Shadowrun Pub

Shadowrun RPG => SR3 (Shadowrun 3rd Edition) General Discussion => Topic started by: daner0023 on February 12, 2006, 11:15:01 PM

Title: Building 4th Edition Characters
Post by: daner0023 on February 12, 2006, 11:15:01 PM
I am a brand new shadowrunner and I was wondering if anyone has seen any effective character builds online.  I really don't need my first character to be optimized but I would like to make him effective and not waste points on things I don't really need.  Any help would be appreciated.
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 13, 2006, 07:38:13 AM
I haven't built a 4th ed character, but I generally follow the same pattern regardless of the system.

Figure out the type of character you want to play (I.e. do you want to play a decker, heavily cybered tank, mage, stealth character, etc.) and the race.  That'll give you an idea of where to start, how many build points you have for the rest and which active skills to emphasize.

It also helps if you have at least a vague idea of your character's background to decide on how s/he learned the skills.  This also helps for knowledge skills.  For example, if I build a character who grew up with her parents, it makes sense she learned something about her parents' jobs so I typically give her at least a 2 in a couple knowledge areas that her parents worked in.

Taking flaws will give you extra build points, but be careful with them.  Don't take something that you can't/won't roleplay just to get the extra points.  It should be something that will cause problems for your character.  And some flaws are finalized by the GM, so you might want to think twice about those if you don't want to give up that control.

Beyond that, Shadowrun is a very open system.  There really isn't a right or wrong way to build a character and most skills end up useful at some point in the game.  Even a knowledge like 20th century science fiction can come in handy.  (I was in a game where we ran into Graboid-like creatures in the metaplanes.)
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 13, 2006, 08:22:21 AM
Yea. start with an idea.

from there, we could probibly give you some pointers as to what to spend your points on.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: kv on February 13, 2006, 02:03:28 PM
There are four basic skills that every shadowrunner needs to have:

Athletics (for running, jumping, swimming and stuff)
Stealth (for hiding, sneaking, stealing, and all that)
Ettiquette (for negotiation of prices, getting jobs, and not pissing people off)
And
Unarmed combat (any form- karate, kenpo- it doesn't matter, as long as he has a fall-back system for combat in case someone takes all his guns away)

Those would be my recommendation.

 -kv
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 13, 2006, 02:26:04 PM
Yup. and to be any good at any of thoes; you should probibly have at least a '3' in any of thoes skills.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 13, 2006, 02:49:25 PM
Biotech(First Aid) Is also a good bet.  Your chummers'll appreciate it when the drek hits the fan.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 13, 2006, 03:13:52 PM
yea, but it's a skill you can cut to be better at whatever you want to really do.

if you cut out stealth... you'll make it so that the guy who does do biotech is a whole lot buisyer...

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 13, 2006, 03:24:54 PM
True.  But again, it's at least partially personal preference.
Title: Re:Building 4th Edition Characters
Post by: Retread on February 14, 2006, 07:05:48 AM
A Shadowrunner without stealth is like cola without fizz...
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 14, 2006, 07:10:14 AM
Well, I personally like Stealth Characters, anyway.
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 14, 2006, 07:34:31 AM
Don't for get B/R Electronics. I't stough to sneak into a place when you have to break the door down when you get there. B/R skills are very usefull, but they can be compensated for by other means like passkeys or synthetic tumbprints. So if you have to drop those skills, try to make up for them in other areas.

Gabriel
Title: Re:Building 4th Edition Characters
Post by: Retread on February 14, 2006, 08:54:03 AM
Vending Machine B/R is not so handy, on the other hand...
Title: Re:Building 4th Edition Characters
Post by: kv on February 14, 2006, 11:33:46 AM
Ever hear of flat-hand Johnny? He made a living, fixing those things- you'd be amazed, the cross-over skills that come from fixing those machines/stealing things out of them.

I saw him stick his arm down into a secure drop chute and get the package we were trying to steal- we didn't even have to break open the safe! He said it was because of skittles, but I don't know what he meant by that.

\ -kv
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 14, 2006, 01:45:16 PM
Maybe reaching up into the machine to grab that bag of Skittles that got caught on the screw-type dispenser?
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 14, 2006, 01:53:50 PM
seems like a little bit tragic reason to get cyberwear... perhaps he did it and got stuck... and they had to cut off his hand?

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 14, 2006, 01:55:20 PM
You didn't say it was a cyberarm
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 14, 2006, 01:57:06 PM
tought to grab skittles with your foot...

