Shadowrun Pub

Shadowrun RPG => SR3 (Shadowrun 3rd Edition) General Discussion => Topic started by: Capt_North on February 03, 2006, 09:56:25 PM

Title: Cool website and gun stuff!
Post by: Capt_North on February 03, 2006, 09:56:25 PM
found this site while just kinda searching around.. gives good stuff for gun making for those who dont have that info on hand..

http://users.erols.com/elspud/sr/firearms/fcr_intro2.html#caliber

Also.. was wondering if nybody knows what the damage rating and such would be on a .454 casual round.. things only like.... 600 foot-pounds short of a 500 round and thats 2,600, a 44 mag is about... 900. those are kind of rounds you use to hunt grizzlies...
Title: Re:Cool website and gun stuff!
Post by: Retread on February 03, 2006, 10:33:22 PM
Well, I prescribe to the damage codes at Raygun's Site (http://matrix.dumpshock.com/raygun)

It says .454 Casull is a 10S wound. I'd hate to see that in flechette, that's for sure.
Title: Re:Cool website and gun stuff!
Post by: Capt_North on February 03, 2006, 11:45:19 PM
.... ouch? no.. maybe more like.. *hideous(sp) scream of mortal pain*

ya.. i think that fits more. for a flechette round... i think... splat? maybe..

Title: Re:Cool website and gun stuff!
Post by: Retread on February 04, 2006, 11:08:09 AM
You fire your massive revolver at the ganger, his right shoulder explodes as your .454 Casull hollow-point round mushrooms as devastating shrapnel. The gentle slopping sounds of gibs of gore and bone fragment hitting plascrete dances on your ears.

"Hey, Razor, looks like I got that chip off after all!"
Title: Re:Cool website and gun stuff!
Post by: Capt_North on February 04, 2006, 03:16:29 PM
*sniffles and wipes a tear from his cheek*

Wow... I didnt know such a beautiful picture could be painted with words....
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 06, 2006, 08:22:46 AM
Course, you got what? 7 shots?

better make them count.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 06, 2006, 08:24:50 PM
Precisely, unless you're a GM that doesn't count the bullets in anyone's guns, then what?
Title: Re:Cool website and gun stuff!
Post by: mercy on February 07, 2006, 01:17:53 AM
acturly i wonder if you could make a spell that acturly created bullets in the gun
then lock the spell on the gun
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 07, 2006, 07:41:56 AM
Nope. Well, maybe not "nope" but the drain for crasting a spell that "created" complex manufactured chemical compounds and arranged them like that would be horrendous. Who would even be able to stand up after casting it, much less be able to fire the gun??

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 07, 2006, 08:03:10 AM
Yea. it would be easyer to bind a laser spell to the barrel and have it set to activate anytime someone pulled the trigger.

same effect, with less drain.

and you could turn a streetline special into a death-cannon.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: mercy on February 07, 2006, 08:16:08 AM
true
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 07, 2006, 01:43:02 PM
OK, I want to hear the procedure for that. And I mean lay the rules out for me because I may have just found a new enemy for my PC's.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 07, 2006, 02:22:39 PM
Well, I'm not sure how exactly it would work... you'd have to anchor the spell... and tie it off with the required karma...
the trigger to set it off would be pulling the trigger on the gun, that's not a big deal... I don't know about unlimited ammo... I guess if you had a buncha karma, you could set up a que of some sort. or you could enchant individual bullets, but then you'd have the same ammo problem that mercy was trying to get out of...
I don't know how you'd set it to only cast ONE of the spells, unless you found a way to tie one spell to the end of the other, so that when it was cast, it qued up the next version...

-RuskiFace the Priate
Title: Re:Cool website and gun stuff!
Post by: mercy on February 07, 2006, 08:59:13 PM
alter the spell so that pulling the trigger is a somantic componet
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 08, 2006, 08:23:51 AM
but, let's say you wanted 'unlimited' shots out of the thing.

how would you dump multiple spells into it, all with the same missing somantic component, and NOT have them all go off when you pulled the trigger once?

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on February 08, 2006, 03:25:34 PM
*as Jack pulls the trigger, fifty laser spells go off, vaporizing Mr Johnson, his troll guards, the people behind them, the wall behind that, and some of the cars in the street outside*

  -kv
Title: Re:Cool website and gun stuff!
Post by: Retread on February 08, 2006, 05:24:45 PM
Anchoring that many spells is a sort of waste of time, really. I mean, the same effect could be achieved with better effect by actually using a laser gun. The only spells you could anchor effectively in expendable anchoring foci would be  force 2 spells. That way, you could soak the karma loss with your Enchanting roll. A force 2 focus would require 4 successes on the subsequent enchanting test to reduce the bonding cost.

Finding the target would be nasty too, since there's really no way to make a spell target someone. In the bullet scenario, you'd have to make the bullet activate on the destruction of the round (not the bullet) The gun itself could be the specific spell focus to use to resist the effect of the drain on the actual anchoring. In the end, it's really not worth it compared to a few 50 nuyen grenades or some APDS clips. Now, a gun that's a Force 6 Aim spell Sustaining Foci, that's useful!
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 09, 2006, 05:45:24 AM
Yeah, but the Enhanced Aim Spell is a form of Detection spell, requiring a specific person to be cast on. So the gun would be great, but only for one guy. And that's if you could get something as complex as a gun to be used as a focus in the first place.

Gabriel :gabe:
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 09, 2006, 07:38:02 AM
you could always just use the mother of pearl grips as the focus.

-RuskiFace the Pirate

I know a sniper that does that for assination runs.

Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 09, 2006, 09:23:41 AM
Actually, that's a good idea. Get some ivory, carve it yourself, and engrave it yourself and you could even use it as a vrgin telesma, reducing the Enchanting Test to create.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 09, 2006, 09:54:15 AM
and you could have two of them... one for each side.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 09, 2006, 10:45:27 AM
Actually, I think the pair would count as one focus, but that's just me.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 09, 2006, 11:03:31 AM
*shrug* could probibly work either way.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 10, 2006, 07:33:06 AM
Would a hand-carved wood stock work? (This would probably be for rifles/shotguns)
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 10, 2006, 07:51:36 AM
Yep. Just remember, the more complex the item (and in this case it would be the chemistry of the stocks) the harder it is to enchant. So for example, you may enchant a few bird bones and some sood ash mixed together and tied with a leather cord and coated with bee's wax into becoming a power focus easily enough. However, using pieces of plastic, wire, and superglue would make it tougher, since they are refined, complex compounds. Trying to enchant a cyberdeck or car would be next to impossible, but could be done with enough Karma and time. So if you have focus that is "natural" like wood or ivory, you have a much easier time. And if you actually grow the try, chop the wood, carve the wood, and finish the wood yourself with "non modern" tools, then it gets even easier becasue the material is considered to be virgin, as in "no other aruas have contacted it."

Gabriel, who has a shaman chummer
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 10, 2006, 08:19:52 AM
It's a lot of work though. you can't even buy 'all natural' vegtables in the store and count them as vergin.

and there's a LOT of work that goes into keeping that crap clean.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 10, 2006, 08:45:52 AM
Yep. So have fun getting a virgin telesma.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Retread on February 10, 2006, 02:42:11 PM
Yeah, ever tell that to a street shaman? I've seen them turn some of the strangest things into telesma. You've got pieces of steel bent into funny shapes, chunks of plasticrete from blow up buildings and sewer mold. In the end, it didn't appear much more difficult for the street shaman to enchant. He said something to me about "the nature of the material is more integral than it's origin." I guess what he was implying was that the artificial nature of the items had little to do with that, because the magic he was using them for was based on the objects themselves. The steel he used for Shrapnel focus, the Plasticrete for an Urban Renewal focus, and the slime for summoning Sewer Spirits (Spirit of the Waters) He said it was some kind of trick that he had learned, didn't give it a name though.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 10, 2006, 02:50:51 PM
sounds like 'GMPerogative' to me.
LOL

it's an ancient secret. not a lot of people can even use it.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 10, 2006, 02:52:34 PM
Nah, the principle of using something related to the effect may be a GM Prerogative, but I would let my Street Shaman do that. It makes more sense for their telesma to come from the City than from some pile of crystals and flowers out in the woods, doesn't it?
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 10, 2006, 03:01:44 PM
Yea. I'd let it work too.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 13, 2006, 06:01:55 AM
I would agree on a case to case basis. No matter what, NO ONE is getting to enchant a a car as a focus without monolithic penalties. By the same token, you aren't going to see anyone running around with a circuit board turned into Boot Intelligence focus either. Pieces of refined metals and bits of something that has cause you personal harm, yes, I can see those working just fine. But highly refined chemicals, or highly complex tech, not on your life. That goes against everything the rules were written for. No magical guns, cars, cybernetics, etc.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 13, 2006, 08:29:57 AM
awww... no magical guns? how sad!

oh well. Neil the Orc Barbarian once had to fight a magical gunman.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 13, 2006, 09:45:27 AM
Well, if Niel foguth him, then it had to be real. :P

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 13, 2006, 09:54:03 AM
Yea! I got his autograph at disneyland once.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 13, 2006, 10:43:57 AM
Yeah, and Karl Kombatmage is my cousin. ;)

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 13, 2006, 10:58:19 AM
no, he was hanging out with 'the biggest mermaid' on one of the floats, smoking, and he signed my book-thingie.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 13, 2006, 11:55:52 AM
At virtual-world Disney??? Chummer, that was frame and you know it.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 13, 2006, 01:28:17 PM
*shrug* perhaps. but still. it's closer than most people have gotten to him.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 14, 2006, 07:10:41 AM
Depends on what kind of car we're talking about here, Gabe. Looking at it realistically, if you pulled all the fluids out of a 1957 Chevy Coupe, it would have a relatively low enchanting difficulty because it doesn't use any computers, or high tech alloys or any of that jazz. So it's target number to enchant would be relatively low. Additionally, if the character wanted to blow 600,000 nuyen on Orichalcum to lower the target number then let them, it's their money. There's nothing that says you can't have an enchanted car in the canon. In fact, the original SR 3 book said that foci can be dual-purposed, and they give an example of a focus that's also a radio. Just don't expect to get the virgin materials and hand-made telesma bonuses when you make your Car Familiar.
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 14, 2006, 07:26:21 AM
Sorry, but anything as complex as a car will have an astronomical Target Number on it. There are FAR too many components, and too much processing to be considered non-refined or low-tech. Object resistance on a car is what, 8, 10, something like that? So that Tn for the enchanting will be equally as high. Now considering that the car will need to use fluids as part of its normal opperations, those would need to be present during the enchanting. You could probably change out the fluids as normally once the car is enchanted, but they would have to be there at first. Doing it any other way would be like enchanting ONLY the sword blade and leaving off the hilt and pommel. Then saying that the PC could attach that blade to a hilt and pommel and have an enchanted sword. Nope.

