Shadowrun Pub

General => Reviews => Topic started by: Jester on March 01, 2006, 05:05:41 AM

Title: DC
Post by: Jester on March 01, 2006, 05:05:41 AM
http://games.slashdot.org/article.pl?sid=06/02/26/1643212 (http://games.slashdot.org/article.pl?sid=06/02/26/1643212)

NOOOOOOOO!!!!!  :'(

<LinkRepair by RuskiFace the Pirate>
Title: Re:DC
Post by: Gabriel on March 01, 2006, 06:18:00 AM
Um.... There's nothing at the end of that link but a blank page saying that nothing is there.

Gabriel
Title: Re:DC
Post by: Ruski on March 01, 2006, 08:45:36 AM
SOE, the hudsucker proxy of all MMORPG's just picked up Jim Lee

-RuskiFace the Pirate
Title: Re:DC
Post by: AJStarhiker on March 01, 2006, 08:48:49 AM
*shrugs* I'm not big on DC.  I wonder how similiar it'll be to City of Heroes/City of Villains?
Title: Re:DC
Post by: Ruski on March 01, 2006, 09:03:40 AM
*shrug* mostly identical i'd imagine.

but perhaps they'll actually be able to climb?

-RuskiFace the Pirate
Title: Re:DC
Post by: AJStarhiker on March 01, 2006, 09:11:13 AM
That'd be nice.  Most RPG's are too 2 dimensional.  The graphics might be 3D, but you're still stuck on the ground (Morrowind did have jumping, but you still couldn't climb)
Title: Re:DC
Post by: Ruski on March 01, 2006, 09:27:28 AM
well, city of heros had super-jump, super-speed, flying, and teleportation.

*shrug*

they couldn't get the bugs worked out of 'climbing' though, so they took it out.

-RuskiFace the Pirate
Title: Re:DC
Post by: AJStarhiker on March 01, 2006, 09:29:55 AM
One of the reasons I prefer table-top games.
Title: Re:DC
Post by: Gabriel on March 01, 2006, 09:54:40 AM
Amen to that, sister.

Gabriel
Title: Re:DC
Post by: Ruski on March 01, 2006, 11:01:25 AM
yup. you, me, and every other geek on the planet agrees.

untill you can take the sheet-metal from the top of a storage shed and build a hang-glider to get off the building in a MMORPG... they'll have nothing on table top.

-RuskiFace the Pirate
Title: Re:DC
Post by: AJStarhiker on March 01, 2006, 12:28:57 PM
What about using a body as a club? (You'd almost have to be a troll for that one, though)
Title: Re:DC
Post by: ROOTless on March 01, 2006, 12:38:17 PM
Cannon Companion gives the damage code as: (BOD+2)M Stun, minimum STR = BOD (that is, attackers STR must be >= BOD of 'club').

Why? ;)

EDIT: Ofcourse, both 'club' and target take that damage, and must seak seperately.
Title: Re:DC
Post by: AJStarhiker on March 01, 2006, 12:42:14 PM
My boyfriend (Playing a tank character) did it with a (then dead) Highlander-type Immortal in a GURPS game.
Title: Re:DC
Post by: Ruski on March 01, 2006, 01:20:18 PM
yup. all thoes things are tough to work into a digital realm of strict rules.

-RuskiFace the Pirate
Title: Re:DC
Post by: kv on March 01, 2006, 02:49:50 PM
Yeah, this is going to be weird, but it's not all that unexpected. I mean, Marvel sued Cryptic (makers of City of Heroes) because it was apparently 'too close' to what they wanted to do with Marvel Online. Marvel Online is mostly dead by this point, but DC had a similar incarnation that has made it to this point of the drawing board.

Ever since stories of EverCrack addicts ruining thier lives and credit to play the game nonstop, everyone has been trying to get into the MMORPGs, because, honestly, that's where the money is. You make people buy your game ($50-$70 bucks) and then charge them monthly to play it. You make money hand over fist, and as long as they already have established characters, they'll continue to play.

I don't see how DC would be much different than City of Heroes, other than the fact that you could use DC locations (Gotham, Metropolis, Coast City... and any number of cool other locations- Oa and Apokalips, for example.) Of course fanbase will demand that Superman and Batman will show up (but you probably won't see Aquaman until the exansions), but it does have the potential to be a good game.

Of course, it'll draw comparisons to City of Heroes, and it should, because City of Heroes is a generic version of the DC universe. (Marvel only got mad because they gave characters Wolverine claws- there wasn't really much else there that was derivative of thier properties... no Things or Reeve Richards or Daredevils.)

I think the way that I would be excited to see Marvel Online go would be to see it based in the Age of Apocalypse, where everything was upside down. That would be cool.

Just like I was excited about early rumors of D&D online, I think that I'll want to see this in action before I make a decision.

  -kv
Title: Re:DC
Post by: Ruski on March 01, 2006, 02:54:34 PM
*shrug* I dunno... i did the superhero thing... if it's not cooler than city of heros... I bet it flops.

-Ruski
Title: Re:DC
Post by: kv on March 01, 2006, 03:36:02 PM
It could be cooler. I'm going to try it anyway, but I do have my fears about it.

I had my fears about D&D online, and I love that game.

  -kv
Title: Re:DC
Post by: Ruski on March 01, 2006, 03:49:10 PM
well, by far the most awsome part of CoH was their costume design system. DC's gotta beat that awsome beast if they even hope to have a chance to compeate.

-RF
Title: Re:DC
Post by: Jester on March 02, 2006, 05:09:16 AM
but here's my gripe about the whole thing, if you want any company to totally frag up your MMO idea it's SOE. Just look at Star Wars Galaxies, worst MMO ever >:(
Title: Re:DC
Post by: Ruski on March 02, 2006, 08:09:39 AM
what about everquest 2? that one sucked pretty bad too..

-Ruski
Title: Re:DC
Post by: Jester on March 02, 2006, 11:53:46 AM
never tried that one
Title: Re:DC
Post by: Ruski on March 02, 2006, 11:56:57 AM
it had a nice path up till about level 8. then there was NO path.

walk here and kill thease things.
then go over here.
then go to the city.
then gain citisinship
then become an assasin.
then... well... then you have a world to explore. P.S., everything can kill you.

-Ruski
Title: Re:DC
Post by: Jester on March 02, 2006, 07:07:17 PM
hehe, sounds dumb