-RuskiFace the PIrate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 14, 2006, 01:58:36 PM
Maybe he was into yoga?
Title: Re:Building 4th Edition Characters
Post by: Retread on February 14, 2006, 02:07:11 PM
Yeah, just wait until Vendors start using monowire...
Title: Re:Building 4th Edition Characters
Post by: kv on February 14, 2006, 02:19:17 PM
Actually, he was all natural- no cyber. He was just wiz at sticking his arm into places designed so you shouldn't be able to stick your arm in there. ;D

  -kv
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 14, 2006, 02:32:47 PM
I think I've done that (Not necissarily to vending machines, but definately when I worked on helicopters.)
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 15, 2006, 05:55:38 AM
I'm glad you specified helicopters. ;)

Gabriel
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 15, 2006, 07:15:18 AM
I swear, some of the places they put components (and naturally they're the ones we have to access half the time) you've got to be a contortionist to reach them.
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 15, 2006, 07:48:05 AM
Is this the whole "black box" technology we all heard about during the first Gulf War???

Gabriel
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 15, 2006, 08:08:31 AM
Most of what I worked on is also found on civilian aircraft.  (Airspeed/altitude, pitch/roll/yaw sensors, that kind of stuff)
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 15, 2006, 09:10:01 AM
By "black box" tech, I meant the modular designs that were so publicized on the Apaches during the First Gulf War. I remember a reporter likening the Apache to a Lego helicopter. You have a problem with a part, just unplug it, and plug another one in. It kind of rreminded me of the way Omni-Mechs are described in Battletech.

Gabriel
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 15, 2006, 10:50:31 AM
Oh, yeah.  We had those.
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 15, 2006, 11:14:28 AM
Was that system as simple and all-encompassing as the press made it out to be??

Gabriel
Title: Re:Building 4th Edition Characters
Post by: kv on February 15, 2006, 11:17:53 AM
I hate to be the voice of reason, but this has nothing to do with the topic.

*nudge*

  -kv
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 15, 2006, 11:55:13 AM
So... who's tryed to make a PC recently?

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 15, 2006, 12:33:21 PM
I hate to be the voice of reason, but this has nothing to do with the topic.

*nudge*

  -kv

Damn you adn your REASON!!! DAMN YOU STRAIGHT TO HELL!!!! Ok, Sorry about that, new guy who asked a straight forward question.

Gabriel, Penitent Elf
Title: Re:Building 4th Edition Characters
Post by: ROOTless on February 15, 2006, 01:23:32 PM
So... who's tryed to make a PC recently?

Me, but it was in 3rd edition, so... ;)
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 15, 2006, 01:25:40 PM
*looks around* So...where is the new guy?  He didn't get scared off, did he?
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 15, 2006, 03:50:10 PM
I think he may have. Oh well, hope he comes back.

Gabriel
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 15, 2006, 04:10:21 PM
so...how often does that happen?
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 16, 2006, 05:27:49 AM
Rarely, especially when people create accounts just to ask one question. However, I prefer to think he'll be back.

Gabriel
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 16, 2006, 10:11:17 AM
huh.  I know I joined because I'd finally found a place to talk (and play) Shadowrun without wondering when RL schedules would line up again.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 10:24:47 AM
it's like shadowrun, minus the dice and rules and stuff...LOL

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 16, 2006, 10:44:38 AM
Except the PBP.  I don't have a dice program (Plus I use school computers a lot) so I do physically roll for results in that 8)
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 16, 2006, 10:58:02 AM
LOL, I bet that's an interesting sight in a university library. Girl stops typing on her PC to roll a handfull of dice, then goes back to typing.

Gabriel
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 11:02:12 AM
*shrug* could be worse. she could be taking off her clothes for static safty while reprograming the computer.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 16, 2006, 11:06:55 AM
Nah, I save that for the privacy of my room with the windows blocked and the doors closed.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 11:27:05 AM
Safety first. not just when it's convienent!

LOL

-RuskiFace the Pirate
(currently naked with a shotgun pointed at him in the middle of a stuffer shack)
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 16, 2006, 11:42:21 AM
Yeah.  I've never been big on jewelry, but when I was working the helicopter systems, I sort of stopped wearing even my watch.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 11:48:36 AM
that's why people get thoes retinal clocks.

if you are banging your eye on stuff... you have more reasons to be afraid than just the longivity of your jewlery.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 16, 2006, 03:13:22 PM
Well, they don't have them yet IRL, and in game, Adepts tend to avoid those pesky implants.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 03:20:47 PM
of course, whens the last time you saw an adept put more than two skillpoints into any build/repair skill?

most of the ones I know are too buisy maxing out their "killing hands" to pay attention to how their motorcycles work.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: Retread on February 16, 2006, 03:23:46 PM
Eh, with the expanded nature of Adept powers in SOTA '64 Improved B/R or Improved Computers seems to be quite an interesting idea.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 03:29:14 PM
you'd think so... but i have yet to see it happen.

everyone I know who plays an adept is always trying to keep up with the street sam, not the decker.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: Retread on February 16, 2006, 03:30:54 PM
Yeah, keep in mind that the idea that adept's need to be combat characters is a little ridiculous, especially considering the myriad of abilities you can have. I'd prefer to have a character with high enough Perception dice and Reaction to never be surprised, ever, and to never forget tiny little details or miss an important clue.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 03:32:49 PM
perhaps it's just the guys I run with... or perhaps thoes that put their skils into more productive methods never become shadowrunners in the first place?

