Shadowrun Pub

Shadowrun RPG => SR3 (Shadowrun 3rd Edition) General Discussion => Topic started by: Capt_North on January 08, 2007, 05:50:58 PM

Title: Cybermod Idea
Post by: Capt_North on January 08, 2007, 05:50:58 PM
Yo! Capt North here after a bit of a time away in la-la-land dreaming up new and weird ways to do things.. Lately been getting into 40k and gotta say, I like the idea of a chain sword.. that and been playing Gears of War and love the Lancer. This has brought me an idea for a cyber arm weapon mod that could be useful in more ways then one.

The idea is basicly a small chain saw blade hidden inside the arm between the wrist and elbow on the outside of the arm along the bone, when retracted it looks normal and fine, activated the cutting side of the blade pops out just enough to give it some cutting space (about an inch or so from the arm) while the rest remains hidden in the arm. I'm not sure how stats would work out or such.. but some basi ideas.. like say someone has some cuffs or such on you, with strong enough blades it could be possible to cut them off (though might draw some attention) the obvious melee applications, or even just being able to get through some doors and barriers easier.

Things that would make it impratical would be how dirty the blades get enless there was some sort of cleaning mechanism inside the arm to help with that. Biggest problem would be the chain breaking while moving either damaging the arm or hitting whom or whatever. something very not good as many loggers and such can attest.

Not a very subtle weapon, but if used properly could be a fairly effective one, hidden right it could look like little more then some weird parts in a cyber arm (or leg if someone wanted to get it between the ankle and knee) another peice of hidden equipment for when could be useful, a good tool for when one needs to get a door or such down quickly, or other such.

Any ideas on the stats, pratical, impratical, or other wise?
Title: Re:Cybermod Idea
Post by: kv on January 08, 2007, 08:48:14 PM
I think you would need at least a partial cyberarm- although a complete arm would be preferable. I mean, who wants to throw a chain into thier meat arm?

I kind of dig the idea, but how quiet would it really be? It's not like you could covertly cut through your handcuffs with something like this.

Other than that, I don't see a problem with it.

  -kv
Title: Re:Cybermod Idea
Post by: Capt_North on January 08, 2007, 10:58:53 PM
well, depends on how its driven, seeing as its a little unwieldy to put in a gas engine thats gonna cut down some of the sound.  so it could be pretty quite in running when maintained, maybe a loud whirring or something from the chain spinning, so you might get a surprise hit or two with it if people dont know what it is, but im sure afterwards they arent likely to forget the noise.

Cutting through cuffs, maybe some special made mono blades or Daikote them maybe, that would make them a bit better at taking on something like a hand cuff. not to covert enless they leave you alone or such thinking you got no way to cut yourself loose. it would also leave you a good opportunity to least get one of the guys who cuffed you while taking off the cuffs, if your caught and cuffed, remaining covert is the last of your problems (enless your alone and able to cut loose and get away unnoticed, but even then if theres a guard if you can use the blades and keep it some what subtle you could keep things quiet and covert.
Title: Re:Cybermod Idea
Post by: Gabriel on January 09, 2007, 05:15:16 AM
Well first, the thing would HAVE to be a Dikoted THIN bladed device. All you have to do is look at your own arm and see that it would be very dificult to put in anything bigger. Second, the area around the deployment zone would have to be cybernetic or sheathed in something like a body sheath. You couldn't have all those teeth popping out of an insicion in your arm every time, it would shred it like ground beef. And lastly, something like this would be extremely impracticle for getting out of handcuffs or restraints. The only reason I say this is because the blades would have to deploy before they start moving, thus being outside of the body before motion starts. Any cop will tighten the restraints pretty well when he cuffs you, which would leave no room for the teeth to deploy and build up speed. THey might pop out, but the cuff would have to rest between teeth in that case, jamming the mechanism before it can build up the speed neccessary to cut the material.

Used as and obvious modification, like for blood sports or desert wars, hell yeah this might work. But other than that, I don't see it being a practical piece of tech for the average runner, or even security personell.

Gabriel
Title: Re:Cybermod Idea
Post by: Capt_North on January 09, 2007, 01:50:50 PM
Yeah, hiding it would be tough, best for would be on some obvious cyber arms, though those draw lots of attention themselves. Open up, pop out. Onnes made with the synth flesh or what not to hide them it probally wouldnt work as well, need something to keep the skin from getting into the blade.