And as with everything else, game balance needs to be observed. They never say youCAN'T enchant a car, just that it would be monumentally difficult. And I agree. Letting a PC drop the TN's to do this is flirting with game imbalance in a very real and dangerous sense.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 14, 2006, 08:03:55 AM
What about enchanting a component of the car?  Ie, the steering wheel with some kind of reaction bonus?
Title: Re:Cool website and gun stuff!
Post by: Retread on February 14, 2006, 08:53:22 AM
The rules are pretty clear here, if you add enough Orichalcum you can enchant anything, a barrel of toxic waste even. The reason you don't see this is because it's just too damn expensive. But if the player has 600 large then they should be able to spend it as they see fit. If you spent 880,000 nuyen on 10 units of Orichalcum, then you could feasibly negate the Object Resistance Rating of the car. Of course, why would you spend that much money on something like that. Anything can be enchanted, anything, just like you can ward anything, or cast a spell on anything, you just have to deal with the penalties involved. Fortunately, if this particular stick bothers you, you can feel relieved to know most players never play magic-users, let alone use enchanting to any effect.
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 14, 2006, 08:54:43 AM
I play magic users, but they're all adepts.  Little different from playing a mage
Title: Re:Cool website and gun stuff!
Post by: Retread on February 14, 2006, 08:55:32 AM
Handy part about that is that an adept can use enchanting.
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 14, 2006, 10:00:57 AM
*Scratches head* never really figured out to do it, though.  I've never had a game last long enough to try.
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 14, 2006, 11:08:45 AM
And the question arises: if you can't cast spells, can you enchant anything with a spell effect, and how? It's been FOREVEr since I looked at that rule set.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 14, 2006, 02:08:58 PM
Enchanting only makes foci.
Title: Re:Cool website and gun stuff!
Post by: Retread on February 14, 2006, 02:09:21 PM
Naw, you'd need sorcery, and adepts can't get that.
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 14, 2006, 03:11:14 PM
Unless, of course, you're a mage adept, right?
Title: Re:Cool website and gun stuff!
Post by: Capt_North on February 14, 2006, 08:03:10 PM
Checking out books i just got an idea.. if one was to Dikote the inside of a shotgun barrel.. would that solve the problem generally found with Dragons breath rounds? or would the heat from the rounds still cause the barrel to warp? and if not, could you also do the same with some heavy machine guns or such that tend to overheat...?
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 15, 2006, 05:48:01 AM
You know, Captain, that's a damn good question. I don't think anyone's ever thought of that. I wouldn't let dikoting negate the effects you mentioned, but you could probably help them out. For instance, if those fireball rounds warp the barrell after X number of shots, then double the number. Something like that.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 15, 2006, 06:00:11 AM
I have to admit I don't remember the heat conduction characteristics of diamond, but i think they're rather poor though.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 15, 2006, 09:23:27 AM
yea, you can burn a diamond pretty easy...

-RuskIFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Capt_North on February 15, 2006, 10:41:08 AM
a Diamonds thermal conductivity..

Thermal Conductivity: Superb. 5-25 Watts/centimeter-degreesC (at 300 K). 4 times greater than copper, an excellent thermal conductor.

Electrical Conductivity: 0 to ~ 100 ohm-cm (resistivity at 300 K), an insulator.

So... heat it just pretty much transfers easily... eletricity its a very expensive insulator...

least these are the store type diamonds.. what they are explaining might be bit different..
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 15, 2006, 01:20:34 PM
Ah, very good. Then there's a good chance it'd work swell.
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 15, 2006, 01:26:33 PM
I know industrial-grade diamonds are used for drill bits.
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 15, 2006, 01:28:44 PM
Ofcourse.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 15, 2006, 02:09:47 PM
a little known fact about that though... you have to run water over the dimond bits; so that they don't burn up as you use them.

(I sell them at my work)

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 15, 2006, 02:36:43 PM
I'd heard they use mud
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 08:01:40 AM
well, depends on the scale you are talking about, and what you are cutting.

if you are cutting through granite... you use a dimond tip, and pour water on it.

if you are cutting through something else, i suppose it would be possible to just use recycled water and combine it with a form of strip-mining to get the job done.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 01:54:48 PM
Dikote is very handy, especially when you use it against vehicles.

I remember 2nd edtion Dikote rules let you cut vehicles in half with a dikoted katana or claymore.
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 16, 2006, 02:10:52 PM
yep, a Wolverine shaman of ours did that once. With 2 lonestar guys still inside, they never made it out.
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 02:40:32 PM
Sounds gruesome, did they die out of the GM's need for convenience or damage after the Crash Test?
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 16, 2006, 02:44:48 PM
the car was holding still, he frenzied, pulled his dikoted katana, and (according to the dice) destroyed the car. I looked aghast at it a bit, and then figured that if you destroy a car by swinging wildly at it with a sword, anyone inside dies too.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 02:47:26 PM
*shrug* perhaps HTR came and cut them out of it afterwards?

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 16, 2006, 03:12:13 PM
Whatever, that would've been 'off screen'
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 03:25:13 PM
Hee, they toned back the Dikote rules because of that. Now they don't ignore hardened armor and only get +1 damage level. So a vehicle still gets double body double armor to resist. Just have to settle for slicing motorcycles in half...
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 03:26:11 PM
if you got a motavated troll adept you could probibly still pull it off with a car...

a little import anyways... dunno if it would work on a bus...

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 03:29:17 PM
Yeah, human with rating 4 muscle replacement can do that too ;P
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 03:30:38 PM
how about a troll with a rating 4 mussle replacement?

-RuskiFace the Pirate

lookout bus!
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 03:32:05 PM
Yeah, 15 STR and +3 reach gives you a distinct advantage in melee vs. vehicle combat, I imagine.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 03:34:14 PM
hahahahaha... yea... it would.

he would be slow as all get though.

seriously, you'd think more trolls would go in for wired reflexes... they are strong enough... you'd think they'd be happy being twice as strong as every other body builder.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 03:42:02 PM
Yeah, I'd go with the senseware so I could know where my opponents are. That and a knowsoft link and some chipjacks. Everyone expects the troll or ork to be stupid, so you can astound them with linguistics and other skills.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 03:46:19 PM
actually, for the next adventure KV is going to be GMing, and I just made a (non adept though) Troll, who's main skils is Build/Repair.

went someting like
A SKills
B attributes
C Race (troll)
D wealth
E magic

he had barely enough money for a minigun, gyromount, and a used smartlink; but he's got some amazing skills.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 03:52:56 PM
I use the BeCK system for making all of my characters, you end up with more well-rounded realistic skill sets. This is most especially useful for Riggers who want a main skill with supplements for lesser vehicle skills (Tracked and Boat) and their B/R counterparts.

