Shadowrun Pub

Shadowrun RPG Play-By-Post Games => Welcome to the Shadows => Welcome to Denver PBP => Topic started by: kv on May 26, 2010, 12:16:44 PM

Title: Welcome to Denver (OOC)
Post by: kv on May 26, 2010, 12:16:44 PM
Welcome the Denver, chummers- I know some of you have been here for years, others are fresh fish.

This is the OOC thread for the Shadowrun: Missions games we're going to run on here. Post here with your character ideas, questions, and the like. I'll answer as soon as I can, but don't be afraid to ask your fellow runners as well.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Gilliam on July 26, 2010, 03:41:38 PM
which edition?  and are you prepared for magic/trolls (or a magic troll)
Title: Re: Welcome to Denver (OOC)
Post by: malady on July 27, 2010, 06:29:25 AM
Any room for an experienced shadowrunner in a PBP job on here? Ive got a couple of different characters setup, including a hacker/technomancer in the works.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 30, 2010, 10:53:21 PM
Honestly, we've got room for days, so if you want to play, just post a character concept and we'll figure something out.

I would like at least 4 players for the game, to make sure there's enough for everyone to do and to keep it going. If we don't have four interested players, I think we'll need to try something else.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Mr. Van on June 24, 2011, 10:18:17 AM
This still in the works?
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 27, 2011, 11:26:34 PM
I have 0 out of 8 slots filled... so 'in progress' is an optimistic definition. :D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Mr. Van on June 28, 2011, 12:53:27 PM
Wow ok so need I even submit a character?
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 12, 2011, 05:06:49 PM
You can if you'd like. We can fill the rest of the roster with NPCs, other players, and our local miscreants in guest spots. I'm not above making the effort.

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 13, 2011, 11:30:46 AM
Hey Kid, am I correct in assuming that you're planning on running the start missions from the Shadowrun website?  If so, I would probably be interested in giving it a shot, since I plan to run the same set for my group (whenever I get around to playing again).  Playing through the missions will give me a much better insight into them when I GM them. 

What kind of characters are you looking for?
Title: Re: Welcome to Denver (OOC)
Post by: Zone on July 14, 2011, 08:42:44 AM
Do tell, I've been on the gamer wagon for a really long while now, maybe I'll try and pull that part of my brain out of mothballs....
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 19, 2011, 09:30:07 PM
Wow, three actual players? I might die of SHOCK!

Seriously, you guys can play anything that sounds interesting to you. I've read through the first eight or so missions, and they have a good blend of tech and magic, although they're pretty low-body count (if that's a downer for you). There's a lot of travel between the different districts in Denver (major game mechanic), so if you're making a troll with a PAC, you might want to have a viagra prescription or something to explain what you're hiding under the blanket in the bed of your buddy's truck.

For a three-person group, I'd recommend one magic-y character, one tech-y character, and one character with a car and some driving and covert skills. You can all fight over who does what.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 20, 2011, 12:33:33 AM
Dibs on the techie guy!  I guess it wouldn't be hard to be the car guy too.  I'll give it a shot and see what happens.  I don't think rigging is as hardcore as it used to be...
Title: Re: Welcome to Denver (OOC)
Post by: APOCALYPSE on July 20, 2011, 04:06:19 AM
If there's any NPC that I can play or comment out of then I will. I love to do those especially if they're my kind. ;)
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 20, 2011, 05:03:38 PM
In 4th edition, it's really easy to be a tech rigger. It just means buying drones instead of high-level computer programs. You can have a bunch of mid-level computer programs, or a bunch of other skills and the same low-level ones (which is how I built my rigger for another game), but riggers are no longer a distinct skillset.

Apoc, I'd be happy to have you play an NPC. Let me track down a PDF and read through the first session again, and we'll figure out who you can play.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Zone on July 24, 2011, 05:05:03 PM
If I'm playing, I'll take on anything but a spell chucker.  I don't do magic well...


btw, I've never done 4th ed. either, nor do I have the book, just thought I'd throw that out there...
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 25, 2011, 07:30:48 PM
Anything but a spellchucker sounds good to me.

Also, we have a few people here who know 4th edition, so it's not a big deal to show someone the ropes.

As for the book, you can check out drivethrurpg.com, which has PDFs of all of the books, or you can be a pirate, Arrr (http://www.4shared.com/document/hrkSNokJ/Shadowrun_20th_Anniversary_Cor.htm).

 Not that I would condone the cool, cool crime of piracy.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Zone on July 29, 2011, 08:31:59 AM
I suppose I ought to consider creating a character then?
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 13, 2011, 08:41:50 PM
I think it would be a lot of fun if you did. :D

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Zone on August 22, 2011, 01:14:57 PM
Okay.  Believe it or don't...had to do a D&D character last week to start some noobs down the geek trail, so I'm a bit behind... (I whipped up a bard and bought a treasure map to the the derelict temple for the deity of Amphibians and Retribution...?  Really, sez I, hell of o portfolio, is he in the same pantheon as the lord of toenails and daisies...of anvils and toast...the noobs were worthless for about the next fifteen minutes)
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 26, 2011, 05:48:27 PM
I'm still serious about running this- did I have any interested players?

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 26, 2011, 08:45:38 PM
Hi Kid,

I'm interested, just not finished with my character ;)
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 28, 2011, 08:21:26 PM
Interested is what I'm looking for- if it takes you a little longer to make a character, I don't mind so much; it just means you'll be more patient when it comes to my stuff when you have to wait a little bit. :D

I had nibbles from ROOTless, Zone, Ingo, Van, and Apocalypse. Ingo has re-mentioned that he's interested and making a character; anyone else want to chime in?

Ingo, what sort of character were you making/interested in playing?

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 28, 2011, 10:05:02 PM
Gonna try and make a hacker/rigger.  If the points don't work out to my liking I'll stick with hacker.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 29, 2011, 11:13:37 PM
4th edition has a much better crossover between tech-types.

No more: "Can I hack his car?"
No.
"Why not? It's run by computers?"

Let me know if you need a hand with crunchy bits or anything. Have I mentioned that I'm a big fan of the new forum software? I love that I can finally use shortcut keys to mark text. :D

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: mercy on October 04, 2011, 02:59:07 PM
well if you could kid whip me up a mercy to play would apriate it
Title: Re: Welcome to Denver (OOC)
Post by: Zyano on October 04, 2011, 05:26:14 PM
Someone made mention of this missions thing that they do here in Colorado of which I just moved to... So If I understand proper you are looking to put together a group for some sort of game somewhere (here?) and need some bodies to fill in...

If so I would be definitively interested in broadening my understanding via interactions of more experienced types... I can work out a character in a short bit based on any lacking requirements which being that you need a wheel-man I may look into 'rigging' a character to meet the groups transportational needs... but yea...
Title: Re: Welcome to Denver (OOC)
Post by: Zyano on October 04, 2011, 05:45:02 PM
btw are the other books allowed... ie Augmentations?
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 17, 2011, 10:37:39 PM
The Shadowrun: Missions starts in Denver (the first one was in Seattle, but it's actually in 3rd edition still), and yes, I'd love to have everyone on board.

Mercy, what sort of character were you interested in having? A mercenary of some kind?

 Zyano, everything is allowed, but I'd like to keep things basic (since things are basic for the Missions, and I'd like to let everyone get over the learning curve and enjoy playing).

I could run 'Back to the Shack' first, if you guys want.

  - kidvid
Title: Re: Welcome to Denver (OOC)
Post by: Zyano on October 19, 2011, 09:04:56 AM
Just wanting to know where I could potentially build from thou, I was thinking something with cybernetics but if needing to be simple I will try and do what I can.

This will be a PBP?  If so I guess I need refereed over towards how things are done via determining success.  Online Dice Roller?

Just use to do some slightly DMing of DnD ver3 online and disputes about dice always came up.  I made it plain to players I would be doing the rolls and they agreed to it since I found that letting them 'try' to be honest was not working out really well.

But I am more than happy to try and fill some sort of roll in the group if we have a good established PC's filling other roles.  I do not want to be fighting over a spot that may already be filled.

Meat Shielding is a good roll I can play... wheres that red shirt....
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 24, 2011, 11:24:57 PM
I'll try and convince Ingo to import some of the dice roller code that other forums use- if nothing else, I'll use the invisible castle roller to do my rolls, and post the links so you can keep me honest.

I've played a few PBP games in my day- Mythweavers is a good site, if you're looking for more games. I stick around here because I like the people.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 25, 2011, 07:08:45 AM
i'm in. and i vote yes for back to the shack.
so far we've got a hacker, and... what is everyone else playing?
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on October 27, 2011, 09:38:41 PM
Right I'll play if this is still going.
I'm making a character on the fly. I assume 400 bp.
Fliss, The shy pixie

Pixie (35)
Stats 2 7 7 1 , 7 6 2 3 (170)
Magic 6 Edge 6 (115)
Qualities Positive: Adept First impressions, ambidextrous, way of the adept, Astral chameleon. (30)
Negative:  Incompetent (intimidation) Amnesia, pacifist, In debt 3(-35)

Adept powers: Improved reflexes 3 (3pp) Improved ability Infiltrate 4 (0.75pp) Unseen hands 1.5(pp)  Cloak rank 4 (0.75pp)

Skills
Stealth 1
Infiltrate 6
Social 4
Perception 1
Pistols 1
Gymnastics 1
She has amnesia so no contacts.
15000 Nuyen + 3bp gear= 27000 nuyen
Gear
Weapons
2 silenced chameleon coated skin linked Morrissey Élan  -6 to perception -8 concealability modifier, Undetectable by mad scanners.
50 stick and shock 400 6s ap half
Armour
Soft weave formfitting armour,  Counts as 2/0 for encumbrance
Soft weave padded leaver armour Counts as 1/4 for encumbrance
PPPS 900ny modifies armour rating by 2/4
Ballistic mask 300 ny 1/2
Total armour rating 11/13
Reuthinium coating
PPPS works like helmets and shields adds modifies armour but doesn’t modify encumbrance.
Total armour cost

Electronics
Renraku sensei
Sony emperor
Cmt clip
Sim module + trodes
Fake sin rating 3,
Fake sin rating 1,
Eraser

Sense enhancement
Contact lenses vision enhance 3
Ballistic mask, Image link, Thermo graphic low light, flare comp
Earbuds Audio enhancement 3 + spacial recogniser

Respirator
Keycard copier
Cellular glove molder

Lifestyle 12, (necessities 2 , comports 2lp Neighbourhood 1lp, entertainment  4 security 1, No neighbours 1, Home grown farming 1, green plan -1 free access node +1.
Fliss has no idea who she is, She knows she’s a pixie and that they are incredibly rare, She knows she can’t speak any other language than English, so she thinks she might have come from England. How she got here though she has no idea. Still she likes the place she woke up in, her home a tiny hidden oasis of green in the city and seems to have a decent budget to spend in luxuries. She spends a lot of her free time watching people invisibly and she’s learnt a lot from overhearing idle conversations. The only time she really socialises is when she takes a “shine” to someone which has almost a magical effect on her, she stops being the secretive keeps to herself pixie and becomes the cutest bundle of joy you could imagine. Those someone’s she takes a shine to tend to be about 8 years old and female though and on a rare occasion a beautiful adult with as peaceful a disposition as she has.
Fliss’s home
Fliss has taken residence in the roof of an abandoned house that’s stairs have collapsed, (No neighbours) the roof shaped like ^--^ has allowed her to make her own little garden which she grows her own food from (home grown farming). She’s put a few solar panels on the inner roofs sections that she draws her power from (green plan). Her house has no central home node and her only matrix access is from a nearby (free access node), that said she never access’s it from home, in fear of being traced. Any appliances she does have; have their wireless functionality switched off, and she’s perfectly happy with that.
The only access to her house would be flight or climbing up the house. She’s always very careful to erase her equipment and self of any rfid tags and to make sure no one is following her and that she’s  concealed when she flies home.
The majority of the money spent on her home is on entertainments, almost all of which is spent out on the town, restaurants going to nature parks etc.

Dice pools
Infiltrate 20
All other stealth 11
Social 14(16 first impressions)
Pistols (holdouts only) 8 dice
Gymnastic dodge 8 dice
Perception 8 dice (11 auditory visual)

-Cloak, -6 dice pool to be detected by search
-Concealment - 6 to perception to spot from astral plane
-Concealment + chameleon suit -10 to spot from Material plane
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 27, 2011, 11:10:33 PM
Hey Katrex, welcome to the Shadowrun Pub. I'm all for new blood, and I appreciate that you're just jumping in and making a character, but I had a few questions.

Uhhh... my first question is about the starting availability of new characters and 'Reuthinium' coating on what's already some pretty expensive armor. Was that armor created using the custom rules? Some sort of homebrew rules? A set of specialty rules that I wasn't aware of? (I know there are some rules that lessen the bulkiness of armor, but I wasn't planning on using them).

Like I told Zyano, things should probably be pretty basic, seeing as how Shadowrun Missions are meant for newcomers. So is Back to the Shack. I'm not trying to discourage you, just asking questions so I can get a sense of where you're at, and what you're looking for in a game. So ka?

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on October 28, 2011, 05:08:44 PM
Thanks. I thought it was easier than faffing about and you could just tell me if you liked the charecter or not.
In response to your first question, It's an armor modification in arsanal rating 12 (doesnt increase rating of item) and costs 7500 it,s basicaly chamelion coating but more expensive cus you can put it on anything

As to the other stuff, There is a little bit from "war!" basically to make up from how bloody fragile the pixie is. This consists of softweave armor which lets you subtract your strength (1) from armor in terms or armor encumbrance, But increases the cost of the armor.
Everything else is from arsanal ppps and formfitting armor.
The lifestyle bit is from the lifestyle section of Runners companion
And finaly of course way of the adept from "way of the adept"

Fundamentaly everything that is "questionable/unusual" is to bolster her terrible defenses if/when she gets suprised or hit by grenades when hiding. Otherwise she'll just die most likely.
Speaking of newcomers this is my second shadowrun game ever, im currently playing a campagne IRL atm, But i wanted to play a pixie so my friend showed me some tricks so i just wouldnt get slaughtered.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on October 28, 2011, 06:48:49 PM
Ruthenium polymers:
Quote
This modification can only be added to armor or clothing that covers the wearer’s whole body, like full body armors or suits. The ruthenium polymers are controlled by a sensor suite incorporated into the armor or clothing that scans the surroundings and replicates the images at the proper perspectives, providing the wearer with chameleon-like abilities and applying a –4 dice pool modifier to  perception Tests to see the wearer.
- Arsenal pg 50

Essentially it makes you look like the Predator from the movie of the same name.  It will only work with full body suits, i.e. the form fitting body armor listed by Katrex, as long as it's the entire suit with the hood.  However if you put anything on top of it, a coat or more armor for example, it will negate the benefit of the ruthenium depending on the situation.  The funny thing is that it will work with anything classified as a full body "suit" so it will work on security and military armor "suits."  When players used this in my games rather than the default -4 dice pool modifier I made it harder for people to see them from longer distances or if they were standing still.  Similar to the Adaptive Coloration critter power in SR2.
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on October 28, 2011, 07:08:23 PM
Yes and with that rule no one would take it, way to make 2 bp completely useless haha.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 28, 2011, 08:11:51 PM
well, the -4 would be situational at best anyways. if bad guys ran into a room you were already standing still in. and just so long as you didnt move to give away your position. and hoping they dont have thermal, uv band, or that sonar sight thing hooked up.
i did like the part about burning out all the rfid tags though.
i once spotted a mage with a bad ass invisability spell by locating the ping off of a super krill bar rfid tag she ate. painted a big bullseye on it in augmented reality. anyone with their gear turned on could play geek the mage with the best of em!
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on October 29, 2011, 10:46:35 PM
I'm not a fan of this way of thinking about in a game. A lot of things in game that "Logicaly" should act one way but don't. And that's about game balance.

It isn't like the spell says "you are completely invisible and can only be noticed by..."Which i've seen done.
It takes in to account that it's not full proof which is way its -4. Remember you have to consider what is the perception modifier to see someone standing in the middle of a room. It's something you dont have to make a test for. So it must be at least +1. Therefore anyne with an average intuition and a novice's perception score will seeh im after a couple of rounds, Not to mention everyone and their dog has vision enhance 3. He might just not notice instantly. Now if that person has there back to a wall it will be harder, If they are stuck to the ceiling or whatever then it will be tricky. And THAT is based of infiltrate.

It's in combat and when someones infiltrating that it makes a big diference and of course that's when it should. In combat people are distracted and picking up the faintest of outlines and lags in the Reuthiniums sensor aray relitive to the person's movement is going to be a lot harder.
Regardless in terms of game balance which is probably what they were thinking about, it negates the effect of all that vision enhancement everyone has. Which is you know fair enough and hardly something that needs houseruling.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on October 30, 2011, 12:14:16 PM
I don't think we're going to use house rules for this game, just out of the box (errr... book) rules.  I was actually planning to only use the main core book to make my character ;)

The reason I had used that house rule in my games is because all the players were getting Ruthenium Polymers with every character they made, so I had to make it a little less attractive since I'm not the kind of person to say "No you can't have that" or "that doesn't exist in this world". 

In the basic rules however, they tried to balance it a little by only allowing it on full suits.  I think the idea is that only a full suit will cover the entire body, including areas of articulation like the neck, wrist, and ankles.  So you could in theory get the polymers on a "standard" Shadowrunner armor set up like a long coat over some regular or armor clothing and add a helmet and mask.  However in certain situations the runner's neck or wrists would show through the polymers.

In theory you could layer more armor over a suit and get the polymers on the outer armor as well.  Some GM's might say that the inner layer would then show the inside of the outer layer of armor.  I would say however that in the future where this item exists and it is controlled by a simple computer system there would be nothing stopping you from linking the 2 systems together, especially if you had some computer or hacking skills. 
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 30, 2011, 02:04:17 PM
my general opinion is that "there's a way to counter that", and "more than one way to skin a cat."
having a cloak of invisibility (T.M.) can be useful; if you do your research ahead of time and discover that the building and guards are vulnerable to physical visibility issues.
If they've got augmented guards, then some of the extra vision spectrum options available to them could negate that bonus.
If they are all astrally active, then being an adept is more likely to get ya in trouble than being seen on camera.
Then again, if you are just hanging out in a club after they close, the weary human bouncer won't notice anything.
Although most runs involve negating more security than a typical night club; and, if they are expecting your particular brand of shadow-justice: you can bet your gossamer wings that they'll have multiple countermeasures to your harry-potter era gag in place and running hot.
I personally believe it comes down to research, being more prepared than the other guy, and perhaps working in a degree of adaptability as well.
lets say you sneak in the window to corp A, expecting an unaugmented guard and some cheap cameras that your karma-chameleon number should work well against. as you sit in the window seal you notice that they've upgraded their cameras to see into UV spectrum, a band of light that the current level of ruthenium polymers do not broadcast into.
so, now suddenly instead of being an unseen ghost you are a detectable shadow.
So, change tactics.
Get your favorite sim-scarlet's 'skin pic' posted on the outside of your suit. (you can draw more than just what's behind you with those things)
it won't be enough to fool someone in the meat, but a 2d image on a camera would look great.
So, instead of being a shadow, they now think they got robbed by the local XXX factory. or perhaps conned into believing their security feed got hacked.
I may appear to be giving you drek about the invisibility cloak; but really my complaint is against 'the prefect squirt gun' mentality.
I'm all for tools in the tool box.
Get the suit. hell, get two! One with thermal dampening and an air supply, and a second one with a built in base-jumping number on the back.
Just don't expect them to work every time in every situation. and don't complain when suddenly the perfect weapon is rendered worthless by surprise circumstances.
*shrug* but that's just how I roll. I am all for the Troll bullet-sponge driving an honest to goodness tank everywhere. I just don't want him to be all surprised if the situation calls for something where the tank won't work. "Why does the meet have to take place on a yacht?"
The infiltrator can have a magic suit. and the ability to hold her breath for an hour, and cat claws for hanging upside down on the ceiling.
If the situation calls for a down-syndrome bicycle helmet wearing janitor to walk through the room with just a little bit of meat-stick poking through the fly in his pants... then that's what needs to happen.
Get it, but don't depend on it I guess.
so yea; anyways, that's my 0.02 newyen.
-Ruski
(P.S. sorry for the messed up post earlier, I was trying to type it from my phone, and that worked out less than awesome)
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on October 31, 2011, 12:29:56 AM
Im not saying at all that it's perfect, or makes you perfectly invisible. I am saying it's only a -4 perception mod, you can still be seen.

But considering what it is the modifyer seems reasonable and i see little reason to change it.
 I think people over value the effect of a camelion suit and go OMG THATS SO IMBA INVISIBILTY CLOAK NERF!
As i see you roll infiltrate that suit gives you a bonus, whether it be hiding in a corner with it tonned to invisibility as a guard moves by, or changing your apearence so that you look like said guard as you walk by the guy eating donuts. In shadowrun its complicated and timeconsuing enough without having to roleplay exactly how you are inflitrating every bit. Sometimes Roll infiltrate and they get a -4 penalty cus the chamelion suit makes it easier is enough you know?

Anyway. Is this game going to happen or?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 31, 2011, 05:55:23 AM
ohhhh, okay. i see what you are saying.
my favorite part of pen & paper games was always verbalizing how the bits and parts meshed together; but as an abstract system for 'i do this' i agree. not as much fun, but I agree. :-)
as for the status of the game: i think its still on. weve got an infiltrator, a hacker, a shamen,... i guess all we need now is muscle. I'm thinking i could do: 'Shiver'. in the roll of street sam. any thoughts?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 31, 2011, 12:57:45 PM
For those of you not familiar with the exploits of 'Shiver', he's got what amounts to wired reflexes 4, and not much else.
He is good at the killing of stuff in the super fast department. I don't have a version of him for SR4 (SR2 and SR3 yes) but it wouldn't be that tough to port over the idea.
Or, if an itchy trigger finger dosn't sound like fun to have on your team how about one of the following 'muscle' ideas?
1)
General Havoc. A Gunny sergeant in the UCAS marines, that got fired to open his position for an unqualified underling who's sister was 'entertaining' a superior. He stormed off in a huff, gave himself a promotion by way of moniker, and now he uses the GPHMG and heavy support options to support his own causes.  Would be a tactical guy, with some of the brain-bender hardware that helps with that.

2)
Clip from the old block.
Clip is the street name for an orc ganger gone pro. on account of his intimidating manner and gang ties he gets most things done without lifting a finger.  he started in the gang, and still has buddies there, but his current paycheck from season IV of Urban Brawl let him leave the ghetto behind. He's got the urban brawl pro pack, thick shiny skin that is rumored to be bulletproof, and that video of him throwing a eurocar at a mage wasn't photohacked.

3)
Sly the Devil
Sly is actually a devil hunter. He got his start cleaning out his neighborhood ghoul infestation. that paid well enough to start a small company of paranormal exterminators, that was instantly smashed when it came onto the corporate radar. He's got paranormal extermination background, and the resources of a destroyed small business (use to have 43 employees at it's best time).
Think: Devil may cry, with a chip on his shoulder for free enterprise, and wired reflexes 1.

any of those sound good/compatible?
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on November 01, 2011, 05:28:37 PM
it's totaly up to you what you play. I'd be tempted to mix in adept (im always tempted to mix in adept), play a way of the burnout adept.
If  wasnt playing the pixie it would be an orc adept with a cool cyber arm and built like a tank.
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on November 02, 2011, 12:31:59 AM
That said I like sly the devil
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 02, 2011, 07:11:02 AM
Hmmm.... you know, I think I like that concept best as well.
It would be interesting to see the interaction between a pixy (a potential 'pest' some could say) and a paranormal exterminator.
I'm not really interested in running him as a humanis policub member. I was even considering making him a pointy-eared bastard... I'll look at the points after I've got his gear sorted out.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 02, 2011, 05:22:37 PM
I've got a question on your flaws; how do the 'amnesia' and 'in debt' flaws work together?
Pacifist and sucking at intimidation I've got.

But if you don't know you owe any money how are your paychecks going to get sucked up immediately?
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on November 02, 2011, 10:04:59 PM
I was sort of imagining debt colectors turning up going why havn't you paid us. "Um eek! who are you?" "don't play coy bitch where's our money!"
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on November 02, 2011, 10:11:28 PM
I see what you're saying, I've got a couple of changes to make to my charecter anyway.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 02, 2011, 10:47:51 PM
Your wages could just get garnished (IF you're legal)- and anytime you're on-grid (anywhere), you have a bunch of wireless shutdown orders until you pay X amount to Loan Shark A, X amount to company B, and have Loanshark C show up with a baseball bat to 'convince' you to pay back principal plus juice.

I'll go over characters with a fine-tooth comb (or have a friend of mine do it) before we start, but it's okay to start with flavor text in 'back to the shack'- it's 2am, why are you going to stuffer shack, and what are you hungry for?

Ruski, is Sly from Denver originally? If so, what sector? If not, where is he living (and why)?

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 03, 2011, 05:59:54 AM
no. Sly is a Seattle native; but a legal Sinner there.
his main office got raided, but he was out on a call in NAN when it happened. so; he got rid of the weveryne or whatever, and the local chief was like: you don't have to go home, but you can't stay here. he had some happy customers in Denver, so he set up a little one-man operation there. he has been working on that, but even sleeping in a van he hasn't been making ends meet...

as to where exactly in Denver, I don't have a specific thought up for one political affiliation over another. I am imagining that he would be set up on the UCAS side if he had a choice, as that's where his SIN would be most useful, but really; living out of a van, he could be anywhere.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 06, 2011, 07:26:33 PM
Ingo, you had a character concept, too, didn't you? Can you re-post it: in it's own thread, for ease of reference; or here, if you just want to discuss merits and flaws of the character as a whole?

Someone said something about a shaman character for Mercy. Is our favorite dictionary-eating troll still around?

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 07, 2011, 11:07:14 AM
I'm still working on the character (sorry for being so busy!).  Right now I'm building him up as a hacker with a bit of rigger thrown in for fun.  Here's what I got so far:

The concept I'm working on is that he's a SINner, and works as a consultant for hire through temp agencies and such.   He's a former corporate network security guy who got disillusioned/bored with corporate bureaucracy so works temp jobs and contracts to make ends meet.  IT consultant if you will ;)

He got interested in remote controlling and rigging so he started learning about things in that field.  He lives in a van/RV with a satellite uplink so he is mobile.  I've been looking at the vehicle customization rules in Arsenal, and I think that might be one of his money sinks as well.

I'm still working on fleshing out his background story.

For the scope of the game, I would think that perhaps corp work is a bit hard to come across and he's willing to branch out for different kinds of work.  He can link up with the rest of the group through his contacts.

Input is welcome!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 07, 2011, 01:23:53 PM
We can start a shadowrun RV club. Although living in a van down by the river is more fun if you bring a lot of friends and have a party every now and again... LOL
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 08, 2011, 03:23:43 PM
So I'm pretty much done.  I messaged KV last night with a link to the character sheet and some elaboration on why I picked what I did.  Just waiting for his approval before I post the info up on my character page. 

I tend to play characters with lots of negative qualities, I feel it makes them more real.  I think with this character I went with 50 BP or so of negative qualities hehehe ;)

I was going to get the RV from Arsenal, but instead went with the Ares Roadmaster.  It seemed bigger than a Bulldog, but not as big as the RV.  He's an IT consultant so he drives this thing to wherever he needs to go, and an RV would be too annoying to him to maneuver through cramped urban sprawls, even if it was rigged.



-Ingo
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 08, 2011, 04:19:35 PM
sweet!
So; write up the hello-world post for 'back to the shack'. Mine is in there already.
I imagine that you are familiar with 'back to the shack', but for those of you following along at home who are new to the show; this is the premise.

Answer these questions in story-form:
What would your PC be doing on 2am?
What if they were starving, and there was no food in the house(/van/roofgarden/etc)? (that's a rhetorical question, for the sake of the adventure hook, you are starving, and there is no food close by.)
***
Seeing as how you are so hungry, and stuffer-shack is the only thing open at 2am, how would you get from where you were at 2am, to the closest stuffer-shack? and (this may become important) what would you bring to your 2am munchy-shopping-spree? 2 metric tons of personal armor, armed with your flame thrower and 200 grenades, and you would get your docwagon HTR team to air-lift you in?
or: Would you be walking the two blocks in the cold morning air wearing nothing but a running suit and a pocket full of loose change?

?or perhaps something in the middle?

Anyways, this is a peek into your character's life.  Are they trying not to wake up the XXX sim-star they took home the night before when they get up? What are they really craving more than any other junk food?

Then have them 'go'; and the GM will describe the shack' when we get there, in order of who drove fastest.
Title: Re: Welcome to Denver (OOC)
Post by: Katrex on November 12, 2011, 07:42:55 PM
I'm sorry guys, I'm quite a patient person but this is a little too much. I'll drop out now, better than forgetting to check again and going awol.
Once again sorry. Hope you have fun/
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 12, 2011, 10:47:43 PM
Sorry to hear that Katrex, I hope you'll check in on the Pub again in the future!  ;D
Title: Re: Welcome to Denver (OOC)
Post by: Zone on November 13, 2011, 07:25:27 AM
just downloaded the core book since I've been wondering about this proposal for a while - did I forget that much or did they change that much?  I was skimming it and I'm feeling like an utter noob with all the changes, I got me some reading to do...
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 13, 2011, 07:36:26 AM
Both Kid & I are going to be 'noob' level as well.
I've run a half dozen games in 4th, and I think Kid's maybe done that many again; but for both of us, it's been about a year and a half.
so: yea. a year of DMZ 1st edition rules, 4-5 years of playing 2nd ed, then the majority of my time spent in 3rd edition... I don't remember squat.
That's the major reason for 'back to the shack'. that way you get to do a couple of social die rolls, a few fun 'break' the fourth wall rolls, and a little bit of combat.  If your guy is a gun bunny, and you forgot to beef up you're 'dodge' skill, this is the place you find out about needing it, and then fix it before the 'real' game begins.
we'll go slow; and be learning (re-learning?) the system right allong with ya'll.
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: Zone on November 13, 2011, 07:41:34 AM
I've been trying to remember the last time I played as opposed to writing the genre -- it has to be 6 or 7 years ago, so all the little technicalities are way gone from my brain, since when I write I don't have to listen to dice...

I'll keep reading  :)
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 13, 2011, 11:24:20 AM
best way to learn is by doing... go download one of the generators and make a PC. jump into 'back to the shack', and stumble through a short firefight with the rest of us.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 13, 2011, 01:23:26 PM
I've run a bunch of SR4 games, but the last time I did one was in 2006.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 14, 2011, 10:46:22 PM
I've been trying to keep a Shadowrun game going over on Mythweavers, but it turns out being depressed and unemployed is fantastic* (*-when it comes to amount of time devoted to planning/writing/running a game- and nothing else).

If you want to read over it, you can do so here: http://www.myth-weavers.com/forumdisplay.php?f=16428

I'm L0g41n over there. It was the name of my hamster (who was named after Logain Ablar from Wheel of Time, and also in 13375p34k to irritate my then-girlfriend). If you want to make an account (free), and apply for the game, I'll add you. But, uh... don't read the 'back to the shack' thread, because some of this is going to seem very familiar otherwise. :D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 14, 2011, 10:53:38 PM
Sooo... does that mean we're not doing Denver here?  :(

On a side note, came across this site today: http://www.obsidianportal.com/ (http://www.obsidianportal.com/)

It's a collaboration site for role playing.  You can make a campaign site and invite people to be a part of the group.  You can have that campaign be public or private.  The site allows you to create a wiki, and pretty much each page has a hidden "GM section" so as GM you can leave notes only you can see.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 16, 2011, 04:11:19 PM
On Obsidian Portal, I'm Malveris:

http://www.obsidianportal.com/profile/Malveris

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 18, 2011, 08:54:32 AM
okay; so, for a point of clarification: why would we use obsidian portal or mythweavers when the really important part of a play by post adventure is the BBS portion to post stuff?
Are we going to be 'recruiting' other players or just running with the three of us?
I'll sign up for whatever site y'all want to host this on, but I don't see a real advantage of going out of ingo's little haven here.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 18, 2011, 11:24:55 AM
Oh no, I wasn't recommending we use that.  Just thought it was interesting and it was related to what we're doing so I felt I should share.

In our situation the only useful thing I can think of is keeping info together, like shared contacts and a log of events and such.  The wiki thing is kind of cool too.  I think it's more useful to GMs as a gaming aid, since it allows them to keep all their notes together in one place.  You can also hide info and reveal it when it's necessary.

I created an account and a test campaign to try out the tools.  It could be useful to me if I were to GM a game, however it would be most useful if all your players had accounts as well.  If you're looking just to post info for them to view there are other options that are more or less involved.  You can make a Google Site (http://sites.google.com) or for something less robust you can do a DropPages (http://www.droppages.com) site via DropBox (https://www.dropbox.com/referrals/NTg0NzIyMTE5) which is what I'm currently playing around with.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 19, 2011, 03:19:50 PM
I already have both sites, too.

I use mythweavers for Play by Post games (as you well know, Ruski), which I did a lot when I was out of work and more than a little depressed. I don't have as much time for it now that I'm working full time again.

I use Obsidian Portal to coordinate for real life games (like my local games here in Phoenix), to answer questions, put up all my notes, and to keep player's information current. It's a good site, and I'm going to try and run a maptools/ventrillo hybrid game here, coordinated through Obsidian Portal. We'll see how that goes.

Mostly, I'm really looking forward to playing here on the Shadowrun Pub, and especially doing it with people that I've known on here for a long time. :D I like you people.

Zone has a character (Sundance, elven weapon hoarder), Ingo has a character, and Ruski is a character. I think that means we're good to go for Back to the Shack!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 19, 2011, 03:29:31 PM
Also, posted the introductory post for Back to the Shack. This is the same general thread for trash-talking, witty observations, and general nonsense. If there's anything we need to keep record of, please include it in your personal character threads.

Have fun, play Shadowrun!

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 20, 2011, 08:36:09 AM
Re-posted my intro (2 seconds after kid did it for me apparently) I was adding a little bit of color and mark-up to mine, so I just deleted kid's.
I deleted you're quote kid; hope you don't mind. it was all the same except for the OOC part at the end asking zone to post some sort of an intro for her PC.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 20, 2011, 08:58:40 PM
Nope, that's fine with me. I only posted because I noticed that you had already gone to the trouble of writing up an introductory post already, and here I had been a dumb bastard and started another thread.

Zone, I think that means it's your turn to post!

Also, I love this link, so you guys need to check it out: http://vimeo.com/8569187
That one was the first representation of Augmented Reality I'd seen, but this one is pretty awesome, too: http://vimeo.com/14294054

When I posted this game in Mythweavers, I had the main image linked to this video, but this new board doesn't like images as hypertext links. Oops.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Zone on November 21, 2011, 10:47:50 AM
Sorry, did I miss a cue?  I'll go read the thread ...
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 21, 2011, 07:34:15 PM
Just the cue that there are only three players, and the other two have posted. :D

No problem, welcome to the game. If you want to post your gear and stuff, I'll check the math (the pre-gen characters are all underspent, I'm not sure why), and you can fill in the cracks with spam!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 21, 2011, 08:59:07 PM
I can tell you why. its so that the folks that 'make' their own PCs have a small edge over the less creative 'stock' guys.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 27, 2011, 08:40:56 PM
Is that why people always ask me to make them a character before we play?

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 28, 2011, 07:21:14 PM
Is that why people always ask me to make them a character before we play?

  -kv

That's happened to me before.  My usual response is no.  Either they make a character, choose a sample character, or they don't play.  I refuse to allow my players to use me as a crutch for their laziness, or blame me for a boring character. 
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 29, 2011, 09:15:38 AM
Normally; that would be my 'price of admission' too.
asking an hour for someone to think up / roll up a PC in exchange for being able to run around in my 20 + hour investment of a run seems a small, but fair; fee.
There are of course special circumstances though.
We've got a couple of buddies that are more 'casual gamers', and who don't own the books or know the systems.
and again; if everything was equal, I'd probably just require the leg-work... but more and more as us in the group are entering our mid 30's it seems that if we want to be able to get together to game, we'll be lucky if two of the six of us have time available beforehand to make stuff.
so; our six hours every other month when the stars align gets dragged down to four... which is enough time for 'back to the shack', then someone gets called off by the wife or boyfriend, and we split off to our 400 mile radius.
So, for the good of the group; we typically work it out that whoever GM's, that's all they do. we have someone (the #2 person who has free time) make PC's based off of the input from the other parties, and cut out as much 'down time' before a run as possible.

This last run we did (Thanksgiving night actually) I was the GM. KidVid made the PC's for the group, and we actually ended up running about 8 hours. Got through back to the shack, and made it half way through a job. (to the pre-determined 'half way' stopping point)
I don't think we've been able to pull that off for several years.
*shrug*

but that's gaming with our particular tight group that we use to run with as teenagers, now trying to reconcile as adults (or our approximation of adulthood)

ahhh to be teenagers again.
"Just read the drekking books! There's only like five of them! I promise we'll stay with this system for at least three months."

-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 30, 2011, 03:44:10 PM
Hahahah... or, when it comes to Shadowrun: "Read these five books, that will give you the basic idea, and then we'll start you off with one or two additional books, to give you an idea of the setting and some specifics."

:D

Sorry I've been missing- I still owe you guys some good flavor text for Back to the Shack, and I was out of town this weekend, and then took a final Monday night when I got back. It's been a busy (and tiring) couple of weeks.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Zone on December 03, 2011, 06:49:20 AM
Yeah, I did the prefab but I figure it's like a sample taste, I've never even seen a SR4 book before, and for me the character isn't the numbers, it's the garland and twinkle lights I hang on her/him.  Not sure how PBP is going to be since mostly what I've been doing with SR in the last half decade (yikes) is shared story, no dice, you just have to react to the last guys plot twists and/or excesses
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 05, 2011, 06:33:02 PM
I should probably mention that I'm going to wait until all three of you post before I respond to anything- to give you guys a chance to interact and respond to the setting before I move anything along.

Zone, since you're walking, you'll be there in a couple of minutes. :D

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: ROOTless on December 07, 2011, 12:12:54 PM
Hahahah... or, when it comes to Shadowrun: "Read these five books, that will give you the basic idea, and then we'll start you off with one or two additional books, to give you an idea of the setting and some specifics."
Heh! Ever played GURPS? or Ars Magica? ;)
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 07, 2011, 07:24:00 PM
(http://img.photobucket.com/albums/v437/k1d_v1d/StufferShack-2.png)

Sorry, I thought I had already posted that. My bad.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 07, 2011, 07:41:42 PM
These icons okay with you guys for your characters?

Sly:
(http://img.photobucket.com/albums/v437/k1d_v1d/Dante.png)

Eric:
(http://img.photobucket.com/albums/v437/k1d_v1d/Dubois.png)

Sundance:
(http://img.photobucket.com/albums/v437/k1d_v1d/Sundance.png)

If they're not (for any reason), let me know, or find an image yourself and send me a link. I'll *steal* it, and then we can go from there. I'll be doing layouts with maptools, probably using a hex grid and just the Stuffer SHack Map from the book (it's what I already have).

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 07, 2011, 08:53:43 PM
put mine in 'area D'. the icon is fine. i was thinking 'more devilish', but i won't complain about being dante.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 07, 2011, 09:34:25 PM
Let's be honest, can you really get more devilish than Dante?

Okay, Sly heads over to area D.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 08, 2011, 02:11:36 PM
Eric would probably be looking at the dried foods like instant noodles, which looks like aisle 16.

For the Codeslinger quality, it says it applies to one single matrix action.  However in your post you mentioned "Hacking, Spoofing, or Cybercombat" which are Skills and a program?  Anyway, I had picked Data Search as my matrix action, but forgot to put it in the post (though it's on my character sheet I linked to you).  I'll modify my character post in a minute.