If could get the blade thin enough could do 2 diffrent blades side by side spinning diffrent directions, nough space between them to catch and chew what ever gets in them. but then theres risk of the teeth bending and catching on each other.

Blood sports would be fairly interisting, but not desert warfare, to much sand to get in, get ground up and grind up the insides. would need some insanely good cleaning system to keep it from wearing out quickly.

And as for pratical, how many people who go running look at a part and go "Well its cool.. but am i REALLY going to need it.. and is it REALLY gonna be useful..." *coughs*gun-eye*coughs*
Title: Re:Cybermod Idea
Post by: Capt_North on January 09, 2007, 07:25:55 PM
*rereads the post and blinks*

Not to sound ungreatful on the input though. Kinda slipped into corpo sales mind set for a moment..

Title: Re:Cybermod Idea
Post by: Gabriel on January 10, 2007, 04:50:18 AM
LOL, well I see what you mean about the practicality of it. After all, you have to assume there is a market for all of the cybernetics out there, or else they would never have been developed in the first place. I can see about half of them being targeted for military/security sales only. After all, why would Joe Auburn need a Implanted cybergun or a tracking mount or even wired reflexes 3?

And you have a damn good point about the cybersaw being choked up in desert conditions. I hadn't thought about that.

Gabriel
Title: Re:Cybermod Idea
Post by: Capt_North on January 11, 2007, 12:36:08 PM
well, with a proper cleaning system it could keep clean, might just require a bit more maintance.

And i could see a couple regular people (If you can call someone who doesnt feel the need to go breaking into corpo buildings and stealing/killing/kidnapping/so on and so forth to make enough nuyen to pay the rent "regular") buying an implanted guy for protection. Hehe, thinking a little hold out pistol in their hand is gonna stop a group of gangers from giving them trouble.. maybe getting off one lucky shot before the rest of the gang stomps them into a mark on the ground, then take the arm and try and sell it.

Also kinda remember something like that in one of the batman beyond episodes. bunch of punks blackmailed a cybernetics expert into making them a bunch of items, like armor that popped out of the skin and all other sorts of stuff. guy with the idea like i got, his hands split apart and about a 2 foot long chainsaw extended from the wrist, kinda like spurs. He could also do them at the knees (knee caps split apart and it extended from there.. seeing as he was a skinny guy im not sure how they hid a 2 foot long chainsaw in it..)

i think there was even a discussion on that before here...
Title: Re:Cybermod Idea
Post by: Gabriel on January 12, 2007, 06:13:00 AM
Yep, there was, and I was the one who brought it up. I think the general consensus was that it would be and entire limb modification with no room left over for anything else to fit in the limb. The blade was a dikoted super thin ceramic.

Still in all, I think it may be too undoable for anything other than delta-level cybernetics.

Gabriel
Title: Re:Cybermod Idea
Post by: Capt_North on January 14, 2007, 12:01:38 PM
never had mucha a chance to check into the diffrent grades of cybernetics...

Oh well, was an interisting idea. hehe
Title: Re:Cybermod Idea
Post by: Retread on January 20, 2007, 07:19:34 PM
It's a good idea. I believe that in the Cannon Companion for 3rd edition there is an entry for how a chainsaw behaves as a weapon in the additional combat rules under "Improvised Melee Weapons" or somesuch.

The mechanics would be half energy cell  and half bioelectric or a fractional sum thereof. Cyberlimbs are powered by the human nervous system and can operate without too much additional energy. However, if the chainsaw weren't DNI operated it might not have that function, or would have a less effective transfer from the body to limb to the chainsaw instead of directly to the chainsaw.

Dikote would be reasonable. I could see a troll with a very large chainsaw...
Title: Re:Cybermod Idea
Post by: Gabriel on January 22, 2007, 05:10:06 AM
To get this thing to work the way you need it, it would have to be DNI. In fact, I can't see a cyberweapon of any sort NOT being DNI as part of the base Essence Cost.