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: Retread on February 16, 2006, 03:44:18 PM
Yeah, those skills are reserved mainly for the "leader" character. I mean, knowing where all the bad guys are with ultrasound vision, danger sense, select sound filter, and such often prove very useful in ambush situations.
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 16, 2006, 03:46:38 PM
Heh.  Sometimes my characters tell me which skills/abilities they want.  I had one I'd planned on making a thief (This was a low-tech GURPS character) but she insisted on being a scout instead.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 03:46:52 PM
and helps ambush situations turn into more friendly 'encounter' situations.

-RuskIFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: Retread on February 16, 2006, 03:48:42 PM
Aye, besides, subtlety and discretion earn a lot more personal karma awards...
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 16, 2006, 03:54:57 PM
ain't that the chip truth.

although it is fun to cut cars in half every now and again.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 17, 2006, 05:45:26 AM
Heh.  Sometimes my characters tell me which skills/abilities they want.  I had one I'd planned on making a thief (This was a low-tech GURPS character) but she insisted on being a scout instead.

Isn't it funny how that works out?? People I talk to about role-playing don't get that. Writeres do, at least ones who've actually produced material do, but not "normal" folks. They always wonder how your character can tell you anything if YOU are writing/playing that character. Personally I think it's kind of interesting when you get that into a character.

Gabriel
Title: Re:Building 4th Edition Characters
Post by: Retread on February 17, 2006, 06:48:52 AM
Yeah, most especially when a character has to go against the will of the other players to stick to a philosophical belief.
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 17, 2006, 07:29:48 AM
Yeah, it was kind of interesting.  That character was from a Viking-style culture.  There was also a character from a Hun-style culture and a really big guy who wouldn't steal from anyone poorer than him (He was relatively rich, so that included just about everyone).  The Eastern guy was a thief and poor, so there was some conflict between those two.  When I showed up and we went off to find equipment, the big guy told me to keep an eye and make sure he didn't steal from anyone poor.  I gave him a weird look and, after we were on our own, compared raiding techniques.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 20, 2006, 09:09:23 AM
LOL "Look at that guy's shoes! I bet he's rich. let's rob him!"

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 20, 2006, 09:38:11 AM
That and, "We'd take our ships out into open sea, then sail them right up into the rivers next to the towns, what about you?"

"Oh, we used horses.  Ride in, take what we wanted and leave."
Title: Re:Building 4th Edition Characters
Post by: Retread on February 20, 2006, 05:30:15 PM
I prefer blackmail, personally... not as messy with less rape... usually.
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 20, 2006, 06:03:36 PM
*Shrugs* My character's brother was the leader.  She jumped ship because he wouldn't give her her fair shair of the loot.
Title: Re:Building 4th Edition Characters
Post by: Retread on February 21, 2006, 06:46:22 AM
So, what was the basic premise of your campaign then?
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 21, 2006, 07:12:20 AM
It was an early Medieval-style game some time travel (I was only in on a couple sessions), anochronistic culture mixes, and the existence of metahumans, magic, and mutant-type abilities.  The setting for the game itself was set in the equivalent of Spain.  The ruling class was pretty restrictive, so anyone displaying non-human characteristics was hunted down.

I wasn't in town long enough to really do much more than make a character and get involved in a couple session.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 21, 2006, 07:41:07 AM
sounds like a nice place to live.

it would be better if they had C8H10N4O2 though.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 21, 2006, 07:46:41 AM
C8H10N4O2?
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 21, 2006, 07:47:21 AM
Caffeine.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 21, 2006, 07:50:39 AM
Ah, ok.  I'm used to seeing the numbers as subscript in chemical formulas.  Thought at first it was some form of l337 I hadn't seen before.
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 21, 2006, 07:52:05 AM
Yea, I know. It's a pain to go between 'fake' number-letter words, and real number-letter words.

-RuskiFace the Pirate
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 21, 2006, 07:53:18 AM
Especially when the one doing it is known for using the 'fake' words :)
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 21, 2006, 07:56:33 AM
Well, I'd like to think that I'm famous for using bouth connotations...

-RuskiFace the Pirate

but, perhaps I'm just not that famous yet. LOL
Title: Re:Building 4th Edition Characters
Post by: AJStarhiker on February 21, 2006, 08:19:59 AM
Don't feel bad.  At least your known for something.
Title: Re:Building 4th Edition Characters
Post by: Gabriel on February 21, 2006, 08:39:48 AM
Oh come on enow, AJ, you're known for something too. You're the pubber who's about to get here own custom tag. See, I told you it would only take another week. ;)

Gabreil
Title: Re:Building 4th Edition Characters
Post by: Ruski on February 21, 2006, 08:40:06 AM
Yea, I should be happy to take what I can get.
LOL

-RuskiFace the L337 Pirate