See, by using natural karma expenditure, you can realistically flesh out knowledge skills: You can get two dozen rating 1 or 2 skills (knowledge and active) as opposed to the, "OMG! I need 6s" This is primarily because 1 build point is worth more karma when spent on rating 6 skills. You curb the min-maxing significantly.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 03:54:22 PM
*shrug* I got a program that uses the priority system, and i'm too lasy at this point to do them by hand.

-RuskiFace the Pirate

I'm writing a new program to roll up PC's in 4th edition though... so I'm not super lasy.
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 03:56:11 PM
NSRCG uses the BeCKS too, you know.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 16, 2006, 04:09:34 PM
but that tab was waaaaay far away.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 16, 2006, 08:53:29 PM
Right... I bet you'd lose an arm before you'd  reach for a tourniquet for your hand, eh?
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 17, 2006, 05:41:32 AM
actually, for the next adventure KV is going to be GMing, and I just made a (non adept though) Troll, who's main skils is Build/Repair.

went someting like
A SKills
B attributes
C Race (troll)
D wealth
E magic

he had barely enough money for a minigun, gyromount, and a used smartlink; but he's got some amazing skills.

-RuskiFace the Pirate

That sounds like an NPC I had in my last campaign namde Spanky. He had a BIG crush on one of my runners, a human gillete named Galena, and became a contact iwth the rest of us to impress her. To give you an example of the things Spanky did, when we met up with (an thretened him) he was listening to Bache with the dial cranked up to 11, and working on an Excalibur cyberdeck. The guy was good.
I had a lot of fun with this guy, and everyone was impressed that he could actually spell, much less fix anything. So he kept his brains to himself, and played the "big dumb troll" when in public. He carried a wrench for no apparent reason and had a "Kiss me I'm a troll" badge on his jumpsuit as a kind of stereotypical troll look. Nice guy.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Retread on February 17, 2006, 06:52:11 AM
Chains, leather, electical cords, I know the troll look :P
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 20, 2006, 09:11:03 AM
it's cool when you can pull off some of thoes eletrical cords and use them to fix stuff...

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 20, 2006, 05:31:40 PM
Aye, of course, I'd settle for a Microtronics toolkit...
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 21, 2006, 07:45:03 AM
but it's tough to walk into a place with a toolkit... it's much easyer if it's part of your outfit...

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 21, 2006, 08:36:43 AM
I can see wires or even circuit boards if they were done right, but could you reall pull off a souldering iron as an accessory???

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 21, 2006, 08:38:45 AM
Trolls are big people... there's a lot of room to hide a soldering gun in all the chains and wires...

could make an ear-ring out of it.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 21, 2006, 08:41:37 AM
And the solder could be woven into a bracelet or neck chain or something.
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 21, 2006, 08:43:18 AM
Well, I suppose you could hide it in a comparment implanted into a horn...

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 21, 2006, 08:50:04 AM
yea, they are big and lumpy. lots of places to hid stuff.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on February 21, 2006, 01:04:28 PM
And when is the last time you saw ANYONE frisk a troll?

Well, I saw this gay security guard feeling one up, but he got his. ;D

  -kv
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 21, 2006, 01:22:39 PM
That's...just plain disturbing.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 21, 2006, 01:34:50 PM
"Is that a minigun in your pocket, or are you just happy to see me?"

-RuskiFace teh Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 21, 2006, 01:36:46 PM
*snicker* maybe it's a Force 8 manabolt.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 21, 2006, 01:56:26 PM
well, i figure with a troll, equpted with his stealth-4 rating skill
while wearing the gyromount recoil reduction harnis with a concilability of '-', carrying arround a minigun, with a concilability of '-' and 200 rounds of belted ammo with a concilability of 'yea right'

that his problem is not 'I wonder if they'll notice' but more
'i wonder if they are going to say anything'

kuz personally... I'd just let the big mean motherfragger buy his nachos and leave.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 21, 2006, 02:03:58 PM
Troll+gyrostabilized minigun+ammobelt="I'll be going now."
Title: Re:Cool website and gun stuff!
Post by: Retread on February 21, 2006, 02:31:06 PM
This begs the question of whether or not computer tech in 2050+ actually uses solder and microchips. I figured everything was done optically with a kind of artificial organism that "twiddles" between red and green when exposed to light. I don't think your basic soldering iron can work with microcircuitry, let alone the dikoted nanotech variety you'll see in some of your higher rated maglocks.
Title: Re:Cool website and gun stuff!
Post by: Capt_North on February 21, 2006, 02:40:12 PM
You know... i cant help but wonder this.. on the comment bout gay security guard frisking up the troll getting his... exactly what did That mean.. cause.. well... ... ya...


I dedicate that post to my Bunk mate at JC, Jason M.
Title: Re:Cool website and gun stuff!
Post by: Retread on February 21, 2006, 02:44:03 PM
Well, I think you're gonna see a troll get frisked first, while all the other security guards on duty have their hands on their Tasers and Predators loaded with APDS...
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 21, 2006, 02:51:24 PM
If i was a security guard going up to frisk a troll, and all i had was a taser... I'd shoot myself, and take the rest of the day off to recoperate.

as far as the microchips and processors goes... even optical circuts will break, need to be replaced, and have the ability to be modified.

you could run fibreoptic cable all through your ensamble, and have a optic heat patch gun in your pocket just as easily.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 21, 2006, 02:58:14 PM
True. Those pretty crystal looking chips would make nice jewelry too, and you don't have to worry about static safety, either!
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 21, 2006, 02:59:54 PM
so, 6 of one, half a dozen of the other.

mostly, a troll wearing anything isn't likely to be bothered.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 22, 2006, 05:36:44 AM
That's...just plain disturbing.