Gabriel
Title: Re:Cybermod Idea
Post by: Capt_North on January 22, 2007, 02:41:51 PM
ok... being as im so out of the loop and not able to find my books ATM.. what is DNI?
Title: Re:Cybermod Idea
Post by: Gabriel on January 23, 2007, 04:58:18 AM
DNI = Direct Neural Interface. Basiclly, you have to pay extra Essence to link a device to your nervous system. For instance, a cyberdeck is designed to interface with your brain and be controlled (at least partially) by cybernetic interface, therfore the DNI cost is already part of the listed Essence. However, a fire extinguisher is NOT designed to interface with your nervous system, so you have to pay an Essence cost (I believe it is .1 or .01 or somthing) to link it to your nervous system and therby control it with your mind.

Therefore, my point is that any cyberweapon at all, no matter what design or modification, is already considered to be DNI as it's entire purpose is to be linked to your nervous system. It does no good at all having a cybergun if you have to use the other hand to pull a trigger. Imagine an oral whip with no DNI. How the hell would you operate it? Spit it out and then use your other hand to wiggle it around? Not exactly effecient design. So the chainsaw idea wouldn't need any kind of DNI cost, as it is already assumed to be part of the base Essence cost.

Gabriel
Title: Re:Cybermod Idea
Post by: Capt_North on January 23, 2007, 03:41:41 PM
aahh, ok, thanks for clearing that up... And the image of a guy with his hand near his mouth holding his whip tongue lashing at people...
Title: Re:Cybermod Idea
Post by: kv on January 23, 2007, 07:07:26 PM
Reminds me of that lady in Kingpin.

shudder

  -kv
Title: Re:Cybermod Idea
Post by: Gabriel on January 24, 2007, 04:59:11 AM
Lady in Kingpin? You'll have to clear that one up for me. I have no idea about that reference.

Gabriel
Title: Re:Cybermod Idea
Post by: kv on January 24, 2007, 12:01:43 PM
Quote
How the hell would you operate it? Spit it out and then use your other hand to wiggle it around?
(http://www.geocities.com/eskimofirefighter2000/kingpin_lin.jpg)
Title: Re:Cybermod Idea
Post by: Gabriel on January 24, 2007, 12:49:03 PM
So, she's a creepy looking lesbian???

Gabriel
Title: Re:Cybermod Idea
Post by: kv on January 24, 2007, 07:10:46 PM
Haven't you ever seen Kingpin?

  -kv
Title: Re:Cybermod Idea
Post by: Gabriel on January 25, 2007, 05:09:05 AM
No. Is that the comedy with Woody Harrleson and Randy Quaid?

Gabriel
Title: Re:Cybermod Idea
Post by: kv on January 25, 2007, 10:14:14 AM
Yes. And Bill Murray.

I can't believe that you haven't already seen it. You need to go out and immediately rent it. And then watch it.

I believe you'll be laughing hard enough that you'll cry.

  -kv
Title: Re:Cybermod Idea
Post by: Retread on January 28, 2007, 05:20:33 PM
If the Chainsaw was part of a cyberlimb it wouldn't need a DNI to be used.

As long as there is room inside a cyberlimb you can put something in it. To control it mentally, however, you'd need a DNI. I can put razorclaws into a limb and have them released with a button or latch. I can also put a cyberdeck in a limb. I'd still require a datajack to interface with the cyberdeck however.
Title: Re:Cybermod Idea
Post by: mercy on February 24, 2007, 01:34:36 AM
something I think might be a bit more practical is some sort of cutting torch such as plasma or laser quieter more acurate and in most cases more effective
Title: Re:Cybermod Idea
Post by: kv on February 24, 2007, 12:16:25 PM
It may be more effective, but I don't know that it's quieter or more practical.

A plasma torch... those things are noticeable. When I was driving home from work the other day, I spotted on the horizon someone welding on a backhoe with an acetelyne torch- and that was something like 1000 feet. It still was bright enough that it hurt my eyes, and I had to look away.

  -kv
Title: Re:Cybermod Idea
Post by: mercy on February 25, 2007, 12:41:57 AM
well quieter than a chainsaw and more aplacation
Title: Re:Cybermod Idea
Post by: Gabriel on February 26, 2007, 05:08:28 AM
I can see a cutting laserworking best here, but the problem would be power sorce. That is never really touched on by this game, but a laser takes a hell of a power sorce to do anything other than be a pointing device.