In any case, my hack on the fly pool (Hacking + Exploit) is 9 with the extended test threshold being 8 (for Admin access).  Should take 3 rounds, 2 if I'm lucky.

It's been a while, do I have these numbers right?

-Ingo
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 08, 2011, 08:23:54 PM
Look good to me!

Which brings up a question- How are we planning on rolling dice in this shindog? If we had a dice script, it would be fairly easy, 9d6s5 or something, like on Mythweavers, but I'm not aware if there are alternative solutions. I guess I could use a dice roller program?

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: Zone on December 08, 2011, 09:07:27 PM
These icons okay with you guys for your characters?

Sundance:
(http://img.photobucket.com/albums/v437/k1d_v1d/Sundance.png)
 -kv

Ha.  I was just out image shopping.  I think she covers most of the hair colors I mentioned...
(http://img.photobucket.com/albums/v417/Iola/Oola%20Iola/hair.jpg) 


Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 08, 2011, 10:33:55 PM
Look good to me!

Which brings up a question- How are we planning on rolling dice in this shindog? If we had a dice script, it would be fairly easy, 9d6s5 or something, like on Mythweavers, but I'm not aware if there are alternative solutions. I guess I could use a dice roller program?

  - Logain

Or you could roll the dice at your desk for us, hahahaha ;)
Title: Welcome to Denver (OOC)
Post by: bull30548 on December 08, 2011, 11:44:02 PM
Hey Kid!  Started reading my 4th edition stuff and thought of the pub. These guys sound like they could benefit from Doc dontcha think. <blows dust off the character sheet>. You want him straight up from just the main rules or can I use the runner's companion and Street Magic?  (Which weren't even out when this guy was made?) also was wondering about the supplement gun haven?  You know the obsolete weapons?  Oh they also have one for the drones of 3rd edition. Man I remember when the wajinda was the scariest drone out there.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 09, 2011, 01:14:50 AM
Hey Kid, go ahead and disregard that because the way the group is set up think I want to do something other than finger wagging.  Mainly cause I think we should keep combat on 2 realms of reality.  Magic just adds more headaches then it's worth.  As well as the fact that
No magic introduces interesting challenges in itself.  Think I will design up a Street Sam I never played one ever honestly.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 09, 2011, 03:54:07 PM
sylvester is a sam-ish PC. (jumped up reflexes and a fancy gun)
personally I'd rather cover the areas (magic) we're weakest before doubling up on stuff we've got covered.
if you don't feel the love with magic in general you could play the path of the burn-out (good roll-play oppertunities with that) or perhaps a transport rigger with a supped up ride (a helo or hovercraft perhaps?) we could also use a true 'face' PC I think, as we've got some charm but a extensive network of contacts for legwprk would be a bonus.
anyways: just so long as you don't make a wierd ninja pixie and quit after two weeks I think we can work somwthing out.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 09, 2011, 04:25:06 PM
Ingo, Zone and Ruski requested alternative character portraits, you still wants yours?

Zone, I'll make your icon and post it here tonight (hopefully).

Hey Bull, welcome back! Feel free to revamp your character, and post it in a thread so I can look over the math and make any suggestions (or request tweaks) before you jump in.

Yay for Shadowrun!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 09, 2011, 04:29:18 PM
Any book restrictions?
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 09, 2011, 04:42:12 PM
Ruski- You got to realize I could fry poor Kid's head with a rigger cause that was my second character in shadowrun 3rd edition with access to both rigger 2 and 3.  You want to talk about fun stuff and um in that game 1/4 of Seattle was blasted to bits 1/4 was full of bullet holes.  And I had taken down two of the major organized crime groups the Yakuza and Mafia leaders.  Just cause they pissed me off honestly.  The second was first and that cause they tried to kill me while working for them.  The first was for killing one of my contacts and a restraunt I had recently acquired for money launderying.  C-12 explosive and cheap roto and ground vehicle drones= lots of big booms and lots of lil bad guys. 

Though playing a contact heavy character would be nice.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 10, 2011, 02:47:19 PM
looks good to me: jump in with a self intro to the parking lot of 'back to the shack' and we'll iron out the remaining issues 'on-the-fly'
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 11, 2011, 01:24:12 AM
Ingo, Zone and Ruski requested alternative character portraits, you still wants yours?
The one you picked out is fine ;)
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 12, 2011, 07:20:35 AM
nice post bull. with just a couple of lines I'm already currious about your PC.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 12, 2011, 05:44:34 PM
New images:

Sly:
(http://img.photobucket.com/albums/v437/k1d_v1d/Sylvester.png)

Sundance:
(http://img.photobucket.com/albums/v437/k1d_v1d/Windsong.png)

... and introducing Kinsey:
(http://img.photobucket.com/albums/v437/k1d_v1d/Kinsey.png)

Those look better?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 13, 2011, 07:01:38 AM
Mine's great! Exactly what I had in mind.
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 17, 2011, 08:43:39 AM
Feel free to continue interacting, I'm just giving Zone a chance to respond, and then I'll  move things forward.

Ingo, you are in the middle of your connection test to log in as a sysadmin, so feel free to do online rolls (like invisible castle), or perhaps consider a rolling script- I can find one you can integrate, if you really want.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 29, 2011, 07:55:37 AM
Sorry, sick with death... flu meds keeping me groggy.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 29, 2011, 12:50:34 PM
Sorry, sick with death... flu meds keeping me groggy.

  -kv

Sorry to hear that KV!  I hope you kick the death bug.... IN THE CROTCH!
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 08, 2012, 10:44:06 AM
Hey All, thanks for the get-well wishes.

I've started a new post, sorry about the delay.

   - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 08, 2012, 11:18:52 AM
And posted. I'm not sure on all the details, so feel free to correct them in your posts (movement, what you're doing, the like), I'm just getting over a really bad week including the flu and dental work, so I'm not 100%.

Hope everyone had a happy holidays.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on January 08, 2012, 03:30:00 PM
Oh, bless the early morning stuffer-shack crowd.
my spot looks good. I'll post a reactioj to the screaming kid tonight.
Title: Re: Welcome to Denver (OOC)
Post by: Zone on January 21, 2012, 07:50:11 AM
I'm so sorry to have been incommunicado so long, I've been so busy.  I'm this close [...] to insane right now.  I'll go back and read all of the shack to see if I can catch up and roll in...
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on January 21, 2012, 08:30:38 AM
we are a paitent-ish crowd. don't worry about it.
as for sanity: it's waaay over rated.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on January 21, 2012, 10:06:46 PM
Seeing as how it took us almost a year to just get started, I think we're all pretty patient ;)
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 23, 2012, 06:20:08 PM
Most of you, anyway. :D

Don't worry about the slow pace, Zone, we've stuck around this long, I'm not worried about sticking around a little longer.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Zone on January 24, 2012, 11:56:41 AM
I was all ready to give you an initiative and then reading, I saw the initiatives seem to be differently arrived at in 4th so I had to go read some more stuff
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 25, 2012, 02:42:09 PM
No problem, Zone. I'll figure out initiative order and post on Friday. If someone wanted to figure out the orders (and the number of passes for everyone), feel free.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on January 25, 2012, 10:07:05 PM
Ruski; as Sylvester: INIT:15 (3-passes)
Ingo; as Eric: INIT:11 (1-pass) (4 passes in VR)
Zone; as Sundance: INIT:9 (1-pass)
Bull30548; as:Kinsey: INIT:8 (1-pass)

Badguys: INIT:? (?-passes)

Actions:
Ruski: at initiative pass 15: Self-Building crossbow (Complex/automated)/ taking cover. (Simple)
Ingo: at initiative pass 11: Taking Cover. (simple)
Zone: at initiative pass 9: Humming ‘be prepared’ to herself. (free)
Bull:  at initiative pass 8: looking outside (free), drawing Aries-Predator (simple), taking partial cover (simple).

Sound right?
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on January 26, 2012, 11:32:57 AM
Sounds good to me, except I was/am only in AR at that moment. 

Question: Full VR in SR4 means limp body like decking in SR3 right?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on January 26, 2012, 01:11:08 PM
correct... although in AR I thing responce increase helps a little... like, one extra turn or something...
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on January 27, 2012, 01:44:59 PM
AR:
Doesn't give any initiative bonuses it seems, which makes sense actually.  How would a digital interface make your physical body move faster?  It does give bonuses to certain kinds of actions however, not to mention the fact that an networked PAN between characters with active AR can share info real time, like where baddies are displayed on top of a building layout.  Remember to see AR you need either image link cyber in your eyes or glasses/goggles with an image link so that you can display the AR overlay on top of your vision.
Quote
Depending on the situation, AR can be a bonus or a detriment. In
most cases, AR will be beneficial simply by providing useful information.
If it directly aids a task you are undertaking, such as overlaying
internal schematics, help features, and real-time diagnostics while repairing
an item, then the gamemaster can apply an appropriate dice
pool modifier (usually +1 but possibly as high as +3) to the test. - SR4A pg 225


VR:
Quote
Perceiving the VR Matrix in its full glory overwhelms the physical
senses. Any action taken in the physical world while in VR suffers a –6
dice pool penalty. - SR4A pg 226
So you're not completely cut off, but I doubt one could reliably walk down the street while in full VR.

VR - Cold sim:
Quote
When operating in full VR using cold sim, you use your Matrix
Initiative rather than your physical Initiative. Matrix Initiative equals
your Response + Intuition, and you receive an extra Initiative Pass (for
a total of two). - SR4A pg 226

VR - Hot sim:
Quote
When operating with full VR using hot sim, use your Matrix
Initiative rather than your physical Initiative. Hot sim Matrix Initiative
equals your Response + Intuition + 1, and you receive two extra
Initiative Passes (for a total of three). You also receive a +2 dice pool
bonus to all Matrix tests while using hot sim. - SR4A pg 226
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on January 30, 2012, 11:35:38 AM
So... we're waiting for KV again? :P
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 30, 2012, 04:43:05 PM
Almost perpetually. :D

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 14, 2012, 06:52:14 AM
So Yeah I'll be the whiner for this.  <Whine>
What happened to the game? <pokes it with a stick>
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on February 14, 2012, 11:38:32 AM
It looks like we're waiting for KV to post something
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on February 16, 2012, 01:24:10 PM
-poke- -poke-
KidVid has had Real-Life issues.
I'm sure he'll get something posted eventually.

until then: we can formulate a battle plan!
I say we kill the badguys who blew up the stuffer shack, then steal a bunch of food and run away!
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on February 16, 2012, 03:01:48 PM
I will eliminate our recorded acts of theft!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on February 16, 2012, 03:28:15 PM
all I got on me inside the shack is a crossbow.
It's cool, and got various tech-upgrades: but mainly it's used for killing rats.
I should be able to *aim**aim**aim* Fire!, and get enough hits to do some real damage to a metahuman. but even with increased reaction that's still only shooting once or twice a combat round.
If I can battle my way back out to my van, I could get my laser rife and clean house, but I don't think getting there will be super easy.

We may be better off just taking pot-shots from behind cover until they try to 'root us out', and then maybe taking a 'real' gun off of them at that point?

*shrug*
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on February 16, 2012, 10:01:30 PM
I have a gun, a Streetline Special!  They'll be scared alright, cause I got a gun!  A GUN I SAY!  Haha! 

Seriously though, I'm a lover not a fighter.  Actually I'm not even a lover :P

I sure to do hope someone else has something with a little more substance.  If they're gangers I hope there aren't any orks or trolls, or I'd probably try to run away hahaha!
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 16, 2012, 11:31:49 PM
Well I am armed with two pistols, one heavy and one light, and magic.  To be honest though I am just as tempted to sneak out the backdoor.  See I am a fighter I just don't give a flying rip.  I am not Mr. Hero....
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on February 17, 2012, 01:44:17 AM
Wow that much of an arsenal just to get snacks?
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 17, 2012, 03:25:04 AM
Points at the current scene>  See what happens when you just go get gas and snacks? We are shadowrunners where is your paranoia? Such amateurs I can't work with you guys! Lol.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on February 17, 2012, 10:55:20 AM
Correction, I'm not a Shadowrunner.  I'm a simple guy trying to make a living who's about to be pulled into the world of Shadowrunning.  :P
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 17, 2012, 11:35:19 AM
Hey I am just a bouncer/bodyguard/combat mage.  I just got off work the stun gun and hold out pistol on the bike.  Lets just say I leave little to chance.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 18, 2012, 11:26:29 AM
So back to the plotting I am thinking of firing off a few shots (perhaps spook the gangers a bit, grab a staff member and drag them with me to a backdoor and get the hell out get to my bike and make a run for it.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on February 18, 2012, 08:27:05 PM
there's a real hero for ya! I was worried about saving my own skin, and here the innocent clerk was going to die due to my neglect! *sigh* I'm not a good hero.
LOL
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 18, 2012, 10:33:29 PM
I was just grabbing one just in case the back door was locked.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on February 19, 2012, 07:27:44 PM
Ahh, the portable meat shield! I gotcha!
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: kv on February 22, 2012, 04:41:34 PM
I think he was hoping they would have a key... at least, I really hope that's what he was hoping.

I'd hate to see a door broken down with anyone's face, even an ugly slitch like that dwarf chicka.

I'll go post in the other thread, now.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 23, 2012, 09:36:29 AM
Key/Shield whatever works if I get that far.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on February 24, 2012, 10:53:13 AM
I think he was hoping they would have a key... at least, I really hope that's what he was hoping.

I'd hate to see a door broken down with anyone's face, even an ugly slitch like that dwarf chicka.

I'll go post in the other thread, now.

  - kv

What happened to that post?  :P
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 24, 2012, 11:35:58 AM
I was curious about that as well.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on February 24, 2012, 07:47:05 PM
the boogieman ate it!
Title: Re: Welcome to Denver (OOC)
Post by: Zone on February 25, 2012, 12:32:45 PM
Wow that much of an arsenal just to get snacks?
That much arsenal just to go get the mail.... :D  Sundance was just buying weapons and bits, in her duffel, she's got:
stun baton; cross bow & bolts; 10 each throwing knives/shurukin/frag grenades; and just because she is who she is, an Ares Predator IV w/quick draw holster.  Hell, she may be able to knock something together from the other bits and pieces she picked up, given time...
Title: Welcome to Denver (OOC)
Post by: bull30548 on February 25, 2012, 03:01:06 PM
My light pistol has APDS rounds in it. The Ares is for fear factor (though I do have APDS for it too just not with me). I look at it as if the big boom doesn't have it why suspect the light boom. It is always the little ones that you need to worry about.

Had a friend who was a firearms adept (3rd edition) figured out how to negate the the burst fire penalty on machine pistols quite literally shot the hell out of a heavy armor squad disembarking a citymaster. The gm left the room in disgust cause he thought the biggest threat was me as a rigger and my drones. He was like,"You never fired a shot!". I was like,"Never got a chance or saws point after he took the first four guys of six in like the first round.". The guy burnt some Karma pool for called headshots. I was doing my best to keep a straight face when I realized the GM only did that to give me something to do. I was a rigger so I stayed in the car a lot. I even had a quote after awhile, " I am staying here bad things happen when I leave the car.". Which was true cause I had a surly dwarf that took no crap from anybody. I ripped the twig and berries off a mafia punk for mouthing off to me just outside the guy's boss' office. As I said bad things happen....
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on February 25, 2012, 06:39:54 PM
yea, having the rigger be just a driver, and the hacker be a virtuso npc... was a big problem in 3rd ed. I like the 4th rules tho
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on March 02, 2012, 07:50:22 PM
Kid I would post soon,  I know this is Ingo's site but he is on it more than I am lol.  The natives are restless *Begins gnawing on ruski's leg and what I am doing to Zone's isn't legal in some states.*
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 03, 2012, 09:16:34 AM
awww... that was my favorite leg too...
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 06, 2012, 08:49:39 PM
Zone can take care of herself, apparently you haven't been warned about her drones...

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 17, 2012, 02:33:14 PM
:zone:

That's what Zone can do for you (if the custom smilies still work... if not, I'll link my photobucket copy).

In any case, sorry about the delay. My best friend pointed out that this was supposed to be a hobby, not a chore, and I shouldn't have to caffienate up or take a handful of pain pills to be able to post. So I spent some time thinking about his words, and then cut the slack of a bunch of my other games (in another forum) and I'm doing much better from a stress level perspective.

I would remind you that I'm doing this for free, and you get what you pay for. ;P

That being said, I'll be working on a post today and it should be up a little later tonight.

  - Kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 17, 2012, 04:46:10 PM
this is a once a month update schedule, so slow and steady is just fine.
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 17, 2012, 08:50:25 PM
Post is up!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on March 19, 2012, 10:34:50 AM
Woohoo!  Gametime!

Let's see how this works out.  You know, I realized something when I was posting, my character has a smartlink system built into his cybereyes, but does not have a smartlink on any of his guns.  Bahaha!  That's a n00b mistake for ya!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 19, 2012, 10:15:56 PM
Got my post up, I figured a little flavor text would be better than saying "I aim" three times and wait for everyone else to do stuff.
as it is: I think I'll actually be going last, (just with a lot of fore-thought as opposed to the typical reflex-bunny response of emptying all my weapons before anyone else breathes.)
Hope that works out with everyone else's plans...
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on March 20, 2012, 01:27:56 AM
Posted as well with a lot of flavor.  And for the record this is why I didn't want to play a spell caster in SR4.  Too damn likely to kill yourself in the first round of combat.  There was an old saying in Star Wars Galaxies in the beginning with Carbineers.  "I can kill me faster than you can."  Seems to hold true here too. So with out any ado "OOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWW!!!!!!!!!!!!!"  I am going to limp off now and pray I hit them hard enough they don't chase me while I go sleep this off for like 3 days.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 20, 2012, 08:12:09 AM
well, one box away is better than one box over... and if there is one thing that will slow down gangers, it's knowing a mage is about looking to steal their soul...
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on March 20, 2012, 10:43:22 AM
Bahaha, now I feel like I should have wrote more.  There's not much flavor text to apply to "I run away" though hehehe  :P
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 20, 2012, 04:40:08 PM
I wrote a lot kuz I like to write, no need to feel obligated to fiction up your actions if you don't feel inclined to do so.
*shrug*
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 21, 2012, 11:13:37 AM
I love the flavor text.

I should mention here that we're still on round 1, in which Ruski is aiming, and Zone gets her delayed action before round 2 starts- in which Bull nukes the gangers.

Eric's dignified retreat also takes place in round 2. Ingo, if you wanted to act in multiple passes, you need to pop over to matrix-vision, and start hacking stuff.

I'll post the resolution of Ruski's actions (and Zone's, if she posts by then) tonight.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on March 21, 2012, 04:24:55 PM
Yeah I thought about going AR or VR, but I don't think Eric would feel comfortable doing that when there's large bodies that probably intend to do him harm only steps away.  He doesn't know anyone here, except Sly (whom he just met), so he's not going to feel like he has any backup.  In that kind of situation he's going to get himself to safety before he'll do anything.  Plus he's got Combat Paralysis, which in game terms means he's got a lower initiative.  In literal terms I think a person's either gonna freeze or run for safety. :P
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 21, 2012, 05:42:36 PM
running for safety is typically the smart move if it's a fight you aren't really vested in anyways.
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 23, 2012, 11:07:19 AM
Running for safety is typically a smart move, period. :D

I'm just waiting on Zone to update her actions in light of what's happened so far, and then we can move on with the next round. I also need second-round declarations for Ruski and Zone.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 23, 2012, 04:17:42 PM
I wanna see how round 1 ends before declairing round 2 stuff...
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 24, 2012, 12:34:10 PM
That's probably wise of you.

Still on Zone. :zone:

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 25, 2012, 05:39:18 AM
I believe zone is a "full auto" sort of girl.  ;D we can probibly just NPC some attention getting action and call it a round. *shrug* or have her continue with her delay. that works too.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on March 25, 2012, 10:00:56 AM
I am pretty sure I have declared my action for the rest of the scene.  Thankfully I am pretty sure that unless these gangers are the masters of will they are going to have a bad day.
Title: Re: Welcome to Denver (OOC)
Post by: TobiaTs_Andrion on March 25, 2012, 02:57:10 PM
Halo chummers. How is everyone this lovely time of year.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on March 25, 2012, 07:56:17 PM
Halo chummers. How is everyone this lovely time of year.

Well well well, look at what we have here!  Welcome back to the 'Pub Tobias!  Did you forget your old login or something?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 26, 2012, 07:11:20 AM
maybe it's an evil clone? or uh... maybe it's the good clone that the original tobias was the evil clone of?
Title: Re: Welcome to Denver (OOC)
Post by: Zone on March 27, 2012, 08:13:07 AM
I'm sorry, Have I held you boys up?  From the map it looks like I can't actually see anything way back in my corner except the screaming kid and Eric, however, rest assured something that goes bang is now in my one hand and something pokey may well be making itself available to my other hand...I have no problem if you all need to work around me, npc me whatever, sorry if I've been absent.  And yeah, I'd say Sundance is a petal to the metal kind of girl, she hasn't the experience yet to be overly cautious but she does have the brains to at least pause and think...
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 27, 2012, 09:55:30 AM
no worries, this is a "steady as she goes" run. but I'm glad my two guesses were accurate enough to keep ya' happy if it came right down to it.
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 27, 2012, 11:22:06 AM
Cool! Cool cool cool.

Zone had her delayed action, which was to put a knife in her teeth and a gun in each hand. :P

Sorry, maptools has a snap-to-grid function, and I don't know how to turn it off... I guess I could jog the map so it's slightly more to the left, so that everyone is peeking out from behind cover, so... I'll try that when I get home.

I'll update the thread, and we move on to round two! In which there is another (magical, this time) boom!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 28, 2012, 09:53:34 PM
my first round action will be to aim at the mage. twice. I think I have good LOS to him.
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 29, 2012, 11:14:17 AM
I'm going to center Bull's spell between the three gangers inside the store (unless I hear anything different), but I still need a round of actions for Sundance before the round can proceed.

Yay running away, explosions, and glitches!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 29, 2012, 02:46:18 PM
I pulled off two dice for the ambient backlight the mage is working with, if you need to pull off more, you can choose to take them from the right or the left, and just whittle down my dice-pool that way.
If I didn't need to loose any dice, you can give me the two dice back (roll them yourself and add any 5's or 6's to my measly 2 successes)
I doubt it'll make a ton of difference, and I doubt that it will change the glitch. (there were a lot of 1's in there) but it may make the difference between a glancing blow and a miss, if the mage has his dodge-on. Or, more hopefully; he'll be looking for the nearly passed out groggie that just tried to nuke his dream-catcher-necklace-wearing-hoop. *crosses fingers* LOL
Zone said something earlier about NPCing her if it came down to just her.  If I was her PC, out of sight and out of mind, I'd keep my head down and my pistols ready. Then again; the entire point of the stuffer-shack scenario is a nice 'dry-run' to get the hang of the mechanics and try out your equipment/PC build.
for example: I'm currently regretting my choice to go with a single, difficult to kill with, crossbow.  It looked cool on paper, and it did mostly work on that Orc (I think he glitched his damage resistance roll), but now my string broke and I'm going to have to be using the bolts as an improvised stabbing weapon. ... kinda wish I had a small pistol right about now. (looking at the micro-bolt clenched tightly in his hand and then at the crowd of angry bad-guys with guns)
It's like going into a fight with a ball-point-pen... better than poking your fingers into their eyes, but not much.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on March 29, 2012, 03:58:18 PM
Why do you ruin my fun with super awesome kill?  Also it a bit early to call him a mage/shaman before he does anything.  Also I am going to point out by overcasting I flared my aura into the visual spectrum I believe.  Also I am seeing some huge issues with my build and should of stuck with a straight up Combat Mage out of the book.  I did find Doc apparently he a bit outside our range with 50 Karma.  I also had a few more spells.  As I said next turn is me limping far far away for almost blowing my own head off.  Next build is going to be either a phy adept or my bioware street samurai.
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 30, 2012, 11:19:15 AM
Don't worry, Bull- your spell pops off at the first initiative pass, so Ruski actually goes like 3 seconds later.

I'd like to wait for Zone, so she can detect any likewise flaws in her character.

Since this is the 'back to the shack' scenario, I'll allow a one-time tweaking of your characters to adjust things you overlooked- it's easy to do. Or you can just throw in a new character.

Lastly, I have a buddy who's hoping to join us. It's his first time playing Shadowrun, but he's been reading along and he really likes what he sees. So once he's able to join us (in the next couple weeks) I'll run a secondary scene like this one- I'm thinking a visit to McHughs- and you can test out your changes.

Then we'll proceed with the Denver Missions.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on March 30, 2012, 11:56:11 AM
I enjoy the shack runs, I could happily do a mchues or whatever after this.
Title: Re: Welcome to Denver (OOC)
Post by: TobiaTs_Andrion on April 01, 2012, 01:40:30 AM
Yes Kid and Ruski I did manage to forget my old login. Not sure what the deal is with the TobiaTs though. It may have been a typo or even a server error. Who knows, and not that it matters. You know I am who I am either way.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 01, 2012, 01:30:03 PM
Well, whatever the case is, welcome back Tobias.

Good to see older faces around here, as well as some new additions. Bull is a new face, I like him already, and I have another friend who should stop hiding behind the trees and come talk to us soon. :D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 01, 2012, 01:42:07 PM
Tobias, i can give you access to your old account of you'd like ;)
Title: Re: Welcome to Denver (OOC)
Post by: TobiaTs_Andrion on April 02, 2012, 12:24:22 AM
That would be great Ingo. I will private message you my email. It will be the one I want to use for that account. And once that is done you can delete this one.
Title: Re: Welcome to Denver (OOC)
Post by: Zone on April 02, 2012, 04:03:45 PM
I'd like to include relocation in my action, a quick slip across to the mouth of aisle 17 to plug the baby hole and get a better view of things near the checkout...do-able?
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 02, 2012, 10:20:39 PM
Yeah, you can do that- at the moment, the baby is being surprisingly quiet.

And I adjusted Sundance so that she can see the action.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 02, 2012, 10:56:14 PM
Yeah concussive force plus Mom falling over or crouching down crying.  I think the baby is in shock not from pain or injury just a WTF moment in his life.
Title: Re: Welcome to Denver (OOC)
Post by: Tobias Andrion on April 03, 2012, 12:20:54 AM
I am back chummer. In the flesh so to speak. Need a new pic though. Gonna have to find a place to host my old pic.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 03, 2012, 09:59:25 AM
I am back chummer. In the flesh so to speak. Need a new pic though. Gonna have to find a place to host my old pic.
Fixed ;)
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on April 03, 2012, 02:06:02 PM
Welcome Back chummer!
The pub... you may get lost, but you're never forgotten...

-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 03, 2012, 03:45:59 PM
The pub... you may get lost, but you're never forgotten...

You may get lost, but that just means you're in the bathroom.  Told you not to eat the peanuts!
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 03, 2012, 04:43:23 PM
Who are you again?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on April 03, 2012, 04:55:32 PM
Tobias is one of the original pub members; this gig started in 98' or so, and I think he signed on arround the same time as me; 99' or 2000.
Haven't seen him arround for... oh; 3 years? maybe more. but I took a 4 year hiatus myself, so I can't really critisize that.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 04, 2012, 09:44:56 AM
'98 was 14 years ago! Good God!   :o
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 04, 2012, 11:23:39 AM
Speaking of long whiles, I should probably try and get a post up tonight. :D

Zone, I'm going to have Sundance dart across the open space and move to protect the mother/baby... since that's more or less what you asked for.

Looking forward to the boom!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 04, 2012, 08:48:59 PM
Hopefully not my brains splattering out over a wall as I crawl away.
OH by the way Google just announced they are working on a new project called Project Glass.  Project glass is the development of augmented reality glasses.   WOOOOOOOOOOOOOHHHHHHHHHHHHHHHOOOOOOOO hit the deck if you near Japan, The Sixth Age may be upon us.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 04, 2012, 10:51:59 PM
I posted elsewhere, but Weissman and company have a kickstarter project to make a new Shadowrun game- and its already raised something like $300K.

I'm pretty excited about it. I have to apologize, I have a real life shadowrun game this weekend, and I planned for that instead of posting. My apologies.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 09, 2012, 09:33:41 PM
I was putting together a post tonight when my laptop hiccuped and died. I wanted to throw it at the wall, but instead I put it down quasi-gently and decided to go to bed. My apologies for the delay.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 11, 2012, 04:40:26 PM
I promise, I'm working on a new post. Cold has other ideas.

As my proof, I submit the following image, with the question: does this work as an image for a manaball?
+1 karma to the person who first identifies the image used.
(http://img.photobucket.com/albums/v437/k1d_v1d/redbolt.png)

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 12, 2012, 10:50:25 AM
Depends on if that view is astral or not.  Manaball is purely mana, so there's no physical manifestation of the spell going off.  On astral, I'm sure it would look like a high-powered explosion.

On the physical plane, when a manaball goes off, all the affected people simply show symptoms of the spells.  One instant, everyone is fine standing around.  The next, there's people falling down, others grabbing their heads, etc.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 12, 2012, 11:26:39 AM
Bull bypassed his safety buffer, throwing a much larger spell than I would have guessed, and suffered a physical drain as a result (as opposed to a mental drain). I was going to give it a little 'odd lightning that doesn't seem to come from anywhere' for flavor's sake, to show how much mana he pumped through the astral to make the spell go off.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 12, 2012, 08:30:59 PM
I didn't see any description stating an effect on spells cast like that bu I know I just flared on the physical plane like a beacon as a Mage.  I might still be suffering under the effects of it don't know.  I should of known better it always worked for Doc I almost never suffered from physical drain when I overcasted.  Electronic dice are my enemy  :P
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 16, 2012, 10:43:00 AM
I didn't see any description stating an effect on spells cast like that bu I know I just flared on the physical plane like a beacon as a Mage.  I might still be suffering under the effects of it don't know.  I should of known better it always worked for Doc I almost never suffered from physical drain when I overcasted.  Electronic dice are my enemy  :P

From what I recall, when using magic there's no manifestation on the physical plan at all unless it's a "Physical" spell.  A good example is the Fireball/Flamethrower Manipulation spells.  When you cast fireball, a ball of fire explodes from where you want it to, or for flavor you can "throw" the ball like D&D mages did.  Flamethrower looks like flames literally emitting from your hands in a stream, just like if you had a flamethrower.

Another difference is Manabolt/Ball and Powerbolt/Ball.  Mana spells only affect living things, so when they go off the living things affected show the effects in the area.  Obviously this is kind of boring, or cool, to have a bunch of people fall down for no reason.  So you can flavor it all you'd like ("a halo of blue energy erupts from his head and he collapses").  Powerbolt/Ball is a physical spell that produces physical energy.  This also affects anything on the physical plane.  But again, the spell going off doesn't necessarily have any physical manifestation, but it's very easy to see where it went off since it affects everything in its radius.  Essentially, a Powerball will look like a bomb went off, minus the flames.  If you've watched "Mythbusters" on TV, think of their slow motion captured explosions.  A power ball is like that shockwave that goes off right before the rest of the explosive fire does.  In the game, this would smash/crush things, throw bodies from the epicenter of the blast, etc.  In my games I always have people roll knock-down tests when they're hit by a powerball, critical failures means they get thrown.  Keep in mind that powerball is a combat spell, whereas fireball is a manipulation spell.  The difference between the two is that combat spells affect everyone/thing in the radius, and a manipulation spell first manifests into existence then affects the target.  So in the case of the Fireball spell, a person behind a car would get to use the car as cover versus the spell.  In the same scenario, both the car and the person behind it would take full damage from the powerball.

As far as the caster goes, when they're casing spells you can't tell.  Unless of course they have a geas where they need to chant/dance/move their hands, etc.  It's described in SR2 that Shamans will have a "mask" that appears as a silhouette that matches their totem, but they don't necessarily have to do anything for the spell to go off. 

Again this is all literal "by the rules" descriptions.  I like how this works in SR because sometimes you can never tell who the mage is... which is why "geek the mage" is important.  I've been wanting to use a mage sniper as a bad guy on my runs for a long time, in essence a mage with a really nice set of binoculars casting manabolts at people.  The spells are "Line of Sight" so any optical vision magnification is allowed.  How messed up is that?   ;D

The offside of this is that magic in SR can be boring to watch since in literal terms you don't really see anything unless you're watching astral.  So, flavor as needed for fun and profit!
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 19, 2012, 06:01:58 PM
I'll have to change what I was planning for a much less 'zowie' response... and then say 'man, if you were in the Astral, you would see all kinds of awesome!'

That's okay, though. It's a good detail to know. I'll try and get on to post tonight, but I can't make any promises (date night with Mrs. Vid).

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 20, 2012, 11:16:59 AM
You may have noticed that I didn't get a chance to post last night (per date night with Mrs. Vid), but I did see Lockout (the new Sci-Fi movie based on a story by Luc Besson- the guy who did 5th Element), and it was very dirty and shadow-run-y. Made me happy.

Seriously, though, someone hacked that dialogue out with a machete. Some of the editing, too. Otherwise, good movie, with a bunch of good surprises in it!

I'll be on all this weekend, and get some post-zilla for you guys (and gals).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 24, 2012, 11:39:22 PM
Did you mean to say he was actively defending? Because the rules say that if he was actively defending others that is cool.  If he wasn't then the spell wouldn't of affected him but it still wreck his friend (friends when I declared casting it).  That is all I want for clarification on that.  Anyway my one turn in this round is done.  Next round is still going to be time to escape.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 25, 2012, 10:09:25 AM
I'll have to change what I was planning for a much less 'zowie' response... and then say 'man, if you were in the Astral, you would see all kinds of awesome!'

That's okay, though. It's a good detail to know. I'll try and get on to post tonight, but I can't make any promises (date night with Mrs. Vid).

  -kv

Here's an explanation pulled from SR4A:
Quote from: SR4A-pg179
Noticing Magic
Just how obvious are magical skills? Not very, since most spells and spirits have little, if any,
visible effect in the physical world (unless the magician prefers to have flashy effects, or her
tradition calls for it). An observer has to notice the magician’s intense look of concentration,
whispered incantations, and small gestures. Magicians of some traditions display a more
visible change when practicing magic known as the shamanic mask. The shamanic mask
typically changes the magician’s features temporarily to display characteristics appropriate to
her mentor spirit or tradition—an eagle shaman, for example, might seem to have feathers
or beaklike features while spellcasting or summoning.
Noticing if someone is using a magical skill requires a Perception Test (p. 135) with a
threshold equal to 6 minus the magic’s Force. More powerful magic is easier to spot with
the gathered mana normally appearing as a disturbance or glowing aura in the air around the
caster. The gamemaster should apply additional modifiers as appropriate, or if the perceiver
is Awakened themselves (+2 dice), astrally perceiving (+2 dice), or if a shamanic mask is
evident (+2 dice).
Note it doesn't discuss physical manipulation spells like I talked about earlier, that bit of info was from my understanding from SR2 and SR3.  It makes sense it would be the same in SR4.  A hellhound or a dragon breathing fire is essentially casting an innate Flamethrower spell ;)


And in response to Bull:
Did you mean to say he was actively defending? Because the rules say that if he was actively defending others that is cool.  If he wasn't then the spell wouldn't of affected him but it still wreck his friend (friends when I declared casting it).  That is all I want for clarification on that.  Anyway my one turn in this round is done.  Next round is still going to be time to escape.
Here's the excerpt from the book on what Bull is talking about:
Quote from: SR4A-pg185
Spell Defense
A magician can use Counterspelling to defend herself and others
against a spell being cast. To do this, the magician must spend a Free
Action and declare who she is protecting. If Counterspelling was not
declared in advance, it may not be used to defend others, unless the
magician has delayed her action (see Delayed Actions, p. 145). A protected
character must also stay within the magician’s line of sight in
order for Counterspelling to be used. Note that a magician can always
use Counterspelling to defend herself, unless surprised.
It's a Free action to use Counterspelling, so the shaman could have easily declared it before they blew the front of the store open (especially since their initiative basically started before the new front door was made).  Heck, he could have been the one that did it with a Powerball or something.  However, Counterspelling does not stop Kinsey's spell from going off, it only provides protection to the Shaman and any his boys he can see (if he declared he was protecting them).  I don't like the use of the term "Counterspelling" here, as the term itself implies that it's stopping the spell when in fact the skill only gives you bonus dice for spell defense/resistance.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 25, 2012, 11:12:41 AM
Yes, Fornis was actively counterspelling, defending the group as a whole; that's why he's here (counterspelling is one of his best skills).

It may have been my overlap from 1/2/3/4th Shadowrun, but I thought when you matched the number of spells with counterspelling, you effectively killed the spell? I guess everyone can try to resist 6 mana, too, but that was my understanding.

Quote
Also, unfortunately, Zone and Ingo have crossed paths at a full sprint. I'm going to need some sort of roll to avoid knockdown: Dodge (2), Gymnastics (2), Running (2), or Unarmed Combat(2)... or another skill that I'm not thinking of, but will probably require an additional success to work.
Edit: Oh, Ingo, I'm not asking you to take an extra action- I'm just asking for an extra roll for mechanic's sake, because you two crossed paths. You honestly don't have any of those skills? I was saying that any of them would be fine with me, and if you had another suggestion, I'd be willing to hear it (like a perception check to time a jump to avoid Sundance), but that it would be more difficult, probably Threshold (3) or so. If you have Dodge, Gymnastics, Running, or Unarmed Combat, use those skills; and if you don't have any of those skills, I think we've identified a flaw in your character. :D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 25, 2012, 12:41:53 PM
Oh ok, I have dodge.  I'll roll it, though that site is a bit weird from work.  Once I get results I'll edit my post.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 25, 2012, 06:39:18 PM
Yeah I don't like the rule too much cause the thing of it is.  Say we are running in a group.  I allocate spell defense to the group and that is all I have to state.  There no magical hint that I am doing it, there no having to constantly restart it, and as long as they stay in line of sight they get full defense.  Oh and I can cast spells or attack normally and it does not affect my actions during game.  And no time limit either just limited range limit of keeping everybody in sight.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 25, 2012, 07:04:31 PM
I think the idea is that it keeps your party from getting one-shot nuked by a wizard with a spyglass or a pair of binoculars.

I'll read over the books tonight, but my guts thinks Ingo is right, and it's jsut a bonus to the defense roll. If that's the case, they all still have to make will checks to resist the damage, and it'll probably mean a couple of them are dead by the time this round is over.

Okay, so a little research in, and I found this on the Catalyst Game Labs SR4 FAQ, under the heading 'Counterspelling':
Quote from: http://www.shadowrun4.com/game-resources/frequently-asked-questions/
The player of the magician providing Spell Defense rolls the Counterspelling dice first, and each character receives that many hits on their Resistance Test.
The way I'm reading that sentence confirms that Ingo was right, and I'll modify the post accordingly.

Sorry, that was my mistake. I don't have too much id to admit I was wrong.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 25, 2012, 11:40:46 PM
Even though I haven't run a game in like 6 years, I still read and reread the books every now and then.  I've had too many people try to rules lawyer me ;)

My brother is running a game in which I'm playing (hooray!!!), and some of the guys ask me questions rather than looking it up in the book hahaha
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 27, 2012, 10:42:44 AM
Sometimes, my love of playing lots of different games (and multiple editions of the same game) make my head all full of wonky rules. It's great to have someone we can turn to as an authority, and I'm glad to have someone who can help out with rules calls.

I appreciate the assistance, Ingo.