You should go back and read some of the more ancient posts about Kid_Vid's "special friend". Nice danty troll, that guy was. And apparently, he had a pretty mouth. At least acording to Kid_Vid. ;)

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Retread on February 22, 2006, 06:39:45 AM
Tusks and Horns are Tres Chic this time of year...
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 22, 2006, 11:09:40 AM
Hey never mock a hot ork chic. I may be an elf, but I'm no snob. And I've dated a few nova hot ork-girls in my time.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 22, 2006, 11:22:37 AM
Quote
Hey never mock a hot ork chic. I may be an elf, but I'm no snob. And I've dated a few nova hot ork-girls in my time.

Well, maybe, but I happen to be female, myself, and I don't exactly swing that way.  ;)
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 22, 2006, 11:28:45 AM
LOL, can you imagine the impact on this board full of nerds if you DID???? :o

Gabriel
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 22, 2006, 12:44:29 PM
Considering what some of the guys I know are like, yeah.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 22, 2006, 12:58:34 PM
I don't know... with the cost of plastic surgery so low, I'd imagine that most of the 'nova hot orc chicas' that you 'worked' with, were actually probibly just humans, who opted for some reconstructive work, to be 'in fashion'

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 22, 2006, 01:03:59 PM
...huh?
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 22, 2006, 01:39:37 PM
Yeah, AJ, I'm kind of wondering what the hell he means too. :-\

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 22, 2006, 02:17:50 PM
the many flocks of humans are trying to modify themselves to look more 'awakened', orc and troll-like.

so, that ork joy girl you picked up, could just be a human with some fang implants.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 22, 2006, 02:53:56 PM
ah aha.
Title: Re:Cool website and gun stuff!
Post by: Retread on February 22, 2006, 03:46:45 PM
Yeah, or that could be a real Ork with the Good-Looking and Knows It edge...
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on February 22, 2006, 03:52:34 PM
now that would be interesting.  hmm, just thought of something: An orc social adept?
Title: Re:Cool website and gun stuff!
Post by: Retread on February 22, 2006, 03:59:59 PM
Well, it's not like anyone ever uses the Charisma vs. Racism check anyway...
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 23, 2006, 05:17:43 AM
the many flocks of humans are trying to modify themselves to look more 'awakened', orc and troll-like.

so, that ork joy girl you picked up, could just be a human with some fang implants.

-RuskiFace the Pirate

Well, chummer, I'm not in the habit of picking up joygirls. Being an elf does have one or two advantages, you know. Getting laid fairly often is one of them. And beieve me, if whe were stock-human, I would be able to tell you. ;)

As for the Orc social adept thing, why not? Orcs are so prevelent in certain sprawls, including Seattle, that they are a very common sight. They might have a bad rep as a metatype, but on an indevidual basis, they have just as much diversity as any of us.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Retread on February 23, 2006, 06:43:18 AM
Orks are probably the least played character type though, which is kinda bothersome.
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 23, 2006, 07:41:25 AM
Well, being from the south, I have heard the analogy that "orcs are the new n***ers." Now, I hate hearing it put that way, but the way the literature is written for SR shows that Orcs are on the lowest social/economic class in almost every area they settle. At least in North America. Check out SOTA '64 and read the section on Orzet, the orc language and you will see what I mean. The entire artical had a Boyz in the Hood feel to it with parallells being drawn between modern day inner city black populations and SR-era Orc populations.

I assume that between that and the fact that orcs are bigger/tougher than humans, but are smaller/weaker than trolls, people simply skip over then to get to trolls. The same goes for dwarves. Who wants resistance to pathogens when they can get a lifespan of "yes" and an inteligence boost???

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 23, 2006, 08:15:31 AM
well, for myself, I like playing orcs for the 'down and out' PC types.

Sparkey, my car thief (who I played for a large number of runs) was an orc... and I've had more than my fair share of dwarf mechanics / riggers. (they just seem to be built for eachother)

currently I'm plyaing a troll with a maxed out intelegence.
*shrug* go figure.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 23, 2006, 11:42:57 AM
I've seen a fair numbe rof orcs played, partially exactly because they're a bit 'troll-light'.
Trolls have always gotten more racism around here, and some players will kinda assume that you're just running amok if you play a troll, while orcs are... still within the reasonable.

Ofcourse, we had some fun for a while, playing in London, with the South Themes Black Orcs.
(Warhammers players are more likel to get that joke...)
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 23, 2006, 01:34:29 PM
LOL, were they called the 'ard Boyz????

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Capt_North on February 23, 2006, 04:23:12 PM
WWWWWWWWWAAAAAAGGGGGGHHHHH!!!!!!!!!!!!!!!
Title: Re:Cool website and gun stuff!
Post by: Capt_North on February 23, 2006, 04:23:50 PM
... minus the [/b] ....
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 24, 2006, 02:08:35 AM
LOL, were they called the 'ard Boyz????

that was just their muscle team ;)
Title: Re:Cool website and gun stuff!
Post by: Retread on February 25, 2006, 10:11:30 AM
Well, remember, they're called "orks" not "orcs" Also, anyone who is in the know, knows that Orzet is the Orkish language from... you know what.

:glances at Gabe:
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 27, 2006, 08:22:17 AM
and here I just thought most orks spoke 'gutter slang'

-RuskiFace the Gutter Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 27, 2006, 10:58:53 AM
Well, remember, they're called "orks" not "orcs" Also, anyone who is in the know, knows that Orzet is the Orkish language from... you know what.