Gabriel
Title: Re:Cybermod Idea
Post by: mercy on February 27, 2007, 05:51:12 AM
true but add in a hotswap powerpack might work ok
or recharge jack
Title: Re:Cybermod Idea
Post by: Gabriel on February 27, 2007, 12:00:13 PM
That could work. Of course, you limit the useability like that, but it would balance the game that way.

Gabriel
Title: Re:Cybermod Idea
Post by: mercy on February 27, 2007, 05:16:06 PM
I was looking thru the nsrg undercyber weapons and they have a cyber torch listed with a nasty damge code of 8s
Title: Re:Cybermod Idea
Post by: kv on February 28, 2007, 12:22:37 AM
They also have the Krenzikov implant, which allows you to wake instantly at any time, and adds another dice to your initiative.

The NSRCG isn't exactly balanced.

  -kv
Title: Re:Cybermod Idea
Post by: BornKrazi on February 28, 2007, 06:15:37 AM
Speaking of the NSRCG, it's nearly impossible to input my old school characters.  I have no idea what their starting stats where, only what they are now.  Is there some kind of override I didn't see?  Same with their skills...
Title: Re:Cybermod Idea
Post by: mercy on February 28, 2007, 07:02:11 AM
I think there is a input command
Title: Re:Cybermod Idea
Post by: Gabriel on February 28, 2007, 07:02:37 AM
Not really sure. But if they are so old, why bother?

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on February 28, 2007, 08:01:34 AM
Cuz Tiger is still around and bitching!  Plus I do use him from time to time to you know, "save the day".  Take his brother Kurb for example.  A mighty fine sniper I might add, I had to use him on a run to pop a bunch of Red Samurai so that the team could have a chance for survival!
Title: Re:Cybermod Idea
Post by: kv on February 28, 2007, 11:12:51 AM
There's a button in the top right hand corner that allows you to turn the rules all off, buy things for free, increase your stats, and get stuff with any availibility rating.

  -kv
Title: Re:Cybermod Idea
Post by: Gabriel on February 28, 2007, 12:05:05 PM
That's probably there for this very reason.

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on February 28, 2007, 12:06:46 PM
Oh great!!!  Thanks, now I can see just how incredible powerful he is, I mean c'mon now he's been running the shadows for 17 years now!
Title: Re:Cybermod Idea
Post by: kv on February 28, 2007, 01:29:19 PM
That's a long time to stay on top of the cutting edge.

My hat is off to him.

  -kv
Title: Re:Cybermod Idea
Post by: Gabriel on February 28, 2007, 01:32:42 PM
Sounds like he might be in line for the kind of thing that happened to Hatchetman. :-\

Gabriel
Title: Re:Cybermod Idea
Post by: Nike Shox on February 28, 2007, 03:12:03 PM
lol,  :-\
Title: Re:Cybermod Idea
Post by: BornKrazi on February 28, 2007, 04:48:39 PM
Well if you want to get technical (my campaign is in the late 2060s) he's actually hit the 20 year mark, but since '64 he hasn't done any major runs.  I dunno, something about him was just right, and I must admit I've had my share of lucky dice!!!
Title: Re:Cybermod Idea
Post by: Gabriel on March 01, 2007, 08:00:47 AM
Personally, I don't see any motive for a runner to stay in the shadows after they have reached a certain amount of money. Let's face it, if you can afford to by a Rating 3 Wired Reflex rig, then you can damn-well afford to live a nice, quiet life somewhere.

Gabriel
Title: Re:Cybermod Idea
Post by: mercy on March 01, 2007, 08:06:54 AM
I can changes of fortachance so corp getting even whips you  out finacily the fancy building your living in gets wiped out by a disater you contrat a nasty desise that requires expensive treatments or rare ingredents
Title: Re:Cybermod Idea
Post by: BornKrazi on March 01, 2007, 08:58:13 AM
Like I told KV in an email.  You invest all these years into this character.  You get him to the top, you've gotten everything you could possibly want, he knows everybody and everything happening...Why would you want to quit using him?