Also, I have some bad news- the doorway you're sprinting toward is locked.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on April 27, 2012, 11:04:54 AM
ooohhh... thats going to hurt.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 27, 2012, 04:29:39 PM
Holy locked door batman!  Looks like I'm going to get shot as a heap on the floor!  It also looks like I'm not going to get to do anything related to the combat bahahahah!
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 28, 2012, 12:28:11 AM
Quick Ingo dodge the door.

Anyway right now I am running a Pathfinder game our first long term game with this system.  While similar to DnD 3.5 it has significant differences I am finding.  So now I sit at home and read and reread sections so I can better implement them in the game.  I feel bad for the next guy after me cause he's going to go, "Hey how does this work?" And my response is "Beats me I am just a player.".  Mainly for the most part cause that pretty much what my players are doing to me.  As GM I am god and rules master.  I try to stick as close to the rules as possible that wy I don't have to remember anything I may have changed from the book.  And anybody can go, "Hey, you did this wrong." Though I will be starting to enforce my little rule of waiting until after the game before you call me on something.  Damn near drove me and another player to slapping somebody last game.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 29, 2012, 07:01:52 PM
Yeah, my house rule on looking up obscure rules is that if you can't find it in one minute (and/or no one knows where it's printed- no 'I saw it on the internet'), then we stick with my house ruling until the end of the session, and worry about it until next time.

I find that makes the game flow a little easier, and if someone is actually trying to find a rule, I'll let them do it. Like I said, I don't have a problem admitting I'm wrong.

That being said, I need some checks from people- Bull, resistance to the spell, and then if you go down, the shooting gets redirected to Ruski.

Ingo, you're going to slam face-first into the door here in half a second, but the hacker outside is stirring, so maybe it's a good time for some Matrix actions now that most of the opposition is wasted (as of this writing, Leader boy and mage-y were dead, and the last guy inside is already injured).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 29, 2012, 07:24:47 PM
I already listed the resist of the spell that is where the damage was coming from.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 29, 2012, 08:10:52 PM
Resist of the spell from Fornis that was cast at you, sorry. I could have been clearer.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 30, 2012, 11:10:13 AM
If there aren't updates by the time I get home tonight (5pmish, Pacific), I'll just roll the numbers and update us to Round 3 already.

Looks like Kinsey is going to be out of it, while Sly will be under machine gun fire while scooping up a troll-sized gun.

Ruski, the gun is fine, it's just troll sized (-2 dice). I don't even think it's been fired yet.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 30, 2012, 12:12:46 PM
Going to update Kinsey to something else.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 01, 2012, 11:12:54 AM
That's what Back to the Shack is for. What concepts are you kicking around?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 01, 2012, 04:54:31 PM
Just straight up Combat Mage instead of trying to be creative.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 02, 2012, 11:06:47 AM
Creative isn't bad, I actually like the concept. It was just... underpowered when it came to magic. Tweaking him a little bit would work, if you didn't want to just jump to another concept completely.

That being said, he dead. D-e-d.

I need a bod+armor resistance roll from Ingo for the door, and will resistance from Ruski for the spell (which should hit pretty hard- it was the last act of a dying man).

I'd appreciate it if Zone poked her head in and posted something, too.

Other than that, the game is updated and we're moving forward. Just for a note, one good shot should finish the last ganger, and he no longer has any sort of cover from Sly.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 02, 2012, 04:47:36 PM
how about two halfway decent shots?
and maaaannnnn will I have a headache.
six boxes of damage? FUUUUUUUUUUUUUUUUUK!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 02, 2012, 04:51:59 PM
Oh wait! I forgot to add in my astral resistance... Actually I'd have dodged the attack. (was only one point away from banishing his successes anwhew; and my resistance lowers it by 1!) YAY!
I'll let it go to GM decision though at this point. *shrug*
I'm probably going to live through this anyways.

In other news: Who wants me to shoot the hacker in the head while he lays face-down in the snow?
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 02, 2012, 11:12:09 PM
Woot woot, door to the FACE!  Or wait, is that face to the DOOR!  Bahahha!

So I figure I'll go full VR, unlock the door, and then do some stuff while I try to slowly crawl into the stock room.  SR4A says it's -6 to all physical actions while in full VR, but what about an action that shouldn't require a roll?
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 03, 2012, 11:11:31 AM
Ruski: I'm fine with you using your Magical Resistance, consider that spell dodged. :D

Ingo: I'm fine with you crawling (slowly) through the opening into the back room. Consider yourself crawled.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 03, 2012, 07:36:44 PM
okay, we'll call my -2 dicepool on the next two shots a result of partial cover, or movement or something; just for sake of rerolling.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 07, 2012, 11:16:53 AM
Ingo, I have to say, I love the 'WHAM!!¡¡!!111!!!' you put in there. I don't know that I've heard many sound effects that would cover slamming into a locked door face-first during a dive, but the 1s and ¡s really made me laugh. Kudos to you. :)

Everyone else, I'll wait until tonight, and if Zone hasn't posted anything, we'll move on and run this round (spoiler alert, this is not going well for the gangers).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 07, 2012, 02:43:55 PM
They.... they ..... got me....... <last gasp>.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 07, 2012, 03:12:24 PM
Ingo, I have to say, I love the 'WHAM!!¡¡!!111!!!' you put in there. I don't know that I've heard many sound effects that would cover slamming into a locked door face-first during a dive, but the 1s and ¡s really made me laugh. Kudos to you. :)

Haha thanks.  In a digital age I figured there should be digital sound effects ;)

The upside down exclamation marks are actual upside down marks and not lowercase I's.  It's not apparent in this font, but in other fonts they would dip below the text base line. 

The ALT code is ALT 0161
Another good one for SR is ALT 0165 which is ¥


-Ingo
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 07, 2012, 06:41:16 PM
I know them- you use them in spanish at the beginning of a sentence containing an exclaimation.

íQue Diablo! and the like.

I was just amused, because I imagined, in his head, the exclamation marks spinning and landing upside down, as well as the 1s indicative of fast typing. :D

Don't worry, Bull, Back to the Shack is consequence-free, and it doesn't matter if you get hurt or die- it's for testing your character and adjusting it for unforeseen flaws.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 07, 2012, 08:22:38 PM
normal protocal for table-top shack-dom is to let the first dead PC to uave his pick of NPG mooks to run as his own. in this instance though, I don't think there's much left to jump into. you could be the evil hacker befor i shoot him in the meat four times in a row.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 08, 2012, 10:55:07 AM
Aww it's over, and the only "combat" roll I made was dodge haha!
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 08, 2012, 11:05:13 AM
Yeah, you're going to need to step it up for the secondary scenario- try out your guys (you should have them on you, this time), or at least try hacking commlinks and stuff.

Zone, are you still around?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on May 08, 2012, 03:15:30 PM
Hi Didly Ho, friends & neighbors! I've finally stopped, as KV put it "hiding behind the trees." Also known as finally got registered. I'll be posting my character soon. Yippie!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 08, 2012, 03:35:47 PM
welcome to the club/pub! Know that I will always have a place in my group for a bullet sponge. :-)
feel free to read over the current PC sheets, and see what skills were needed to survive a trip to the shack: learn from other people's mistakes, and you can avoid some of your own! :-)
I heard rumor that you are rolling up a gun-bunny / ex S.W.A.T. / olympian pistol shooter type. may I request lots of chrome, a megaphone, and the name: 'ensign redshirt'? ;-)
or, you know: something survivable is cool too. I'm good witg whatever.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 08, 2012, 09:26:12 PM
Hey Everyone,

BS is my real-life buddy Gary, welcome him kindly to the Pub. :)

He has a character, we have a little time to make some tweaks to existing characters (like maybe a pistol someone forgot to buy, or armor), and then we'll run the secondary scenario. It'll be fun.

I would like to re-emphasize at this point that these scenarios are risk-free. While it's fun to stay alive and hide inside an upside-down box with two holes poked in it, it's much more useful to use your best attack(s), make sure they work like you wanted them to, and catch any errors on your character sheet.

Bull, if you wanted to edit your previous sheet or post a new one, I'm okay with it either way, just let me know which one suits your fancy.

Zone, you still around? It won't hurt my feelings if you're not comfortable with the rules or want a little firmer hand when it comes to GMing-stuff. I know you're new to 4th edition, so if you want me to lay out your character options when it comes to your turn, I'd be happy to do that.

Ingo, any changes you wanted to make at this point? Limited time offer, before we start the second scene?

I think that covers it, we'll start the second scene soon, and then off to the Denver Missions!

  - KV
 
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 08, 2012, 09:56:14 PM
No changes for me yet.  I like the character concept, but I didn't get to test out the things I wanted to since I was too "in character" :P

If the next go around is risk free I'll be sure to try those things out but try to maintain the "spirit" of the concept.  Though if you think about it, everything went down in 2-3 combat turns... which is all of 6-9 seconds.  In that small moment in time (4?) people died.  Scary!


-Ingo
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 08, 2012, 10:34:01 PM
For Back to the Shack, I wanted to run it as-written, so if anyone wanted to look at the book and figure out what the hell I was doing, they could.

When I make up my own scenarios, they tend to be more... balanced.

Anyone ever heard of Club Nefertiti?

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 08, 2012, 10:40:39 PM
More than that I think. Had the employee killed by the blast, the dwarf chick critically wounded, four gangers, and one PC.
That's 6.5 at least. *shrug* anyways, I'll agree that it's a violent universe.
That being said; I liked how my PC worked, and I'm enjoying the general 'feel' of this persona. I'll be keeping him 'as-is' for the next run, although as with all jumped-up-reflex PC's, they do tend to steal the show combat wise. I'll try to keep with the Aim*Aim*Fire*Relocate routine to keep some bad-guys alive for the rest of ya' stuck in regular time. 

and yes, I know Club Nefertiti, although the one I'm familiar with was in Seattle. I'm assuming the Denver equivalent is similar?
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 08, 2012, 10:48:18 PM
It's in an abandoned mall in the Aurora Warrens, and it's somewhat similar- although no one knows why it's called Club Nefertiti- apparently it was named after some big deal in Seattle? ;D

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 08, 2012, 11:00:45 PM
I think I helped blow up that club in my Shadowrun 4.0 game I was playing in.  I did not blow it up mind you I was actually walking out of the club because one of my fellow 'runners' was picking a fight with the bouncers.  Anyway roof got blown off he got squished I just shrugged started handing out my card and treating the injured (any treated got a bill instead of a card).  Got  a nice haul of body parts and cyberware. (found my friend's body claimed the corpse).  That the type of guy Doc was.

I like my character rp wise but think I need to tweek the build a bit. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 10, 2012, 11:30:28 AM
My apologies, I didn't get a chance to get online last night. We had what we in the PCC call a 'haboob;'

(http://farm6.static.flickr.com/5119/5909578468_4ceb94f6ec.jpg)

And between the rain and wind, my back was in knots. So I played Syndicate with my brother instead. I highly recommend that game.

Anyway, I have date night tonight, but I have a scenario figured out, and I'll get some maps and stuff, and should be ready to go by Friday. I hashed out the details with Ruski, and I think we have a good scenario that will give non-Sylvester characters a chance to shine.

That being said, I need you to figure out which section of Denver your character is living in. Your choices are UCAS, CAS, Sioux, and PCC. If there's another one I'm forgetting, feel free to mention it. I need to figure this out to figure out what border crossings you'll need to deal with to get there (a common occurrence in 'the Treaty City' of Denver).

Gary/BS, if you could post some of your character background (at least, what you would want the other players to know about you), and update your character sheet, I would appreciate it.

Bull, if you could get your revised sheet up by Friday, I would appreciate that, too, although there's a little wiggle room between when we start and when you'll definitely need to have it done by.

I'm going to assume that Zone is bowing out unless we hear otherwise from her.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 10, 2012, 05:14:12 PM
New sheet is up.  I came to a realization while I was doing the character that I tried doing something I shouldn't in Shadowrun.  I tried to build against the grain of my initial concept.  We saw how well that worked because it really backfired on me.  So while I intend on still roleplaying a reluctant spellcaster who hates his gift.  I am no longer going to suck at using it.  Kid pretty much smacked me upside the head (metaphorically) with his use of foci.  In that sense I was still going off 3rd edition where purchasing a foci was a massive headache.  So I have alleviated that with a few Foci.  Nothing too powerful (or outside restrictions) and actually useful.  I found one spell it made me giggle so I took though I don't see myself using it often.  It pretty much a, "Hey look a distraction while we run for our lives.", cause it isn't exactly subtle.  So hopefully Kinsey will be more useful than a simple bullet magnet.  <Stands behind the new guy.>  I think I will be from CAS, I am always from UCAS or the PCC in other games.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 10, 2012, 05:19:05 PM
You can be from anywhere in the world, I was just wondering which section has your safehouse/home.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 10, 2012, 05:24:58 PM
Well unlike in 3rd where you could pay for multiple lifestyles you can only pay for one to begin with.  So I am in CAS sector though also from CAS  is cool too since I technically live in what would be CAS in RL.  This kind of sucks but I can honestly say that in our first Shadowrun game we bought multiple locations so our GM had to keep giving us missiongs that were either quick nuyen payoffs or high paying dangerous jobs that we could still accomplish in a month so we could make rent.  Spent more money on safehouse maintenance then I did on equipment for like  six months and that was bad since I was a rigger.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 10, 2012, 05:29:24 PM
You can still have multiple lifestyles, as far as I'm aware (Ingo, feel free to jump in if I'm wrong).

You also have the option of picking up roommates (say, for instance, your runner team each paying a portion of the rent), to help with costs.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 10, 2012, 08:46:31 PM
Quote from: SR4A-pg267
Characters may only buy one lifestyle. This lifestyle truly reflects
the runner’s standard living circumstances. Additional living amenities
such as hotel stays, workshops, safehouses, and so on are handled as
separate costs. Likewise, while lifestyle accounts for the costs of maintaining
a vehicle (or paying for other methods of transportation), it
does not account for the cost of a vehicle itself—that must be purchased
separately.

They could have made it that way with the thought that space is limited in the various metroplexes, so maybe SINners are only allowed to "own" a single dwelling?  In character reality however runners never really "own" their lifestyles, rather they pay monthly rent to live there.  Who knows why they would put that?  While that paragraph in SR4A by itself is quite literal, things change once you look at "Advanced Lifestyle" rules in the Runner's Companion book.  Essentially it overrides the SR4A passage.

Quote from: RC-pg159
At some point in their career, every shadowrunner needs a
place to lay low. Having a safe house available (or two or three) can
be invaluable when you’re cooling off after that hot Aztech data
steal. Or, perhaps your runner maintains two lives, partying socialite
by day, covert-ops specialist by night. You might have a family
to support that knows nothing of your illicit activities. Whatever
your reasons, figuring out the costs is fairly simple. Calculate the
point value of each lifestyle separately, determine each lifestyle’s
nuyen cost per the Lifestyle Point/Cost Table, p. 153, and then
add together the separate nuyen costs. (Add the nuyen costs, not
the points, to determine the total cost of the lifestyle)

So there you have it, you can have multiple lifestyles again.  I think their thinking was that you have a primary residence that represents "home" for the character, which would explain the "only one" limit in SR4A, with the partial sentence about paying for safehouses separately, which is kinda annoying since they don't give rules for it (or assume the GM would come up with something).

The neat thing about using the advanced lifestyle system is that it allows you to flesh out your doss.  It breaks down lifestyles into 5 categories (Comforts, Entertainment, Necessities, Neighborhood, & Security) which let you customize the lifestyle.  Basically, you can now figure out how much it  costs to have a flat in an abandoned building in the barrens that has a crazy security system (i.e. safehouse #1), or a nice place in a quiet Auburn neighborhood with no furniture (i.e. safehouse #2).  They go into further detail about having a SIN vs. being SINless, etc.  For example, SINless people can only have up to 7 points on the lifestyle cost table, which is 1100¥, which is somewhere between squatter and low lifestyles.

On a side note, Eric's lifestyle is essentially his RV.  Seeing as how he's a SINner of the UCAS, he'd probably be running around the UCAS zone.  As part of his background however he's been to other "countries" (CAS, CalFree, etc.) so those nations might have records of his work visas to enter their borders.  As such it might be easier for him to go between the zones, but I really don't have any idea about the goings on in Denver (as I never read the sourcebook on that topic) so that's just speculation on my part ;)

-Ingo
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 11, 2012, 11:18:31 AM
I really like the custom lifestyle rules- makes it more fun and in-depth than just "I have a high lifestlye!"

"Oh, I only have a medium one..." and that sort of thing.

I mean, if you have a medium lifestyle, but it's an abandoned house out on Paper Street where there's no one around for miles in any direction at night? Or an apartment with full amenities, but an emo AI in residence? Those are cooler than some jerk who lives in a hotel room.

Anyway, I'll post the intro for the second scenario tonight. Anyone who hasn't responded to the location question (which district of Denver does your character live in) will be assumed to live in the UCAS district, in or around the Aurora Warrens.

If you wanted to figure out what your character would be doing at 9pm on a Friday, that would probably be a good idea, too.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 11, 2012, 05:54:37 PM
Post is up: http://ingomonk.bullhonkie.com/forums/index.php?topic=2721.0

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 14, 2012, 11:10:41 AM
I have a snippet from Bull,, and a little bit from Ruski, but I'm still waiting on BS, Ingo, and maybe Zone to post something.

I'll have reaction/additional stuff to post tonight, just to keep the ball rolling.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 14, 2012, 11:24:12 AM
do I need to put up more of some detail ir another?
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 14, 2012, 12:10:26 PM
I only put up a snippet cause I was going to work on my living space background (advanced lifestyle rules) but didn't see a point since it barely making an appearance right now.  Also I haven't done anything illegal yet so I should be able to go through a checkpoint and not red flag.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 14, 2012, 02:27:30 PM
snippets are good. placeholders for incomplete thoughts. I use them myself occasionally. Like: sometimes I get a little too "In charichter" I can picture what my PC would eat for breakfast, and what Tri-D shows he'd watch; but for the life of me I can't get... the motivation. The 'why run at all' down. Its kinda sad really. An imagination capable of developing a guy who would scoop out his own eyes with a mellon-baller, so he could replace them with improved version. you know: for an edge on the cold hard streets... and yet: what gets him out of bed in the morning? why does he do thease things? what prompts him, more monster than metahuman: to continue moving forward?  Its those times that I too, use snippets and place holders. A little tag that says: here is what I do know. He's eating frootloops. he likes tge sugar. the how and why? still a bit fuzzy. maybe it dosen't matter, maybe the GM will help me come up with a plot hook to fill in the blank spaces on the map... but here's what I have so far!
I like it.
I fully endorce your choice of cigars. it says something about your guy. not an addictive smoker, someone who can sit and 'enjoy life' a bit in the evenings.
so you haven't picked out drapes yet. you know what? maybe your guy hasn't picked them out either! Its a new place, he just broke up with his long term girl or guy and the new place is a little spartin on the details. but you still got the important bits in there.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 14, 2012, 09:56:46 PM
Heh. Bull, welcome to Shadowrun. You can get hassled for any of a hundred things, none of which have anything to do with you being a lowlife miscreant lawbreaker.

The borders in Denver are a hassle, and they're meant to be. They illustrate that you're moving between different countries, and so you get the third degree like at airport security.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 14, 2012, 10:05:31 PM
Yeah I always try to figure out if you can get access to lots of money and then go off and run in the shadows.  I always have that problem I always use the burned storyline.  Good guy good career and something went terribly wrong that pushed him into the shadows.  He uses the last of his 'legal' funds for the illegal life.

I don't have trouble coming up with stuff for my characters.  My guy smokes cigars cause he has a mild nicotine addiction.  As soon as I get to the bar probably going to light up.  I always like having problems with my players.  Though the worst was a friend of mine was playing an adept with a novacoke addiction.  He got so hopped up and paranoid forgot he ordered pizza.  He tried to pick a fight with the delivery boy and because he was so screwed up he got beat the crap out of and robbed.  We were laughing our butts off in the out of character cause none of us were there.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 15, 2012, 11:11:48 AM
Bull, I should note that while this SIN will work well for a McHughs security scanner, it's not so good for crossing borders. As in, it's a level 1 fake SIN for everything but McHughs (and only a level 2 in there).

Using it to cross checkpoints is ill advised; but I'll leave that up to you. We're waiting on BulletSponge and Zone, but I don't think Zone will be accompanying us, so I talked to BS and he'll try and get a post up tonight.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on May 16, 2012, 09:44:01 PM
OK ok ok. I had to stay up past my bedtime, but I got it in there. I didn't go all the way to the meeting cuz Galbraith has no intention walking into anything until he has some idea of what that anything really is. Once I get a little clarification I'll be able to finish the trip to the western hemisphere's finest fast "food" establishment.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 17, 2012, 11:56:10 AM
ahhh: paranoia, the most common, and possibly funniest disorder for those of us with job descriptions that include: "everyone is actually out to get you."
its cool though, maybe our team will live longer?
for a one-off 'no consiquence debug run', other than being IC flavor text; it's a bit much to demand the GM force you to want to test your PC? or maybe I'm reading too much into it?
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 18, 2012, 11:39:05 PM
A couple quick things- I spent last weekend at my family's place, and had some quiet time to read over the Shadowrun books (cover to cover- which I haven't done in a long time).

A few rules I noticed; they may be common knowledge, but I wasn't aware of them, so I'll be trying to enforce them better in the future.

Ingo, the system rating handicaps program ratings- so a commlink with a system rating of 4 can only run programs at rating 4, even if the program itself has a higher rating. Feel free to edit and tweak your character accordingly.

Bull, the number of fetishes you can bond is controlled by Logic. I haven't double-checked the numbers, I just saw this and wanted to make a note of it.

Also for the magic stuff, I'm divided about the spells again. What I was reading in the books talks about minimum number of successes (threshold) for spells, and most combat spells are opposed tests rather than requiring a threshold. Which makes me feel like if the defender gets more successes than the caster, they're not resisting the 6P+3 successes, they just have to beat 3 successes to push off the effects of the spell. I'll re-read the section, and I have Street Magic as well (assigned reading for the weekend), so I might find the answer myself, but I'd appreciate feedback from you guys or thoughts you have on the matter.

I was going to set up a map of Denver with the little icons for your 'approximate position' and stuff, but I don't have access to a computer with maptools, and I won't until at least Sunday night (but let's be honest, I won't update until Monday at the earliest).

Sorry for the delay.

  - Matt
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 20, 2012, 02:35:35 PM
Gun Heaven 2 just came out anybody need to redo their shopping? LoL
Kid: I reference you to page 87 and 199 of the 20th anniversary edition.  Fetishes are something different than Foci it appears.  Fetishes are lost after they are used as well.  Foci are forever (at least as long as you hold onto them) mine are two rings and a bracelet on my wrist that pretty tight (sort of like dresden's shield bracelet). 

It looks like Kid is right as far as spellcasting is concerned.  So now my question becomes why is it spellcasters are so wanted? I mean based on this a spellcaster is only effective against other spellcasters as long as it didn't come down between two spellcaster throwing spells at each other.  Also breaking down barriers is almost impossible because most of those are established using ritual magic which allows the caster to establish more successes than a regular spell casting can ever hope to match.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 20, 2012, 07:47:29 PM
ritual barriers don't cross domains though right? that was the deal with them in prior editions.
so: you can put up barriers at your house, but go outside? no longer working. live outside? jump into a starbucks for a cup of joe... suddenly you are 6 hours away from your barrier spell again.
then again, i haven't made a 4th ed. mage, so maybe they mixed it up a bit with some changes?
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 21, 2012, 12:15:48 AM
Bull, I think even with the 'handicap' of opposed tests, a Mage's Spellcasting + Attribute + Foci is going to net more successes than your average opposition's Will attribute. The only way to counter that is with your own magical defenses (or innate resistance), and will usually lead to a mage hammering a group without them having anywhere to go.

I mean, all he or she has to do is maintain line of sight. If you fling low-level spells and rack up lots of successes, you'll burn through the willpower of your opponents. At worst, the power of the spell adds additional damage if they don't get enough successes to resist the spell entirely.

As another caveat, I noticed while reading this weekend that damage resistance rolls are no longer affected by wounds- so if you get shot in the face for 7 boxes of damage, you get the same number of dice (no -3 wound modifier) to resist the second shot to the face. Other modifiers still apply (including defense penalties), but not wound modifiers. So we can do better about that.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 21, 2012, 11:27:51 AM
Bull, 5s and 6s are successes, so that's only one success; one success is good enough, you get through without a hassle.

Also, you could have added your etiquette skill in there, too, along with your fake SIN and Charisma. Assuming you have one.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 21, 2012, 01:57:53 PM
Ingo, the system rating handicaps program ratings- so a commlink with a system rating of 4 can only run programs at rating 4, even if the program itself has a higher rating. Feel free to edit and tweak your character accordingly.

Missed that!  I've had to massage the numbers again, but I upgraded all the Commlink stats to 6.  I'll update my character page shortly.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 21, 2012, 09:03:40 PM
I would never have noticed it unless I was scanning the books to familiarize myself with matrix and magic rules. No problem, that's what this time to tweak characters is for.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 24, 2012, 10:59:50 AM
Should I post about crossing the border?  I think I was waiting for a response on my rolls, but now I realize I'm the only one not yet at McHugh's.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 24, 2012, 11:09:18 AM
I'm putting together a post that includes the massive datadump that Eric gets for five successes on his search, as well as information about McHughs, security, and the parking situation.

You can roll for the border checkpoint(s), if you want, but I wouldn't rush it.

For retcon, I'll say that Sly's perimeter search and pest control stuff took up the spare time between his early arrival and the arrival of Kinsey and Eric, since they had further to travel. We'll probably say that Galbraith arrives a little after, since BS is a newer to PBP as a player and it'll be easier for him to react to stuff than to push forward.

Or we can have Eric arrive later, too; I'm pretty easy-going.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 24, 2012, 11:34:20 AM
Well, I was just going to drive there and review the data feed I'm getting from my drone on the way.  Once there I'd see about hacking McHugh's local network for admin access, hopefully the info I pull up on the data search helps. 
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on May 24, 2012, 08:18:51 PM
I actually was hoping to get there early. I, too, want to do some scouting. Here's what I was thinking: I was trying to see if I knew anything about the girl with my knowledge of the underworld (the roll I tried previously). While driving I want to use my commlink to get as detailed a map of the area I'm heading to as I can get. I'm going to scout it for (1) the best & second best approaches by both foot and vehicle; (2) nearest  & second nearest hospitals; (3) nearest police station and average police response times (times won't be on a map, but if the map is from a realtor's site or someone else trying to attract people they may have response times if it is something to be proud of. Otherwise I'll look somewhere else when everything else is done); (4) public transit routes and times; (5) look for construction or any special events that may affect traffic/cause roadblocks; (6) top 3 most likely spots for snipers. I'm also going to use my knowledge of security design/tactics/companies (I have all 3) to prejudge McHugh's standard security.
Basically, I'm going to look at it like I'm going to invade McHugh's. Then try to circumvent/block everything I come up with.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 24, 2012, 10:34:35 PM
thats a lot of legwork, I'm going to feel a lot safer with you on the team than my typical R/L players I've ran with, who like to change the 'run' portion of shadowrun into "dead-fast-sprint-headlong-into-danger".
I think that'll be a nice change.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 25, 2012, 12:02:53 AM
Overall if I had the skill set I would be doing similar work.  However I don't so I am just doing what comes naturally to me.  I look at the surrounding and look for places to check for a tail.  I parked close enough to get to my vehicle quickly but far enough and safe enough to make it seem like I am just looking around.  Bodyguard work generally breaks down into two sets with subsets attached to each.  1) Protect the primary with a defensive posture.  This usually entails finding a bolt hole with good defense and exit strategies.  Limit exposure of primary to threats or exposure.  2) Protect the primary by proactively going after the threats.  It still includes protecting of the primary.  Find the threat or threats and neutralize it. 

Both have pros and cons 2) is more risky than 1) but 1) is the one with fewer x factors but you will never get ahead of the problem.  And usually when one person is gunning for a target it is multiple bad guys.  So since I am being called in that means magic attack maybe involved.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 25, 2012, 07:26:43 PM
Gary/BS/Whoever, I need you to pick a character image from the following:

This one is my favorite, and if I don't hear back quickly enough, that's what you're getting:(http://img.photobucket.com/albums/v437/k1d_v1d/IcHnF.jpg)

Here are your choices:
This is the one made from my favorite (above):
(http://img.photobucket.com/albums/v437/k1d_v1d/Galbraith-1.png)

And the rest of your choices, in no particular order:
(http://img.photobucket.com/albums/v437/k1d_v1d/ugly-1.png)
(http://img.photobucket.com/albums/v437/k1d_v1d/shaft-1.png)
(http://img.photobucket.com/albums/v437/k1d_v1d/OrkMage.png)
(http://img.photobucket.com/albums/v437/k1d_v1d/MrAttitude-1.png)
(http://img.photobucket.com/albums/v437/k1d_v1d/LonestarOrk.png)
(http://img.photobucket.com/albums/v437/k1d_v1d/Goggles-1.png)

I would prefer one of the color choices, since it makes my life easier, but I understand when you see an image and have your heart set on it.

Edit: Decided to post the choices in band-width friendly token form.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 25, 2012, 11:44:42 PM
#rd down tattoo on face.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 26, 2012, 12:55:13 AM
3rd down tattoo on face.

But Kid is right you got to know your ground and Denver most complicated property in the world.  Here is a quick breakdown of a few things that people forget.  There is the old adage "Never deal with a dragon."  Well unfortunately in Denver that hard to do since it is ran by one.  Ghostwalker came in reigned hell down on the city and then pretty much conquered it.  Then he reorganized the whole place and it runs better (fear of a dragon eating you inspires a lot).  The city has it's own police force that is taken from each territory and works in other territories.  That prevents corruption and/or screwing around as the other guy probably isn't on his side.  So you got  4 sectors with laws that don't vary much but vary enough that it could get you in trouble.  Then on top of that you got all the corporations with their own laws and the right to enforce them.  The bars, nightclubs, malls, stores, and eateries are owned by those corporations. So if you take any side work ripping off cars or stores know you might be pissing in someone's corn flakes. 

That was the legit side of things  don't forget you got gangs and mobs.  These guys have there own little wheelhouse and they don't like things mucking it up.  Also there are the other 'deniable' assets out there who don't like people cutting in.  Taking jobs from them mucking up jobs for them or just putting the hurt on their friends.

I got a great example as I have ran the shadows of Denver before.  We were on a simple escort job crossing two borders .  We were all in the UCAS had to cross over into CAS pick up a guy, take him to the pick up site to confirm the shipment, and then get the shipment over to the UCAS.

So I am the leader of this little team it's three street sams, a mage, and me an adept.  So we get the guys (with a few complications) get the shipment confirmed and start going back.  Well the reason why we were hired shows up to try and steal the shipment.  We take them down but in the process we blow through a checkpoint.  So city went into lock down.  Well we got away scott free from the law but the runner community found out and our next run we ran into interference from some locals whose job we botched by getting the borders shut down. 

Oh best line of that little run was when picked the guy up.  I went to the kitchen to get  asoda came back in and the GM saying boom hallway explodes in wood shards of the door and the window blows out of the apartment as the guy is coming down the fire escape.  Since I was out of the room the GM asks me what my reaction was.  ""What the hell did he say?", the question was in the direction of the person I sent up.  I found out later  he walked up and knocked on the door and said "We've come to getcha."  Not knowing someone was gunning for the guy and he was paranoid.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 26, 2012, 02:15:59 AM
Bull, I already have an image for Kinsey... unless you want me to get a new one.
(your current image in Liam Neeson, who played Kinsey in the movie (http://www.imdb.com/title/tt0362269/)).

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 26, 2012, 02:26:29 AM
Oops sorry thought that was for all of us.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 26, 2012, 03:08:30 AM
If you would like a new image, feel free to google-fu one and post a link.

Here's an update. It probably didn't take me from 4pm until 3am to hammer it out.
http://ingomonk.bullhonkie.com/forums/index.php?topic=2721.msg72097#msg72097

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on May 26, 2012, 08:31:28 AM
I pick #1. He's the only one with a weapon. Besides, I like the hat. I'm gonna have to get one for Galbraith. Maybe I'll name his next alias Clint Westwind or something.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 30, 2012, 11:22:58 AM
We've got a post from everyone, so I'll start working on a response.

Ingo, just so I mention it now, McHughs has pretty good matrix security- a decent system, with admins needing a physical key to make administrator changes, and a spider that telecommutes to control the system, make sure the guards are paying attention and that the manager isn't just sitting in his office downloading bunraku feeds.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on May 30, 2012, 06:58:25 PM
We've got a post from everyone, so I'll start working on a response.

Ingo, just so I mention it now, McHughs has pretty good matrix security- a decent system, with admins needing a physical key to make administrator changes, and a spider that telecommutes to control the system, make sure the guards are paying attention and that the manager isn't just sitting in his office downloading bunraku feeds.

  - kv

I.e. probably not a good idea to try and hack into it?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 30, 2012, 10:35:18 PM
or is that a challange? don't you have a comlink with mostly rating 6 software?
I bet you can take on a single spider no problem. spiders are mostly drone guys, thoes pilot skills take up a lot of space. not to even touch the drone combat applications: gunnery, remote close quarters fighting? and its been proven that every drone guy wanted to be on the bomb squad and wastes at least 3 points on demolitions. there's no way his skill pool can trump yours!
seriously though: you may want to be careful, and put some karma into looping any footage on or about a 'live' setting.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 31, 2012, 11:32:19 AM
Ingo, it's just a friendly word of warning that there's going to be a hacker on the other side of that node, the kind of guy who is being paid to stop you from doing whatever it is that you're trying to do.

The node itself is going to be moderately difficult, but there being a live spectator in the system is what really discourages people from hacking McHughs (and yet another reason it's so family-friendly and safe).

Ruski, I think I'm going to need a Cha + Influence / Con check to get the keycard away from the manager who isn't supposed to let anyone touch his keycard. I'll give you big fat bonuses for being a trusted employee, his fear of rats, and him already having seen you at work on site. I'll figure out the exact modifiers when I get to sit down and look over my books, but it'll probably be around the +4 dice (for you) level. I'll know more when I have time to put together a post.

Bull, you should be good, but I could use an astral perception check to figure out how much of what you saw and how much of what you saw you understood.

Bulletsponge, you keep doing what you're doing. Try not to collect a bounty on all your fellow runners- it will probably make you unpopular with the group; and by unpopular, I mean you'll be dead. ;D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 31, 2012, 05:41:56 PM
I don't know what the success is since I don't have perception. 
http://invisiblecastle.com/roller/view/3535406/
(1,3,5)
That was the roll thought I posted it in my post but guess I didn't.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on May 31, 2012, 07:23:37 PM
ahhh, and thats why we run back to the shack. you may want to put a point into observation. two if you can spare it.
Observation, Stealth, Haggle (in any of its many forms), and unarmed combat are the 'gotta have' skills. even if you think: 'my guy wouldn't need to do that... gotta put at least one point there.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 03, 2012, 06:33:19 AM
See I disagree on the unarmed combat part of your assessment.  I played an adept with swords, sticks, and fists and got in close a few times because of it.  one of two things happened when I hit them with either my fist or melee weapon 1) his armor absorbed the impact and his body did the rest doing no damage or 2) his armor  and body doens't absorb all of it and I do usually to 2 to 4 points of stun/lethal damage and then he puts  3 rounds into me.  I hurt his feelings but he just ruined my day that is if he doesn't have a more powerful/faster firing weapon into me.  We were in game for 3 months one of those I was down for 1 of those due to all the injuries I got.  I had one guy empty a Ares Crusader into me at point blank, that was a bad day.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 03, 2012, 09:46:24 AM
but what happens when you go up aghinst a spirit immune to all normal weapons? or your disguise / local security requires that part of the run be completed sans-armor/weapons? and suddenly from behind the taco cart... something that you need to destroy?
*shrug* or you get in a friendly bar-fight, where exchang a couple blows is okay, but killing everything would be bad for the rep?
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 03, 2012, 02:52:47 PM
Well our GM said we got into enough trouble without having it randomly having it happen to us.  Also knowing our luck that guy in the bar we got into a fist fight to would be like a gang leader or something.  I think we all had the bad luck trait except our GM didn't translate it into bad rolls.  As for the other stuffif you have to get into a fist fight with a spirit you are already in deep doo doo.  The other one honestly our GM never like the idea of a completely weapon free area.  His 2070 weapons were pretty common.  If you walked anywhere without one pistol on you you were an idiot (go figure the teens weren't strapped).  I even had a shop as one of my locations for my adept called run n gun.  Little gun shop to pick up those extra rounds if you needed it.  I was a true shadowrunner cause I could only run at night lol.

Though I love the ideas and will keep them in mind for my game I plan on running in real life.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 03, 2012, 05:36:53 PM
whopsie! I left 'athletics' off the 'must have' list.
now; its possible to not need any of those skills.
a wheelchair bound rigger probibly won't be using athletics on a regular basis.
and if you've got a decker with combat paralasis, then fisticuffs won't get used often.
and with any build you gotta pick your battles; skill wise. Is your PC the sort who likes to shoot his way out of trouble, or talk?
most of thease skills just represent the checks that get used the most in any given game.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 03, 2012, 10:15:55 PM
Naw this was mostly just observations and what not.  Though our players had a ton in athletics (like 12 dice roll).  Anyway we were trying to jump onto a moving trailer from a stationary platform.  So out of all of us only who had the skill.  So we all try to make this jump (there was a plan b) and we jump at the same time.  We all barely make it but she actually glitched and almost rolled off the thing.  If it wasn't for enhanced reflexes on me and another guy we caught her.  It was pretty funny but he didn't find it amusing because he had bad luck with dice.  I mean constantly had bad luck with dice.
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 04, 2012, 11:32:11 AM
I usually post this when I run Shadowrun PBP games:

Special Note: "Obtaining the following skills: Etiquette, Perception, Dodge, and Unarmed Combat are strongly encouraged, because Fixers and Mister Johnson don't like dealing with runners with no etiquette skills, even if they have a really shiny Panther Assault Cannon. Your antisocial troll with good friends can still come along for the ride (per previous posts), but in some situations they'll be a serious liability- so will the hacker with no real-life weapons skills. Characters who default on these basic skills will find the world a much more difficult place."

I think I posted it before, but that was back in the days of Fliss Softwind, and who has time to go back and read old posts?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 04, 2012, 11:59:45 PM
Posted, bizzatches.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 05, 2012, 06:29:12 AM
Still working on a character.  Should have it finished today.   Going with a Elf face/street sam. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 05, 2012, 11:21:08 AM
Hey Yogi Berra,

Welcome to the Shadowrun Pub. We'll be glad to have you join us for the PBP, although I'll be the first to admit that the game isn't a fast-paced action adventure as much as I would like, but it's steady and we'll keep going until everyone gets bored.

You'll notice there are a few threads in this sub-forum that have the title Welcome to Denver - Character : X_Mr Machismo_X (or whatever name you make up for your character). I'd appreciate it if you would start the thread, that way you can edit the intro post and keep the character up to date. Since I'm one of the mods, I can edit it as well, and that way we have a working sheet to crib off of. Once you're done with your character and posted him or her, I'll double-check the math, make sure you didn't accidentally end up with too many skills or a bunch of BP and leftover money that you could spend to improve your character. It's also my way of getting familiar with the characters, so I can think up challenges and ways to let your character shine in the game.

If I have questions about your character, please don't take it personally, I'm not trying to take away the unique snowflake that is your character concept, I'm just trying to understand that build and help patch holes I can see in the concept.

Once that's done, we'll shoe-horn you into the plot, and you'll be playing. YAY!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 05, 2012, 12:19:37 PM
Roger that.  I believe I am done except for just a couple prices of gear.   I'm using the Chummer program.   It does a pretty good job of keeping track of things.    Much better than I would making a character by hand. :)

As far as fast pace posting that's alright.   As long as things are steady I'm good.   RL has a way of popping up here and there.   