:glances at Gabe:

You know, Retread, sometimes I really HATE you. ;) But yeah, I figured it might have been a reference to that game. I have to say that I love the idea of a 4th World with all the usual suspects in it, but I still think the SR version should be separet from the ED version. We do, after all, have a collssal amount of archialogical data going back tens of thousands of years. ED was made to be an ancient "present" that wouldn't really conform to the past of today. But that having been said, I'm glad SOMEONE found the old orc language.

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Retread on February 27, 2006, 11:50:09 AM
Found it? Nah, Dunkie gave it to that one chica in his will, if I recall...
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 27, 2006, 12:52:49 PM
You know, Retread, sometimes I really HATE you. ;) But yeah, I figured it might have been a reference to that game.

And I was sort of sitting there waiting for Retread to mention it.
How many of you have access to both SOTA 2064 and ED: Denizens (sp?) of Barsaive 2?
There are snippets of Ork/Orzet in both, they line up pretty well.
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 27, 2006, 01:04:29 PM
I wonder if they ever plan to do an Earthdawn 2nd Edition???

Gabriel
Title: Re:Cool website and gun stuff!
Post by: ROOTless on February 27, 2006, 01:38:24 PM
WEll, given that I own a book by that name, I'd say it's a safe bet the would, yes.
Title: Re:Cool website and gun stuff!
Post by: Retread on February 27, 2006, 02:46:24 PM
Tee!
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 27, 2006, 02:53:11 PM
I thought they let it die?

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on February 27, 2006, 07:11:45 PM
2nd edition Earthdawn was released a while ago... I used to own the 2nd ed ED book, hardcover.
Title: Re:Cool website and gun stuff!
Post by: Ruski on February 28, 2006, 07:53:45 AM
so it's 3rd edition that'll probibly never see the light of day?

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Gabriel on February 28, 2006, 01:23:39 PM
Yeah, you smart as Eupropean! I meant 3rd edition. :P

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Retread on March 01, 2006, 06:36:56 AM
I don't know, ask Living Room Games, they're the ones developing it right now. Who knows?
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 01, 2006, 08:39:21 AM
you have to play it in a living-room? I always game in the den. i guess it won't work out for me...

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 01, 2006, 08:45:54 AM
Lets see, I've playing in conference rooms, a phone room, hallways, living rooms, college dorm lounges...even outside a couple times when there was nowhere else to go. (Not always Shadowrun, but games in general.)
Title: Re:Cool website and gun stuff!
Post by: Gabriel on March 01, 2006, 09:58:48 AM
So, Retread, are you going to go all psycho-hyper on us when this gets released??? ;) If so, give me a few days warning so I can prepare myself. :P

Gabriel
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 01, 2006, 11:02:46 AM
LOL
"Am Geek, will Travel."

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on March 01, 2006, 11:42:24 AM
Probably not, I don't really keep to in touch with Earthdawn news. I mostly use what I know about the 4th world in my 6th world campaigns.
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 01, 2006, 01:17:39 PM
Ahh... I see

-RuskiFace the Pirate

they should come up with a 5th world ruleset.

lawyers and colledge kids.
Title: Re:Cool website and gun stuff!
Post by: kv on March 01, 2006, 02:57:32 PM
Wouldn't a 5th World be like Earthdawn and Shadowrun, but with no magic or cyberwear?

It would be like... normal life.
No one would have a stat above 6. ;D

   -kv
Title: Re:Cool website and gun stuff!
Post by: Retread on March 01, 2006, 02:58:20 PM
Eh, there are still exceptional people. Don't forget those Immortal Elves too...
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 01, 2006, 02:59:22 PM
yea, but they would be in hiding at that point...

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: Retread on March 01, 2006, 03:06:34 PM
Eh, the intro to Harlequin shows Ehran and Harlequin dueling in Paris, I believe.
Title: Re:Cool website and gun stuff!
Post by: kv on March 01, 2006, 03:06:49 PM
So you would have some WWI and WWII scenarios, and a few people with attributes about 6 (Einstein would have an 8 because he was jewish and cool), and then the damage reduction and everything would be cool.

Hmmm... I'd be kind of interested to play a game set in the 5th World... just normal Shadowrun rules, no magic or cyberwear...

   -kv
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 01, 2006, 03:11:35 PM
could be interesting
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 01, 2006, 03:17:43 PM
I wonder if we could set up a 'war' campaign... WW1 or WW2 like that?

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on March 01, 2006, 03:40:41 PM
That would be fun... I'd play it.

Maybe we could set up a PBP thread under the concept. Of course, we'd have to re-work the priority ratings and stuff, because no one would need magic or races. We'd have a bunch of millionaire skillmen on our hands.

So, what would be the starting skill pool?
What about money? Damage ratings of weapons (swords and stuff would stay the same, but what about guns?)

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 01, 2006, 03:44:35 PM
guns haven't actually changed that much.

let's take away the money too. they are in the army / navy / whatever. you only get whatever they want to give you.

there could be an edge of 'rich parrents' that'll give you a little more spending cash or something.

just two priorities, resources, and attributes.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on March 01, 2006, 03:55:03 PM
Attibutes and skills, you mean?

So, what would be the starting pools for either?

Priority A Attributes: X points
Priority B Attributes: Y points

Priority A Skills: W points
Priority B Skills: V points

How would 'College Education' and 'tech school education' come into it?

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 01, 2006, 03:59:02 PM
well, edges; like they are now.
but in the army, you get to be an officer if you have a colledge education... so let the buyer beware...