I mean with my local group of runners I generally use him as a Fixer/Mr. J, but he sometimes can provide just the edge you need.  My hope is that one day they'll be close to his level in experience and then he go back out doing massive runs against the Big Ten.  I dunno, maybe I'm just a gangster GM and make most of my runs damn near impossible or something, but a starting character would never survive a run against a megacorp.  I mean in second edition, it was different, I was all the time running against this corp or that corp, but that was during the corp wars if I remember right, but it seems like in 3rd edition the enemy has gotten tougher, but like I said, maybe I just made them that way.

Honestly my normal group ran the infamous Stuffer Shack run from the book First Run and would've wiped if I didn't have a nicely placed NPC walk in during the fight.
Title: Re:Cybermod Idea
Post by: Gabriel on March 01, 2007, 09:19:15 AM
LOL, then maybe you need better PC's. ;) We wiped them out in about 5 rounds. Hell, the razor-girl wannabe was the first to go down every time, and she had the best gun. In fact, I had to make it a bit tougher for the runners when the gang leader took the cashier as a hostage, but that didn't last long.

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on March 01, 2007, 12:24:31 PM
These people went into a cluster frag and stood there like "which way do we go George, which way do we go?"
Title: Re:Cybermod Idea
Post by: Gabriel on March 02, 2007, 04:52:07 AM
Nice way to get wiped out by a bunch of punks. Can you imagine the gnagers' reactions? "We geeked these clueless cobbers at the Stuffer Shack and look at all the LOOT we got!" Hell, I sold that one guy's eyes, just his eyes, to a street doc and got enought o keep me in BTL's for a MONTH! And look at all the GUN!"

Gabriel
Title: Re:Cybermod Idea
Post by: kv on March 03, 2007, 11:33:30 AM
hahahaha... I've run Back to the Shack maybe twenty different times (it's a must for all the new people who want in on our group), and I've NEVER had the gangers win. Even with a bunch of newbies who forgot to bring guns or wear armor, I've never had the gangers win.

Last time we ran a group through it- Ruski brought in some militant anti-elf fraggers with armored vans and LMGs, and the runners still wiped the floor with them. Of course, someone put my runners onto the beauty of dikote, so half of them were chopping apart the vans with katanas. ;D

  -kv
Title: Re:Cybermod Idea
Post by: BornKrazi on March 03, 2007, 11:35:49 AM
You know I still have never use dikote before...I think it's in MM, which is one book I never got, and it's starting to look like I never will... *clears throat*
Title: Re:Cybermod Idea
Post by: kv on March 03, 2007, 11:40:52 AM
Patience is a virtue.

Currently I have to put all of my money into gas and school supplies- I honestly don't even have the money for the package. My work managed to delay ALL THREE of my last checks, so I haven't gotten paid since January. When I get them, I should be rolling in money, but until then... I am a poor white boy.

In fact, they called me yesterday, and told me there'll be ANOTHER delay on two of the checks. I have to make up figures for the paperwork, because they lost it, and then once I turn in the forged paperwork, they'll start the two-week process of getting me my check.

  Bastages.

  -kv
Title: Re:Cybermod Idea
Post by: BornKrazi on March 03, 2007, 11:47:34 AM
That sucks donkey balls.  And I have nothin but patience chum.  I'm so fraggin busy now that honestly I wouldn't be able to devote the full 12 hours needed for me to memorize it.

On a side note, you need to crackin some skulls on your pay.  Put a gun to somebody's head or something!!!
Title: Re:Cybermod Idea
Post by: BornKrazi on March 03, 2007, 11:54:46 AM
hahahaha... I've run Back to the Shack maybe twenty different times (it's a must for all the new people who want in on our group), and I've NEVER had the gangers win. Even with a bunch of newbies who forgot to bring guns or wear armor, I've never had the gangers win.