I look forward to gaming with you all. 
Title: Welcome to Denver (OOC)
Post by: bull30548 on June 06, 2012, 10:17:28 AM
Yogi-  I just glanced at your character sheet and this isn't a critique just a question. Are you sure you want your essence that low?  To coin the phrase we are playing with live ammo here. If you actually take enough damage you could die from it even if you only get into wounded boxes. Also when anyone astrally looks at you they are going to see a dull spot of aura.  I mean I could just be remembering the third edition rules but my gm warned me of going below 1 essence.  Also make sure you have all the options on because I remember reading in augmentation (and possibly main rules) you calculate your essence cost not from the total of both cyber and bio ware but the one that pulls the most essence from you and then half the other. I could be wrong on this though.
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 06, 2012, 11:24:19 AM
Bull is right about the essence calculation (max of higher, half of other), and there are ways to lower the cost with alphaware and other tricks.

But, I think they did away with more of the essence loss in 4th edition, especially when it comes to drug use (I'll wait for Ingo to chime in on that, it was just my impression). I mostly use the 'dimmer auras' as flavor text because I like the mental image it gives me, not for any other purpose.

I glanced at your character, Yogi, but I didn't have a chance to sit down and look it over, so I'll reserve my comments just yet.

  -kv

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 06, 2012, 12:20:52 PM
Yeah the whole having less than 1 essence and being kind of zombie like was in past editions.  Now just just having a low essence is just having a low essence.  Other than causing "void" or having a dimmer aura there really is no side effect of a low essence. 

And her cyberware is at full essence loss rating and the bioware is at half essence loss rating.   

Scarlet was made with the Chummer program.   It's a great tool for making characters.   It's updated regularly and pretty easy to use. 
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 06, 2012, 01:31:21 PM
there are spells that target essence (most noteable healing), and drug use /injury can reduce it further. cybermancy (sub-0 essence) makes you into robocop personality wise, and close to 0 essence, although a bit of a social taboo, isn't as 'dangerous' as it use to be. no psychotic breaks, or the like; just adds some interesting RP options. then again: so does walking arround with an RPG.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on June 06, 2012, 05:03:25 PM
You want to play a screaming hot elven chick with no soul who sends so much fire down range the enemy'll be swearing its raining metal? Have fun. Trick question: Did you buy enough ammo? Answer: You can never have enough.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 06, 2012, 06:13:07 PM
lol

Bullet she'll be doing that as she's talking her way out of trouble with Lone Star while expending rounds. 

Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on June 06, 2012, 11:01:04 PM
Bull is right about the essence calculation (max of higher, half of other), and there are ways to lower the cost with alphaware and other tricks.

But, I think they did away with more of the essence loss in 4th edition, especially when it comes to drug use (I'll wait for Ingo to chime in on that, it was just my impression). I mostly use the 'dimmer auras' as flavor text because I like the mental image it gives me, not for any other purpose.

I glanced at your character, Yogi, but I didn't have a chance to sit down and look it over, so I'll reserve my comments just yet.

  -kv

  - kv
ESSENCE CALCULATION
Quote from: SR4A-pg86
Essence losses from cyberware and bioware are tracked separately.
Only the higher of the two totals deducts from Essence in full, with
the other deducting at half. For example, if a character has an Essence
loss of 1.5 from cyberware and 2.5 from bioware, then the character’s
Essence is 6 – 2.5 (full bioware) – 0.75 (half cyberware), or 2.75.
Players should keep track of both, as it’s possible one can outpace the
other as the character implants more cyber or bio into his body.

Which I think I forgot to do for my character :O

DRUGS
Drugs aren't as bad in SR4, essentially role playing addiction until you get to the "Burnout" level of addiction and the GM gets to have fun with your character.
Quote from: SR4A-pg257
Characters who continue in this state for long will continue to
suffer deteriorating health effects determined by the gamemaster. Such
effects may include:
• Lost Essence.
• Attribute loss (Mental or Physical); this will also affect a character’s
natural attribute maximums.
• Psychological problems such as flashbacks, blackouts, drastic and
violent mood swings, paranoia, schizophrenia, amnesia, and so on.
• Physiological health issues as appropriate to the substance, including
such fun things as as abcesses, incontinence, a weak
immune system (p. 96), lower pain tolerance (p. 95), slurred
speech, and so on.
• Stun damage that cannot be healed.

Going into damage overflow then being stabilized doesn't seem to cause an essence loss test anymore.  However, when trying to stabilize or otherwise heal someone medically high levels of cyber give a negative dice pool modifier to the tone of -1 per 2 points of lost essence.  In Scarlet's case that would be a loss of 5.13 points of essence, rounds to 6, for a total of -3 per test (or KV could say otherwise). 

So anyone using a medical skill and/or medical devices (i.e. a medkit) will get a -2/-3 (depending on what Kid says) to their pool. 

...that doesn't sound like fun :(
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 06, 2012, 11:36:09 PM
So... I'm curious if anyone clicked the 'first link' in Ingo's search for the info broker? I was very amused by it, but judging by the stony silence I was the only one?

Also, there are more than one of you in a room now, feel free to interact with each other.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 07, 2012, 05:07:49 AM


Going into damage overflow then being stabilized doesn't seem to cause an essence loss test anymore.  However, when trying to stabilize or otherwise heal someone medically high levels of cyber give a negative dice pool modifier to the tone of -1 per 2 points of lost essence.  In Scarlet's case that would be a loss of 5.13 points of essence, rounds to 6, for a total of -3 per test (or KV could say otherwise). 

So anyone using a medical skill and/or medical devices (i.e. a medkit) will get a -2/-3 (depending on what Kid says) to their pool. 

...that doesn't sound like fun :(

Yeah it's a draw back no doubt about it.  And mages will suffer a -5 to their DP to magically heal her.  Another whammy but it's about the enjoyment of the game and character. 

I don't foresee her going any lower in Essence.  I'd like to get her move-by-wires R2 and dump the wired reflexes and reaction enhancers giving her an essence hole of .6 to play with.  Thus allowing room for a superthyroid gland and reflex recorder or two. 

Oh the options are endless.  Needless to say I'm looking forward to playing. 

Side note I don't seem to be able to edit the OP for Scarlet.  I wanted to fix the smiley face for her reaction stat. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 07, 2012, 11:25:23 AM
I fixed the smiley (it's under 'Attachments and other options' underneath the post window); I usually check that option if I have a bunch of stats, because you can never tell when a character like :luna: is going to turn into a smiley face. :D

A quick note, Yogi- the characters are supposed to be new to the Denver shadows (I started reading Parliament of Theives, in prep for the first run), so I'd appreciate it if you made your character's background from somewhere else, or made up some reason she's new to the shadows. Appreciate it.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 07, 2012, 12:26:55 PM
Can do Kid.   It also gives me a reason to adjust her AK: Denver down to 1 from 3 allowing another knowledge skill. 

Background I have starts her off in Seattle.   

Have you had the chance to go over the character yet?   
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 08, 2012, 11:22:00 AM
I've had two chances, but sadly I didn't manage to get to it either time.

My apologies, I'll try and look it over this weekend (I'll be up late tonight, owing that I have a real-life Shadowrun game tomorrow with friends).

Everyone else, can you please post a description of your character, what the other people would be able to tell by looking at you? I tried to do it more with my last post, but I'd appreciate a little help with the details, since I don't know what you're wearing or what colors they are, or if you want everyone to see your badass AR glasses.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 10, 2012, 09:51:24 AM
I've had two chances, but sadly I didn't manage to get to it either time.

My apologies, I'll try and look it over this weekend (I'll be up late tonight, owing that I have a real-life Shadowrun game tomorrow with friends).

  - kv


No big deal.  If you use Chummer I can send you the Chummer file for Scarlet and you can look at it that way.  It might be easier and quicker. 

Background for Scarlet is up. 
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 10, 2012, 10:03:31 AM
I'll try to get something written for Sylvester's description up by this evening.
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 11, 2012, 06:52:51 PM
Yogi: Looks good.
Have Scarlet make her grand entrance as though she were always expected.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 11, 2012, 09:15:18 PM
Posted.  Wish I could fix some grammar mistakes and typos. 

One thing I did notice is that have the option to edit/remove my post on my iPod but not my pc.   It also seems that there is a time limit to edit ones post before it won't let you.   
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on June 12, 2012, 02:23:07 AM
Posted.  Wish I could fix some grammar mistakes and typos. 

One thing I did notice is that have the option to edit/remove my post on my iPod but not my pc.   It also seems that there is a time limit to edit ones post before it won't let you.

Hmm, you should be able to edit your own posts.  When viewing your post, above the text on the right should be a button labeled "Modify".  Obviously you'll need to be logged in with your account.  Are you using any kind of app or just the built-in browser?
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 12, 2012, 03:45:26 AM
Posted.  Wish I could fix some grammar mistakes and typos. 

One thing I did notice is that have the option to edit/remove my post on my iPod but not my pc.   It also seems that there is a time limit to edit ones post before it won't let you.

Hmm, you should be able to edit your own posts.  When viewing your post, above the text on the right should be a button labeled "Modify".  Obviously you'll need to be logged in with your account.  Are you using any kind of app or just the built-in browser?

Using the built in browser (safari) on my iPod and FF on my pc, (who uses IE anymore).

When I tried to modify on my iPod it said the time to modify the post had expired which I thought was weird.   

Right now I'm on my pc and the modify option is not there.   

Edit:

Correction it's there now but is that because it's within the time allowed to edit a post?

Edit again:

There's even a little wrench at the bottom of this post but other posts I have [reviously made do not have the option to modify them. 
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 12, 2012, 01:46:27 PM
Kv, Scarlet drives a mercury comet not a motercycle.  No biggie but for future notice.   :)
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 12, 2012, 06:26:18 PM
That's fine, I forgot that Galbraith/Bullet Sponge is already in the room, so I need to go make some edits anyway. A small thing to edit in, it just sounded like you were riding a motorcycle.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 14, 2012, 11:30:15 AM
I'll be able to post on Friday (6/15), and we'll be able to continue from there. Rastire may be young, but she can hold her own- that's for sure. I'm looking forward to writing up her response.

I am curious, though, what's with all the 'be quick, you better not waste my time'? This is a scenario to test out your characters; much like Back to the Shack, it's meant to make sure you didn't have any monumental oversights or mistakes, or that you'll be able to do that cool thing you were planning on your character to do.

Ruski and I discussed just dropping you in media res, and starting the fight, but I like to run my games a little more open (just like I let you all show up to the Stuffer Shack on your own terms), so I was doing the same here. Basic premise is the same, though. You're all here and improbably loaded up with guns, and then there's a combat. The rest of this is just fluff.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 14, 2012, 03:48:47 PM
Actually for me it sort of a test in my RPing skills is what I am doing here.   I need to work on them if I plan on running a SR game I am going to have to have a wear a lot of hats.  I haven't really thought about the cool thing to do with the character.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 15, 2012, 10:21:01 AM
I'll be able to post on Friday (6/15), and we'll be able to continue from there. Rastire may be young, but she can hold her own- that's for sure. I'm looking forward to writing up her response.

Sounds good.  I will have company in town this weekend.  Posting time may be spotty. 
Title: Re: Scenario 2 - Foxtrot - Romeo - Alpha - Golf
Post by: kv on June 15, 2012, 11:15:37 AM
Hey Gary,

I was looking at the figures for initiative (since we'll be starting combat soon), and I noticed your post about armoring up. I thought you were just wearing the Armored Jacket and normal clothes, but I saw this:

Square my tab and head back to the apartment. Gear up.
Quote
Urban Explorer Jumpsuit w/ helmet (B6/I8)
covered by an Armored Jacket (B8/I6)
quick-draw holster for the Ares Predator IV on the right thigh
extra mags on belt
Gas Mask in its case on the left hip
Metal Restraints on back of belt
all the other combat gear (weapons, ammo, security gear) and a few days clothes staged in a duffle bag (w/shoulder straps) which gets put on like an oversized backpack. The sword handle and stock butt of the shotgun are in quick reach @ the top of the bag. Once across the border the sword will be slung over his left shoulder more or less under the bag to limit casual observation, but still allowing quick reach.

Activate "Chet Manly-security consultant" ID (lvl 4 fake SIN & license) & head for the border.

I included the whole section, so there's some context, but mostly I wanted to mention the armor.
Urban Explorer Jumpsuit w/ helmet (B6/I8)
covered by an Armored Jacket (B8/I6)


Shadowrun's armor stacking rules are a little wonky, but the premise is that you can't just layer on rubber until you look like the Michelin Man without penalties to how quick your character can react. Everyone gets a 'buffer' of Body X 2; in Galbraith's case, that body of 6 gives him 12 points of 'wiggle room' before he starts taking penalties. By comparison, you've got him wearing 14 points of ballistic armor and 14 points of impact armor. That's way over his limit, which would mean he'd have a pretty substantial quickness penalty (which includes everything related to agility and reaction- including his world-class pistols skill and his initiative speed).

Also, the rules say that you only get the full benefit of the layer of armor closest to your skin- everything else gives half value, because the heaviest protection is over the same areas. So even though you'd have major penalties for wearing that much armor, you'd only get the armor rating of B10/I11. Still pretty substantial, but I wanted to make sure you were aware of it.

  - Matt
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 15, 2012, 12:39:36 PM
I am going to post over here instead of the game thread cause well it's the game thread. 

Armor is your friend doesn't matter if you are a Rigger or a mage armor is going to save your life.  Now if you an uber powerful mage you can whip up non cumbersome armor on both sides of the board at 5/5 without breaking too much of a sweat but like all magic it is sustained.  Most of the time you are going with the classic armor that exists in real life (unless your an adept).  So the one set of armor you want every time (and I recommend at least 3 sets for the purpose of one going to be in the shop probably) Form fitting armor full set (Arsenal book) you get a 6/2 right out the gate.  It does not count against the stacking rules so whatever you put on top of it stacks with it.  The Explorer's jumpsuit from main rules is the best choice with 6/6 which will put you at 12/8 which is about the best you are going to get. 

So why in the world isn't everybody doing this?  Well to be perfectly honest most shadowrunners go for the first one and then go with their personal style with the second one.  A bunch of guys walking in the Urban Explorer latest line all at the same time looks a bit suspicious.  Sometimes (actually a lot of the time) the armor has to fit the situation or presentation.  My rigger got away with the urban explorer often cause he was a rigger.  He had his nice suits for meetings but usually I was geared up like that.  My adept was very into ancient Japan culture so he wore kimonos (armored of course but not as good as the rigger).  Doc was a very stylish dresser so he wore suits and nice clothes a lot.  He actually had Armor to cast when the time came and would use it often.

So you got to go with the flow honestly.  If all your armor is just jumpsuits then you are demonstrating a one trick pony type of character rather than someone who is going to adapt to the situation.  It shows a bit of professionalism when trying to sell one self.  Sometimes it isn't what you say or how you say it that gets you the job.  It is the style you deliver it to the client.  That is why Face characters are getting a lot more emphasis in the books.  He/she is going to be the character that gets you the job more often then the intimidating troll with the panther cannon.

Also the other added benefit of having different styles of armor is that you can go to a run or a party and probably have something to wear.  I made the mistake of not having multiple attires with my very first character.  It was a weapon specialist who had his own shop.  I only had a jumpsuit so I had to pull off some major charisma checks to get into Dante's Inferno.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 15, 2012, 12:54:08 PM
Good points Bull. 

Actually the FFBA line of armors count only half their armor rating when calculating the amount of armor worn.  That same FFBA full suit that is 6/2 for ratings is counted as 3/1 for armor encumbrance. 

Scarlet wears a FFBA half suit 4/1.  Added with either her lined coat or armor vest 6/4. Gives her a armor rating of 10/5.  But the FFBA counts as 2/1 for armor encumbrance. 

FFBA is the way to go. 
Title: Re: Welcome to Denver (OOC)
Post by: Zone on June 16, 2012, 05:10:14 PM
I should apologize for my lackluster performance on the shack run...pbp is not, apparently, my forte, no tension to play off, I'm much better at table top .  Please feel free to use Sundance as an NPC if you need a weapons specialist, her stats are posted
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 16, 2012, 07:34:44 PM
It was a Zone I saw her she was here.  HEHE.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on June 16, 2012, 10:29:41 PM
Split and merged Kid's post in the RP PBP to this OOC thread.  See it here:

http://ingomonk.bullhonkie.com/forums/index.php?topic=2580.msg72193#msg72193
Title: Re: Scenario 2 - Foxtrot - Romeo - Alpha - Golf
Post by: Ingo Monk on June 16, 2012, 10:57:23 PM
Hey Gary,

I was looking at the figures for initiative (since we'll be starting combat soon), and I noticed your post about armoring up. I thought you were just wearing the Armored Jacket and normal clothes, but I saw this:

Square my tab and head back to the apartment. Gear up.
Quote
Urban Explorer Jumpsuit w/ helmet (B6/I8)
covered by an Armored Jacket (B8/I6)
quick-draw holster for the Ares Predator IV on the right thigh
extra mags on belt
Gas Mask in its case on the left hip
Metal Restraints on back of belt
all the other combat gear (weapons, ammo, security gear) and a few days clothes staged in a duffle bag (w/shoulder straps) which gets put on like an oversized backpack. The sword handle and stock butt of the shotgun are in quick reach @ the top of the bag. Once across the border the sword will be slung over his left shoulder more or less under the bag to limit casual observation, but still allowing quick reach.

Activate "Chet Manly-security consultant" ID (lvl 4 fake SIN & license) & head for the border.

I included the whole section, so there's some context, but mostly I wanted to mention the armor.
Urban Explorer Jumpsuit w/ helmet (B6/I8)
covered by an Armored Jacket (B8/I6)


Shadowrun's armor stacking rules are a little wonky, but the premise is that you can't just layer on rubber until you look like the Michelin Man without penalties to how quick your character can react. Everyone gets a 'buffer' of Body X 2; in Galbraith's case, that body of 6 gives him 12 points of 'wiggle room' before he starts taking penalties. By comparison, you've got him wearing 14 points of ballistic armor and 14 points of impact armor. That's way over his limit, which would mean he'd have a pretty substantial quickness penalty (which includes everything related to agility and reaction- including his world-class pistols skill and his initiative speed).

Also, the rules say that you only get the full benefit of the layer of armor closest to your skin- everything else gives half value, because the heaviest protection is over the same areas. So even though you'd have major penalties for wearing that much armor, you'd only get the armor rating of B10/I11. Still pretty substantial, but I wanted to make sure you were aware of it.

  - Matt

Armor stacking:
Quote from: SR4A-pg161
If a character is wearing more than one piece of armor at a time, only
the highest value (for either Ballistic or Impact) applies. Note that
some armor items, like helmets and shields, provide a modifier to the
worn armor rating and so do not count as stacked armor.
Too much armor, however, can slow a character down. If either of
a character’s armor ratings exceeds his Body x 2, apply a –1 modifier
to Agility and Reaction for every 2 points (or fraction thereof ) that
his Body x 2 is exceeded. Note that this may affect Initiative as well. If
a character is wearing multiple armor items, add their ratings together
before comparing to Body.

Jumpsuit: 6/6
+ Helmet: -/+2
Jacket: 8/6

Stacking the jacket over the jumpsuit would give 8/6, which is the same as the jacket by itself (sans leg coverage).  Throwing the helmet (the one designed to go with the jumpsuit, there's another one that gives a +1/+2 which is essentially a riot helmet) on top  bumps it to 8/8. 

Stacking it all together, effectively he has an armor rating of 8/8, with an encumbrance rating of 14/14.  Luckily the rules imply you do the encumbrance calculation based on the highest stat that's over, because it would really suck to have both be over then get a total of -2 instead of just -1 to Agility and Reaction.
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 17, 2012, 09:25:38 AM
Okay, Thanks Ingo.

I was trying to find the rules for it, because I was afraid that it would be penalized for both bring over the quickness rating, but a -1 die penalty doesn't seem so bad when you consider that you're wearing a lot of armor.

Zone, no problem. Some people have problems with pacing of PBP, others don't like the text-based approach. No problem, you're more than welcome to hang out and make fun of the other players. :)

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 17, 2012, 10:07:34 AM
And here is the write up on FFBA from Aresnal page 48

Quote
Form-Fitting Body Armor: Form-fitting body armor uses
advanced synthetic materials that breathe and stretch with the
body, and is custom-tailored to each individual wearer. It can
be either worn as standalone armor or beneath other clothing
or armor.
The armor is available in three versions: shirt, half-body suit,
and full-body suit. The shirt offers protection only for the chest
and back. Th e half-body suit covers the torso, groin, and thighs.
The full-body suit covers the entire body, including the extremities,
and comes with gloves, booties, and a hood.
When worn in combination with other pieces of armor, the
form-fit armor rating is added to the other armor’s rating (ignore
the rule that only the highest value applies in the case of form-fitting
armor). When determining encumbrance, however, add only
half the rating (round down) of form-fitting body armor to the
ratings of other armor when comparing them to the wearer’s Body
x 2 (see Armor and Encumbrance, p. 149, SR4).
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on June 17, 2012, 01:55:26 PM
Okay, Thanks Ingo.

I was trying to find the rules for it, because I was afraid that it would be penalized for both bring over the quickness rating, but a -1 die penalty doesn't seem so bad when you consider that you're wearing a lot of armor.

...or you could be mean and count both Ballistic and Impact :P
The text is open for interpretation, it doesn't explicitly say one way or the other, which is why I would use the word "implies".  Another question I have is "how does this affect the stats of a cyberlimb?"  If you have a tweaked out cyber limb with its own stats does the agility modifier affect it?  How about with armor built into the cyber arm?  You could also work around and remove any armor covering the cyber arm, thus leaving it uninhibited. 

And here is the write up on FFBA from Aresnal page 48
I was going to include that, but the character isn't wearing it.  FFBA however is my favorite armor type now, and with rules like that what shadowrunner wouldn't be wearing it?  I think it's now become one of those given pieces of equipment all my characters would have (coming from the min/max character creator side of me).  I haven't made a troll character in a while, I wonder what it would look like with stacked armor...?


-Ingo
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 17, 2012, 03:20:23 PM
Thought I said that already in my post on armor lol.  So shall we move on to firearms and what ones we like to carry as per our personal preference. 

See I usually lean to pistols because easy to conceal and they usually can pack as much of a punch as a sub-machine gun.  When I need a weapon with more punch I usually go up to a shotgun.  I know it is not a long range weapon either but it hits very hard.  Also I like what was said in "The Expendables", the enemy has always been afraid of noise especially shotguns.  So the scatter shot to keep people's head down or a slug to take the head off.  Shadowrunners are supposed to be subtle being able to bring heavy firepower to bear but more often if you are known for always using it you fall into a niche that isn't useful.

My favorite pistols are the Steyr TMP, Gyrojet pistol, Narcojet pistol, Ares Redline and Remington Roomsweeper.

Shotguns I like Spas-22 and AS-7 are my two weapons of choice for shotguns but I don't rely on those weapons.  The first for concealibility and the second for making everyone duck.
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 18, 2012, 11:09:56 AM
Thanks Ingo and Yogi, for weighing in on the armor issue.

I meant to get online this weekend and post, but it topped 105 in Phoenix all weekend, and I decided to just lay around and enjoy air conditioning after staying up late with my brothers to play video games (4-play co-op online!) and then going in to work at 5am to pick up some extra hours and get a job finished before my vacation this week.

I'll be home tonight, and my plan is to devote it to all things Shadowrun, and then I'll be out of town the next couple weekends, so my only posting is going to be during the week and somewhat more sporadic.

Edit: new post is up, enjoy;

Bull, I don't mean anything personal by her words, I just wanted her to get a little defensive and push back, and your character was the easiest to do it against. She's really scared, and I wanted to put that into her tone as a little angry. I thought about putting in something about how she maybe reminded you of one of Doc's other apprentices, but I thought I should ask first. Is that okay with you?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 18, 2012, 10:41:34 PM
Yep sounds good.
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 19, 2012, 08:14:54 PM
I'll give everyone a chance to respond, and then try and post something Thursday morning (the official start of my vacation) before I head out.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 20, 2012, 11:27:46 AM
We've got Ruski and Bulletsponge, that's 2 of the 5. Even if you can just post an 'I listen intently but cautiously,' I'd appreciate it.

As of this posting, I need to hear from Ingo, Bull, and Yogi.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 20, 2012, 12:39:55 PM
I will be posting today.   
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 21, 2012, 08:12:13 AM
Bull, I'm not really sure how to respond to that...

I mean, I think I know how I should respond, but I just want to make sure you're clear on it.

Springbok sent you an Fake SIN (Rating 3 specialized for McHughs, rating 1 for everything and everywhere else), worth between 1,000¥ and 3,000¥, plus licenses for all cyberwear (or in your case, magical status and some spells), which run about 100¥ a pop. She did all of that as a 'good faith' payment to get you to show up.

You show up, give her some lip (I understand, swagger is important to the character), and she tells you that she can flag the SIN you're using as a fake, which will bring the friendly and professional staff of McHughs over to stun-gun and sleep-gas and generally make you unconscious; and your response to that is to be rude to her face?  This may not be the best job interview tactic ever.

Springbok is a scared 16 year old girl, and I think she'd just flag your SIN and have the security (and/or your fellow runners) take care of you, but we're waiting for Ingo to post, so I'll think it over this weekend and try and come up with something that's mutually beneficial.

If you want to discuss this with your fellow runners, or edit the post, I'd be fine with that.

  - Kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 21, 2012, 08:49:04 AM
Not only that but the other runners might have something to say.  Who's to say she doesn't just flag all their new fake SIN's and bring hell down on their heads getting them all arrested or worse. 
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 21, 2012, 01:25:26 PM
Ok delete the reply the Kid I shall make a new simpler one.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 21, 2012, 01:37:02 PM
I tried and am unable to edit the post so I just made a new one.  Anyway here is what I am going to point out me as a player and me as a character caught maybe one word in five of what she said.  I don't know everyone else experience but I actually worked with and am friends with people from all over Africa.  I can honestly say they hardly ever mix in words from their language into english because their minds don't work that way.  I know that Shadowrun is different higher brain functions and what not but even me as the player knowing a few of those words me as the character doesn't have a clue.  My languages are clearly defined and I didn't even take specialties in street in any of them so they are straight up or down.  So Kinsey didn't have a clue about half of what she said.  When he doesn't understand he states he does not understand (a bit cruder than most other folks but again rping a lack of negotiation) he also got back to the original question of his which was what is the pay.  At that point she could of said 1,000 nuyen or 3,000 SK script and Kinsey would of been happy.  He just wanted the price tag  and that was it (which again put bluntly as he lacks grace).
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on June 22, 2012, 12:59:28 AM
Hmm... do you think I can make her paranoid?  Welcome to the Shadows Springbok!  ;D
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 22, 2012, 08:22:52 AM
Sorry, Bull, I know we haven't played together much before, so we're still getting used to each other.

I'm not actually from South Africa- I have a few old friends from there, but mostly I looked up a 'south african slang' list, and peppered the words in throughout. I try and use the Firefly method, and only translate words where the meaning should be clear from context. Incidentally, the same list I gave Ingo is the one I'm working from.

I don't have time for a full response right now- I'm typing this on an awkward Apple touchscreen keyboard, and I can't flip through books (as mentioned, I'm on vacation at the moment), so I probably won't be able to post until Sunday night at the earliest, most likely Monday.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 22, 2012, 09:32:25 AM
I was just giving my reasoning behind how I was responding it no problem Kid.  I mean seriously I had a GM who was quite the stickler for if you didn't have a language in some way or another you were sitting there going "Huh?" so that how I continue to RP things today.  Which is why I am sitting there apologizing with one hand and still looking up all the words she just said to me with the other hand.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on June 22, 2012, 02:55:05 PM
Since neither my real life training nor my character have the slightest clue how to speak anything she said other than english I just read her speech as typed and typed my response based on what I understood. Then I went back and translated all the words so I could get the full feel of it and better imagine her expressions and tone so I could finalize my post. Sure it was double work, but I have some minor OCD tendancies (spelling is NOT one of them strangely enough) and felt it was the best way to accurately portray how the character would have perceived things.

Just sayin'
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 23, 2012, 06:14:10 PM
I hear you bullet but see that why I decided to just get the last post deleted and am now rp'ing out the fact that Kinsey is sitting there using the Matrix to look up the words he didn't have a clue on.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 24, 2012, 04:07:51 PM
Slang is a good way to add 'flavor' to a NPC in play by post. In person, you can talk in funny accents, or put on a silly hat to show 'what talking to that NPC is like'. Sadly, even with an internet full of random pictures; they only do so much to give a 'voice' to an NPC that's going to get maybe a dozen posts of dialogue. Typing with an accent seems to just be a slew of bad spelling errors; throwing in slang, while occasionally confusing, is one of the few working options open to GM's.
If it's really annoying, we can start to sub-link (so that when you mouseover the slang you get the translation) the words. We did that for the 'sereniety RPG games we played in PBP. that seemed to work okay.
Up to you guys though, If you are happy not knowing and just being confused by some words; cool. if you want us to translate what we put up on here for you; we can do that too.
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 24, 2012, 05:09:10 PM
No it's cool guys I don't have a problem looking up the words myself. I was just saying that me as a player am not used to it Ruski right though.  Without accents and longer string of words I am just sitting here going. "Uh....".  I actually have an ear for languages which is why a lot of my employers like me.  I can usually get the gist of what a person is saying in almost any language.  I can't speak a lick of the languages usually but have encountered a lot from all around the world.  The one I am still gray on is Sign Language cause that is reliant on sight not sound.  I think that part of my problem is not used to PBP that much I mean this is the only PBP I do anymore really.  The other ones have pretty much imploded or disappeared. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 25, 2012, 11:31:26 AM
I'll try and get on tonight to post- the eight plus hours of driving last night took it out of me, and I was sound asleep and snoring in my wife's ear by like 8pm.

She's requested that I put in some hours on the Mass Effect multiplayer to get the galactic readiness rating up (so she can re-finish the game when the expanded ending comes out), but that's not my top priority.

Edit: Posted some questions for Bull, Bulletsponge, and Yogi, in their character threads. You have a few options, feel free to take a couple days to think it over and get back to me. I also posted an IC-post, so that we can move forward with the game. I like the level of interest, I'd like to see more interaction between the characters.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 26, 2012, 10:36:46 AM
Posted my 'haggle'
Feel free to try to swing your own awesome deal, or ride my coat-tails.
"I want three ID's too!"
"If he's taking ID's, I'll take his share of the cash"
"If your share is going toward a flight, I'll get you a 'no questions asked ticket', but I want your cut of cash"
etc.

Sylvester is more the 'honest, and helpfull type' so he's not going to try to put Ms. Sprinkbok to the coals and pull over some awesome deal out of this. He would be happy with a couple of ID's and a decent 'Decker' Contact out of this.
If your own PC's have different life philosophy about the treatment of 'noob' shadow-runners. Feel free to respond IC as best fits their moods.

I guess what I'm saying is don't fall in line just because I posted first, I'm not looking to be a 'leader' so much as that's Sylvester's 0.02 cents.

-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on June 26, 2012, 02:43:56 PM
BulletSponge:

I merged your 2 posts into one, putting the second into an OOC quote box.

Also, Wired Reflexes are either on or off.  So you can move at normal speed (IP=1) or Wired Reflexes 2 "speed" (IP=3).  You are not considered to have WR1 as well as WR2 so you can't move at IP=2 speed.  Since this is just flavor text in this situation I don't think it matters too much.

It takes a free action to 'Change Linked Device Mode' to turn on the WR (see SR4A pg 146), since most cyber has a DNI it's considered a linked device.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 26, 2012, 08:15:19 PM
I have three questions. 

1. Does the site have a SR type dice roller?

2.  If so whats the bb code for it to work?

3.  If not where am I going to get the dice rolling done. 

Thanks. 
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 26, 2012, 09:44:43 PM
I'm on my phone so I can't really link it, but the place is called 'invisable castle', google it; should be in the top two.
you tell it your name, that you want to roll 1 set of dice, and then type in the dice you want rolled.
the cod looks like
12D6.hits5
that will roll a D6 12 times, and count up the sucesses (either 5s or 6s)
after it rolls them, it will give you some copy and pasteable BB code with the URL tags already there.

Title: Re: Welcome to Denver (OOC)
Post by: kv on June 26, 2012, 10:03:52 PM
Sorry, no die roller for these boards, although if you wanted to focus your puppy-dog stare at Ingo, he's the local hacker to get it done.

Until then, we've been using Invisible Castle, which I like because I can actually look up rolls (and roll histories, for those people sad enough to cheat), if I need to.

For instance, rolling for Scarlet's diplomatic skillz (note the Z of intensity), nets you the following:
16d6.hits(5) → [6,6,6,1,4,2,2,4,2,1,1,6,5,4,2,6] = (6)
http://invisiblecastle.com/roller/view/3584744/

(posting a link to the roll is considered good manners)

Using the code is simple; if you want to make a normal roll, the code is:
Xd6.hits(5), where X is the number of dice you want to roll

If you want to make a roll that uses Edge, and therefore has 'shooting 6s,' the code is a little more complicated:
Xd6.hitsopen(5,6), which would give you a success on a roll of 5 or better, and add additional dice if you roll a 6.

Hope that helps.

  - kv

(Edit: Okay, apparently I posted OOC stuff in the IC thread (again), but I fixed it myself this time)
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 27, 2012, 01:18:15 AM
So I thought of something I should of bought at character creation.  Took me a while to find it though.  Anyway it is out of the War! book and it is a 14F item so I couldn't take it.  Basically it is a casting assist device to help better target indirect spells.  Gives a +1 to hit our target which I think is cool.  A smartlink for casting in a nutshell.  But all I can think of is the powerglove for NES.  Just a thought I had.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on June 27, 2012, 06:40:00 PM
Hey KV, any chance we can get an updated map with icons? Pretty please w/sugar on top.
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 27, 2012, 07:15:29 PM
Maybe once you all roll initative, since I'm really lazy and I feel like taking the day off. Suffice it to say, you were all in the lower right corner of the map provided earlier; cause I would have to click all the way over on the left side of the desktop, and run maptools to get something like that.

  - kv

Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 27, 2012, 07:29:50 PM
Ok that was weird I swear I posted this morning.  Ahh well I shall roll initative.  I need to change my roll cause I am going to cast increase reflexes first.  So I am going to redo the roll, just letting you know kid.  Here is the link for the bad roll.

http://invisiblecastle.com/roller/view/3585748/
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on June 27, 2012, 11:23:51 PM
Added my VR initiative to my posting.  Now I'm thinking maybe I should have tried hacking for Admin previously hahaha
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 28, 2012, 11:19:37 AM
Live and learn- there's no way you could have known that the people would hit Springbok here. I mean, I did, but my devious brain thought it up. Ruski helped.

Don't worry if you saw that one coming; there are more surprises in store.

When I was first learning to play Shadowrun, someone told me: "There are sixteen ways through a door- only one involves turning the handle and going through."

Shadowrun is like an exercise in critical thinking, taking what your assumptions are, and working around them. That's why I like shadowrun so much.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 28, 2012, 04:19:22 PM


When I was first learning to play Shadowrun, someone told me: "There are sixteen ways through a door- only one involves turning the handle and going through."

  - kv

Heh.  That's why I had Scarlet do a perception check taking in more than just the entrance.   
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on June 29, 2012, 07:12:49 AM
Are we waiting on Bullet to post his actions?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 29, 2012, 09:56:56 AM
depending on the pace we decide on: there's always the option of 'sit there and delay action'.
not typically the 'best thing you can do' in every situation, but sometimes doing nothing is the beat thing you can do.
*shrug*
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 29, 2012, 11:33:05 AM
I talked to Bullet, he should be posting today, he just had a few quick questions about the 'one action' I mentioned, and how much stuff he was able to do every initiative pass, versus every round. He also asked about the number of free actions you can attempt in a round (I told him as many as you could reasonably do in a fraction of a second- since combat is a three-second interval in which people take between one and four actions).

So I answered his questions as best I could, and he should have something tonight. Hopefully, I'll be able to throw together a map and get everything up this afternoon, because I'm heading out of town (again), and I won't really have much opportunity to update before we get back on Sunday (most likely not until Monday, rinse and repeat).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 29, 2012, 05:16:04 PM
(http://img.photobucket.com/albums/v437/k1d_v1d/denver-night.png)

Post in progress, thanks for your patience (or your shutting the hell up in the lack thereof).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 30, 2012, 03:30:54 PM
Sorry, I may have overestimated my time remaining before my wife would flog me with a switch out to the car to go to a family reunion. The image is a composite of several images, which I photoshopped into submission so that we could use it for our game.

That took me quite a bit longer than I thought it would (who knew it wouldn't be possible to goggle-fu an image of a drone coming through a hole in a wall?), so I didn't get the map done or the post written up.

It is a cool image, though.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 30, 2012, 04:04:48 PM
It is a cool image I really like it (don't get the point yet) I like the coloring on the drone.  SO this seems like a good place for this question.  I want to put some images of logos on a document and then put a bit of text either below the logo or over it.  How would I do that?  What bit of tech or program would you recommend?  I was thinking I could old school it where i print off a bunch of paper with just the logo.  Then I write the document up and when I print it off I use the previously used paper with the logo on it.  But if there is a better more effiecent way I am all for it.

Mind you I will have a b&w printer soon (or at least aiming too) so that I can do this.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on June 30, 2012, 04:19:50 PM
microsoft word, (or star office) each have a 'watermark' feature. you can put whatever company logo or drone pictures you want in the image that way.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on June 30, 2012, 06:19:21 PM
Sweet thanks!
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 03, 2012, 11:05:03 AM
Sorry guys, after the trip I tried to get on Sunday night to put together an update, and again last night, and I didn't manage to put anything up.

I'll have a short window to post this afternoon, so I'll try and hit it then, or come back and do it before bed, which will mean a late post and some early 4th of July fireworks!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 04, 2012, 11:12:10 AM
I was too tired to write a coherent post last night, but I did get something up- please consider it a work in progress, as I'd like to make some revisions and stuff before anyone really responds.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 04, 2012, 11:21:05 AM
lol

I thought the post was pretty dam good. 

On a side note if there is a test involving rolls that we all have to make, such as the knockdown test,  you could do them for us to speed things up.   

I'm ok with that at least. 
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 05, 2012, 10:03:04 AM
Kv question for you.   

You mention in your OOC to resist knockdown.  I looked on page 161 in the SR4A book.  While it mentions knockdown it doesn't say how to resist it.   I looked around in the book but could not find anything on it either. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 05, 2012, 11:13:09 AM
Yeah, I looked it up, too, and I was pondering how to do that.

For now, I'm going to say straight Body roll- you need two (2) successes to stay on your feet. This will mean hardier characters will have an easier time with it, but then again not everyone needs to stay on their feet during this fight (Ingo, I mean mostly, unless any of the rest of you like spending time prone).

To reiterate: Bod (2) roll to resist knockdown.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 05, 2012, 11:29:17 AM
Cool 

4d6.hits(5) → [2,6,2,6] = (2)
http://invisiblecastle.com/roller/view/3595406/

Here is Scarlet's roll for kd resist.  Putting it here in case I cant get my post written up quickly. 
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 05, 2012, 07:08:22 PM
KV:

In response to your question about reality filter, Eric's primary commlink can run 6  without any negative modifiers, so it's safe to say he probably would.  Do you want me to give you a list of 'standard' apps he usually had loaded for any given situation?
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 06, 2012, 08:48:18 AM
Ingo, I'm not sure if you already know this and if you do just disregard this post.  The ergonomic upgrade to several of your programs would be a good use of cred.   It allows the programs that are used a lot/constantly to run without counting towards the number of programs that are active on the comlink.  (Analyze, stealth, ECCM browse.)   
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 06, 2012, 09:24:23 AM
Ingo, a 'standard suite' of programs he'd usually have loaded would be handy, thanks. Mostly I was wondering if I should describe the node's architecture or let you do it.