-Ruski

actual point wise, I don't know. something that'll let them have all '3's' and two 4's for priority 2 rescources, and something that'll let them have all 4's and one 5 with priority A

max it out at a single '6' attribute

and skills... hmmm...

stealth 3
gun 3
drive 3
flavor 3
extra flavor 3
hobby 3
gernade 3
unarmed combat 3

what's that work out to?

-Ruski
Title: Re:Cool website and gun stuff!
Post by: kv on March 01, 2006, 04:52:53 PM
Well, if your attributes are all 3s with one 4, that's 19 points.

All 4s with a 5 is 25 points.

As for skills,

stealth 3
gun 3 (pistol or rifle?)
drive 3
flavor 3
extra flavor 3
hobby 3
grenade 3
unarmed combat 3

is... 24? That's for priority B, right? So Priority A would have What... 30 skillpoints?
Rather than a tech-school education, we could say a 'specialty school', as in 'dive school' for navy divers, or training to use a LMG or parachuting or something.

I was looking at the description of 'College Education' and 'Tech School Education' in the NSRCG, and the only difference seems to be that for College Education, the defaults for resorting to Academic skills is a lot lower, and for Tech school, defaulting to background knowledge skills is lower. Are there other benefits that I'm not remembering?

We could have a third priority, for contacts/resources. (Like you said, the rich daddy's boy)

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 08:05:15 AM
Hmm... okay, so what's the levels for wealth?

high end... enough to buy a small airplane?
like $100,000 ?
low end, dirt poor... starting with $2,000
(clothes and such)

what could you buy that would really effect your situation?
contacts? is $5K a good price for that?
how about $10K so a priority A guy could get 10 contacts that could help him out...
*shrug*
again, everyone in the army already gets a gun or a tank or a parashoot, comes with the job.

-Ruski
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 08:19:53 AM
Well, WWII, they were just coming out of the depression.  I'd say for dirt poor, $2,000 would be a lot.  A couple hundred would probably be more realistic.  Things cost a lot less than they do now or in Shadowrun.  I mean, movies back then were what, a dime? A quarter?

And contacts could be a good one for a priority.
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 08:26:50 AM
Hmm... okay.

so, contacts.

you get 5 with priority 1
and 0 with the lowest priority.

-RuskiFace
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 08:31:01 AM
Maybe some different contacts could be resistance fighters, medics, ranking officers, actors/actresses, smugglers (gotta have a supply of booze and cigarettes back then, right)?
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 11:03:24 AM
So for priority A, you'd get 5 contacts, 3 with priority B, and 1 with priority C?

(hey, even the guy with no friends needs someone to get a cigarette from)

So we're looking at WWII era campaign? I like the idea.

-kv
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 11:07:05 AM
Maybe there could be skills for animal handlers, specializing by animal? (I know there were dogs, and I know there were still horses in WWI, but I'm not sure about WWII)
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 11:25:13 AM
could jump to 'Nam if we wanted to get some more advanced weaponry.

also, I'd like to have 'generic' skills, and 'specific' skills.

so, generic skills go up to 3, and beyond that you have to get specific.

so, you can have a 'guns' of 3, and a pistols 4 and a rugar super armsman of 5, and (more exacting more exacting etc)
for a level 6 skill to work, you've gotta controll the enviroment pretty well... otherwise you only get 'secondhand' knoledge, and the skill reverts to one of it's more generic forms.

-Ruski
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 11:34:38 AM
okay, so you're talking skillgroups like 4th edition?

So we'll have one for guns. Another for boats? Planes?

How many other skills can we lump in together like that?

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 11:37:18 AM
well, how about 'drive' of 1
boats / planes / cars / bikes of 2

boats: rear motor, hydrofoil, submarine, battleship of 3

so on and so forth?

-RUski
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 12:06:47 PM
Okay, so are we looking at WWII? No WWI or 'naum?

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 12:14:39 PM
Hmm... yea, let's start with WWII

-Ruski
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 12:33:12 PM
So, out of anyone who can keep up reading between Ruski and I post-hogging, would anyone else want to play a 5th world PBP?

  -kv
Title: Re:Cool website and gun stuff!
Post by: Curris on March 02, 2006, 01:34:35 PM
I'd be interested sure, but are you planning on making like regular soldiers vs. soldiers war? Or more of a special forces infiltration game.

I would recommend making it more tactics and strategy orientated. Without High-tech, or magic, you would have less commandos and one men armies. Teamwork and squad tactics should be the order of the day, to make a balanced game. (But you all knew that already)

Actually. . . A commando based WWII squad is a good idea.

Stealth missions, to sabotage, to recon, to assassination, to defending a town guerrila style, to stealing maps, or code machines, to stealing enemy war machines, to blowing something up. This could work out very well.  

Sounds better than vanilla soldier. March, build base, fire shells, defend ambush, move out, build new base, etc.

So yeah, I'm interested, but still wondering what angle you were going to take it?
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 01:43:55 PM
well, standard ops shadowrun style gameplay.

sneak in, drop off, extraction, etc.

still have weapons specalists, snipers, demolitions experts, electronic warefare, chopper pilots, and all that.

only real tough part would be putting together a 'team'
kuz if we got a navy seal with a buncha dive gear, a skydiver, and a sniper who can drive a submarine, it's going to be tough to get them together
could do that cheesey 'special operations joint task force' bit though...
-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 02:05:42 PM
yeah, but that sounds like it would suck. I never liked the whole "you are all here because you're the best of the best, and we can't think of any other reason for you to all work together!"

So we'll probably figure out how many people want to play, and design a mission for a X-manned squad (4 or 6 would be my guess, although the Gm could pick up the slack)

And then from there, we'll decide who gets to be the sniper, medic, heavy weapons, commander, and everything.

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 02:08:01 PM
could keep the criminal element, and let them all be in jail for some reason or another, and this is a 'last chance' for them to redeem themselves.