Last time we ran a group through it- Ruski brought in some militant anti-elf fraggers with armored vans and LMGs, and the runners still wiped the floor with them. Of course, someone put my runners onto the beauty of dikote, so half of them were chopping apart the vans with katanas. ;D

  -kv

You know normally they handle it just fine, but this one time I guess they were just caught off guard or something.  Like there were three of them.  The one stood there providing cover for the woman and her kid, the other two flanked around the sides and then saw they were outnumbered and were just gonna wait out the robbery.  So naturally what would any good GM do but have the robbers attack the runners thus forcing them into combat.
Title: Re:Cybermod Idea
Post by: Gabriel on March 05, 2007, 05:20:44 AM
Now that's a total Kobiashi Marou situation there. In the no-win situation, the runners decide to wait out the attack. Novel idea for a combat raining scenario. You should have given them extra points for that one. ;)

Gabriel
Title: Re:Cybermod Idea
Post by: Curris on March 05, 2007, 07:17:41 AM
Who is Kobiashi Marou?
Title: Re:Cybermod Idea
Post by: Gabriel on March 05, 2007, 08:30:33 AM
An old reference from the Star Trek movies. In Star Trek 2: the Wrath of Kahn, it is revealed that there is a simulation that all starfleet officers have to take called the Kobiashi Marou Scenario in which the startship the officer is commanding enters a no-win situation. Starfleet examins the officer's responses and comands before his ship is destroyed. Captain Kirk is the only officer to have ever actually beaten the scenario and not been destroyed. But he did it by reprogramming the computer, thus casuing a bit of a stir. Some officials called it cheating (and so do I) and some officials called it "thinking outside the box"and thus a legitimate strategy.

It just sounds like what the runners in the Stuffer Shack did: we beat the scenario by not taking part in it. We are WINNERS!!!!

Gabriel
Title: Re:Cybermod Idea
Post by: mercy on March 05, 2007, 01:28:15 PM
hey there was no rule that said kirk couldnt do it and just so you know scotty beat it too
Title: Re:Cybermod Idea
Post by: Gabriel on March 05, 2007, 01:51:14 PM
No, Scotty beat it in the novels/comics/etc. The only canon example was Kirk beating it. And reprogramming the computer only works in a real-worl setting if you suddenly become God and can reprogram reality.

Gabriel
Title: Re:Cybermod Idea
Post by: Curris on March 05, 2007, 02:02:33 PM
I was never a big trek fan when I was younger. I was not smart enough to get into it. Star Wars was more palatable. However, now Star Trek has huge appeal to me, and Star Wars is the suck. . . How times change. . . Star Trek is the thinking man's (or woman's) Star Wars. . .
Title: Re:Cybermod Idea
Post by: kv on March 05, 2007, 02:36:46 PM
Well, Star Trek does have the benefit of not having Jar-Jar Binks or George Lucas around to ruin it.

  -kv
Title: Re:Cybermod Idea
Post by: ROOTless on March 05, 2007, 03:15:54 PM
Star Trek is the thinking man's (or woman's) Star Wars. . .

In a way, yes, but then agin no.
They are of very different genres.

SW is more of a space opera/martial arts movie (yes, MA-movie. Don't let the rayguns fool you, there is the wise old teacher, the search for self improvement, the quest for revenge against the killer of your teacher... MA-movie. Yes, I have completely disregarded the never ones.)

Star Trek is much more hard sci-fi (though still focused on 'the human condition'). Tech is more important, because tech is relevant for what happes, it's not just scenary, but also sometime part of the storylines.
And ofcourse, some of us find it occasionally hilarious, when they utterly abuse something we happen to know something about, or just know what the words mean. Subspace (to pick an example) is a well-defined phenomenon in math, being basically a (matemathical) space wihich is part of the whole space you are considering, but only using fewer of the dimensions.
Title: Re:Cybermod Idea
Post by: BornKrazi on March 05, 2007, 07:29:48 PM
I enjoy them both, but I am old school Star Trek...but then again I watched more of the Next Generation then the old stuff.  Kinda like Weird Al's song "Do I like Kirk or do I like Picard?"

You know I should've thought to given them a point of karma, but I see that run as more of a combat/test simulator.  Everyone knows what's gonna happen and basically you are testing out your combination of attributes/skills/weapons/magic/charm etc etc and see how well it does in a low level fight.  But now it seems they need more tactical training, so I'll have to do some research or maybe create my own.
Title: Re:Cybermod Idea
Post by: kv on March 05, 2007, 11:33:20 PM
I try to vary the conditions of Back to the Shack, so that even runners who have done it before never really know what to expect. It's just as easy to have the seopula (or yakuza, or russians, or the mob) show up at the nightclub where the runners are supposed to meet Mr. Johnson.