Yogi, thanks for posting.

On a second re-read of my post, while details weren't clear it wasn't as bad as I initially thought. I'll put in a couple extra details today, and call it good.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 06, 2012, 09:31:18 AM

Yogi, thanks for posting.

  - kv

No problem KV.  PbP is slow enough.  I'd post everyday or more if that was the pace of the game and all involved. 

I wish I could edit my post for poor grammar and misplaced words. 

Kv is the allowable time to edit ones posts on a timer for a reason? 
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 06, 2012, 12:34:19 PM

Kv is the allowable time to edit ones posts on a timer for a reason?

Here's where I missed the "window" to edit my post after realizing a potential mistake. 

The above question probably should be directed to Ingo. 
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 06, 2012, 12:51:16 PM

Kv is the allowable time to edit ones posts on a timer for a reason?

Here's where I missed the "window" to edit my post after realizing a potential mistake. 

The above question probably should be directed to Ingo.

Hmm... I don't recall there being a timer.  It could be because you're still classified as a "newbie" due to post count, which would mean the issue would go away after you hit a certain amount.  I'll look into it and get back to you.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 06, 2012, 12:56:50 PM
Cool Ingo.   Thanks for checking on that. 
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 06, 2012, 01:03:38 PM
Cool Ingo.   Thanks for checking on that.
How about now?
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 06, 2012, 01:13:24 PM
Cool Ingo.   Thanks for checking on that.
How about now?

Nope.  Only the option to "quote" my own posts.   

Thought I can edit this one.  Seems I'm still in that "window" of opportunity for this post.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 06, 2012, 01:25:18 PM
Cool Ingo.   Thanks for checking on that.
How about now?

Nope.  Only the option to "quote" my own posts.   

Thought I can edit this one.  Seems I'm still in that "window" of opportunity for this post.

Moving to private messages to troubleshoot...
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 06, 2012, 01:32:14 PM
KV:

My 'standard suite' of programs is as follows:

Analyze
Armor
Attack
Command
Exploit
Reality Filter

My Reality Filter pool (Reality Filter 6 + Response 6) is 12.  The rule is an opposed test as soon as you enter the node vs their pool (System + Response).  Success means I get +1 Response while in that node, failure means -1 Response.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 06, 2012, 02:59:07 PM
I'm pretty sure you're going to get that response bonus- and I don't need a knockdown roll for you (already prone), so you should be good.

I still need Body tests for Ruski and Bull. If you haven't updated by tomorrow night, I'll roll and post the results and update this schwarma.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 06, 2012, 03:35:05 PM
Kid did you need another Initiative roll like Bullet did?   Or will we just be using the ones we made before?  From your post it doesn't seem like it but I wanted to ask. 
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on July 06, 2012, 04:51:33 PM
I'm not going to get a chance to put up a post from anything more than my phone. you are welcome to figure out the rolls for me.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on July 07, 2012, 07:40:19 AM
Sorry I have been laid out with a bad stomach flu.  This is the first time since the fifth that I feel well enough to read.  So if you had to post for me that is fine.  I don't know if I am going to be feeling up to posting for a little while to come.  Just letting you know what is going on.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 07, 2012, 11:25:32 PM
Bull, sorry to hear you're feeling sick. That's not fun at all- feel better, and come back to us soon.

Ruski, I'll throw up a post right now, so don't worry about it- I know you have limited connectivity on the weekends.

Yogi, no I don't need a new initiative; we'll just use the existing one.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 08, 2012, 12:20:29 AM
Posted my thing.

 Yogi, I noticed I have two 'first round' actions listed for you- the perception test for earlier, and the machine-gunning. Which would you prefer take place on the first initiative pass?
  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 08, 2012, 04:21:49 AM
Posted my thing.

 Yogi, I noticed I have two 'first round' actions listed for you- the perception test for earlier, and the machine-gunning. Which would you prefer take place on the first initiative pass?
  - kv

I guess it would be the attack.  I'm a bit confused though.  The perception check was done before the wall was blown in and the combat actually started before initiative started.   If my perception is wrong let me know. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 08, 2012, 09:17:32 AM
During the 'first round,' you were each limited to 'one action,' a nebulous term that caused some confusion. Ruski thought it meant on initiative pass worth of actions, while Ingo and Bull followed more with my idea that it was a little movement and one action.

Yogi, I took your one action as readying the weapon, and pushed the perception check into the first round, like I was planning with the rest of Sly's sprint. But then you posted an attack, which is what caused my confusion.

In the future, I'll try and stick to the typical rules instead of mashing up like I would at the table. Sorry for the confusion.

Rastire was always going to die at the start of combat. I rolled, to be fair, and it ended up being a 15dv with four successes versus a girl with almost no armor and a very low body. This was just using a shock-and-awe tactic, timing the power hit with the entry of the drone. The real group will be here in a couple rounds. ;D

Again, sorry for the confusion. If you have other questions, let me know.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 08, 2012, 10:12:09 AM
Gotcha.   Confusion cleared.  Let's rock 'n roll.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 08, 2012, 10:44:34 AM
I've been wondering what would have happened if I had tackled her to the floor using my body as a meat shield instead of offering the limited protection of my jacket and trying to stay mobile. Would the drone have then turned and targeted us in the corner....?

Anyway, sorry if I caused confusion by rolling Init again. KV said "start the real initiative order" and I took that to mean (like I've seen a few GMs do in the past) that the dramatic explosion and entry of the drone sort of rocked everyone's socks off and we all had to regain our wits and gets moving after a momentary mental stumble (aka roll init again).

Also, I'll be fleshing out the details (and adding a little color commentary) of my actions once we start describing what we want for the full round.

About the modifying of my previous posts that Yogi was having issues with I've noticed that the only time I get that option is if nobody else has posted since my last. This part of my comment is being done as a modify from a post an hour ago, but I was the last 1.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 08, 2012, 02:00:30 PM

About the modifying of my previous posts that Yogi was having issues with I've noticed that the only time I get that option is if nobody else has posted since my last. This part of my comment is being done as a modify from a post an hour ago, but I was the last 1.

Ingo and I figured it out, well mostly Ingo.   There was a 15 minute timer that started when a post was made.   Anytime within that 15 minutes editing the post was fair game.  After that the boards protocols took the ability away. 

Ingo disabled that 15 minute timer Friday evening. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 09, 2012, 11:30:28 AM
Yogi is shooting, Ingo is hacking, but I still need first pass actions for Ruski, Bull, and BulletSponge. If you guys could have those up by tonight, I'll post the actions and responses, and then we can move on to Init Pass #2!

I can use the rest of the 'dash for cover' for Ruski, and write up as Bull checking on Springbok (she dead), but I at least need an action for BS.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 09, 2012, 12:29:04 PM
Kv, Bullet posted this earlier.   

Initiative pass 1: complex action-don & clear my gas mask.

Unless it takes more than a complex action. If I need to correct this please let me know.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 09, 2012, 06:16:32 PM
Yeah, I didn't notice that until after I had already posted, and my lunch break was up. With Ruski's action, I'll try and get something up tonight.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 09, 2012, 09:38:22 PM
The all k(NO)wing KV has pointed out to me that do to Tin Man's areas of expertise he may realize something about the happy happy joy joy situation in which our intrepid (anti?)heroes currently find themselves that I had "read" a certain way that might have been not so correct. So with only a little more rambling.....I'm gonna' post to the main thread and we'll see what happens.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 10, 2012, 11:11:23 AM
I was going to post last night, but I realized I had a few rules questions for Ingo, so I posed those to him, and we've been discussing stuff pertinent to the game; mostly drone rules and stuff.

As soon as he and I come to a consensus, I'll post the rules and rulings here, and I'll put together my posts. Tonight, hopefully, but I'll let you know if there are going to be delays.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on July 10, 2012, 05:04:44 PM
Drones! IT HAD TO BE DRONES! Lol

So yeah if you want help with running a drone I have the experience from 3rd edition to do it.  I was a rigger for like 3 years or so.  Though I was never allowed to bring all my drones to bear like ever.  If I ever did it would of taken a para/military force to slow or bring me back under control.  The closest I ever came was remote controlling a bunch of cheap wheeled drones loaded with C4 into key positions around Seattle and then set them off.  I crippled the Yakuza organization for like a week maybe.  I got the point across though, that they had pissed someone off royally.  You want to hurt a rigger shoot him or his drone, you want an enemy for life hurt his mechanic.  Those guys killed mine, in my opinion they got off light.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 10, 2012, 05:13:01 PM
Yeah, drones are awesome.  Riggers are my favorite kind of characters, right behind Faces ;)

Unfortunately a lot has changed for rigging from 3rd to 4th.  Essentially now drones, when not being actively controlled (i.e. a rigger has "jumped in") function like both a traditional drone and a matrix node.  Since I was going to wirelessly "hack" the drone (something unique to 4th ed) we had to hash that out.  I think KV should be able to post something now that we both know what my character can and cannot do in regards to this drone.  I also found out some things I should change as well.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 10, 2012, 07:06:41 PM
Yeah hacking on the fly can be tough and time consuming, especially in combat. 

Do and EW test to find the drones node.   
Hack on the fly.  (exploit)
Go for an admin account.  (successes needed will be firewall + 6 (admin account))  and its an extended test so it may take multiple passes.  Which sucks when you are getting shot at while your body is lying on the floor
Start spoofing commands to the node and or lock out the rigger from the drones node
And pray to god that the rigger isn't "jumped" in.  If he is you aren't getting control of it.   

Hackers and riggers are fun. 

Title: Re: Welcome to Denver (OOC)
Post by: kv on July 11, 2012, 11:27:37 AM
It's hitting above 115 in Phoenix, and my brain is a little cooked when I get home from work, so I'll try and put up something tonight, but you'll have to bear with me if I don't make it.
 
  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 11, 2012, 11:51:16 AM
At least its a dry heat.   ;)
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 11, 2012, 02:11:39 PM
Getting baked in an oven is better than being boiled in a pot?  hehehehe
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 11, 2012, 02:17:07 PM
Getting baked in an oven is better than being boiled in a pot?  hehehehe

Agreed.  I'll take 100+ degree heat with no humidity than 90 with hellish humidity. 
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on July 11, 2012, 03:53:31 PM
Welcome to my world.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on July 11, 2012, 07:15:52 PM
according to 1972, everyone's preferance is to be "baked"...
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 12, 2012, 06:14:16 AM
Despite rumors of Phoenix, PCC being a 'dry heat,' it's really not.

During the height of summer, temperatures regularly reach the 115s, with the hottest I've seen it get around 120. My least favorite part of that is that it never seems to cool off- at 3am, before the sun comes up, it's 90+ outside, and gets hotter from there.

In mid-July and August, monsoon season begins, and there's enough rainfall to crank the humidity up, then it bakes off, and then rains again, and the cycle continues. Around October-November, it will cool off to the 70s, and it will be like that all winter. Summer is pretty miserable.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 13, 2012, 11:10:19 AM
My apologies for the slow week. It's been a little rough on my end, and I'll be making an emergency trip to CalFree for some family stuff, so I may not get an update this afternoon before I leave. I should have internet access and the pure energy of caffienated goodness flowing through my veins tonight, so I'll try and get something up.

 Again, my apologies.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 13, 2012, 11:34:40 AM
No worries. 
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 13, 2012, 01:11:42 PM
Whine! Whine, piss & moan! Oh, and some bitching, too.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 17, 2012, 05:26:20 AM
Must have been some weekend in CalFree.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 17, 2012, 11:04:50 AM
Yeah, sorry about that. What was supposed to be fifty people showing up turned into twenty, of which about five of us were there. It was a big ordeal, and we spent the next 15 hours moving furniture at my parent's and dealing with tired and cranky people.

When my friend Gary asked about it, I told him I slid across the finish line face-first; I was pretty wrecked. I did get a good night's sleep out of it, and I'll hopefully be able to get on tonight and post the next initiative pass.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on July 17, 2012, 08:21:45 PM
*totally holding breath*
...
(may be breathing through my nose while my cheeks are puffed out and lips pressed closed for visual effect)
...
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 18, 2012, 12:58:11 AM
(http://blog.nutrex.com/wp-content/uploads/2011/08/holding_breath1.jpg)

There, you should be able to enjoy your deadly di-hydrogen monoxide now!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on July 18, 2012, 03:42:21 PM
So drones or vehicles in general seemed to have gotten depowered a bit.  I remember purchasing AV rounds for my weapons just to make sure I could put a dent in something.  I will admit full auto powerful but even in third you doubled vehicle armor against it unless it was AV rounds.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 18, 2012, 05:07:50 PM
So drones or vehicles in general seemed to have gotten depowered a bit.  I remember purchasing AV rounds for my weapons just to make sure I could put a dent in something.  I will admit full auto powerful but even in third you doubled vehicle armor against it unless it was AV rounds.

Yeah, vehicle combat is way different in SR4.  But keep in mind that Scarlet has an Agility of 9 and Automatics skill of 6.  We're talking better than world-class olympian here.  Throw a Smartlink on top of that, a device that makes you shoot better, well now you know the context.  Granted that a submachine-gun is a smaller caliber round than an assault rifle, but enough shots at the same spot will eventually get through.  Well, not in all situations, but you get my meaning I hope.

Vehicle armor is rolled with vehicle Body to resist damage just like characters do.  However, the only caveat is that if the incoming damage does not exceed the armor rating, the attack automatically does no damage (a rule which characters don't receive the benefit of).  Had Scarlet shot a single shot, with 1 net hit, she would be doing a modified DV of 6.  With the drone having 6 armor, KV wouldn't even need to roll, the damage automatically fails to get through.  The only reason the drone was damaged is because Scarlet fired so many rounds, and is extremely good at shooting those kinds of weapons.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 18, 2012, 09:50:21 PM
I'll have a post up tomorrow folks. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 19, 2012, 06:05:57 AM
No rush, Yogi, I won't be able to post until tomorrow night at the earliest.

Since Ingo is awesome, he set up a subforum for us. This is so that maps, characters, and details won't get lost as they get older, or more runs start. I appreciate it, thank you Ingo.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 19, 2012, 10:10:43 AM
You're very welcome.  I'll remove all the "this thread was moved" posts in a couple of days just to make sure all involved parties know what's going on.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 19, 2012, 05:47:16 PM
No rush, Yogi, I won't be able to post until tomorrow night at the earliest.

Good as my attempt to post at lunch was interrupted by a nap.   I think I ate too much at the department BBQ.    It's a good thing I'm 3 hours ahead of you. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 19, 2012, 10:29:56 PM
Does recoil not carry over anymore? Or was it just in the old edition that penalties for recoil screwed up a runner's day?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 19, 2012, 10:50:27 PM
Recoil is per pass I think?   
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 21, 2012, 05:01:12 PM
Recoil is per pass I think?

It's per Action Phase or Initiative Pass. 

From SR4A page 152
Quote
Recoil
Weapons that fire more than one round in an Action Phase suffer from
an escalating recoil modifier as the rounds leave the weapon. Semiautomatic
weapons that fire a second shot receive a –1 dice pool modifier
for the second shot only.
Burst-fire weapons receive a –2 recoil modifier for the first burst
fired in that Action Phase and –3 for the second. Long bursts suffer
–5 (first burst in phase) or –6 recoil (second). Full auto bursts suffer
–9 recoil.
Characters can only counter a recoil modifier with recoil compensation
or gyro stabilization (see Firearm Accessories, p. 322).
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 23, 2012, 11:26:52 AM
My apologies for going missing this weekend. Helping family move was a pretty brutal endeavor, and my leg is still hurting from the effort; but that's neither here nor there.

From what I've looked up, recoil is in fact per pass; I'm not really sure where I got the idea that it was per combat round. I was able to look up the pertinent rules this weekend, and I'll be able to post something tonight.

I also forgot that I owe you guys an updated map, so I'll post that, too.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 24, 2012, 04:33:04 AM
What's up Yogi?!?! MY name is  Bullet Sponge. Not yours. Why are you trying to be the first one shot? Not fair!

Dodge well.
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on July 24, 2012, 05:38:23 AM
Got a crazy morning here at work.  I should be able to get the rolls done at lunch.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 25, 2012, 11:11:43 AM
Thanks, Yogi- I'll try and get a response up tonight, move forward.

Just in case anyone else wants to revise their actions, Yogi is probably going to blow the drone out of the sky.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 25, 2012, 11:21:41 AM
Aww, can I collect the pieces and try to put it back together? :P

Also don't forget guys, we're still jammed from outside and I don't think any help from McHugh's is coming yet.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 25, 2012, 11:25:09 AM
Ingo: yes, you can collect the pieces. Put them back together, sell them, whatever. There may be some broken bits that need replacing, though.

And you're correct about the jamming continuing after the drone goes down- another drone is probably handling the jamming. And the threat isn't quite over yet (you do still have those jumpy McHugh's security guards to deal with).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 25, 2012, 03:02:16 PM
Do you want me to post a second set of actions in case the drone is destroyed or just wait to be sure?
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 25, 2012, 03:52:07 PM
Hooray junk/stuff! 

Anyway... McHugh's external link went down, and we're being jammed wirelessly, so does that mean McHugh's spider no longer has access to this site network?  Unless of course the spider is sitting in the kitchen or something hahahaha!

I would assume that the network would have some kind of external surveillance.  I think the most prudent action for me, now that it seems like the drone is no longer a threat, is to get into the McHugh's network so that I can access the nodes/resources.  If I can get into the cameras on the outside I can see what's going on out there and overlay that onto a building and immediate area floorplan/layout thing so everyone knows where the bad guys are. 

:bob: approves this plan!
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 27, 2012, 11:06:14 AM
*pokes with a stick*

Are we waiting for me to weigh in on this issue? I guess so. I still need an alternate action for BulletSponge/Galbraith, since the drone is no longer there for him to shotgun in the face.

Ingo, I was thinking that the explosion that tore a hole in the wall was designed to blow up the node and power connection, leaving McHughs dark (and the spider somewhere bleeding out his ears). If you want to test you node connection skillZ, we can just say there's a redundant node for 'just in case,' and let you hack that.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 27, 2012, 11:49:39 AM
Watch it. You could poke someone's eye out with that stick.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on July 27, 2012, 06:41:25 PM
I was assuming something dramatic was going to happen post-drone-explosion...
If we've got 'normal' non combat actions we can do, I can post something about calming the  security guards and getting the civis out of there... maybe a little first aid for our would be employeer?
Title: Welcome to Denver (OOC)
Post by: bull30548 on July 27, 2012, 10:45:02 PM
As I previously stated I was observing outside the front doors with my Mage sight active. I was actually waiting for a response and with the drone down I figure there is going to be a second attack squad coming.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 29, 2012, 08:59:20 PM
Got a short post up- mostly an image, so BulletSponge can react (as he and I discussed), and we can move forward.

Some of you might want to edit your actions, the rest of you should be okay.

  - Kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 30, 2012, 11:22:40 AM
I had a conversation with BulletSponge about what he saw (or is seeing, depending on your sense of time dilation), and he should be able to post soon- I believe some of that post will also be to warn the rest of you of incoming reinforcements.

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 30, 2012, 03:49:22 PM
What fun would it be to warn everybody?
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 30, 2012, 08:08:03 PM
Post is up- I think I got everyone caught up. Bull, if you want any more detail, I'll need an assenssing test.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 31, 2012, 07:51:23 PM
Was it something I said?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on July 31, 2012, 08:49:01 PM
nope, just a busy week. I got my response up. I can 'castle a roll for you if you need one to talk Roger into taking cover with me while the angry ninja team slays everything in it's path.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on July 31, 2012, 10:39:14 PM
Just got back from vacation, I'll try and post something tomorrow.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 02, 2012, 11:22:57 AM
Ingo, I was picturing the APC as the mobile Node, so if you wanted to hack that, it would be cool. Like I said, I want to give everyone a chance to test out their characters and figure out what they're good at (and errors of omission that they might have made- like Galbraith's lack of slings for his expensive guns).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 02, 2012, 01:59:03 PM
Roger!  I'll edit my post and hack the APC instead.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on August 02, 2012, 02:24:25 PM
Logic dictates that after the impressive 1st shot bounced off the turret like an underfilled water balloon Galbraith would have decided against wasting a second shot. KV agrees (despite his talking smack about the slings and arrows of outrageous fortune or some such nonsense) and has agreed to allow Galbraith to change his 2nd simple action.

Thank you for your support.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 02, 2012, 04:13:28 PM
See I don't see any room for improvement on this character really because he was almost straight out of the book combat mage the only thing I changed was a few of the skills and I gave him a bit more gear like foci which I now see was a grave error.

I shall begin work on my replacement character now because if I cast another spell of that power again I will end up out cold.  So I am going to try again from a different angle and make him a shaman.  I think the main problem here KV is that these guys are great practice for the guys with firearms but for me.  They are just walking tanks of death and destruction as my weapons (including magic) won't really hurt their feelings much less them.  Cause I doubt these guys have weak wills and are going to go pop when I throw magic at them.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 03, 2012, 11:08:58 AM
Bull, let me take another look at your sheet- the math on that attack didn't seem quite right to me, and I'd like to make sure you have it right before we move on- we're waiting on actions for Yogi and BulletSponge anyway, so we have a little time.

I don't have books with me at work (oddly enough), but I should be able to look up the rules when I get home tonight.

Bull, would you prefer that I dissect the action here, send you a Private Message on this forum, or just edit your rolls in the IC thread?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 03, 2012, 01:30:53 PM
Edit as necessary KV but I forgot about the spellcasting focus so i keep the two and pass out.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 04, 2012, 12:55:53 AM
Steps to Casting"
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1. Choose the Spell you wish to cast at the target
The spell you're casting is Manabolt (SR4A, pg 204)
Type: M  Range: LOS  Damage: P  Duration: I  DV: (F/2)

If you wanted to trade your hard-target physical damage spells for stun spells, they work equally well, and with a little less burn on the brainpan. For Instance: Stunbolt (SR4A, pg 205)
Type: M  Range: LOS  Damage: S  Duration: I  DV: (F/2) - 1

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2. Choose the Force for the spell, up to twice your magic rating
You chose Force 5, equal to your Magic Rating. I'm using the sheet here (http://ingomonk.bullhonkie.com/forums/index.php?topic=2664.msg72018#msg72018) for reference.

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3. Add you Magic to your pool
Magic 5

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4. Add your Spellcasting to your pool
Spellcasting (Spec: Combat Spells) 5 (7)

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5. Add the bonus for your mentor spirit to your pool, if applicable.
You don't have a mentor spirit, but this is one area where I think it would be beneficial- when I'm playing a mage, looking through the mentors and figuring out which ones would work and which ones wouldn't also helps me to get a handle on the character. Still, you have 12 dice at this point, not too shabby.

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6. Add the bonus for a Spellcasting Focus to your pool, if it is of the correct type and you do not wish to save it to resist drain later.

You have a Spellcasting Focus (Combat) (Force 2). For bookkeeping purposes, I'm going to save that for Drain later.
You also have a Sustaining Focus (Health) (Force 2), which I would have recommended using to sustain your Increased Reflexes spell. More on that in a bit.

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7. Subtract any Wound modifiers (or modifiers from sustained spells) from the pool.
Kinsey took 1 stun damage while casting Increased Reflexes at the start of combat (http://ingomonk.bullhonkie.com/forums/index.php?topic=2721.msg72279#msg72279). He's also sustaining Increased Reflexes for a -2 penalty, with no reason that I understand, so let's go ahead and move that to his Sustaining Focus.

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8. Roll your pool dice, add up your Hits. If you glitch, tell the gamemaster.
Magic (5) + Spellcasting/Combat Spells (7) + Wound (-1) = 11 Dice
11d6.hits(5) → [5,1,6,1,4,2,4,6,5,3,6] = (5)
http://invisiblecastle.com/roller/view/3637966/

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9. Take the lesser of your Hits and the spell's Force; this is your Actual Hits Total.
In this case, the number of hits (5) is the same as the Spell's force (5), so there's nothing to worry about. Typically, you take the lesser of the two options, which gives a good reason to not just cast at low force and pump it up with a big dicepool.

EDIT: The max number of hits you can have on the test is equal to the spell's force.  For Force 5, you can have a maximum of 5 hits.  This prevents highly skillful (high sorcery skill) or highly powerful (high Magic rating) to cast a force 1 spell and disintegrate someone.  With a max dice pool of 12, in theory you could get all hits, which would mean at force 5 that would be 17 damage!!! So that's why this rule is in place, the max damage a Force 5 spell can do is 10, which is almost enough to kill someone outright if they fail resistance.
-Ingo


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10. If the spell is resisted, and your target is living, the GM will roll resistance pool and subtract from your actual hits. If your target is non-living, the GM will compare your actual hits to the threshold. If your actual hits is reduced to zero or less (in the former case), or if your actual hits falls short of the threshold (in the latter case), skip to step 12.
Resistance for Mana spells is Willpower. If this had been a physical spell, not only would the target get to resist with Body, but he or she would also be allowed to use armor to resist damage.

EDIT: See SR4A pg203.  Direct Physical spells are resisted by Body only, not Body + Armor.  Direct Physical spells exist only in the astral plane, which is why they bypass armor.  Indirect Physical spells travel through the physical plane, essentially erupting from the caster (usually hands) and traveling to the target.  Anything in between the caster and target will get it (i.e. Armor).  These spells usually cause some kind of elemental damage which is detailed in the spell description.  For example, Flamethrower does fire elemental damage, which is resisted by half Impact armor.  The armor would then probably catch on fire afterwards.  These types of spells were called Elemental Manipulation spells in SR3.
-Ingo



 In this case, we're going to say you targeted one of the 'lowly normal' Red Samurai instead of the Lieutenant. The target has a willpower of 4, and will roll to resist damage normally.
4d6.hits(5) → [3,3,1,4] = (0)
http://invisiblecastle.com/roller/view/3637967/

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11. Tell the GM your Actual Hits, and the Force of the Spell. Your GM will determine the effect of the spell.

The red samurai rolled a glitch on her Damage Resistance, so in addition to taking 5 boxes of damage, we'll say one of the target's implants stops working- 1d6 (5) so her Muscle Toner begins functioning ineffectively, and she loses 1 dice to Agility tests. We'll leave her at the same initiative, for the sake of bookkeeping, but she's going to regret that here in a little while.

Resisting Drain
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12. Start a new pool, add your Willpower to it.
Willpower (4)

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13. Add the Attribute that your tradition uses to resist Drain.
Kinsey is a straight-up Mage, and resists with Logic (3)

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14. If you did not add your Spellcasting Focus rating to your spellcasting pool, add it now.

Here's your bonus (+2). That's why we saved it for later.

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15. Roll your pool dice. Subtract one from the Drain Damage value for each hit.
Note that this pool is not reduced due to sustaining a spell or wound modifiers. This is important- and a detail I had missed before this game; damage resistance rolls are almost never subject to modifiers.

Anyway, Drain Value for Manabolt is F/2. Drain is rounded down (SR4a, pg 203, 'Drain Value'). Force 5 / 2 = 2.5 rounded down to 2. Kinsey needs to resist 2 drain.

Kinsey has Willpower (4) + Logic (3) + Sustaining Focus (2) = 9
9d6.hits(5) → [5,6,2,6,4,1,4,3,1] = (3)
http://invisiblecastle.com/roller/view/3637974/

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16. If you did not reduce the Drain Damage value to zero, apply the damage to your condition monitor; physical if the force was greater than your Magic rating, stun otherwise.
Kinsey resist with zero drain, after inflicting 5 damage to a badass Renracu Red Samurai without breaing a sweat.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 04, 2012, 07:47:32 AM
Please see post in my character thread.

See I still having trouble wrapping my head around playing a mage.  The last game I played was heavily houseruled so I don't know if it was accurate.  Also the fact that I have a cube of dice that do really well.  I agree with the mathematical experts that no online dice roller or any random prediction designed for/by a computer is not truly random. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 04, 2012, 05:28:31 PM
Yeah, I hear that- mages were much more difficult to play in previous editions, and it's hard not to mentally jump the gun and apply some of those rules to this edition- I do it, too.

I'll punch your new build into Chummer, see what I get, but I think lowering the Magic rating of your character is a mistake. We could give him some more severe flaws, in order to get a few more points to leave his Magic where it was (around 5 or so is a good level), although a Mentor Spirit will also help.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 04, 2012, 08:21:59 PM
New post in my character thread btw.  Anyway I just keep getting the feeling that mages are more designed to do recon than actual combat until they get some karma and let you have experience and get a grasp on your spells.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 04, 2012, 09:59:29 PM
Yeah, there's definitely not enough points starting out to put together a solid, well-rounded mage. But with a little bit of karma investment, you can have a pretty powerful character.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 04, 2012, 11:30:10 PM
New post in my character thread btw.  Anyway I just keep getting the feeling that mages are more designed to do recon than actual combat until they get some karma and let you have experience and get a grasp on your spells.

My opinions on mages in combat:
1. Mages should never be in front.
2. For combat, you're either combat or support.
2a. Combat mages cast damage spells
2b. Support mages either prevent incoming damage (i.e. mana barriers, or cover with line of sight prevention or distraction [illusions]).

You can't be a combat medic, and you can't take hits.  You need to have really good mental attributes and magic skills and drain resistance as well, so that means all your other skills and attributes wind up sucking.  I once tried to make a mage with high drain resistance that would boost initiative and cast a bunch of spells, but I could only do it with a bunch of foci and a lot of BP.  I couldn't do it with the standard 400 BP either, needed at least 430-450.

Playing a starting mage is tough, but it should be.  Mages always end up being the most powerful characters in the long run in most game systems.  Look at D&D, at 1st level you can die in one hit, but later levels you can disintegrate people, blow up castle walls, etc.  I think in SR a good starting mage will have spells that support the group, at least one attacking spell (stun is a good one due to drain), and maybe some kind of "defensive" spell (something that helps you get away to live to fight another day).

To me mages are the most rewarding in the long run, as they change the most when you play.  Over time you see the growth in power and capability, whereas a Street Sam just gets better weapons or a few pieces of better cyber.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 04, 2012, 11:55:02 PM
I completely agree mages get to be the most powerful and seem to fit that mold that DND presented years ago first level you are pretty squishy.  The thing of it is that we are already facing off with a Red Samurai squad.  That never ends well for anybody unless you get lucky or are just that damn good.  Those guys have enough armor where I couldn't crack it with my Ares Predator.  So my physical combat is pretty much out.  Meaning i have to rely solely on magic to hope to hurt them.  And the suggestion of stun is good starting point I agree.  But it still would take me based on KV ruling 2 castings to put one down with a stun bolt (and that is if the person fails to resist) and if they do resist it is 4 castings.  KV I changed the contacts to goggles and added some mage sight goggles so I am actually probably going to switch them out next action that way I can stay behind cover while using the fiber optic to look around the corner.  I now see why those damn things are so important.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 05, 2012, 02:04:07 PM
I agree with KV with the sentiment of having a mentor spirit.  The bonus dice they provide far outweigh the BP cost. 

For example:
Bear: +2 dice for Health spells, +2 dice for resisting physical damage
Dragon Slayer, Wise Warrior & Wolf all give +2 to Combat spells.
Dark Goddess: +2 dice for Combat and Health Spells

Bear gives +2 dice to resist physical damage.  That's like always having +2 Body or +2 Armor to soak damage.  It's a magical bonus that can never be negated unless you act against the wishes of Bear.

A bunch of mentors give bonus to Combat, but Dark Goddess (from Street Magic) gives Combat AND Health spells.  Remember Health spells are not only healing, but modifying attributes.  Increased attribute, increased reflexes, heck even decreased attribute.  When someone's attribute goes to 0 they fall down unconscious if I remember correctly.  Decreased Willpower is a good one to have when trying to interrogate someone via Intimidation.

Like I said before, a mage shouldn't try to be a combat mage at chargen, there's too many limitations on them.  Instead try to be a support mage, and add in some combat spells later on with some Karma.  Heck you can get decent skills at automatics, then sit in cover while spraying the baddies for suppression while your more combat oriented comrades move forward or flank.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 05, 2012, 08:26:18 PM
Ingo pointed out that I read the rules for the spellcasting wrong, so in the case of the spell that I just rolled for, Bull actually ended up doing an additional 5 damage. Ouch.

Which means I should have used her application of the professional pool (+5 dice, exploding 6s) to avoid near-death. I'll call it a draw, and tack on a few extra boxes of damage for her.

We're still waiting on Yogi's action, and then we'll get going. If we haven't heard by tomorrow night, she'll delay action to open the gates of hell on whoever sticks their heads through the hole.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 06, 2012, 12:15:16 AM
The rule in question:
Quote from: SR4A-pg183
The hits scored on the Spellcasting Test may not exceed the spell’s
Force (see Force, p. 177).

But remember spellcasting is an Opposed Test.  So Bull's Sorcery Pool (Magic + Sorcery + Specialization) vs Opponents Pool (Willpower + any counter spelling).  Bull is more than likely to succeed with a pool of 12, so any net hits over the opponent get added to the Force of the spell (in this case 5) for final damage.

So in the situation in question, Bull gets 5 hits, Red Samurai gets 0.  Net hits is 5, added to 5 Force, for a total of 10 damage applied to the Red Samurai.  Dude is almost dead!
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 06, 2012, 09:28:36 AM
The same applies top melee or firearm damage right?
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 06, 2012, 10:13:02 AM
The same applies top melee or firearm damage right?

Essentially yes, all damaging attacks require an opposed test. 

As soon as an attack lands, the Melee/Ranged defender gets a Reaction roll to try to dodge the attack (with an option to go on Full Defense and use the Dodge or Gymnastics skill).  A magical defender gets to roll their necessary attribute (Body or Willpower generally) to resist the spell, however they do not have an option for Full defense. 

Once the attack lands you calculate damage.  The Melee/Ranged defender gets to roll Body + Armor to soak damage except in special situations.  The magical defender doesn't get to roll anything at this point, the damage is applied.

Finally, the magical attacker must resist drain whereas the Melee/Ranged attacker doesn't have to roll any such test.

IMHO magic is way more deadly, but you must pay the cost of drain resistance to use the attacks. 

Here's an example:
Let's assume you have attacking characters with 5's in the necessary attributes and skills.  Let's then assume the defender has average stats of 3, and an armor jacket.  Let's also assume all rolls end up with 50% success rate, rounding normally (.5 rounds up)
MagicRanged
AttackMagic + Sorcery (10)Agility + Pistols (10)
Hits55
Defender ResistWillpower 3 (2 hits)Reaction 3 (2 hits)
Full Defense OptionNoYes
Damage applied88
Soak damage(no roll)Body 3 + 8 (armor jacket): 6 hits
Defender receives damage82
Attacker resists drain3(no drain)

With the same number of hits, a magical attacker does 8 damage whereas the ranged attacker could have taken no damage if they went on full defense.

So magic is very powerful, even with starting builds as long as you put enough points in the right place.  And remember Magic is supposed to be very rare, with less than 0.1% of the world population being magically active in any shape or form (this includes magicians, adepts, aspected magicians, and even those who have the gift but can't or don't know how to use it).  With that in mind the likelyhood of coming across counterspelling is very low, except when playing with devious GMs ;)
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on August 06, 2012, 01:45:28 PM
I'm here.  Somehow I missed that it was a the third IP already. 

EDIT:

Is it the third IP already?  I thought we were wrapping up the second IP with everyone changing their actions.  Scarlets 2nd IP was taking down the drone. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 06, 2012, 07:00:56 PM
Yogi, you can declare a third pass, if you want, but the third pass was empty- so we moved forward to the next round and the intro of the red samurai.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Yogi on August 06, 2012, 07:09:20 PM
Ahh.   Somehow I missed that.   

Ok.   Scarlet would move to better cover (cor herself and to better cover the others) and put in a fresh clip.   

I'm beat.   I put in a 14 hour day today.   It's 10 pm now and 12 hour day starts at 4am tomorrow.   I can get a post up in the early morning most likely.  If not by then during my lunch break.  Sorry guys.   The OT is there this week.   I'm already at 72 hours for the two week period with 4 12's ahead of me.   Add in on-call on top of that makes for a beat up picnic basket stealing bear.   
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 07, 2012, 12:35:05 AM
Well, it is the travel season.  When people travel they tend to want to have picnics in nice places.  Lots of picnics means lots of baskets to pilfer.

In other words, we understand ;)
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 07, 2012, 11:17:42 AM
We do- you get to it when you can, no need to spend your lunch typing instead of eating delicious pilfered goodies.

If nothing else, if by Friday or Saturday you haven't been able to post, I'll just NPC you really quick and make things move forward. Scarlet moves to cover, reloads, and lays down cover fire against the first person to come through the hole.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 08, 2012, 11:10:25 AM
Okay, sorry. Apparently I wasn't very clear about the timeline, and what was happening when.

So we're taking a step back, and we'll get to the red samurai arrival in a moment. I have the following noted down, and we're going to make these the round 1.3 actions:

Ruski - call to his buddy, tell him to take cover.
Ingo - continue hacking node
Bull - astral perception
Bulletsponge - take a shot, drop gun and run for bag
Yogi - reload, maybe move to cover(?)

Yogi, the only real cover in the place is back where Sly and Kinsey are hiding. Other than that, the main floor of the place is designed to have almost no cover. I guess you could hide in the bathroom door(s), if you wanted.

Okay. So now you get to post actions for round 2, some of which you've already done

Bull - manabolt
Bulletsponge - grabbing sniper rifle
Ingo -
Yogi -
Ruski -

Galbraith (Bulletsponge's character) called out that the Red Samurai are inbound, so feel free to act with that knowledge.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 08, 2012, 04:27:31 PM
1st pass I was trying to hack the drone, 2nd pass I was going to jam on the fly, but then the drone was taken out.  So 2nd pass I was going to try and get into the APC?
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on August 08, 2012, 04:39:46 PM
Technically Galbraith's actions for 1.3 were to run to the bag and then drop the gun. Keeping all his toys together for an easier clean-up.

Though I have a question: At what point did the reds exit the APC? As it was driving up Tin Man shot @ the APC itself. Then proceeded to go back and switch weapons. Did the reds exit @ the same time Tin shot or would it have been after? I didn't post a call out, because I figured they wouldn't exit until the end of the round. Tin would have moved away from the hole before the reds intiative.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 09, 2012, 05:36:54 AM
Red Samurai exited the APC at the start of round 2- the vehicle was still arriving when TinMan took his shot, but they had a planned arrival at the start of the next round.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 09, 2012, 01:02:16 PM
Depends on which armor settings KV using for these guys though I want to know how they are moving with this much armor.  If you go off the SR4A the insert is their armor is 10/8.  If you go off the insert in the Artifacts Unbound it 14/14 which my question then becomes from the lower case to the capital HOW DO THEY MOVE!?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on August 09, 2012, 03:07:54 PM
With lots of penalties...
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 09, 2012, 04:02:26 PM
Penalties? With a Body 9 they could handle the first one and a Body 14 for the second one can handle it.  Oh and I was wrong it's 15/15 on the second one not 14/14 and in both write ups the standard Red Sam has a body of 5 and the lt has a 4.  So that puts the first one at a -8 on strength/agility attacks and on the second one it gives them a -20 on strength/agility.  However we go with rules from Arsenal and we get that it is a Body x3 instead of two for military grade full armor.  So my guess is the first one would be -3 on strength/agility.  On the second one i am guessing they are using the official red samurai armor and helmet puts them at -13 strength/agility with the mobility enhancement rating 2 built into it. 