-Ruski
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 02:12:59 PM
I think this could really be an interesting game.
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 02:13:42 PM
Dirty Dozen style?

  -kv
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 02:18:17 PM
I'll need to watch that.
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 02:22:55 PM
Yea. OOooor. we could go hogan's heros. you are in a POW camp, and first order of buisness is to escape...

that could level the PC playing field a little better...

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 02:30:39 PM
I like the POW camp idea.  Did a report on them in Jr. High.  I used The Great Escape (Book, not movie) as one of my references.  Some of the stuff they came up with were truly ingenius.
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 02:31:53 PM
Hmm... so 'back to the shack' would be 'the great escape'

interesting... I like it.

from there, you did such a good job of tearing up the enemy country, they give you some guns and tell you to go back to it... that would be a good way to form a team like that...

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 02:33:42 PM
yeah, and you could have a bunch of different skillsets (and different armies- british and french freedom fighters alongside american POWs).

I like. So 'back to the shack' becomes 'hogan's heroes'?

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 02:35:44 PM
well, if you get caught, over and over again, it becomes hogan's heros.

back to the shack should be 'the great escape' you do it once, then you are free to be bossed arround by the joint cheif of staff... or you could just sit out the war in germany, making up your own runs.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 02:36:04 PM
The only problem I could see is that, historically, most escapees split up so that, if one of them were killed or recaptured, the others still had a chance.  And it work best playing Allied soldiers held in Germany.  Not that there weren't escape attempts elsewhere, but the German-held prisonors had the best chance of reaching friendly or neutral territory.
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 02:37:56 PM
Hmm... wouldn't be much of a team building exersize if everyone split up right after breaking out...

perhaps the point up to the getaway is the point we should follow it to.

everyone breaks out, then you get recruited after getting home for some special ex-pow operations.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: AJStarhiker on March 02, 2006, 02:41:05 PM
Hey, doesn't mean we couldn't change things a little for the sake of the game.
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 02:44:15 PM
no, of course not. but inorder to avoid long drawn out periods of people going at it by themselves, it would probibly be best if we 'skipped' the solo parts, and concentrated on team exersizes.

but, in Play By Post, it actually wouldn't matter that much. *shrug*

-Ruski
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 02:58:55 PM
Okay, so we'll stage the breakout first.

Then... how are we putting everyone in a group?

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 03:06:48 PM
well, after the breakout, nomatter what faction you came from, you get recruited by a Allied workforce that reports to the five star general himself. secret of course, and it works behind the curtan, so proven stealth skils are 'a must'... best place to pick up that kinda troops... is Ex-pow's.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on March 02, 2006, 03:22:46 PM
okay, works for me. I take it you'll be running us through this, Ruski, as the person who can post the most out of anyone?

  -kv
Title: Re:Cool website and gun stuff!
Post by: Ruski on March 02, 2006, 03:29:31 PM
Yea, sure. why not.

Let's get you guys drawing up some PC's, and working on a back-story, I'll drop them in a POW camp... and we'll go from there.

-RuskiFace the Pirate
Title: Re:Cool website and gun stuff!
Post by: kv on March 03, 2006, 10:40:11 AM
So, who all is in on this?

Curris expressed an interest. AJ's been here the whole time. Ingo said something about it. Jester? Ruski's NPC russian doctor?

   -kv
Title: Re:Cool website and gun stuff!
Post by: Retread on March 10, 2006, 02:27:54 PM
This will sound silly, but you could do a Sixth world angle on it, whereby the Holocaust is actually a huge form of Blood magic, so areas where Death Camps etc. are become artificially mana-permeated but also lure the characters towards a Corrupted or Twisted path. Remember, Hitler had a thing with the occult and such. I bet he had some weird goons researching Ritual Sorcery and the ilk.

The idea is not to make it inherently magical, but throw in subtleties like the players suddenly developing strange abilities or suddenly being able to speak with dead soldiers or seeing ghosts.
Title: Re:Cool website and gun stuff!
Post by: kv on March 10, 2006, 08:42:04 PM
I like the idea, and we can work in storylines like that, but for the most part, I think we're thinking about bridging the gap between the fourth world (Earthdawn) and the Sixth world (Shadowrun). So no magic, and all that.

Although it does interest me that the Holocaust would be Blood Magic. I mean, if Hitler worked with Lugh Surehand, and was trying to get the great ghost dance started early, what would he need to do it? A bunch of artifacts, and a shitload of power!

I likes the idea, although it seems a little like the Hellboy universe.

  -kv
Title: Re:Cool website and gun stuff!
Post by: Retread on March 10, 2006, 11:41:06 PM
That's sort of where I was going with it. You could have minor "psychic" abilities, which basically function as direct illusions and detection spells of the sort.

Seems like a "magically active" character would be at a severe disadvantage only having a Magic rating of 1 at creation, so the only spells they could use would be very very weak, and limit the ratings of "sorcery." Conjuring is right out the window. Somatic adept abilities might be possible, but the same as before, a base of 1 Magic in such a low mana area.

On the note of Blood Magic, the sacrifice of energy from the victims is where the power comes from, which is why Blood magic is inherently dangerous as it often leads the users into a crazy lust for power. That could be used as a backdrop for the nature of the second world war, even if it is like Hellboy.
Title: Re:Cool website and gun stuff!
Post by: kv on March 11, 2006, 01:47:29 PM
Well, I was liking the idea of villifying the immortal elves (easy Gabe!), because they would be the only ones who truly would be able to work the summonings and such. They would be in league with Hitler... well, because the Allies didn't go batshit crazy with the occult.

So the 5th worlders would be working for the Allies, and eventually get latched onto this project, because it would make Retread happy.

I guess Ruski was bowing out as GM, so I'll take over, but that still means that everyone needs to make characters.

Will some brave soul step up to the challenge?

  -kv