I even had one run where Mr. Johnson actually hired other runners to take out the team as a 'test,' although I don't think he explained that to them.

  -kv
Title: Re:Cybermod Idea
Post by: Gabriel on March 06, 2007, 06:47:31 AM
Talk about a nice guy. Where do I send my resume'??

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on March 06, 2007, 03:45:21 PM
That's always the ultimate test to who's got the bigger balls...one team versus another.  I just need some popcorn and an assault cannon and I'm ready to watch!!!
Title: Re:Cybermod Idea
Post by: Nike Shox on March 06, 2007, 05:14:08 PM
lol, yea I'm with you dude...
Title: Re:Cybermod Idea
Post by: kv on March 07, 2007, 11:11:42 AM
Well, the funnest part about it was that these were all new characters, so they didn't know that it was coming- so they were sitting in the Stuffer Shack eating soy burritos when the other team showed up to try to smoke them.

They took some damage, but things did not go well for the attacking team.

  -kv
Title: Re:Cybermod Idea
Post by: BornKrazi on March 07, 2007, 04:34:40 PM
Nothing better the a solid victory on the field of battle, it brings a tear to my eye...
Title: Re:Cybermod Idea
Post by: Curris on March 07, 2007, 07:25:09 PM
I tought my group the basic rules of play with Back to the Shack. Unfortunately, they took it as more than rules training. Now they never enter any public store without being heavily armed and armored. Which means a lot of triggered alarms, and a large amount of scared civilians and angry coppers. Which only reinforces the idea. Nothing CLUE worthy yet, other than their stanch stalwart indifference to taking the path of least resistance. . .
Title: Re:Cybermod Idea
Post by: Gabriel on March 08, 2007, 01:40:48 PM
Just wait until they geek a kid or an old lady. Let that make the news on them and see how they react.

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on March 08, 2007, 06:45:25 PM
I notice a lot of my groups have stict moral values about geekin kids, women, and old folks...I mean how can you play a mercenary and not kill women...isn't a mercenary by defination one who does the job for the money no matter what?
Title: Re:Cybermod Idea
Post by: kv on March 08, 2007, 06:47:47 PM
Well, depends on the mercenary. Some mercenaries kill without compunction. I don't really know anyone like that, because they tend to be a little cold and have a short life expectancy.

  -kv
Title: Re:Cybermod Idea
Post by: BornKrazi on March 08, 2007, 07:01:58 PM
While others live by a street code of honor aka Street Sammy's...
Title: Re:Cybermod Idea
Post by: Gabriel on March 09, 2007, 06:28:46 AM
Exactly. But then you get gamers who have the "I can do anything I want because it's a game" mentality and do stupid things that make no sense for their characters to do. I really hate players like that.

Gabriel
Title: Re:Cybermod Idea
Post by: Capt_North on March 12, 2007, 01:01:57 PM
the "Im insane" characters are the ones that piss me off the most. Not the ones that are properly played, but the "Im gonna kill that guy. cause im insane" types. the ones who watch to many crappy movies with an insane guy inthem and think thats how it is.
Title: Re:Cybermod Idea
Post by: BornKrazi on March 12, 2007, 09:58:37 PM
Its easy to "doctor" an NPC roll to have them eliminated early on...
Title: Re:Cybermod Idea
Post by: Curris on March 12, 2007, 11:10:46 PM
Well, this is Shadowrun, so bad things will happen to the runners sooner or later. Sooner more often than later, usually. So while they are fine with robberies and runs and even wetwork, it gets to a point where, if the crime is severe enough, (I.E. Women and children, or large quantities of civilians), the runners start to feel they deserve the retaliation that comes their way.

(Which they do in fact deserve. . .) but it usually results in fatalistic actions in a form of passive suicide for the character. Since the players are enjoying their characters, most will avoid these situations in an effort to keep the characters alive and in (realitive) good social standing. "Sure, I've killed folks, but I'm nowhere near as a bad as Nasty John Doe over there, go prosecute him."

That kind of mentality. Thing is mercenaries have a code too. But their code is professionalism. Do the job, no mistakes, and no complaints. Without a worthy rep, they get no work. It's just a different code from the standard sammie, or street avenger/vigilante.
Title: Re:Cybermod Idea
Post by: kv on March 12, 2007, 11:29:09 PM
Well, crappy mercs can always become Shadowrunners.