Mind you I am just pointing these out to get my head wrapped around this not to give KV a hard time.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 12, 2012, 08:25:11 PM
I'm just posting that we're still waiting on Yogi (and Ingo) to post another round of actions; I haven't forgotten about you, I'm just waiting on a couple posts and trying not to rush anyone.

As for the Red Samurai, I'm not sure. I was originally referring to the NPCs in the SR4A book, but I've switched over to the Red Samurai I downloaded off of Omae (through Chummer), so I'm not sure which set of stats I'm using. I also think it doesn't matter which stats I'm using, because at this moment Kinsey, TinMan, Sly, Scarlet, and Dubois have no idea who actually is behind those masks, what armaments they're carrying or wearing.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 13, 2012, 12:45:26 AM
I thought my post was for this pass?  Trying to hack into the APC?  I have a roll put up there as well.  Did you want me to put something for 3rd pass?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on August 13, 2012, 01:26:30 AM
Third pass, and 2.1 if you are feeling especially verbose i think
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 13, 2012, 11:17:53 AM
I'm counting Eric's hacking as starting in IP 2.3, and I still need an additional action for IP 3.1; if you spent a point of edge, you can take an additional pass in round 2 (2.4!), and become an admin a little quicker- if you wanted.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 13, 2012, 03:44:53 PM
I will save my edge to (hopefully) save my hoop if it comes to that, thank you very much!  Especially since I'm right next to the hole in the wall that the baddies might walk/shoot/sling-explosives through!

My first attempt was only 1 hit, so subsequent attempts will be to continue the extended test.  I'll roll again and post it.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 13, 2012, 07:56:37 PM
I could be wrong, but I thought more 1s than successes = glitch;
1s with No successes = critical glitch?

I'll try and get on tonight to post something, so we can move forward. We'll NPC Yogi, and use his actions (get cover reload) as a basis.

Edit: I'm waiting on a response for glitches before I post my action, since it might affect Eric's hacking. It'll also give Yogi another day to stumble in with a broken picnic basket around his neck.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 14, 2012, 10:12:25 AM
Quote from: SR4A-pg62
If half or more of the dice pool rolled come up as 1s, then a glitch
results.
A glitch is half dice pool or more, so for my pool of 9 I'd need to have rolled 4.5 (rounded to 5) 1's.  I only rolled 4 1's so I made it by a nose hair.  Even if I didn't get that single hit, I wouldn't have gotten a critical glitch, since critical glitches also require half or more of the pool to be 1's.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 15, 2012, 11:19:37 AM
Wow, Ruski's way of doing it is WAAAA-AAAA-AAAY meaner.

If you have more 1s than successes = glitch, and 1s with no successes = critical glitch. Makes life a lot tougher for us little runners. I'll start thinking of it correctly from now on.

Sorry about that, folks.

Also, my apologies for absences. I've been trying to get my motorcycle fixed and smogged and registered, because I'll have to ride it a lot more often in the near future, and as it's 118 outside, it's been kind of scathing to even attempt these sorts of repairs and stuff. So I've been a little extra cooked, but it should be better in the near future.

The plan is still to update using the following actions:
Round 2.3
Ruski - call to his buddy, tell him to take cover.
Ingo - continue hacking node
Bull - astral perception
Bulletsponge - take a shot, drop gun and run for bag
Yogi - reload, maybe move to cover

Round 3.1
Ruski - Shootzor someone's face off
Ingo - continue hacking node
Bull - Magikzor someone's face off
Bulletsponge - Swap for sniper rifle
Yogi - From cover (near Ruski and Bull) lay down cover fire*

*this is an NPC-ed action; any posts Yogi makes between right now and when I finish posting the update sometime in the next several days supersedes this action.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on August 20, 2012, 03:25:31 PM
looks good to me. *dingdingding* time for round ... uh... 2.2?
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 22, 2012, 11:31:52 AM
Post is in progress (sorry for the delay). I might have time to get to it tonight, but definitely by Friday I'll have it all figured out.

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 26, 2012, 10:19:35 AM
No post <whine> lol.  Anyway I will be pretty sporadic in my checking next weekend as it is DragonCon (my local Con).  If there is something to post I will try to do so but I may not get to it until Tuesday.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on August 26, 2012, 03:03:30 PM
Since KV's gonna post by Friday I guess this is the longest Friday in history? Or are we going with the loophole that he said "by Friday" but never specified which Friday that would be?
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 27, 2012, 11:06:45 AM
I meant last friday, but since I was sick all week, by the time I got home on friday, I could barely keep my eyes open, much less write a cogent post. Or do any photoshop to make googlefu images match what's going on in the thread. Or mostly anything, up to and including playing video games with my little brother.

Mostly I just wrapped myself up in a blanket, laid out on the couch and slept/watched reruns of 'How I Met Your Mother.' I do this for free, you get what you pay for.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 27, 2012, 05:58:48 PM
Sorry, that was a little harsher than I meant it to be. I'm working on the post now. I'll say something when I'm all finished.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 27, 2012, 09:11:30 PM
I was just playing around KV I am sorry if I upset or offended you.  I wasn't complaining honestly I was fine with no post had a ton of homework I am trying to keep ahead of.  With my upcoming trip to DragonCon coming up I need to be as far ahead as I can get.  I get to write two papers at some point and time in the next few days even though they aren't due for a few weeks but I need to keep ahead so when the heavy stuff hits like tests and exams.  The hardest course i have is Chinese which I am learning in part of Firefly, Bruce Lee, and Shadowrun.  So <runs around screaming my head off feeling overwhelmed>
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on August 28, 2012, 05:45:35 PM
He was just in a bad mood, don't take it personal.
:-/
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 30, 2012, 11:27:44 AM
I discovered yesterday when I went to get the post and map ready that maptools had eaten the campaign file, wrecking my map. So... I'll have to build a new one, or find another copy of the campaign file (I think this happened before, so I might have another copy saved in a different folder), so Friday night I should be able to put that back together and then put up the rest of the post.

Sorry about the delay. There are reasons, but I'm bored of excuses.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 31, 2012, 11:11:11 AM
I got a message from Curris, one of our Pub residents- he apparently has been back around the boards, and is interested in joining in our escapades.

I'm okay with it, but I thought I would at least give you all the opportunity to vote; would you be okay with him joining us on the Denver Missions? It wouldn't be until after this scenario, so he wouldn't offer any last-minute help in the fight with the red samurai, but would join sometime between now and when the first mission started.

Vote!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on August 31, 2012, 02:04:13 PM
I have no problems with this.  Welcome back Curris!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on August 31, 2012, 07:15:48 PM
okeydokey by me too.
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on September 01, 2012, 09:10:43 AM
No prob.
Title: Welcome to Denver (OOC)
Post by: bull30548 on September 02, 2012, 01:54:28 PM
No prob
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 04, 2012, 11:13:41 AM
I don't think we're going to get a vote from Yogi, so I think that makes it official!

Welcome to Denver, Curris! You can post a character concept thread in this sub-forum, or send one to me in PM and I'll post it here. It's null sheen either way, omae.

As for the rest of you, I hope you enjoyed your weekend as much as I did mine- I did a lot of stuff, and then spent Monday playing video games and watching movies, while my wife fell asleep laying all over me. :D

I didn't get a chance to complete that post, as you astutely may have noticed, but I plan to work on it tonight and get something finished for your guys. My apologies again for the tardiness of my responses.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on September 04, 2012, 05:53:38 PM
Its not done? I thought we won. Or well, my guy anyways. Some of you others are in a tight spot... lol
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on September 04, 2012, 06:49:56 PM
I seriously just thought to log in today thinking 'It's all done but the crying over dead crispy Kinsey's body.'  So instead of being behind there a good chance I will get the full affect of it in a few days.  Dragon*Con was AWESOME!!!!!! However now I has sad cause it over :(.
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 05, 2012, 12:47:48 AM
Post updated. I'm going to bed.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 05, 2012, 11:09:45 AM
Bull, I don't understand your last post:
The clink clink and sound of really large spinning coins makes Kinsey forgo valor and run like hell.  Praying the whole way he doesn't just get shot in the back or the face by laser boy over there.

OOC: Yeah I seek cover quickly though ironically I don't think it breaks my counterspelling at all.  Oh and did a resamurai only I had a good angle on go ouchouch my head and fall over dead or is it still a full unit (ok maybe four guys and a headless one).

You haven't cast your spell yet (this would be the initiative pass where you would do it), so you still only have 1 box of Stun damage from casting Quickened Reflexes on yourself.

You're already behind cover (you took cover the end of last round, next to Ruski and his buddy), with the flimsy counter being the best (only) cover in the building aside from doorways. If you were to try the mens room, you would find out that someone (the manager) is holding it shut from the other side, and Scarlet is currently sticking her barrel out of the ladies' room and spraying the opening with lead.

Sorry everyone, I still couldn't access my maptools campaign for this game, I asked Curris for some help with it but I haven't heard back yet and I didn't feel up to re-creating the map from scratch last night at midnight. I know maps help for us visual learners. :)

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on September 05, 2012, 11:41:36 AM
I misunderstood I thought we were at the third pass of the initiative round not just the second pass.  So I can cast my spell then move to the counter on my third pass.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on September 05, 2012, 05:26:00 PM
Cuz my brain works slower when I'm not getting paid I want to make sure I'm caught up.....The grenades were thrown in phase 3.1 to detonate @ the beginning of 3.2, yes/no?
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on September 06, 2012, 11:29:20 AM
Cuz my brain works slower when I'm not getting paid I want to make sure I'm caught up.....The grenades were thrown in phase 3.1 to detonate @ the beginning of 3.2, yes/no?

Not at the beginning, at initiative 12 in the next pass (right before the Red Samurai make their actions for their 2nd pass).

Quote from: SR4pg155
Timing Grenades
As noted under Timed Items and Initiative (p. 145), a grenade detonates
on the next Initiative Pass using the Initiative Score of the character
who threw it (unless the attacker is using an airburst link, see p. 322,
in which it detonates on that Action Phase).
Title: Re: Welcome to Denver (OOC)
Post by: Curris on September 07, 2012, 05:10:46 PM
Sorry for the delay in my response. I had to move cubicles at work, and had to attend to guests at home.

KV -> I sent a message today about maptools. It's a java issue. Either downgrade/uninstall back to Java 6, or play with your mt.cfg file to path to Java 6

As for an upcoming character concept, I always tend to play hackers/magicians, so I figured I'd try something new. I've been gunners before, so I'm more planning on making a face-type character.

I have most of a writeup complete, and I'll post it later tonight. Thinking a Type-A Personality low/midlevel businessman with unlikely aspirations of corporate takeover. Born into Middle class, and well educated, he's seen his father work his desk job for years, without going anywhere, and it's obvious that he's headed for the same path. Additionally, his corporate styled western job clashes with his Native American roots, so there's that. So, he plans on breaking out of the drudgery by making enough money to elevate himself, and be his own boss. Taking contacts from his upscale, but ineffectual education, childhood friends, and insider trading partners. He wants to make enough money to make it on his own, surpass his father (who may or may not be a overbearing ubermensch of misplaced work ethic in lieu of family values), and settle down with the American Dream of ruling all that you can see. Fortunately, he knows that no business succeeds without getting its hands dirty, and he's ready to take to the shadows. However, he does plan on retiring (some day), and so takes good care of his record - - "Only the dumb criminals get caught."

Basically, (http://images1.wikia.nocookie.net/__cb20090909220405/en.futurama/images/8/8b/ThatGuy.jpg)
Super competitive business man looking for an edge meets (http://2.bp.blogspot.com/__TkYG1RhmoU/Sf9dbyFh-hI/AAAAAAAABos/-CrIsAHEpB0/s400/geronimo.jpg]Native American criminal of fortune.) Also, he's a dwarf.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on September 07, 2012, 08:56:08 PM
So: a NAN (Indian entitlement) dwarf(short man complex), who hates his father (dad issues), with aspirations of becoming a corporate shark (no morality) who is a face (liar), and will burn his whole team to keep his record clean, so he can retire some day?
Well, it'll be interesting to be in a group with him... and all those flaws should give him some mean edges... going to have to watch him like a hawk though...
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 07, 2012, 09:16:00 PM
I appreciate the original concept... but maybe 'plays well with others' would be a good way to think of a character to add to the group? Maybe someone who wants a bunch of runner contacts in his pocket, should he ever need to get his hands dirty again?

Some reason to justify why A) he wouldn't immediately screw over his team for a pat on the head from many megacorps, or B) Why they wouldn't shoot him in the face for his obvious tendency to do Option A?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 07, 2012, 09:39:37 PM
Also, was I not clear about the Red Samurai?

They're not inside the building yet- they're barely out of their heavily armored APC. If I wanted to be technical about it, they're not in line of sight for any of you (unless Bull wants to try for the spellslinging in the place that cooks your brain). I don't want to take away anyone's cool actions... but they're not lining up to get shot like ducks. These are efficient and experienced killers; not only that, they're also used to working together as a team. No 'everyone scatter and look for cover save their own hoops' or anything like that- if someone needs to take some fire to accomplish the objective, they'll do it.

The picture I posted of the Red Samurai was for reference and artistic merit, not because these guys are suddenly toe-to-toe with you and standing there waiting to get shot. I'll post an updated map to reflect the fact that all the targets are still outside.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 07, 2012, 09:49:54 PM
Posted an updated map and some clarification text.

http://ingomonk.bullhonkie.com/forums/index.php?topic=2721.msg72607#msg72607

Sorry for the confusion.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Curris on September 07, 2012, 11:20:28 PM
Quote
Maybe someone who wants a bunch of runner contacts in his pocket, should he ever need to get his hands dirty again?
This is exactly it. The thing is, he will play well with others. In fact, I'm semi planning him to have a pacificist streak (Tasers & Narcoject!). Because he doesn't want anything too ruinous on his record(s). Thefts can be erased with enough money, even kidnappings. Murders tend to stick though. . . So, let's say tactically ethical? The rest will be covered by a fistful of SINs, hopefully enough to keep his public nose clean.

He doesn't plan to be backstabby, per se. He knows that going the extra mile for a friend in need can sometimes give you two miles when you need it. He needs allies. More than he thinks he needs. One doesn't make the next AAA megacorp (ha-ha, keep dreaming!) without friends in high, low, and odd places. And as for the other megacorps, his opinion would be as close to Public-Relations-Neutral to idealistic arrogant dismissal. After all, they represent the wasteful western corporate consumerism; of course he can do their job better, (hypocrisy). He likes money, but doesn't want to owe the other corps anything, nor be their puppet. He's organization based, but his organization takes priority (being friends, family, and co-workers (other runners). As for the hates father thing. . . Well, hate is the wrong word. He wants to avoid the situation he is in. He wants to do better than him, as a goal. Not to crush his dad.

In short. I do plan for him to be a team player. And he's still in the planning stages, so feel free to add more feedback.

Also, if the map is updated, does that mean the your Maptools is working again?
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 08, 2012, 06:52:27 AM
Yes, your tip for maptools did the trick. Well, downgrading java, running maptools, and then re-upgrading did the trick. If you could give me more notes on setting Maptools to run on the older version of Java, I would appreciate it- I couldn't get that to work.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 08, 2012, 08:24:12 AM
Okay, so this is what I have down for actions so far:

First Action (pre-explosion)
Drone: 16 @ 3 passes – blow up wall, enter combat, locate target
Scarlet: 16 @ 1 pass – perception check, looking for trouble
Sly: 15 @ 1 pass – runs toward food prep counter
Galbraith: 15 @ 1 pass – Gives armored jacket to Rastire
Dubois: 15 @ 1 pass (VR) – Dives prone, goes full VR
Kinsey: 12 @ 1 pass  -  Casts Increased Reflexes (takes 1 stun)

Round 1, IP 1
Drone: 16 @ 3 passes – full auto wide burst on Rastire
Scarlet: 16 @ 3 passes – full-auto long burst, 14DV w/4 successes
Sly: 15 @ 3 passes – finish getting behind cover, buckle on gas mask
Galbraith: 15 @ 3 passes – retrieve pack, get shotgun
Dubois: 15 @ 3 passes (VR) – Brute-force attack on Drone Firewall
Kinsey: 12 @ 3 passes  - Prone, movement

Round 1, IP 2
Drone: 16 @ 3 passes – Full Auto Wide Burst on Scarlet (6DV, -1AP, 2 Successes, Wide Burst -5 dice for Scarlet's defense)
Scarlet: 16 @ 3 passes – Long burst, XX DV w/5 successes
Sly: 15 @ 3 passes – set up Laser Rifle
Galbraith: 15 @ 3 passes – Shotgun @ Drone; AP -1, DV 7 + 4 (vital area) + hits (3)
Dubois: 15 @ 3 passes (VR) – Jam on the Fly
Kinsey: 12 @ 3 passes  - Get behind cover, ready pistol

Round 1, IP 3
Scarlet: 16 @ 3 passes – reload, maybe move to cover
Sly: 15 @ 3 passes – call to his buddy, tell him to take cover.
Galbraith: 15 @ 3 passes – take a shot, drop gun and run for bag
Dubois: 15 @ 3 passes (VR) – continue hacking node
Red Samurai: 12 @ 3 passses - Enter combat
Kinsey: 12 @ 3 passes  - Ready Counterspell, astral perception

Round 2, IP 1
Scarlet: 16 @ 3 passes – From cover, lay down cover fire*
Sly: 15 @ 3 passes – Shootzor someone's face off
Galbraith: 15 @ 3 passes – Swap for sniper rifle
Dubois: 15 @ 3 passes (VR) – continue hacking node
Red Samurai: 12 @ 3 passses - chuck some grenades
** * WE ARE HERE  * ***
Kinsey: 12 @ 3 passes  - unclear

Quote from: GM Stuff
Kinsey, I have two opposite actions you have written, let me talk about both of them.
1) Almost unconciously shrugging his mage sight off he looks again and simply points his finger around the planter.  Doc never got why he did it he didn't either but he still needed something to help 'focus his will' so to speak.  Usually an open hand was all he needed for a manaball.  But a manabolt is more like a firing a bullet.  Thankfully it a lot more accurate than a gun and all that beautiful red armor did was absolutely nil.  Also no need to advertise his entire arsenal in a night.  Hell, his paycheck was going to be getting out alive.  Also he wasn't sure on the range of how far from the two guys by the wall and the APC.  And he really didn't want to piss off that elf.  All that running through his head as he felt that magic bullet forming and then letting it fly.
We went through the rules on spellcasting, partially to sort through your action, and partially to work out the rules in my mind (and correct one of my own mistakes). As a result, Kinsey's spell did 10 damage (some of it resisted), and he took 0 damage from the drain. To be clear, this hasn't happened yet, because it wouldn't happen until after the Red Samurai threw their grenades.

2) The clink clink and sound of really large spinning coins makes Kinsey forgo valor and run like hell.  Praying the whole way he doesn't just get shot in the back or the face by laser boy over there.
Yes and no. Taking full cover gives you additional dice for pretty much every defense, so does being prone. Breaking line of sight, however (like running the opposite direction) does actually stop counterspelling. Running is a good option, but you know what the map of McHughs is- where is Kinsey running to? There are four doors in this place- 1) the front entrance, 2) the men's room, 3) the ladies' room, 4) The Food storage/manager's office. Kinsey is currently between the two food prep counters, the only real cover in the entire McHughs restaurant.
I need a decision from Bull as to which action he wants to do, and then a new action for the next round.

I still need round 2.2 actions, so far I have this:
Posted actions for Round 2, IP 2:
Scarlet: 16 @ 3 passes – Lay down more cover fire (ooc NPC mookness)
Sly: 15 @ 3 passes – unknown
Galbraith: 15 @ 3 passes – Aim, Fire (I'm assuming delayed action for the Red Samurai team that will eventually come through the doorway- since they're not there yet)
Dubois: 15 @ 3 passes (VR) – Continue hacking for account on Renracu APC node
Red Samurai: 12 @ 3 passses - unknown
Kinsey: 12 @ 3 passes  - unknown

 That's what I have. Any mistakes? Feel free to discuss.

  - kv
Title: Welcome to Denver (OOC)
Post by: bull30548 on September 08, 2012, 04:07:48 PM
Run for cover thought I was clear with my post I just was unclear as to whether I could change actions mid pass also if that action took place before mine which it did and you clarified so my post of clink clink and running for it is accurate
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 09, 2012, 01:09:57 AM
Where is Kinsey running to?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on September 09, 2012, 01:58:40 PM
I vote that he runs to jump on the grenades.
Maybe they are just smoke and flash bangs?
Or maybe they are a couple of high explosive fraggers, trying to finish what the drone started?
Either way I vote he runs on top of them. :-)
Title: Welcome to Denver (OOC)
Post by: bull30548 on September 09, 2012, 07:52:21 PM
Behind the counter with laser boy. As for their procedures this isn't a swat team this is a special forces wet work team. You have to remember most corporations are broken into security and military. These guys are probably military with missions and rules defined by their corporation. They are probably on a sweep and clear. If it was capture and detain I would think we would get a security force not a uber armed and armored attack squad.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on September 10, 2012, 06:37:15 AM
That was my guess too
 But seeing as how there's a dude standing next to said explosives, I can kinda hope for the best... and I can learn about soaking damage if it comes to the worst.
Personally, I think I'll duck behind the counter with my action.
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 10, 2012, 11:27:06 AM
Bull, I still need an action for you. If you're moving, where are you moving? If you're staying put, are staying exactly where you are, or are you ducking behind the counter for more cover?

There's no way to know what the Red Samurai's aims are- unless you know me and my gaming philosophy; I love storylines, so I'm a sucker for a good story more than I am a stickler for the rules and making sure every little loose end is tied up. I like big worlds, I like characterization, and I love NPCs that have more flavor than a cardboard cutout that you get to stand there and look cool in front of.

Maybe these guys are Red Samurai, the elitest security force the Renraku has on staff- or maybe they're ARES Firewatch, dressed up to the nines to make it look like Renraku is behind this attack. Maybe they're just a bunch of punks who ended up with some Renraku equipment that fell of the back of a truck, and they're trying to use it to hit some big money. Maybe this is a team of seasoned Renraku veterans, who work together like a well-oiled machine; or maybe they're a newer team that doesn't quite trust each other yet; maybe they just got a new team leader reassigned after the last lead got geeked, and they haven't quite settled into the new guy yet. Any of those are possibilities.

And, the truth is those grenades could be any kind of grenades- white phosporous, flashbang, high explosive, or IR smoke. You don't know what their standard operating procedure is. That's where the imagined peril and story's dramatic tension come from.

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on September 10, 2012, 08:46:43 PM
Sorry I misread the map on that one.  I didn't realize I was already positioned there I thought I was behind a planter.  So my action shall be to wait an magicker somebody's face off.  I don't know can I hold a nonsustained spell and discharge it?  I don't think it would be possible because I need to beat target numbers, have line of sight and all that jazz.
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 11, 2012, 11:02:39 AM
I hate to ask this one more time, Bull, but is that your final answer?

I read this as: "I delay my spell until such a time as someone sticks their head out and I have something to aim at."
That's perfectly okay as an action, but you're going to have to roll again for the spell when the time comes, because there may be new modifiers. No saving the awesome roll until you get a perfect shot.

  - kv
Title: Welcome to Denver (OOC)
Post by: bull30548 on September 11, 2012, 06:41:43 PM
Okay I will post my action now that way we can continue. I am fine with rerolling my spell at a later time -1 correct?
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 12, 2012, 11:05:05 AM
...what's all this about fiberoptic cables?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on September 13, 2012, 08:28:01 AM
Magesight goggles use a special fiberoptic so I don't have to stick my head out to cast a spell just the lil cable.
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 13, 2012, 11:18:02 AM
Bull, the first two versions of your character don't have Magesight goggles- and you're not using the 'adapted' version yet. You didn't suddenly change into the new version of the character, the purpose of the scenario is to find holes in your character concept, and then plug them before we get into the full game. Sometimes we hand-wave away something that didn't work (like sustaining the Increased Reflexes with a Force 2 focus), just to get on with the game. But mostly we try and stick with the rules.

Also, to tell a good story and have fun.

When I have time (hopefully later tonight), I'll sort through the actions and get to the next round. Bull, if you haven't posted a clarified action by then, we'll just say 'indecision,' have Kinsey take full cover behind the counter, and move on.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 20, 2012, 11:05:40 AM
Sorry for the delay- I wanted to apologize to Bull before we continued.

I should have time for a post tonight or tomorrow night.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 25, 2012, 12:24:20 AM
My apologies, everyone.

While I didn't get to this game tonight, I did manage to wrap up one of my other games, which means less guilt about not doing that, and more time to do this. I'm still trying to figure out a workaround for Maptools, which does not like Java7.

Any help in that department would be appreciated. I have a message out to Curris, currently.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on September 25, 2012, 11:37:28 AM
Uh hitting and swearing? Sometimes strangely enough it seems to work....
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 25, 2012, 09:51:57 PM
Nope. Rather than messing with it, I used another program. I used a program I did for layout on Newspaper and my design work, and I'm far more comfortable with it. So here's the new map, more or less:

(http://img.photobucket.com/albums/v437/k1d_v1d/McHughsCombatMap3-1-alt.jpg)

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 26, 2012, 11:09:41 AM
Bulletsponge mentioned that he couldn't see that map. Is it showing up for everyone else okay?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on September 26, 2012, 08:14:24 PM
I see.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on September 26, 2012, 10:47:14 PM
I see too.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on September 27, 2012, 02:26:45 PM
The googles!  They do nothing!


Actually I see the map as well :P
Title: Re: Welcome to Denver (OOC)
Post by: kv on September 28, 2012, 11:20:05 AM
Okay, since BulletSponge's computer had a meltdown, I think we can safely say that it was him, not us.

I'll be driving out to California this weekend, so probably no updates this week (or next week, honestly) but I'll try and get on- I just can't guarantee that I'll be able to. Thanks everyone, for your patience.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on September 30, 2012, 08:57:43 AM
Sure, blame it on the guy who's not here to defend himself and the adding machine he's using as a computer. That sounds fair.....


2+2=5...???? Damn adding machine.....
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 01, 2012, 11:03:46 AM
I also have it on good authority that BulletSponge like gay trog porn.

If he doesn't deny it in the next 12 hours, it's because he's embarrassed that I said anything, not because he has bad hardware or anything, no matter what he insists. ;D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on October 02, 2012, 04:05:24 AM
I would embrace your gay trog porn whole heartedly if I knew what a trog was.....
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 02, 2012, 09:02:07 AM
Slang for "troll". The 3 meter tall metahumans covered in dermal plates, warts, and unkempt bodyhair.
Its a nitche market.
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 02, 2012, 11:08:27 AM
Bulletsponge has a niche they can market...

That doesn't really make sense.

I'm sorry I didn't get the update put together- the turnaround trip to CalFree with a pause in the middle to move heavy furniture took a lot out of me. I fell asleep face-down on the couch yesterday, at like 6pm, woke up to go to bed, and today my normal cycle continues.

I'll have free time tonight, but it's anyone's guess how much of it will be used for updating stuff on the computer and how much will be used for sleeping to try and catch up.

Edit: Not only do you have an updated map, but a new post as well! YAY!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 03, 2012, 08:33:35 AM
Um okay this may just be me but does it look like we are hosed to anybody else?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 03, 2012, 08:35:39 AM
...well, I'm going to live....
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 03, 2012, 11:23:52 AM
Heh.

"I should dump you, or the payroll, or Jayne? Oh, Jayne..."

Bull, I added the re-roll to your post... it did not turn out as well as you may have been hoping for. That's still five boxes of stun damage.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 03, 2012, 04:25:23 PM
And now I need a 6 hour nap to sleep off stun from one spell and nothing else.  Is there a play dead spell I could just cast real quick?  The only thing I can think at least to do since A) I am actually the only one who would be able to see them regardless of smoke and B) as far as I know I am the only one with AOE that might actually hurt them all, is to manaball the area on an overcast and hope I don't implode my brain and kill myself.  Not a high overcast but still could kill me if I screw up drain.
Then most of us might live through this at least until the second wave comes in.  Also that assuming Red Sam don't have a mage on board just to conteract any magical heroics like that.
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 03, 2012, 05:18:00 PM
Okay, two things- first, I messed up your edge roll. You should have just re-rolled the failures, which means that you have two now (original plus second roll).

Second, I forgot to add in +2 dice for cover. Oops, sorry. I'll fix the numbers, and roll it again.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 03, 2012, 05:40:03 PM
Okay, fixed the roll. Ruski said he wanted to use Edge too, but we'll wait for him to officially say something.

Bull, you have 4 boxes of stun damage- that is not a lot. One rating 4 stimpatch, one cup of coffee + rating 3 stimpatch; or, and I don't like this option, but its called 'shotgunning' or in very specific circles 'the Bobby effect,' but four rating 1 stimpatches, any of which can be bought at your local Stuffer Shack.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 04, 2012, 08:58:19 AM
Offically official: use edge to reroll failures.
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 04, 2012, 11:09:29 AM
Netted you two extra successes, reducing the amount of stun damage Sly took to just two boxes.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 04, 2012, 11:59:13 AM
Okay four still not fabulous and I blame my 3rd edition days for not having any patches because they were supposed to screw up our magic ratings.  Still I don't think things are looking good.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on October 04, 2012, 02:15:34 PM
Grenades? What's your point? They're no big deal. The Red Sams however......they scare me. They keep dumping that Professional Pool into their rolls. Somebody get me some of that for X-mas, pretty please.

Oh, and was that the entire pass for the Reds? Our turns again? Or is that Red in my face gonna' try gettin' rid of my face first?
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 05, 2012, 09:16:37 PM
So I don't FUBAR this roll completely I have a few questions:

One: Can I actually see at all or with mage sight right now?
Two: What is my current penalty for die rolls?
Three: Do I even have the state of mind to see somebody writing Tank?

Now let me state what I am going to do so I don't screw up further.

My plan is still to over cast a manaball into the group at Rating 8 which is only one point over my casting ability.  Now based on my math I have 5 magic and 7 Spellcasting (5 from the skill +2 for specialization) so my total dice is 12.  I am at -2 for the stun damage I am suffering if I am correct because I took 4 boxes of damage there so 8

My drain is Willpower + Logic + 2 for the spellcasting focus for a total of 7.   My drain is not affected by damage taken so total is still 7.

Am I right in all of this or did I miss something?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 05, 2012, 10:24:42 PM
KV is the GM and rule guru, so I'll leave the dice to him. As for meta-gaming; It's up to you. It's your PC. Is he wacked out of his mind? Is "tank" a good enough clue that he could figure out whats up even without the stress and stun damage? Either answer is fine. You can RP "OMG! That dude is ditching me! WTF?!" And I won't take it personal. My PC would try to explain his actions to his team members. But if it works or not... thats for the rest of the party to figure out.
Hopefully: if they do think him a coward, they'll forgive him in 20 seconds when the enemy rigger gets two in the datajack and the static wall falls. If his plan dosen't work.... then maybe my next PC will try harder to communicate. LOL.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 06, 2012, 04:55:39 AM
Sorry I am not trying to meta I am just unsure how screwed up my sight is because I don't have anything to protect my eyes like you guys do.  This is why i am asking questions so I don't screw up as badly as I did last turn.  I may not be able to see at all so that would affect my actions from here.  What you are doing has very little impact on what I am planning regardless.  Sorry to sound so dismissive about it but that his mindset right now.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on October 06, 2012, 07:29:54 AM
Bull,
It actually sounds like a pretty solid idea that he would keep going with what he had planned. You were originally holding your action to have him cast that, so that is what the character was focused on. The almost complete stranger next to you playing with his food/tagging next to you may not even register after the shock & awe of the flash-bang. It did what it was supposed to do.....jack him up and try to prevent him from focusing on anything other than the pain and misery he is currrently feeling much less the Reds. Now, how much he could focus and is it enough to still cast the spell is on the rules and the GM. But, I support the single minded need to try to finish what he started (a.k.a. do what ever he can to try to get out of this alive.)

Just my opinion....
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 06, 2012, 09:00:12 PM
Yeah it just bugs me that this is the only solution I can keep coming up with.  This is the exact same approach I had with the Stuffer Shack which ended badly.  This time I am doing a little better because up until the flashbang I did not observe a spellcaster around.  This could of all changed in this turn though.

Though I think that if I get fragged again I am just going to make a whole new character.  This time with Chummer first and make him a Mystic Adept because of what I just wrote up in SR4 thread.  That way I can have a few more combat skills and I can develop the magic part.  I still kind of like this approach because it seems better for RP development.  Kinsey I am not all that connected with still so to speak as a character.  Maybe if I was I wouldn't keep screwing up the rounds.

Edit: There is also a chance I just plain old suck at magic characters in SR universe.  I will admit my experience is limited in this regard I might only be good at tech oriented characters.  Maybe my next character should be a drone rigger.
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 08, 2012, 11:19:27 AM
Just for comparison, stun damage can be slept off pretty easily- so if you drink until you pass out, that's the full amount of stun damage- the headache you wake up with five hours later is about half of your full damage, and what you have by the end of that day (last vestiges of the hangover) is about one or two boxes.

I'm not thrilled with the idea of people jumping character concepts every mission- because every character has weaknesses and flaws, and no concept is bullet proof (pun intended). I've been a Shadowrun player and GM for a long long time now, and I know plenty of tricks to get even the most well-balanced characters, and most characters made by starting players are not that well-balanced. No offense meant.

PBP has some struggles in and of itself, as it's a medium that moves much slower than a face-to-face game. Since Back to the Shack (a.k.a. Food Fight) took six months of game time on here, and usually only takes about the first twenty minutes of a face-to-face session (assuming everyone has a character and is ready to go), you see what I mean. Twenty minutes of game time = six months of PBP.

I understand wanting to try out character concepts and ideas- I rarely get to play, and I have a million concepts bouncing around in my head. Sometimes I'll just write up a character for the fun of writing it up and getting it out on paper. A few of those characters are waiting in the wings as stock characters, if someone comes to one of my games and says "oh, I want to play, but I don't have a character," but mostly they'll never get used. I'm okay with that, sometimes I just need the creative process. I also do that same thing with games concepts- which is equally frustrating when the only outlet is a PBP, and I know the game will lose steam (or players will lose interest) before it ever gets finished.

All of that being said, I'm not going to force everyone to keep the same characters, but I will be a little bit harsher on new characters than I am going to be on familiar ones. So Sly and Eric Dubois might be able to talk their way past the velvet ropes at the club to see Mr Johnson, because they've been here before, while the new guys will get the standards (or above standard) hassle requiring bribes and etiquette.

That's just my way of balancing out the new versus the established party members. If you're okay with that, feel free to jump to a new character, but if I see a repeated character-jumping, it's going to cause problems. Problems of the 'nobody likes you, why should they trust you, you just got here five minutes ago' variety.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 08, 2012, 11:21:41 AM
Also, I owe you guys a post- I need to look up the rules for kicking down doors, and get some target numbers for Ruski. I think I still need a couple of actions.

Remember, this is a "doesn't count" scenario, so feel free to go nuts.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 08, 2012, 12:44:55 PM
I am just making the observation that maybe it isn't the character concept that is the problem but me the player that is.  Similar scenario and I come back to the same conclusion.  Is that a regression to the mean or just the player not being able to think outside the box.  I think what I need to do is not pick my skills and spells then try to get a background to fit but the other way around.  KV I might need to rejigger him again and just take Doc (an old character) out of the equation.  It's not a new character concept really it i an old one.  Perhaps it is a dead horse that I am beating to death with the glass cannon concept.  Also I think I am making the error of thinking Combat Caster only uses combat spells.  Or maybe I should take the term combat out of the equation with spells. 
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 08, 2012, 07:43:01 PM
Oh drat I just realized I lost LOS on part of the group.  Blast!  Ok well I am going to post as soon as I get answer on probably the most relevant question the number of dice I am rolling for attack and drain is correct.
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 08, 2012, 11:05:09 PM
Ruski, I'll need a roll from you to break down the security door into the food prep room/ manager's office.
According to the Barrier Rating Table (SR4A, pg 166), we'll say the 'very hardy security door at the fast food place' is Average, meaning it has an armor of 4 and a structure rating of 5. You'll need to bypass its armor (either with a weapon or shoulder), and get at least 2 successes to bust the door down and keep moving. That means your Ares Redine will burn a chunk out of it if you want, and/or put a shoulder to it, we'll say you get +1 dice for running toward it.

Ingo, I'm okay with you continuing the hack, I just didn't want to attack you suddenly out of left field without at least telling you it was coming.

Bull, Kinsey has taken 4 stun damage at the moment(1 from casting sustained Improved Reflexes, 3 from the flashbang), which is -2 dice to all actions (except drain and soak damage rolls). Your spellcasting pool is Magic (5) + Spellcasting (Spec: Combat Spells) 5 (7), and a Spellcasting Focus (Combat), which you can use now or save for later.

Magic (5) + Spellcasting (Spec: Combat Spells) 5 (7) - Damage (2) = 10 dice.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 09, 2012, 09:17:18 AM
I think the problem with mages is this: they got nerfed.
In 2nd or 3rd edition, making one into a glass cannon was no problem. But they balanced them out in 4th.
So: if you want to do heavy pistol damage with them every round and never run out of ammo: go on ahead.
If you want to do full-auto damage once: you can probably do that too although you'll regret it later.
If you want a glass cannon in 4th, you really just need a chemical weapon, or RPG, or drone loaded up with simtex.
If you want a mage glass cannon: give your guy some explosive skills, and work on a blast shield spell.
I think you'll like the results more than trying to go karl the kombat mage: all mental.
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 09, 2012, 11:34:06 AM
Most of the character classes in SR4 start out a little less awesome. In SR2, and even in SR3, it was possible to start out the gate as a former UCAS Navy Seal with his own helicopter. In SR4, you're lucky to have one skill that you're really good at, good luck getting multiple things that you're good at.

The upper limit is still the same- mages with centering, anchoring, masking- those dudes are going to rip your face off and dance around in your skin, and there's almost nothing you can do about it- but you don't start off a stone's throw from omnipotence, you're more like a long few days of hiking away.

I do appreciate the slower start for SR4, because there's less of a drop-off between people who know how to make a specialized character and new players just starting out. A little bit less of a learning curve, as it were. Or more, depending on how you look at it.

To make up for the slower pace of the game, and the longer timeline of PBP, I'm planning to 'make it rain' karma. No more only one per six months, or six per adventure- but an F-ton of karma, so that your characters progress at a rate that won't be described as 'glacial.'

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on October 09, 2012, 04:17:42 PM
I'm not okay with how long it's taking.  Sheesh!
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 09, 2012, 09:58:20 PM
Sorry Ingo I just didn't want to screw up again and slow us down by a ton.

KV: Is it cool if I redo Kinsey again I think some folks made some good points like perhaps being less magic cannon and more pratical cannon.

Posted and ouch on me again.  If you like the links to the drain rolls I am posting them here.  I forgot the spellcasting focus so I just added 2 dice.  Doesn't help.
http://invisiblecastle.com/roller/view/3728708/
http://invisiblecastle.com/roller/view/3728716/
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 10, 2012, 11:12:41 AM
Ingo was just kidding, Bull.

Also, ouch on that manaball. They don't have anyone setting up counter-spelling, so they'll all get hammered with that blast. Unfortunately, you do too.

