Shadowrun Pub
Shadowrun RPG => SR4 (Shadowrun 4th Edition) General Discussion => Topic started by: Tinraven on March 27, 2007, 10:57:59 AM
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Richard "Deckard" Sparrow
Metatype : Human
Technomancer
Attributes
Body: 2
Agility: 3
Reaction: 3
Strength: 2
Charisma: 4
Intuition: 4
Logic: 5
Willpower: 4
Edge: 2
Resonance: 5
Initiative: 7
Essence: 6
Knowledge Skills
English : N
Spanish : 2
Japanese : 2
Security Design (Matrix) : 2
Security Companies (Lone Star) : 2
Lone Star Procedures : 2
Active Skills
Compiling : 3
Decompiling : 3
Registering : 3
Cybercombat : 3
Electronic Warfare : 3
Hacking : 3
Computer : 3
Data Search : 3
Hardware : 3
Software : 3
Pilot Ground Craft : 1
Dodge : 2
Con : 2
Pistols : 3
Automatics : 2
Positive Qualities
Ambidextrous
Negative Qualities
Addiction, mild
SINner
Sensitive System
Weapons
Hammerli 620S
Ares Predator IV
HK-227X
Gas-Vent 3 System
Hidden Gun Arm Slide
8x Spare Clips
15x Regular Ammo (10 shots)
Armors
Actioneer Businnes Clothes
Armor Vest
Vehicles
Chrysler-Nissan Patrol-1 (Patrol car)
Rigger Adaptation
Commlinks
Commlink : Fairlight Caliban
OS : Novatech Navi
Subvocal Microphone
Datachip
Equipments
Contact Lenses
+Low Light Vision
+Flare Compensation
+Smartlink
+Vision Enhancement (Rating 3)
+Vision Magnification
Earbud
+ Audio Enhancement (Rating 3)
+ Spatial Recognizer
Autopicker (Rating 4)
Maglock Passkey (Rating 3)
Sequencer (Rating 3)
Certified Credstick (Platinum)
Fake License (Rating 4)
Medkit (Rating 5)
Medkit Supplies
Fake Sin (Rating 4)
Complex forms
Analyze (3)
Armor (4)
Browse (3)
Attack (4)
Decrypt (4)
Exploit (5)
Edit (3)
Scan (3)
Stealth (5)
Track (3)
Sprites
Contacts
Contacts
Lone Star Sergeant (L:3 C:3)
Here is what I final put together. Anyone want to look him over and give me your opinions?
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Good character.
It may seem a little odd to most people that you bought him such a good commlink even though he has the living persona, but it's actually not that wierd. He'll want to hide the fact that he's a technomancer, since people tend to regard them with as much trepidation as mages. They don't like flamboyant hackers all that much either, but at least the hacker's skill is something the average guy could obtain with a little work and some cash for programs.
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My only suggestion would be to add in some kind of social skill (preferably Etiquette). Otherwise it looks pretty good.
Have some Karma! ;D
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The only good Technomancer... is a dead Technomancer. <jostles a pitchfork like an Emergence witch hunt guy>
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Can't argue much with that. :D