  -kv
Title: Re:Cybermod Idea
Post by: Gabriel on March 13, 2007, 05:02:30 AM
Breifly.

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on March 13, 2007, 06:59:40 AM
I just find it...oh what's the word...interesting, for lack of a better word, that I've never come across a cold hearted Runner.  Everyone has the same mentality about the subject.  If that was the case, people wouldn't look down on us as much as they do...you know what I'm saying?
Title: Re:Cybermod Idea
Post by: Gabriel on March 14, 2007, 09:16:48 AM
Well you know, Joe Auburn out there doesn't know anything ABOUT us. At least nothing that would shake his view of what the media tells him about us. Hell, I don't really blame him. We rob, beat, murder, steal, sabatage, lie, cheat, abduct, and demolish things most people find inofensive for money. How would you feel about runners if you were living in a nice, gated community, going to your safe, predictable job every day and coming home at night to your pretty little wife? Then imagine walking out of that house one day and seeing an armored car blown up so some runner can prevent a product getting to market for a week and a half. Or seeing your bank acount wiped out in front of your eyes, just because the host some runner had to use to get to some Yakuza boss happened to be the same one that houses your saving account. I don't have a problem with people looking down on what we do. We do bad things for mainly marginal reasons. We aren't nice people.

Gabriel
Title: Re:Cybermod Idea
Post by: mercy on March 14, 2007, 09:49:29 AM
yeesh gabe we sound like a corp
Title: Re:Cybermod Idea
Post by: kv on March 14, 2007, 11:10:48 AM
Hey, we do the down and dirty work of the corps, so they can deny that it was thier money that got it done.

And Corps are just as likely to give you more work as to hunt you down and kill you to "prove thier innocence." This isn't a nice world we inhabit.

  -kv
Title: Re:Cybermod Idea
Post by: Gabriel on March 14, 2007, 12:38:04 PM
No it's not. Just read my by line. What can you do when the entire world is working against you?

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on March 14, 2007, 10:52:52 PM
You know that reminded me of a real life moment just yesterday.  An armored car was robbed by my job, the suspects entered the nearby mall, and somehow mysteriously escaped...perhaps I should look online and see if it made my local paper...

<Edit:  Found the link http://fredericksburg.com/News/FLS/2007/032007/03132007/1173807656 (http://fredericksburg.com/News/FLS/2007/032007/03132007/1173807656)>
Title: Re:Cybermod Idea
Post by: Gabriel on March 15, 2007, 06:09:04 AM
You shouldn't post things like that. Now we know you live in Virginia. A few more slips like that and your cover is blown, chummer. ;)

Gabriel
Title: Re:Cybermod Idea
Post by: mercy on March 15, 2007, 09:41:16 AM
thats not the only thing we know kid lol
Title: Re:Cybermod Idea
Post by: BornKrazi on March 15, 2007, 10:44:19 PM
;D  Good luck finding me!  But either way I don't really care, I just thought it was interesting none the less!
Title: Re:Cybermod Idea
Post by: Gabriel on March 16, 2007, 05:13:38 AM
Maybe we can just low-jack some of your cyberware and find you that way. Since this is a thread about cybernetic modifications. ;)

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on March 16, 2007, 11:28:20 AM
This is true...perhaps this is a good time to go back under the knife!
Title: Re:Cybermod Idea
Post by: Gabriel on March 19, 2007, 05:25:55 AM
See, I tried to stay away from the implant surgery when I was an active runner. I've got my eyes and ears done, and some brainware, but that's really all I ever wanted. Then some slag with an assult rifle took off my right arm, and well, I coudn't afford a clone, so, back under the laser I went. And after that, I just got to tinkering with the arm. I've got it tricked out six ways from Sunday, and I keep finding things I want to do to it. I've even considered getting a couple replacement hands, but to be honest, I think that would really just be hubris on my part.

Gabriel
Title: Re:Cybermod Idea
Post by: BornKrazi on March 19, 2007, 09:16:29 PM
I tend to keep it to bare essentials.  And since I'm retired and loaded with nuyen, I might just rework my entire system.  Who knows...