Feel free to adjust the 'current' Kinsey, the one that we've already adapted partially from the original. Swap spells out, adjust stats and skills, just don't jump concepts completely (human mage to troll physad to dwarf rigger, et cetera).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 10, 2012, 01:19:27 PM
Cool thanks KV yeah I am not going to completly jump concepts just going to rework the numbers a bit and well get away from blasting my head off when I cast a spell.  I might change the concept a little from history and what he does now.  If that is okay with you?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 10, 2012, 03:53:25 PM
It shouldn't be too much of a deviation to throw in some grenade skills (get the pun? I'm awesome!!) Or a penchant for high explosives, or even a 2 in heavy weapons combined with some shield spells to re-direct the backlash... maybe a wind spell and some CS7 gas canisters?
Work smarter not harder.
If you need a background hook: have him spend some time in bollywood, special effects are all faked, and they just add the glimmer on top to make it "magic"... smoke and mirrors...
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 11, 2012, 11:31:40 AM
Oh- I should add, if you want to jump concepts (as explained before, human mage -> troll physad -> dwarf rigger), now would be the time to do it. It's easier to set up now than trying to throw a completely new character in once the missions get underway. So if you're extremely unsatisfied with your character and want to run screaming from the digital 'table,' go ahead and change.

I know I said that I don't like people hopping concepts, but I'd rather that you do it now during the 'back to the shack character check' and figure out what you want to play, as well as making sure that the concept works.

I should also say that new characters after this point aren't going to get the 'adjustment period' that I'm giving everyone. Back to the Shack (and the current scenario) are meant to be a 'training wheels: test out your character and make sure everything works' phase. If that new character somehow never managed to learn to be aware of his surroundings (i.e. you forgot Perception), then that's the penalty he'll have to learn to live with. No more swapping out spells and weapons after this point- once the missions start, you'll have to purchase contacts and haggle with those contacts to get gear, just like normal runners.

I'll be driving tonight, so I won't be able to post anything, but we'll see how Friday and this weekend go- it should be a little less hectic than my regular visits to CalFree.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 11, 2012, 03:59:12 PM
I am trying to figure out some things.  One of them is to be more focused and I am looking for suggestions.  No offense KV but I am tired of blowing my head off.  I am thinking of being more of a conjurer than blaster that way I can have spirits do the casting and I just command and fire a gun.  I am open to suggestions though.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on October 12, 2012, 05:37:04 PM
Sorry Ingo I just didn't want to screw up again and slow us down by a ton.

Sorry, I was referring to how long it was taking for me to gain admin access to that APC's node.  I've spend 4 actions and an Edge point to try to gain access.  In total I've rolled 43 dice to try to get around what I assume to be 10-12 hits.  In theory I have have gotten 14+ hits already (assuming 1/3 success rate per die).
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 15, 2012, 11:27:25 AM
Ingo: I'll have to double-check my notes, see what I had as the node stats for the APC. I might have made a mistake, and you might already have your user account. It's still +3 for super-user, and +6 for admin, right?

Bull: I need to check the rules. I read over them this weekend, but my brain is a little fried (third trip to California in the last month! Woo!), so I'm not sure. I think we decided before and I had the gangers at Stuffer Shack resist the full amount, but the way I read the rules this weekend, the Red Samurai only need 2 successes to knock the manaball out (and avoid the '8 automatic damage' that comes with the spell hitting). On the plus side, you're not taking that 10 damage like they have the unfortunate opportunity to avoid, but if this wasn't consequence-free, you would probably need some minor brain surgery to get right with the world.

Assuming I'm not face-down in a ditch tonight, when I get home I'll try and update the map and put a post together.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on October 15, 2012, 02:58:16 PM
Ingo: I'll have to double-check my notes, see what I had as the node stats for the APC. I might have made a mistake, and you might already have your user account. It's still +3 for super-user, and +6 for admin, right?
Correct sir, it's node rating +6 for full admin rights.  I based that estimated number of hits required in my previous post on the assumption that the node would be rating 4 to 6 (with +6 would end up being 10-12 hits required).

I'm just not having luck with Invisible Castle haha :P
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 16, 2012, 11:08:50 AM
(http://cdn.obsidianportal.com/assets/160279/Banner.png)

I made this for another game, but I was proud of it, and thought I would share. :D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 16, 2012, 11:13:08 AM
Crap I think that a picture of what going to  become of us....
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 16, 2012, 11:17:51 AM
You're going to go to Riverside? I mean, it was the All-America City (1998), but I don't think there's a lot going on for the Inland Empire in 2070.

And don't worry, Bull, several of Kinsey's team-mates will probably survive.

  - Kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 16, 2012, 12:01:40 PM
If you haven't noticed the dice gods have not been favoring many of us lately.
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 17, 2012, 11:11:19 AM
That's why I used the qualifier 'probably.'  ;D

We've almost wrapped up this scenario- the idea wasn't to have you fight red samurai to the death, the idea is to let your characters test out their skills and figure out your build- which I think we've done.

They're just here for Rastire's corpse, anyway. Except for the guy who's going to go all mad-dog on Bulletsponge; but that's just for fun, and mostly is being included because Bulletsponge didn't get to kill the drone earlier.

And one or more of these red samurai may make an appearance in the future.
(http://www.teeshirthouse.com/49-89-large/evil-smiley-face.jpg)

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 17, 2012, 05:36:24 PM
Anybody got the Sulaco on speed dial time to nuke the site from orbit.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on October 17, 2012, 06:35:13 PM
I'm gonna' kill me a Red Sammy and mount him over that drawing of a fireplace in my room.....
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 22, 2012, 11:23:12 AM
Sorry, no update this weekend- I crashed pretty hard, because for the first time in like two months, I didn't have anywhere to be or anything I had to do on Saturday (usually I try and squeeze in 5 hours in the morning before family obligations), so I slept in and then watched tv and laid out on the couch and read.

It was awesome. Not productive, but awesome.

My other forum (myth-weavers) is down, so you'll have all my attention tonight when I get a chance to post. :D

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 24, 2012, 07:33:22 PM
Okay, one quick thing.

Bull: Kinsey cast his manaball at Force 8. According to the rulebook, that spell is 8 meters wide- for reference, the flashbang that hit almost everyone and a couple people twice had a range of 10 meters (which I measured on the map- hence those lines). You can adjust how large a spell is, but it requires withholding dice from the spell casting test. So... whatcha wanna do?

Everyone else: I think I've done pretty much what I wanted to do with this scenario- I'll have one of the red samurai pick a fight with Galbraith (since he should get to do something cool), and then they'll grab Rastire's corpse and be on their way.

Sound good? Any questions?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 25, 2012, 07:39:05 AM
Yeah I was wondering about that I was just aiming to hit the sams in the center so yeah I would of withheld dice from the roll.  I just not sure how many.  Or if I would require a reroll?
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 25, 2012, 11:07:44 AM
Well, if you want to cast it at Force 8, but don't want to cook everyone in the room, I'd recommend withholding dice.

Yes, this would require a re-roll for the spellcasting (but not for the drain). Alternatively, you could choose to cast it at a lower force, and we could go from there. Your call, either way.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on October 25, 2012, 12:37:18 PM
Quote from: SR4A-pg183
Area Spells: Some spells target areas or points in space; in this
case the caster must be able to see the center of the area affected. All
visible targets within the area are affected; area spells can affect more
than one target at a time. The base radius for all area spells is the Force
in meters. Area spells affect all valid targets within the radius of effect,
friend and foe alike (including the caster). For this reason, spellcasters
often choose to vary the radius of area spells. This is done by withholding
dice from the Spellcasting Test. The caster can reduce or expand
the base radius by 1 meter for every die withheld from the Spellcasting
Test. Dice expended to change the radius of effect cannot be used in
any related test, such as resisting Drain for that spell.

This was changed from previous versions I think.  I recall before you could still pick and chose those affected by an area spell (i.e. affect foes but not friendlies).  Of course I could be mixing this up with another game hahaha!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 25, 2012, 07:21:58 PM
Awwww.... I was totally going to win that one! Allright, we'll call it a draw then.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 26, 2012, 05:18:38 AM
Well technically except for the folks I did not allocate spell defense too originally my spell defense is still in play.  There is nothing in the rules that says it goes away when I do any other action just that I have to have line of sight.  With my mage sight on I always have that unless there is a barrier.  Anyway what is the distance the reds are from each other and distance the closest team member from that?
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 28, 2012, 11:13:21 PM
The Red Samurai are about three meters away from each other, with Galbraith at about 4 meters, and Dubois at about 5.5.

If you look at the previous combat map, the blast radius on that was 10 meters. Your current blast would be 8 meters, or 2 less in every direction if centered on the grenade in the image. The Red Samurai aren't exactly standing still for this, either. They've entered, and now they're moving around, looking for something (in one particular case, someone to hit).

I'm going to need a decision by tomorrow evening (at the latest), or I'll just push things through.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 29, 2012, 09:12:35 AM
sorry: I was busy. (see 'fun with fiction')
I'm cool with whatever. I was having fun, and maybe I could win for real?
or we could call it a draw and move on to something else.
-Ruski
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 29, 2012, 11:17:09 AM
I got into a discussion about using Edge with someone this weekend, and while reviewing the rules on Edge in SR4A, I discovered that we'd been using it wrong.

Namely, that you can only use Edge to re-roll when that roll has no successes- not just when you want to get more successes. This means that I've been using it wrong as well, too.

Do we just want to houserule this?

1) Say that you can use it the way we've been using it, reroll failures to save bacon. Because we love bacon.

2) Continue using the correct rules, moving forward.

3) Mmmhmmm... bacon...

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on October 29, 2012, 11:37:40 AM
Eh, we were using it more like the old karma rules, which I like. But if you want to go hardcore and stick with the new rule set we can do that.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on October 29, 2012, 11:39:52 AM
I chose option bacon!  i.e. it doesn't matter to me.  As a house rule it doesn't seem to be too overpowered, since most people only have 1 or 2 Edge. 

Quote from: SR4A-pg74
• You may declare the use of Edge after you have rolled for one test. In this case,
you may roll a number of extra dice equal to your full Edge attribute and add
their hits to the test’s total. The Rule of Six (p. 62), however, applies only to the
additional Edge dice rolled, not the original dice pool.
• You may re-roll all of the dice on a single test that did not score a hit.

These are the 2 lines in question.  It looks like the lines are blurred together with the way we were running.  This is actually the way I had understood it as well, which is weird because the original SR4 had exactly the same rules (no changes between editions) so I don't know where this thought came from.  Unless its from SR3 like Ruski said.

So to clarify, the first item I listed states that you can use Edge after a roll to gain another chance at additional hits.  If your pool is 4 and your Edge is 2, you will roll 2 additional dice with the rule of 6.  In this case, if you rolled 2 hits (6, 5, 2, 2) for your pool, then rolled Edge dice (6, 5), you would have the 2 hits from the first test, then 2 more from the Edge test, and get to reroll the 6 from the Edge test but not the 6 from the pool of 4 dice.  Rule of 6 only applies to Edge dice, and the original pool was not affected by Edge when it was rolled.

The second line is quite literal, if you get no hits at all you can declare Edge to reroll the entire pool.  Rule of 6 would apply to the reroll, since at that point the entire pool is affected by Edge.  However you can only use Edge once per test, so if your test came up with no hits but you also glitched, you'll have to decide whether to use Edge to reroll the test and live with the glitch, or use Edge to negate the glitch.  For example, if your pool was 4 and you failed the roll and also got a glitch (1, 1, 1, 4), 2 things have happened on the same roll (failure and glitch).  You can do 3 things: 1) do nothing and accept the outcome, 2) declare edge to negate the glitch and accept the failed roll, or 3) declare edge to reroll the pool of 4 dice and accept the glitch along with whatever outcome of the reroll.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on October 29, 2012, 06:52:09 PM
I was distracted by bacon what are we talking about?  And I would say just push through I don't think I am going to have to post anything tonight; too much homework.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on October 30, 2012, 02:40:36 PM
I wanna' order the BLT w/some mustard. Is that an option?
Title: Re: Welcome to Denver (OOC)
Post by: kv on October 31, 2012, 11:21:14 AM
It's called BTL in Shadowrun, and you can totally get some mustard on that.

Mustard gas? Is that still a thing?

Tonight is Halloween, so I don't know what the plan is, but I have a nice boring weekend ahead of me, so I should be able to hoard a computer and put posts together.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 01, 2012, 11:20:12 PM
Okay, after spending some time thinking about it, I think we'll have to just keep using Edge like we have been (like karma from previous editions), since it give the runners an edge over your average mooks (not nearly as much against the elites).

Bull, did you have any time to make a decision about Kinsey's spell? Did you want to subdue the force and re-roll the casting, or stick with the rolls as is, and just have me adjudicate the results?

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on November 02, 2012, 08:53:42 AM
Abjucate
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 02, 2012, 11:08:28 AM
...You realize that means Kinsey is firing off a full-sized manaball in the middle of a crowded restaurant, with little care for himself or his teammates?

Also, he's totally having an aneurysm.

I'm giving you the option of reconsidering, Bull, what's up?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on November 02, 2012, 04:46:57 PM
oh sorry i thought i only had two choices fire full blast and have an aneurism or fire at low blast and have an aneurism.  We both know invisible castle hates me so i will roll say three dice and end up with 16 succssses somehow.  I just figured if I was going to blow my head off i might as well go for the full spectrum.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 03, 2012, 08:00:45 AM
Okay, I'll write it up like that, although your fellow players will probably not appreciate it much. The civilians even less so.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 03, 2012, 10:07:25 AM
Eh, I'm on the roof.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 04, 2012, 03:41:33 PM
I'm going to guess that Ingo didn't mean for us to get the best in online ordering for antidepressants and syphillis treatments, and we just got a major case of spambots.

I'll update in a couple days when they've been cleared out and people will start noticing new posts again.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 05, 2012, 10:07:58 AM
Okay, now Ingo has gotten everything cleaned up, and I should have time to post tonight. You know what that means? Time for updates!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 05, 2012, 05:47:52 PM
Woohoo!
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on November 06, 2012, 04:34:25 AM
A small itch as the hairs on the back of my neck stand up and people fall down.  Otherwise I wouldn't even know something happened.  Grenades to the face?  So what.  Magic nukes right on top of us?  What's your point.....

Time to transfer the rest of the funds to I.C.....
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 06, 2012, 10:07:26 AM
Oddly enough, our three remaining players are the active ones (Bull is still with us- and Kinsey, too, in spirit... cause his body is dead).


Sorry, I was up late working on the post for this, and I kinda got cross-eyed and posted it rather than waiting another couple of days. If there's something that doesn't make sense, that's probably why.


Also, Ingo, what up with the formatting now?


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 06, 2012, 11:25:00 AM
Also, Ingo, what up with the formatting now?

Don't know what you mean, looks fine to me.  Got screen shots?  Have you made sure it's not a localized issue?  Tried another browser or computer?

Looking at your last post, you have some misplaced tags.  Other than that it views fine to me.

-Ingo

EDIT: I fixed those misplaced tags, at least I fixed it to how I thought you wanted it to look...
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on November 06, 2012, 03:33:56 PM
Actually for clarification since my mage sight was active and the smoke was not anti magic I could of placed that blast right in the middle of them and might of still been out of range. 

Don't forget that I also killed all the civilians outside, the APC's soul, possibly the rigger since the door was open, and all the bacteria too since it is living organisms.  I might of blown you and myself all up but I gave all a clean bill of health for death too.  We be sanitized.

And with that test it is established that mages do not react well to ambushes.  Something that been established since AD&D.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 06, 2012, 05:45:09 PM
Sly is still there? I thought I was on the roof?
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 06, 2012, 06:50:53 PM
Actually for clarification since my mage sight was active and the smoke was not anti magic I could of placed that blast right in the middle of them and might of still been out of range. 

Don't forget that I also killed all the civilians outside, the APC's soul, possibly the rigger since the door was open, and all the bacteria too since it is living organisms.  I might of blown you and myself all up but I gave all a clean bill of health for death too.  We be sanitized.

And with that test it is established that mages do not react well to ambushes.  Something that been established since AD&D.

Yeah- that's why I asked for clarification, which you declined to provide, so I went with your last set of instructions, which were Force 8 Manaball halfway between you and the Red Samurai. And bacteria have HELLA willpower- how do you think the common cold survives? ;D

I was up late last night Ingo, and the walls were starting to move, so I think I may have just been tired. But the pictures are posting in the forum window, rather than waiting until I post; I couldn't edit the tags for the music after I posted the link; the text formatting was sticking for the whole post, rather than just the section(s) that I was working on (I had to type out half of the thing while centered, because it didn't look right with the picture and everything jammed to one side); lastly, I couldn't get the quote to cover more than one line of the 'gm stuff-' I edited it three times, was not successful any of those times at applying the 'quote' format to the entirety of the end section- it would just grab that first phrase (or less- when I gave up, it was quoting a null space), and nothing else.

I didn't recently upgrade firefox or anything else, so I was wondering if it was on your end.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 07, 2012, 12:43:39 PM
Massaged the post a little, how's it look now?
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on November 07, 2012, 06:10:24 PM
That looks much better for me. I was only seeing half of the newest map until whatever you did. Thanks, Ingo.

KV, the map doesn't show Tin Man having moved around the table to get clear of the thermal smoke. Did 1 of the Reds follow me so I could test his armor or did he get nuked?
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 08, 2012, 10:13:15 AM
Galbraith
Two of the red samurai survived unscathed, so you'll have a friend to box with. :D


That was just a repost of the previous map- I don't think Sly is moved either, and he's climbing onto the roof at this point.


Like I said, walls were moving, and I thought it was better to post than to wait.


Any other questions? Ingo, were you interested at all in hacking on the fly? We've kinda slowed down your hacking stuff to deal with the physical side of things, and Ruski was suggesting that we swap foes- so that it's not your group's hacker against their hacker, but your hacker versus their samurai, and your samurai versus their hacker. Or... pest control guy; you get the idea.


 - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 08, 2012, 11:48:02 AM
Well, on the physical side I could try to kick the samurai in the shins, or shoot them with my light pistol?  I was hacking the APC because I planned to use the turret against them.  I don't have Gunnery, but at least it would be a decent distraction. 

I guess I could try to hack into a Samurai's PAN and start shutting down or locking out things... like smart guns and cybernetics.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 08, 2012, 01:46:36 PM
Yea; thought it may be easier to hack smartlinks rather than toe-to-ho with a spider...
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 09, 2012, 10:07:01 AM
Spoof commands are your friend- drop out clips, turn off helmet AR displays, turn off smartlinks, and start hacking the commlink to turn off cyberwear.


That is assuming Ingo rolls better than he has been. He should see what sort of bribery scheme BulletSponge has paid into, get in on that action. :)


Bull, would you rather start a solo thread and test out the new version of Kinsey, or jump ship completely and try out a new concept?


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on November 09, 2012, 02:36:41 PM
Ingo, sorry, but I can't expose my contact. However, if you send the funds to me I'll do everything I can to get you the same deal I've got going.....
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on November 09, 2012, 02:38:10 PM
This post is just because I'm celebrating my 50th post!  What kind of award do I get for it?  Is it cash?
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 09, 2012, 03:56:31 PM
You get +1 karma from me. :)
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 10, 2012, 11:04:02 AM
And one from me!
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on November 10, 2012, 09:23:01 PM
Naw, I think my new design should work out better.  I kept trying to go with the glass cannon approach.  I now believe if I have an overwhelming urge to kill somebody I should let do one of three things a)shoot them with a gun b) let somebody else do the killing, or c)have them do it themselves.  There is also the option of not killing them which actually sounds better and better cause we have seen when I aim to kill it usually boomerangs me in the face.  I think part of my frustration is coming from this semester at college not necessarily magic.  Though I will say i prefer real dice (I even have a new kickass cube) to invisible castle.  I think we should just let BulletSponge should do all our rolls for us.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on November 11, 2012, 05:24:41 PM
KV, another question (well, maybe rewording of a previous question): How many actions did it take Tin Man to get around the table? 1 or 2 simples? Did any of the Reds follow out of the smoke, yet, or is TM still waiting to fire?
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 12, 2012, 10:02:00 AM
Moving around the area is a move action- it doesn't take a simple or complex action, but it does give you a -1 dice penalty to all actions taken in that turn.


The table itself was flattened by the blast, so you don't have to move around it, just over the general area.


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 14, 2012, 10:05:27 AM
I still need one or two actions before I can start the next round- Ruski is finishing his roof climb, I think Bulletsponge is waiting for a Red Samurai to clear the smoke before shootsing him in the face, and Ingo has a couple options- continue hacking the node built into the APC, or turn his attention to the Red Samurai in front of him?


(Lucky for him, they have no idea that he's there)


Once those are posted, we'll move forward.


Bull, did you want to do a little side job while we wrap up the McHugh's encounter?


  - kv

Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on November 15, 2012, 01:12:55 AM
Sure do you want the Kinsey redesign or are you tired of my magic misfires and want a new concept?
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on November 15, 2012, 06:16:01 PM
I'm thinking I should pull resources out of the rigger part of Eric and put them into the hacker part.
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 16, 2012, 10:40:20 AM
Ingo, feel free to tweak Eric however you'd like.


  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 26, 2012, 10:06:00 AM
My wife got sick this past week, so rather than playing Shadowrun with my brothers for Turkey day, we stayed home and ... we didn't do much this weekend, which was nice, but also made me miss the game with my brothers just a little bit more.


I'm supposed to be moving this weekend, so if I suddenly go missing for a week or two as things settle here, that's probably why.


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 29, 2012, 10:02:59 AM
To Do List for Tonight:

- kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on November 29, 2012, 02:28:23 PM
Yay!!!
Title: Re: Welcome to Denver (OOC)
Post by: kv on November 30, 2012, 10:08:04 AM
Sorry, mi esposa and myself are moving this weekend, so we went over to the new place and re-keyed it so no one will use old keys to come in and steal all our stuff.


That ended up taking most of the afternoon and evening (since we ordered chinese food and ate it on the floor of our new place), so I didn't get a post up. In better news, internet access should be moved over to the new place on saturday (moving day), so interruptions should be minimized.


Fingers crossed, I should be back up and running by Sunday. I'll let you know if it happens any sooner.


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 05, 2012, 10:03:59 AM
Sorry, I really owe you guys a post, but recovering from the move while still unpacking boxes has got me pretty drained. Not that I don't have ideas and stuff that I want to do, just that I'm so exhausted by the time that I get home that I never get much of them out into the ether for you guys to enjoy.


I still have on my to-do list to have a shindig for Bull and a combat update for everyone else.


Are you guys around and paying attention? Or am I talking to myself?


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 05, 2012, 11:11:06 AM
I'm paying attention, just haven't decided what to do yet in the game thread.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 05, 2012, 02:35:58 PM
zzzzzzz.......huh!? What's that? Paying attention? .....to what? Oh, yeah, I'm paying attention.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 05, 2012, 08:59:57 PM
Paying attention is good.

Ingo, have you built Eric using chummer? I did it for some of my old characters, and I'm surprised at the dramatic difference it makes. Also, easier to print and stuff. For a while there, I was using two builders and referring to an excel sheet, so I've been very happy with the changeover, but your mileage may vary.

Bullet, you were talking about wanting to play or try out a new concept? Bull, are you still paying attention? Any objection to BulletSponge's alternate character concept coming and hanging out in your revamped character thread?

  - Logain


Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 06, 2012, 09:46:15 AM
I'm still here too.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 06, 2012, 10:07:10 AM
Ruski, I had a side project for your character, too. Something that would keep you busy and posting on the side when the main thread isn't moving (like it isn't now). Basically, just pest extermination calls and stuff- but getting to play around with the paranormal critters is something that I normally don't get to do, so it would be a fun exercise.


Would you be interested in that?


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 06, 2012, 11:24:58 AM
Paying attention is good.

Ingo, have you built Eric using chummer? I did it for some of my old characters, and I'm surprised at the dramatic difference it makes. Also, easier to print and stuff. For a while there, I was using two builders and referring to an excel sheet, so I've been very happy with the changeover, but your mileage may vary.

Bullet, you were talking about wanting to play or try out a new concept? Bull, are you still paying attention? Any objection to BulletSponge's alternate character concept coming and hanging out in your revamped character thread?

  - Logain

I have not messed with Chummer at all.  Being the nerd that I am I built my own character generator using Excel :P

I'll have to check it out though.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 06, 2012, 11:56:27 AM
Stops beating self in head with book*
Huh? What? Finals bad tree pretty.....

Yep Iam still here, no I don't mind about Bulletsponge, and in a week I will be all done with finals and you can have my full attention for the next 3 half weeks until school starts back on Jan. 7.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 06, 2012, 02:25:47 PM
Go Go Gadget-homemade excel character sheets! I've got one of those, too. Course, it's still at the elementary school level so far, but I'm sure I'll have time to improve eventually.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 06, 2012, 04:08:00 PM
I used to use someone's excel sheet for Star Wars Revised (3.? edition) not the saga edition.  It worked really well except when you went messing around in the build sheet sections.  Trying to add new entries was next to impossible so I would sit around and wait for an update on the old excel sheet.  So good luck.

I will be honest I LOVE chummer and was really looking forward to using it for the game I wanted to run.  However now that Kid has pretty much spank me like the spoiled little kid that I was with how LITTLE I actually know the rules (Sincerely thank you Kid).  Pretty sure that character creation is about the only thing that would of come out right and fine.

However, my handle on the rules aside I doubt I have too many problems rules wise.  My friends who I love to death can be about as subtle as bricks at times and we often run afoul of our own stupidity than you know actual trouble we may cause with our runs.  This is the reason why I play here so I can learn a) rules and b) the more subtle approaches to the game not being influenced by my friends who can literally reach out and slap me around.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 06, 2012, 08:25:31 PM
Yea, I'd be up for that.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 07, 2012, 10:03:40 AM
Basic scenarios (just so you know)


Bull and crew: After a long shift, there's nothing you want less than to go do a favor for one of the girls, but her uncle is having some trouble, and she doesn't have anyone else to turn to. Who is her uncle? Now that, my friend, that's a story.


Ruski: After a dry spell, your ship has finally come in- a call for an exterminator, that guy who promised you the contract finally coming through. It's a ghoul call- too many pets missing out of an area, and suddenly vagrants have been disappearing, so it's time to call in a down and dirty cleanup.


Ingo: I was thinking, why not have a hacking scenario for you, as well? Interested? Ideas of target you's like to hit?


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 07, 2012, 01:46:35 PM
There is a few problems as far as magical characters are concerned with Chummer btw.  It was just something I have observed, one is that spirits aren't very clearly defined so if you haven't read the books closely you may not see it.  Spirits of Man are actually watcher spirits for Hermetic mages (who knew? Not me apparently).  Also a lot of magical things are spread out over multiple tabs not focused.  Now while I have faith in Kinsey I do not have faith in Invisible Castle liking me.  So while I have faith Kid is not trying to kill me I might get myself killed (also the fact that I should be dead 2 times over already).  I shall begin working on the next Awakened character concept.  I think I have something I would love to try I am just not sure if the 400 BP is for it.

I am actually going to do a bit more deeper research so that I have a lot of the concept more nailed down instead of designing on the fly.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 07, 2012, 03:09:11 PM
Research is good. One if the (many) reasons that I really like Chummer is because it doesn't serve as a replacement for the books and knowledge of the rules- there are a few out there that try, and end up giving people really lopsided builds.


Sometimes there's just a big hole in the concept that you didn't think of. I had one very experienced player make a complete character but forgot to buy clothes and armor- except for a ghille suit. So we described him walking around in trash clothes, teased him for being named except for his camouflage bush, and then gave him a set of civies.


That's why we do Back to the Shack, and these other scenes. Practice makes perfect.


 -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 07, 2012, 03:47:56 PM
Well that seems to be the case here I took combat mage too far.  Nothing but combat aoe's and not any utility or alternate spellcasting options.  I think one of my problems is I rather not try and min/max a character.  I would rather just ease in then buy stuff up with karma.  In some ways I think I got spoiled by a really long run of Shadowrun which probably totaled over a hundred gaming sessions over 3 years.  I always had karma to spend on anything I wanted because I banked so much.  I am not like other gamers in that regard if I don't really use a skill a lot I don't up it.  However, when I find myself using a skill I never thought to have a whole lot I grabbed that instead.  I literally had my gm come up to me and say, "Okay, I know you have your own way but seriously your sitting on almost 200 karma out of the 250 I have rewarded so far.  USE IT!" 
I just didn't see the need up until the GM almost slapped me around.

So I have posted the rebuild so hopefully it looks a lot better.  Now I had a question I know we had this argument before I just not sure what the result was.  Armor encumbrance we established that it it hits at Body x2 but I was messing with Chummer and in some cases it didn't seem to kick on until it had exceeded x3.  Am I misinterpreting something again?
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 09, 2012, 07:58:18 AM
I've heard bodyX3, but I think that's a custom (or more advanced) rule.


In the options for Chummer, you can add house rules into the program for new characters, as well as adding sourcebooks.


  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 09, 2012, 06:32:44 PM
Awakened characters hard <whine>.
The problem I am seeing with awakened characters is that as far as combat is concerned they can be out gunned with conventional weapons and armor.  So perhaps I am going about this the wrong way instead of a in your face type character I need to be more subtle.  To be honest I don't like subtle I am in all honesty as subtle as a chainsaw.
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 10, 2012, 03:43:20 AM
Chainsaws are cheap. Buy a couple for your PC. Problem solved!
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 10, 2012, 10:13:58 AM
Ooh, dual-wielding chainsaws!


Mages have plenty oomph, but sometimes they're not as versatile to start out. I think you're discovering this, Bull, but it's okay. I try and award karma a lot ('make it rain' as another game put so precisely), so that everyone is able to advance and see progress from their characters, which they otherwise probably wouldn't.


For instance, published modules usually have a karma rewards of 4-6. 1 per scene, +1 for doing something really cool, +1 for carrying the group on your back through a scene. That's supposed to be the maximum. If Back to the Shack takes six months, and you get a maximum reward of 1 karma, that's about 2 karma a year- which means you won't get jack done with your character(s).


If, on the other hand, I reward a karma for every funny post or quirk inclusion that I like, you get quite a bit more karma. I'll cover it more in-depth when I go through Foxtrot-Romeo-Alpha-Golf, but I'm thinking probably a lot more.


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 10, 2012, 12:21:40 PM
Well I have been cruising forum boards over at SR4's website.  The thing I see repeated over and over is "Pick two or three skills and focus on those.  Get your attributes up high as you can cause they cost so much karma.  Don't pick these skills they are useless."  Now this seems like the most effective way to min/max a character.  There is now an entire discussion dedicated as to whether something gets lost in the math crunch. 

I think it does to be honest, when I made Arca in third edition I didn't have a clue about the alphabet shuffle I actually had like 5 iterations of him because I kept shuffling the letters around.  Now our GM sat down and helped us but he said "I would rather you make a weak character that you are going to stick with then a min/maxed one you are going to get bored with."  So I did Arca was a kick ass rigger he could rig with the best of him.  Take him out of his happy place though and well Arca is screwed.  For about the first 6 months was on a frequent flyer/get 4 pickups your 5th one free program with DocWagon.  I got shot, stabbed, slashed, rammed, blasted, smothered, smoldered, dismembered, suffocated, drowned, detonated, bludgeoned and slapped on more than one occasion.  If it wasn't for that decent body, armor, and overall pure luck I had with dice rolls I am pretty sure Arca been flambe'd a long time ago.  Oh and when I say slapped I had a Force 8 Air elemental use me as a golf ball and the football field about 500 yards away as his green.  I believe the official cause of injuries on the DocWagon report was "I fell.".

Anyway back on topic of what I was going for in the first place is: Is it better to build the uber effective math crunched guy or the unbalanced mess of a character that probably better resembles an actual person?
My vote is forget the math make a person, just mho though.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 10, 2012, 04:27:45 PM
Ignore the min-maxers on other forums; Min-max characters are one-trick ponies that are boring to play.


If you make a 'real person' character, GMs like me are more likely going to help your character grow, a) because you care about the character, b) because you'll stick with it, and c) we're all a sucker for the underdog.


Every min-maxed character has a weak spot, and as an evil GM it's my job to find that spot and push on it. I've been running games for almost twenty years and I'm very good at running systems, and punishing those who abuse them.


So, any requests for Bull's day out?


  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 10, 2012, 05:16:17 PM
I would request not dying but this me so that is out...
I would rather it not just be Bull's day out though and make sure that those who are with me on it have playing too.  Like me sitting on the astral for three days negotiating with a spirit would probably be pretty dull for Bullet.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 11, 2012, 10:36:09 AM
The really depends on his character choice, actually. He had mentioned a dwarf mage as one of his possibilities.


Bullet, care to weigh in here?


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 11, 2012, 03:14:53 PM
Okay so I am coming up with what I look at as a really amusing concept for back up.  It is a mystic adept that is more adept than mystic but he doesn't really realize the difference.  Now the kicker is it's a troll that goes by his gaming handle Chrys Bliss and he 'awakened' while playing the game World of Shadowrun.  So a teenage troll with delusions of being a mage (which he is just not as bad ass as he thinks he is) and that the power was a reward for being such a loyal customer (who also works as a moderator for said game).   Thoughts? Aneurysms?

Just had a thought occur to me while making dinner.  So I was watching anime and thought one of the characters would make agreat adept.  This led me to the train of thought of the Get Backers anime.  Bon Midou and Ginji Yameno would be some great mystic adepts.  As I said just a thought....
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 11, 2012, 07:35:33 PM
Insert: bull market stock joke / +in a china shop -bulldrek
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 11, 2012, 08:32:13 PM
Hey Mythbusters disproved the bull in a china shop myth.  So I am going to disbelieve your reality and substitute my own.
 
Though I will request that if this next mini test run ends up with me going brain pop that that is it for Kinsey especially if we are going to have a dwarf mage of awesome.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 11, 2012, 10:20:44 PM
Sorry, folks, I've been out of pocket (and out of town) for the last few days and just got caught up.
The concept I was looking @ to replace Galbraith was a Troll adept with a fondness for heavy weapons (both ranged and melee). I was trying to make him not so completely Terminator by giving him a day job as a janitor at a local elementary school (it's hard to be tough cleaning up kindergartener pee). My 2 biggest problems are 1) I tend to get bored and bounce my brain between various concepts for various games at any given time with no rhyme, reason, or warning so I'm not the most reliable; and 2) Having played RPGs for over 25 years I tend to OCD over trying to make sure that the groups are as balanced as possible and will keep changing concepts to fill in gaps in the group's abilities until everybody is absolutely certain of what they are going to play. If I pick first I tend to try to live up to MY handle here.
All that said, if you want me to run a mage I can do that (though I'll need that warm up sesh). I've got concepts for (as KV calls him) a Dwarfomancer (dwarf mage) and an elf semi-face mage.
Responses?
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 12, 2012, 12:50:54 AM
I think that we covered this a bit earlier in the thread.  Play what you like so you are more likely to stick with it.  I built Kinsey (and rebuilt him) to try and make him like Doc a previous character I enjoyed playing.  However, I now see that it was an error to do that because of multiple things a)group (I could predict what my friends would do because I knew them longer) b) luck (I had far more luck with dice with Doc than I do with Kinsey.) and c) basically I had done it before.  Now I like heavy weapons they cool they make a big hole or a big boom.  However, they also make a lot of noise and they are a pain to conceal.  If we were in Seattle I wouldn't see an issue but Denver is one big security nightmare.  So instead I would recommend going another route a bit more expensive BP wise.  Go with exotic weapons like Gyrojet Pistol and Laser Pistol.  They can hit hard and are easier to conceal after they are used.  Now Ruski and Ingo seem pretty locked in with their characters I am actually the only floater still.  It is mainly because of the points I listed above.  Another possible character if you wanted to go with the adept I recommend a melee specialist.  I know they don't get all the attacks that a person with firearms.  However, you can never truly be disarmed if someone took all your firearms.  These are just my responses to your inquiries.  To be honest I think if you really want to play a new character and Kid is okay with it why don't we both play new characters that way we get familiar with each other?  My new Troll Mystic Adept and your Adept or your Dwarf Mage introduced through a mutual acquaintance.  These are just my responses, so what about Kid's question Bullet what type of scenario would you like?
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 12, 2012, 10:14:34 AM
These concepts don't have to be tied hard and fast to the main group, either. This is just a side exercise to allow you to test concepts (like the one we're doing, only in a smaller side group so each one can progress at its own pace and address its own questions).


If you both want to play troll potato shamans (I believe they're called Formori), I'll be okay with that, but there will be some overlap.


Bulletsponge, if you want to keep playing your character in the main game and test out your other concept ideas in the side thread, that was what I was suggesting.


Bull, I will warn you that mystic adepts are not all that mystical, and not all that adept. I've built a few, and they can be fun to play, but they're not as good as physads and not as powerful as mages or shamans, so they're great in a game that's mojo-light but they'll be a lot less fun to play in anything else.


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 12, 2012, 05:44:03 PM
Well mine was going to be a straight up Troll no metavariant.  Now I get that mystic adepts aren't that mystical or physical but I still stand by a previous argument.  I noticed in Artifacts Unbound and Magical Societies that maybe mystic adepts have more growth potential than regular magic users.  Some of the mystic adepts listed had the ability to exceed the 12 mark standard.  Not saying even if the rainmaker karma comes I doubt I be able to come close to that.  Now my split right now is 2/4 (mage/adept) so I do plan on going up to 2 on the mage which will put at 4.  I also plan on being Illusion focused spellcaster which is humorous because even at max and overcast (top end 8) my drain would only be 2 if not lower.  Going for crowd control for either escape, disable, or coup de grace opportunities.

So I posed the question of what I was seeing in Artifacts Unbound and got surprisingly a reasonable explanation on the forums.  So apparently my initial concept of magic capping out at 12 was wrong.  Apparently you can keep initiating up beyond 6 so that is sweet.  However, something I did not notice was that initiation does not work in 4th like it does in 3rd.  When you initiate your magic rating does not go up automatically.  You have to spend karma to increase the magic as well. So 13 for initiate and 35 to go from Magic 6 to 7 for a total of 48 Karma.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 14, 2012, 10:14:07 AM
I'll admit, I'm not a fan of the kid who got his magic powers from a video game, but if that's the concept that you want to run with, I'll bite my tongue.


Better the magic video gamer than anime characters I'm not familiar with.


Bulletsponge is working up a character concept, but I can more forward without knowing what specifically he's planning (he's big on surprises for GMs).


For Bull, I have a short scenario planned out that I'll call 'Long Night,' and while it was initially an idea to pitch for Kinsey, I can adapt it for new characters.


For Ingo, I have a pretty simple scene I'll call 'Paydirt', where Eric gets to wander through the node for a company looking to expand into Denver, and hopefully get something worth taking.


For Ruski (and anyone else who wants to accompany him), called Pest Control. No prize for guessing what it's about.


 Do those sound intriguing at all?


  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 14, 2012, 12:14:17 PM
Ahhh ghouls... thank goodness they don't regen from laser fire
...
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 14, 2012, 02:25:00 PM
Sounds good.

Surprise.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 17, 2012, 02:05:04 PM
Hey guys just chiming in after a couple of busy weeks.  I think I'm going to pull resources from the rigger part of Eric and put them towards the hacker part.  Once I have time I'll do everything up in Chummer and see how it looks.

KV: maybe a hacking scenario might be beneficial?  Nothing too involved, I'd rather just test stats and better learn the rules than go all out role playing

-Ingo
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 18, 2012, 10:15:55 AM
Ingo: Sounds good to me, I'd like to figure out how many dice you can throw at things, and what I need to do to challenge you. Deckers/hackers are the hardest characters for me to gauge like that.

Bull: Were you planning on running with Kinsey the III, or the troll mystic adept, or something else?

Bulletsponge: Post your alt-character concept already!

Ruski: Any hints as to something that would actually be difficult for Sly to work around?


I apologize for my frequent absences, it's been a busy couple of weeks. Happy Chaunnakah!


  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 18, 2012, 01:56:05 PM
Kinsey the III :D
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 18, 2012, 02:08:17 PM
Ghouls should be difficult enough. Add in some RP for flair.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 18, 2012, 05:26:38 PM
I'm waiting on KV to get back to me about a few conception v. rules clarifications. Then I'll get the 2nd concept posted. Other than waiting for KV we can continue FRAG. Oh, wait, we...are....waiting for...KV.

Nevermind?????
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 18, 2012, 06:15:24 PM
Well I can post up my troll if need be but Kinsey 3.0 should work.  Though honestly this is just a thought process in making a adequate mage.  Or KV roadkill number 3 depending on how it works out.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 19, 2012, 10:14:47 AM
Bull: You should be okay, I think you've gotten the hang of how a mage can be played (and how easy it is to burn one out); and more importantly, how powerful they can be when they're slinging magic.


Bulletsponge: You can also post your questions here, there are one or two experts available. In the mean time, go ahead and post the concept, even if you don't have every little thing decided. And I'll look forward to making your troll not fit into doorways and cars and stuff. :)


Ingo: Do you mind a story-type reward for your rules exploration?


Ruski: You know me; 90% roleplaying, 10% flavor, 2% actual rules, 8% math errors and dice rolling.
(Yes, I give 110%).


  - Kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 19, 2012, 01:24:33 PM
Actually 120% 10% putting up with me.
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 20, 2012, 05:37:43 PM
KV said to post my questions to all the various experts among us so...

The idea I'm considering is a heavy weapons troll. Is there something that says what kind of (or how heavy) a weapon can be used with what level strength? He has a 7 strength, so can he fire a medium machine gun while standing or does he have to stick with the light? (Assuming he can afford the medium. Its about double the cost.) What strength would be needed for a medium? A heavy?
 
Also, single shot (SS) weapons can only be fired once per init pass, but can be fired each pass of an entire round (if they have the ammo capacity)....right? Here's what I'm thinking: 2 Ruger Super Warhawk revolvers (1 in each hand) with ambidextrous. Here's how it would work (in theory):
1st pass: quick draw/shoot right; quick draw/shoot left (free act engage smartgun-right)
2nd pass: fire right; (free act engage smartgun-left); fire left
3rd pass: fire left; (free act engage smartgun-right); fire right
4th pass: fire right; (free act engage smartgun-left); fire left
you get the idea from here.....
 
Yes, after 6 shots with each hand they would both need to be reloaded, but it's more fun this way. That's why I have 10 speed loaders.

 KV supposes that you have to "disconnect" the smartgun from one gun to switch to the other as a free action. I'm hoping that he's wrong (my idea is MUCH cooler that way), but I don't know. Does anybody have any solid info? Pretty please...
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 20, 2012, 09:36:51 PM
Carrying capacity is pretty easy to answer up front. Strength * 10 kilograms after that every 5 kilograms over that is a -1 to all physical actions.  However, the game doesn't give you weights so you have to do a little research on your own and it really going to come down to what KV is going to let slide. 

As for strength requirements to carry certain weapons there are none I can find.  The real catch is going to be Recoil Compensation but there are things to help.  I recommend getting something affordable that has plenty of modding options.  Gas Vent 3 and a Gyro mount are going to be your friends dropping RC by 8.  However, heavy weapons have a stipulation stating that RC is doubled after compensation is applied so even dropping a gun by 8 if your RC is a 14 you just dropped it down to 6 and it is back at 12 but that better than 28.  Now they have changed the Gyro mount from the good ol' days.  Used to the rules were a little murky so a lot of GM's designated that you could stand and fire the gyro mount but you couldn't run turn and fire with it while moving as the gyro would fight against you as it saw this putting it off balance.  Fourth edition clarifies you can run and fire with it.

Now KV ruling is actually better than the books as it does not allow you to use a smartlink at all while dual wielding.  Smartlinks were designed to be like an automated spotter but it only process one target at a time.  Now I do think I have a solution to this if you really want to do the dual wield and that is an interesting trick in itself and that is to have a full cyberarm with a gun in it.  Then you set it up with it a weapon commlink  and personality that has a Agent that can do the work for you as far as aiming and firing it.  Essentially you are turning that arm into a drone in certain combat situations.  Another item you may want to look at is Tac Software to run on your commlinks and convincing your teammates to run one as well.  You would need all of us to get any bonus so may not be that great. 

Now what character would I recommend looking at? The weapon specialist probably a could template to build off of.  The reason why is your going to want Armorer skill.  The reason why is that you may not be able to go to your local weaponsmith in the middle of the run so being able to tweak or just clean your weapons will be helpful.  Also I have a soft spot for it as in 3rd edition this was my first character.  Human Weapon Specialist that got fragged on the first leg of investigating the Renraku Shutdown so long ago.

Now this is where you going to have to get really creative.  We are working in Denver so getting these rather large cumbersome pieces of metal through check points could be a pain.  Then there is the fact these things are very imprecise weapons.  Game wise you are only gaining a single die for a lot of headache.  RP wise you are gaining a lot of headache for a weapon system you may not be able to employ all the time.  Also I will be honest heavy weapons are game changers just straight up and down.  Yeah, that rent a cop see that thing he running for it.  It being the commlink that calls in whatever corp he is working for Big Guns.  And if you even think of brandishing that in the general direction of law enforcement they going to shoot first shoot second shoot some more and then maybe tell you to freeze or drop it.

Books I recommend (and KV will have to yay or nay) Gun Heaven 1 & 2 (ebooks) and War!.  These might help you get a better handle as to how you acquired the skills with these big boom sticks and also Gun Heaven introduced Battle Rifles which is between Assault Rifles and Sniper Rifles.  They pretty neat so take a look see if you like.

That is all I got honestly because heavy weapons were always on my drones so I used Gunnery more than the Heavy Weapons skill.  I did have the skill and I owned a Ballista Rocket system that I did take on a run and that got us into a ton of trouble when the illusion on me dropped and all the security saw a dwarf with a backpack rocket launcher.  Ahhhhh good times.....  I think I ended up in DocWagon ICU for like 2 weeks after that run and I needed a new backpack system.

Hard Data
Carrying Capacity p.310 SR4 20th ann
Recoil Compensation p. 152 SR4 20th ann
Gyro Stabiliztion rule p.153 item pg. 322 SR4 20th ann
Tactical Computer p. 124-127 Unwired
Armorer p. 126 SR4 20th ann
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 20, 2012, 10:01:37 PM
KV said to post my questions to all the various experts among us so...

The idea I'm considering is a heavy weapons troll. Is there something that says what kind of (or how heavy) a weapon can be used with what level strength? He has a 7 strength, so can he fire a medium machine gun while standing or does he have to stick with the light? (Assuming he can afford the medium. Its about double the cost.) What strength would be needed for a medium? A heavy?
 
Also, single shot (SS) weapons can only be fired once per init pass, but can be fired each pass of an entire round (if they have the ammo capacity)....right? Here's what I'm thinking: 2 Ruger Super Warhawk revolvers (1 in each hand) with ambidextrous. Here's how it would work (in theory):
1st pass: quick draw/shoot right; quick draw/shoot left (free act engage smartgun-right)
2nd pass: fire right; (free act engage smartgun-left); fire left
3rd pass: fire left; (free act engage smartgun-right); fire right
4th pass: fire right; (free act engage smartgun-left); fire left
you get the idea from here.....
 
Yes, after 6 shots with each hand they would both need to be reloaded, but it's more fun this way. That's why I have 10 speed loaders.

 KV supposes that you have to "disconnect" the smartgun from one gun to switch to the other as a free action. I'm hoping that he's wrong (my idea is MUCH cooler that way), but I don't know. Does anybody have any solid info? Pretty please...

There are no strength requirements for heavy weapons, but the GM can always say a scrawny nerd has no chance of firing and controlling a heavy machine gun.  Remember that uncompensated recoil on heavy weapons is doubled.

2 RUGERS
You are not required to have the Ambidexterity quality, that only negates the -2 negative modifier for shooting with your off-hand.  It helps however since you will be using your off-hand.


Quote from: SR4A-pg150
Attacker Using a Second Firear m
Characters can use two pistol- or SMG-class weapons, one in each
hand, firing both with a single Simple Action. Doing so, however, requires
that the character split his dice pool between the attacks. If two
separate skills are being used (Pistols and Automatics), use the smallest
dice pool. Split the pool before applying modifiers. Two-gun attacks
also negate any dice pool bonuses from smartlinks or laser sights.
Additionally, any uncompensated recoil modifiers applicable to one
weapon also apply to the other weapon.

So in short, split your dice pool, no Smartlink at all, and -2 for your off-hand unless you have Ambidexterity.  It's example time!

Example character:
Galbraith 1.0 (http://ingomonk.bullhonkie.com/forums/index.php?topic=2718.0)
Relative info:
Agility: 5 (7)
Pistols: 6 (Semi-Automatics)
Qualities: Ambidextrous
Cyber: Smartlink, Muscle Replacement (2) (factored into Agility)
Pistols pool: 13 (15 for semi-autos) +2 for Smartlink

Let's say for this remake you specialized in the Rugers or revolvers, making your pool 15 +2 with smartlink.

Scenario:
Target bad guy at 5 meters (Body 3, reaction 3, armor jacket 8/6)
Shooting both guns at him
Modifiers:
Range: 0
Smartlink: 0 (instead of +2)
Ambidextrous: 0 (instead of -2)
Aimed Shot: +1 (Simple Action)

Total pool: 16

Note that you can fire both revolvers as a single simple action, so I used the second simple action available to aim for a +1.

Split pool for shooting: 8 & 8

Not bad, but not awesome.  For this scenario let's assume 25% success rate on all rolls and no glitches.  That means you'll hit with both guns, with 2 hits each. Bad guy with reaction 3 would get 1 hit on each attack, reducing your net hits to 1 each gun.  If he had any skill in dodge or gymnastics for a Full Defense action you would miss.

So, 1 net hit on each gun vs Bad guy's Body 3 plus ballistic armor 8.  Your guns have AP -2, reducing armor to 6, for a total soak pool of 9.  Assumed success rate means 2 hits.  Ruger's 6P + 1 net hit means 7P damage, reduced by 2, for a total of 5 physical twice!

If only firing one gun your pool is 17 +1 for aiming.  However if you run the numbers you'll get 3 net hits for 9P, -2 for 7P.  So in that extremely simple scenario (and probably best case scenario) firing 2 guns is better than 1.  But keep in mind that you drastically reduce your dice pools to the point that anyone with a decent reaction or dodge is much better off defending vs your two guns rather than 1 gun.
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 21, 2012, 10:23:33 AM
Ooh, what Ingo said. That's why I said to ask the experts.

I had forgotten about no smartlink for dual-wielding.

Ingo, I think he meant firing the two guns, each with one simple action, rather than the two-guns at once. That way, he doesn't have to split his dice pool (or does he still?). If you say he does still, I may just love you forever. :D

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: kv on December 21, 2012, 10:26:54 AM
Also, Merry Christmas, Happy Chanakkah, Merry Harvest Festival (also known as Kwanza), and a very happy winter solstice from my corner of the world, too.

We'll give everyone the holidays off, and then start back in before the New Year.

- Logain
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 21, 2012, 03:20:48 PM
I'm talking about firing each weapon independantly. Fire 1 pistol alone during each simple action. Holding 2 pistols, but only firing 1 at a time. Trying to NOT split my dice pool. By alternating pistols the intent is to make the very limited ammo last a little longer and hoping (probably foolishly, but still hoping) to be able to still use the smartlink.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 21, 2012, 03:34:36 PM
Ooh, what Ingo said. That's why I said to ask the experts.

I had forgotten about no smartlink for dual-wielding.

Ingo, I think he meant firing the two guns, each with one simple action, rather than the two-guns at once. That way, he doesn't have to split his dice pool (or does he still?). If you say he does still, I may just love you forever. :D

  - Logain
I'm talking about firing each weapon independantly. Fire 1 pistol alone during each simple action. Holding 2 pistols, but only firing 1 at a time. Trying to NOT split my dice pool. By alternating pistols the intent is to make the very limited ammo last a little longer and hoping (probably foolishly, but still hoping) to be able to still use the smartlink.



Answers below, bolded emphasis added.
Quote from: SR4A-pg147
Quick Draw
...
Two weapons may
be quick-drawn and fired simultaneously, but this raises the threshold on the Pistols + Reaction
Test to 4 (see Attacker Using a Second Firearm, p. 150). A separate Pistols + Reaction (4) Test is
required for each pistol (threshold 3 if they are held in quick-draw holsters).
Quote from: SR4A-pg147
Fire Weapon
...
If a character has one weapon in each hand, he may fire once with
each weapon by expending one Simple Action (see Attacker Using a Second Firearm, p. 150). Note
that single-shot weapons may be fired only once per Action Phase.

...


In short, the answer is: "Yes, he can fire each gun one at a time per action phase utilizing his entire dice pool for each shot."  I can find no mention about using two guns simultaneously with smartlinks in SR4A, so KV that is your call.  In theory it would make sense that a smartgun system could link up to more than one smartgun at a time, and it's not too far-fetched to say that more than one can be active simultaneously.  As a modern example of optical tracking, the Kinect for Xbox 360 can track up to 4 people simultaneously.  It does so by locating their hands, then building a wire frame skeleton linked to those hands.  The next version of Kinect will supposedly be able to track individual finger movement.  Anyway, I would imagine the smartgun user would see 2 crosshairs and 2 sets of data in their vision.  On that note remember that the user will need some kind of image link for smartlink to work, either image link cyberware, an image link built into cyber eyes, or an image link added to some kind of optical device (glasses, goggles, contacts, etc.).  They probably added that bit about "no smartlink if firing both guns simultaneously" to balance combat a little bit and remove what would essentially be +4 to the attack. 

To balance it out as a GM you could say: 1) "he can't run 2 simultaneously as it's too much data for his brain to process," 2) "he must run a higher-end model of the smartgun system, costing more for the guns and the cyber with additional essence cost," 3) or just say "no" hahaha.  I can't say there are actually rules for this or not since there seem to be none present in SR4A and I don't have the newer gun books.

To balance in SR any tangible benefit the character has needs some kind of cost or some kind of drawback.  Smartlinks that are not cybernetic can be dropped or otherwise removed from the character, so to counter that drawback the smartlink can be installed as cyberware with an added cost (essence). 

Also, keep this in mind:
Quote from: SR4A-pg152
Multiple Targets
If a character attacks multiple targets within a single Action Phase, he
takes a –2 dice pool modifier per additional target. For example, if a
character engages two targets with burst fire, he receives a –2 modifier
for the second target.
Not so bad in this situation, but a bit crazy if you're a machine gun toting crazy spray and pray kinda guy trying to mow down 5 guys in one action phase.

In closing:
He's going for style, which is cool I think.  If it becomes too powerful just up the ante and make baddies harder or don't pull punches when they're attacking him.  Remember that revolvers cannot be silenced and that bad guy organizations can do research too.  They'll end up knowing who's in a runner team and they'll end up knowing what each member does.  They'll eventually figure out he's a mean fragger and try to take him out first.  But in the end if he becomes too much to handle, just have a sniper take him out.  I have no qualms killing off characters that are breaking the game for the rest of the players.  That just means that player is not a team player and is looking for personal glory.  I once made a character that dual wielded pistols and had insane dice pools.  After the second game session I got bored and felt bad, I killed guys too quickly and the rest of the team didn't get to do enough in combat.  So, I made a new guy and started in again!
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on December 21, 2012, 08:38:11 PM
If he installed two complete smartlink systems (double newyen and essence costs) he *should be able to bounce back and forth from gun to gun in theory. May end up reducing the effectiveness though. Only get one extra die out of it. Switching hands mid action isn't much different than firing one gun twice, but recoil still stacks and second target modifiers, off-hand modifiers, all still apply.
Mostly: its a cool idea that would look awesome in a movie; but if you add the cost of a level 8 edge into doubling cyberware costs, combined with no real reduction in target numbers... you are looking at an expensive way to make a mediocre char.
If you are really in love with the idea run with it... if you want to fire a gun that does 6 boxes of damage twice in a round... there are much easier ways to make that happen.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 21, 2012, 11:12:29 PM
If he installed two complete smartlink systems (double newyen and essence costs) he *should be able to bounce back and forth from gun to gun in theory. May end up reducing the effectiveness though. Only get one extra die out of it. Switching hands mid action isn't much different than firing one gun twice, but recoil still stacks and second target modifiers, off-hand modifiers, all still apply.
Mostly: its a cool idea that would look awesome in a movie; but if you add the cost of a level 8 edge into doubling cyberware costs, combined with no real reduction in target numbers... you are looking at an expensive way to make a mediocre char.
If you are really in love with the idea run with it... if you want to fire a gun that does 6 boxes of damage twice in a round... there are much easier ways to make that happen.

That's the thing, I don't think there would be any recoil.  See this quote, emphasis added.
Quote from: SR4A-pg152
Recoil
Weapons that fire more than one round in an Action Phase suffer from
an escalating recoil modifier as the rounds leave the weapon. Semiautomatic
weapons that fire a second shot receive a –1 dice pool modifier
for the second shot only.
...
Characters can only counter a recoil modifier with recoil compensation
or gyro stabilization (see Firearm Accessories, p. 322).
...
So in essence, since he'd be firing a single shot only capable gun, there would be no recoil since he's not firing it again in that action phase.  I interpret recoil for semi-auto guns as the fact that you have to retrain your gun on your target after the gun has kicked back.  This wouldn't affect your off-hand as much if you're practiced in it.

I agree with you about the double smartlink systems, that's a simple way of forcing some drawback in this situation. 
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 22, 2012, 03:01:09 AM
Sorry if I am coming off as some sort of nay sayer or devil's advocate here.

It seems to me we may be making the smartgun and smartlink system smarter than they are.  Also one of the problems with the smartgun/link system is that if he doesn't have them plugged directly in that means wireless and that means he can be hacked.  It's harder than hell but I did pull it with a hacker I played once and did a simple command switch of friends to foes and foes to friends which prevented the guy from shooting at us at all.

Now onto the quote on Recoil note that it says action phase not initiative pass.  This means that he would get a -1 if he fires the same gun in the same initiative pass.  Bullet Sponge may have already made this point but also look at page 147 of SR4A where it states: Note that single-shot weapons may be fired only once per Action Phase.  Likewise, only one long burst may be fired in each Action Phase.  So if he has more than one initiative pass per action phase even with two SS pistols he only firing two rounds (one from each pistol).  I believe this is where the movie magic type stuff hits because you know big heavy revolvers kick like mules and it takes a second or two to line back up just from that.  I mean if you read the descriptor on the Super Warhawk it's a Dirty Harry quote. 

If you were doing a mage (like I am and have played in the pass) and didn't have any initiative passes this is a great gun.  If enemies know your a mage they going to worry more about getting mana blasted than that hand cannon.  If they don't your not much of a threat because all you got is that hand cannon.  The guys around you with the smgs are going to be the targets.

So onto other things Bullet Sponge you decide on a Machine Gun yet?  If you want to go light I would recommend one of those variable gun types one that you could have just be a carbine (smg) then have the parts concealed in your vehicle to make it into the lmg model.  Also don't forget those Battle Rifles sound sweet and may be easier to carry around.  Maybe I will have my troll carry one just to stick with the noob stereotype always carry the biggest unique weapon you can.  Mainly cause I forgot about them lol.
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on December 22, 2012, 02:29:22 PM
Sorry if I am coming off as some sort of nay sayer or devil's advocate here.

It seems to me we may be making the smartgun and smartlink system smarter than they are.  Also one of the problems with the smartgun/link system is that if he doesn't have them plugged directly in that means wireless and that means he can be hacked.  It's harder than hell but I did pull it with a hacker I played once and did a simple command switch of friends to foes and foes to friends which prevented the guy from shooting at us at all.

Now onto the quote on Recoil note that it says action phase not initiative pass.  This means that he would get a -1 if he fires the same gun in the same initiative pass.  Bullet Sponge may have already made this point but also look at page 147 of SR4A where it states: Note that single-shot weapons may be fired only once per Action Phase.  Likewise, only one long burst may be fired in each Action Phase.  So if he has more than one initiative pass per action phase even with two SS pistols he only firing two rounds (one from each pistol).  I believe this is where the movie magic type stuff hits because you know big heavy revolvers kick like mules and it takes a second or two to line back up just from that.  I mean if you read the descriptor on the Super Warhawk it's a Dirty Harry quote. 
...

That's true about the wireless smartlinks, but that can easily be bypassed by using a skinlink system, or cables as you mentioned.

I think you may be confusing Initiative Passes and Action Phases.  When you roll initiative you determine when you go in the Combat Turn.  When it's your turn, it's your action phase and you get to do stuff.  If you have more passes, that means on your next pass you get an action phase, and again on the next pass and so on. 

For example, let's say you have initiative score of 15 with 2 passes and another guy had 10 with 1 pass.  On 15 of pass 1 you get your action phase to perform your actions, then on 10 of pass 1 the other guy gets his action phase.  On the second pass at 15 you get another action phase to perform actions but at 10 the other guy does not since he only has one pass.

In essence on each pass that you have you get an action phase.  So in this situation Bullet Sponge gets to shoot each of his revolvers once per pass, so that's 2 shots per pass.  If he were using semi-auto pistols he could be shooting them the exact same way, or he could shoot them simultaneously (split dice pools) twice in a action phase for a total of 4 shots (recoil counts on the second shots).
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 22, 2012, 05:45:28 PM
Ah that makes more sense thank you for the clarification.  I honestly could not remember about that point.  I know that as Doc I used increased reflexes and took multiple shots but there were occasions where I let my more gun heavy teammates go wild and I just stood behind some cover taking a few passes to aim and then fire.  It actually worked one time as I took some guy in the head with a very nice shot from my revolver.  Then a few sessions later I shot a fellow teammate in the head after he betrayed us.  Same results as a manbolt shot to the brain = brain death. 

That is why I don't get the big guns with shadowrunners.  They are big unwieldy giant pieces of metal that are a pain in the ass to hide.  They do do a lot of damage but I could get almost the same results with a modified SMG and the right ammo type.  I learned in my first shadowrun game that bigger does not necessarily equal better. 

However, lets get right back to the point of Bullet Sponge.  MAKE THE CHARACTER CHUMMER! WE'RE WITH YA!!!

Make something you would really want to play not something that will make us all happy.  So far I have technically botched the same mage twice but I am still having fun going "Hmmm, maybe this will .....ack no bad plan.  Okay new plan ack nope that wasn't right either."  I will admit I think I will be giving this just a few more tries before I am like "Bleep it let me try my bioware street sam."
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on December 24, 2012, 11:04:26 AM
Out of paranoia I already put personalized grips on both pistols to cover for recoil (1 pt recoil comp on each pistol so it doesn' matter which hand fires first) so the recoil per pass issue is already accounted for. As far as him being a super stud with the pistols, in his current semi-built status he has 11 dice for his revolvers specialty (or 9 for other pistols) without any smartlink bonuses. Definitly not horrible, but not scary good, either. I can survive without the smartlink. He's an physad, so his smartlink is through his goggles. I'm ok with not having the 'link for the pistols or only having it on one hand. Maybe I'll use it on the second shot each pass in case I shoot at a second target to balance out for the second target -2 penalty. That way it would just keep me even.

Bull, when I said light versus heavy gun I meant light versus heavy MACHINE gun. I ended up going with the White Knight because it has great recoil comp and is less expensive.

Subtlety is NOT his strong suit. I intend to get a grenade launcher and an assault cannon when I can get the resources and contacts together. His job is to provide cover fire and/or a distraction while the more tactical members of the team do the real job. His favorite t-shirt says "Hey, look @ me!" Even his melee combat lacks finesse. He wields a claymore.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on December 24, 2012, 02:02:53 PM
Oh, I was just making a suggestion as far as what machine gun.  HK XM30 and Steyr AUG-CSL are two weapons that have variable configurations.  As I said this may help you be subtle up to the point to not be subtle.  Have a nice vehicle like a Step Van and some smuggling compartments to hide the big parts and ammo in it.  Pop out the parts modify the weapon to suit the scenario and go to town.  Just thinking about our area of operation like Denver with all it's security checkpoints.  Now as for getting bigger a better boom booms if Denver still a smuggler paradise then you shouldn't have an issue there.  Then you can have weapon stashes all over Denver in the different sectors.  However, I know we might get the Karma rain we might not be getting the money train.
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 01, 2013, 09:47:59 PM
Update is there, feel free to post new actions. I've heard that BulletSponge will have limited access for a little bit, so I'll try and keep him alive. Kinsey is dead, and that leaves Sly and Eric to decide actions and then we'll move on!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on January 02, 2013, 10:06:09 AM
Yay! I'm alive! I'm alive! Still alive! LOL
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 03, 2013, 08:49:40 AM
Um... Death rattle....
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 03, 2013, 10:28:30 AM
(http://1.bp.blogspot.com/_tCCK5wYrFr4/S-A1LXpdxrI/AAAAAAAABNE/wD2rHzEFgoo/s1600/baby+rattle+autism.jpg)

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 04, 2013, 10:41:17 AM
That rattle was for Bull, by the way.

I promised mi esposa that I would take down Christmas lights today, but after that I'll be free to post, and I'll get to putting together opening posts for the side-thread forays.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on January 04, 2013, 12:19:49 PM
Woohoo! I've been busy, but I'll write a good run up to the roof post here shortly...
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on January 05, 2013, 03:07:27 PM
Sorry guys I've been way busy since the beginning of December it seems.  I even had a week long shutdown at work at the end of December but still couldn't find time for anything hahaha!  Hopefully things will clear up a bit soon :(
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 07, 2013, 10:09:09 AM
It's okay, I have a baby due in the next couple of weeks, so I may suddenly go missing for a little while in the near future. It may also turn out that I have more time to post once the little one gets here, since we won't be going out to dinner much (or at all).

I will still try and get all the side-threads set up this week, so we can go forward at our own leisurely pace, and work on the main thread as things move along.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 09, 2013, 10:07:30 AM
Posted the side-threads (called 'Wanderings') for Ingo and Ruski- and I'm working on the one for Bull, and possibly one for BulletSponge, since he wants to be an LMG-wielding tank-destroying troll physad; that last one might be a little tougher than the rest of them.

Feel free to post comments here about the threads, but let's keep the wanderings threads In-Character, please.

I'll also be trying to get the combat update done this week- probably not tonight.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 09, 2013, 12:59:37 PM
So I have been giving this some thought and I apologize KV but I really want to play something.  It based on a lot of the stories in the chapters of the books.  I am going to make reference to a few of the stories so you have an idea what I am going for.  It was something that really sparked my interest.  It what makes me interested in playing a magical character.  Street Magic Chapter One short story in The Awakened World. SR4 20th Anniversary Chapter Five short story Creating a Shadowrunner and Last Chapter Night Shift.  I mean I really want to play somebody fresh and not like the uber experienced runner or the ultimate magic badass.  I want to have the talent and even maybe have little skill with the talent.  To be honest I always like playing characters that started with one skill set like a gun runner and then evolved to something else.  Like Arca my fave started out as a simple vehicle rigger turned smuggler turned into building/drone super security rigger of awesome.  My ganger turned phys adept learned honor and the ways of a samurai and became team leader of his own team.  My simple weapon smith turned into a weapon bomb expert runner that modded out the teams guns.  I am just having trouble finding my Kinsey started here and thinking I might need to switch out his back story.  I went surfing through and found something that I like to try if I could.  It would switch out Kinsey's backstory and stats.  It seems like a better build, it not the combat mage but the former corporate wage mage out of Shadowrun 2050 with a few modifications to update him to the modern age.  So thoughts and slap me for it?
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on January 09, 2013, 02:32:18 PM
I would think that the quicker you find something you are happy with so you can stick with it and eliminate the eeny-meeny-miney-moe the easier it will be for KV to forgive the indicisiveness.

Of course, I have to say "Hi, Kettle. My name is Pot."
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 11, 2013, 08:05:42 PM
I just worry I am going to be able to bring magical support or if I am just going to keep falling flat on my face like I have two times before.
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 12, 2013, 08:08:29 AM
Don't worry about 'falling on your face.' This is a game, and the main goal here is to have fun- I don't have any special attachment to Kinsey, so if you want to try something new go for it.

Start a new thread for this new character, (and pick a new name, so we don't have to distinguish between Kinsey III and Kinsey IV) and we'll get going.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 12, 2013, 03:54:04 PM
Kinsey 3 should be good to go but as I said if I crash and burn another Kinsey I am just going to admit defeat with straight up magic character.  Not planning on sabotaging myself or anything like that.  I will probably go back to a straight up technically aware and capable character since I am able to wrap my head around this.

Okay I lied I got an adept built up and ready to go if this one goes splat.  He actually a decent build if I do say so myself with a focus on his job being an on the move courier.  He can hold his own in a combat situation but isn't like super focused.  Since everybody really good at shooting and making things go boom I figured somebody who could play bait and defend himself as needed might be good.  I am going to go ahead and post him up for critique and laughter to ensue. 
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 14, 2013, 10:02:32 AM
Actually, he looks like a pretty solid build to me, although I had to figure out where you got some of the adept powers (it's cool, I would prefer source in the future for anything that's outside the SR4A). A lot of movement, good skills, pretty decent with a machine pistol. Can you maybe give your characters a first name or a last name, though? I keep picturing one-name celebrities, and that's not helping anyone.

John Kinsey and Steve Hastiget, if you will. They don't have to be those names exactly, but it helps me when it comes to characterizing a new concept.

In other news, still waiting on Ruski and Ingo to post. :)

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 14, 2013, 12:18:27 PM
Hastighet is swedish for speed and it just an alias.  As for a character name it is Joe Turner is the one I have on his SIN.  I will go ahead and write more background. I also went ahead and marked some things with indications of sources.
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 15, 2013, 10:10:55 AM
...but your character has a real name too, right? I'd like it if he did, so I had something to call him, rather than Hastighet- which I am having a very hard time not hearing in a Swedish accent now.

And by Swedish accent, I mean the Swedish Chef. Just FYI.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 15, 2013, 05:44:48 PM
He answers to Joe, Turner, and Turn and his real name is Johnathan Wright but he actually doesn't know that.  He was always just boy to the hotel manager.  As far as he knows he was left like luggage in a hotel room.  He doesn't know that the hotel manager sold out his parents when they extracted themselves from Aztechnology and were returned to the corp as traitor. 

I will be honest this character interests me more than Kinsey does so if you want me to last minute run with new instructions to someone I can do that.  Sorry KV I just feel so cramped by trying to fill the magic niche.
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 17, 2013, 10:38:33 AM
Okay, so we have a backup character for Bull, and I heard from Bulletsponge that he was working on his troll gun nut, so I'll put up individual threads for them as well. I know Ruski is super-busy with work and family stuff, and Ingo mentioned he was slammed as well, so I think we'll proceed with the individual threads at a nice leisurely pace, until everyone is ready to get back up on the horse again.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 17, 2013, 02:26:13 PM
HORSE? Wait I didn't take any points into riding?  I don't think anybody did.  OH GOD I THINK WE ARE ALL SCREWED!!!
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 21, 2013, 10:11:41 AM
That's why I recommend one point in the Athletics skill group. ;)

  - Logain
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 25, 2013, 10:05:58 AM
Okay, sorry about not putting up the other two solo threads; things have been busy here, but no baby yet, so I'm good to continue.

My wife is due in five days, by the way. Fun times.

Anywya, I owe Bull and Bulletsponge solo threads, I've been working on them in my head but I've had surprisingly little time to get on the computer (which is weird, because I have access to a bunch of computers).

  I'll try and get on tonight to put something up, and hopefully keep things moving. I know everyone is busy, I'm just trying to make sure there's something to respond to here when you do eventually have the time to check the board.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on January 29, 2013, 11:46:32 PM
Hmmm based on KV's silence I wonder if there is a new wonder of the world in his life.... or mad rush to put the crib and other essentials together before the big day?
Title: Re: Welcome to Denver (OOC)
Post by: kv on January 30, 2013, 10:14:01 AM
Sadly, that is not the case. No baby yet, but I let my other forum (mythweavers) know that I was expecting and probably would be on a baby-related hiatus here in the very near future, and everyone was cool with it, so I was able to sit back and just relax.

It's been a lot of fun. I've watched tv with my wife, read, played video game, and all of that stuff that I would normally skip out on because I had forum games that needed attention. Since these were pretty slow, they also got lumped in, although I plan on continuing with this forum even as I take a hiatus from the other one.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on February 03, 2013, 11:33:16 AM
For those who haven't yet heard KV's little one has now been loosed upon an unsuspecting populace. If you have any innocent young males or people with gooey hearts that you don't want to become willing slaves to her mighty powers keep them out of Arizona.  Well, MAYBE that will help, anyways..... You've been warned.
Title: Re: Welcome to Denver (OOC)
Post by: kv on February 04, 2013, 02:18:37 PM
Baby Violence (working Alias) has indeed been unleashed, and I'll be turning my work volume up to 11 to deal with the fact that Mom is staying home with the new daughter. It might mean that I have more time to deal with stuff (I've been trying to get up with Mom to provide an extra set of hands overnight), but it will probably mean significantly less.

I'd like to propose that the main combat thread go writing-exercise-style, where everyone can post and update the story, moving things ahead. Feel free to blow things up, kill characters, and interact with great dragons. Only rule is this: what is written is gospel-- you can't alter the past (although you can subvert it by saying that someone who was reported to have died merely faked their own death). Since several of us have the ability to edit all posts, we'll just go by the honor system, but I'm looking forward to see what comes of this.

I have time today, I may even start us off.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 07, 2013, 09:36:14 PM
Well since I don't know how to play a shedim or if I should even I am going to post with my 'runner' runner lol.
Title: Re: Welcome to Denver (OOC)
Post by: kv on February 09, 2013, 04:44:07 AM
A shedim is an evil possession spirit that likes to inhabit corpses. They came out of the rift around the same time that Ghostwalker showed up, so who's to say that one didn't get caught in his astral wake and end up in Denver?

Shedim like to inhabit corpses, animate them, and use the memories of the host while hiding behind masking- in story terms, you are alive (again), feel free to use your updated stats, and the shedim will keep you alive. Basically, you can die over and over, the shedim will patch the holes and bring you back.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on February 10, 2013, 03:09:26 PM
I always just assumed shedim=bad and that you beccame an NPC shortly there after.  Hmmm going to have to read now also wouldn't my paranormal hunting friends be able to figure out that I may no longer be all warm and fuzzy now; well maybe fuzzier?  Also how would this effect bound items since I am pretty sure my aura went through a very drastic change?
Title: Re: Welcome to Denver (OOC)
Post by: Ruski on February 10, 2013, 05:44:48 PM
Would have to re-bind items, and yea: most shedem have masking that keeps astral onlookers from figuring out what happened... but you would look different, (as you are now someone else)...
Then again, my PC didn't know you that well before, and until someone paid him to exterminate you, he wouldn't really care. He doesn't have a vendetta against the paranormal, making them less bothersome is just his day job.
Title: Re: Welcome to Denver (OOC)
Post by: kv on February 12, 2013, 03:02:41 PM
We can skip over the nitty-gritty of re-binding all the foci and convincing the friends and family of Kinsey that he's not a souless being from the Beyond that wants to eat them, and just enjoy the story (and the immortal Kinsey- feel free to have fun with it).

My thinking here is that I'll have very limited time to post for the near future- I was posting on my lunchbreak, which I would spend with my wife (we used to work together), but now she's staying home with our new baby (Code Name: Violence), and I don't have access to a computer at lunch. I also have those awesome sleep patterns associated with a newborn, so even when I am home and having the access to the internet, I don't always have the will- and the will I do have, I have to split between all the plates I have spinning in the air. I have told my games at Mythweavers that I'll be taking a baby-related hiatus, and that's the plan for the immediate future, but we'll see how much further I need to pare down before this solution becomes workable.

More on this situation as my mental health degenerates!

In any case, I'll post another excerpt to kick off the next 'story' in the main thread, which will become more fun and less about the strictest interpretation of the rules, and just stick with the story format that's more fun to write. I know Ruski is busy, but he's promised to stop in and put together a yarn for our enjoyment.

I also owe Bull and Bulletsponge their own private threads, which will continue along a more game-oriented and rules-using trajectory, so that if/when we finally to get back into the Denver Missions, we'll be able to continue using these characters (if you want). If that's like a year from now, we'll stop and take a quick gauge of who wants to use what characters, and go from there.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on February 14, 2013, 03:17:01 PM
I still owe a solo-thread to Bull (I debated adding Bulletsponge to Bull's, but it seems like with BS's limited connectivity, it would only serve to slow the thread down), and I have a plan for it, I just have to sit down in a state of non-baby-induced-torpor and write it.

You'll probably notice when that happens.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 10, 2013, 05:20:28 PM
Hey everyone,

I had a chance to post something today, so I did. I know Shadowrun lingo can be a little hard to get a handle on- so I thought I would post a list of a few helpful guides, and that will give you a chance to figure out what the hell I'm talking about.

http://www.shadowrun4.com/game-resources/slang-guidebook/

http://www.intercom.net/user/logan1/glossary.htm

http://gaming.thecasavants.com/SRIII/srterms.htm#SlangTerms

There's some overlap there, but you get the idea.

I'll repost this in it's own thread in here, so that it'll be easier to find for those of you who want to reference it often. I'll also say that I'm not trying to offend anyone with the generic southern slang, I just wanted to introduce an NPC that's from the Mission Arc, and I figured it would be a good idea to have her memorable.
I'm using this guide for her slang: http://littlerock.about.com/cs/southernlife/a/aasouthslang.htm

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on March 21, 2013, 03:45:08 PM
Bull, I haven't forgotten you, it's just that the new baby has sucked up some <all> of my free time, and left me with a very limited amount of time that I can use a computer- basically, whenever I can squat on a computer while at work, which is rarely; or when I get a chance to post from home (even more rarely).

Your solo thread will be called "Long Night," and I hope the cool name makes up somewhat for its lateness.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 07, 2013, 10:39:52 AM
Okay I will be honest I don't like the direction Kinsey went.  Flat out I don't like playing anything closely related to dead.  If I did I still be playing Vampire on other boards.  So Kid you can go ahead and delete that thread as I don't want to participate in it.  Sorry for making you go through the trouble it just not me.  I am still around I will still bounce back and forth on the boards but until we are all back together I don't think I will be posting to often in the RP board.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 07, 2013, 09:34:25 PM
Okay, I got my update in for Bulletsponge.

Bull, did you still want to run Kinsey, or try the new character? I don't mind, either way, I'll just have to adjust the hookup for your story.
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on April 08, 2013, 10:02:33 AM
New character please the runner if you don't mind I think that be the easiest one to findd a way to hook up.  I have about a month left to go with school including finals.  Then hopefully a job somehow over the summer.  Next fall I am going to be getting my ass pretty well kicked with 17 hours worth of classes.
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 08, 2013, 06:46:21 PM
The shedim thing wasn't meant to be literal- I wasn't trying to change your character, just trying to explain why your character kept coming back to life (as Shedim are known to do for their hosts). It was just a plot device to amuse myself.

Anyway, we can throw Hastiget into the fire just as well- we'll be using the same hook, and Hastiget will be getting a call from Tatiana, who tells him that Kinsey referred her.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 08, 2013, 08:16:53 PM
Kinsey, Tatiana (real name Natalia) and her problems have been forwarded to Hastighet.
http://ingomonk.bullhonkie.com/forums/index.php?topic=4903.new#new

Feel free to pretend that Kinsey and Hastighet know each other- or that the new character has no idea who she's talking about, but is happy to help the hot woman out of a jam.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 15, 2013, 09:17:00 AM
I'll have time to post tonight- and I'll take another crack at the character with Chummer, see if I can figure out if there's a problem on my end. I do occasionally make characters with the custom ruleset, and it's hard to remember to switch it back when I'm done.

Edit: I didn't get to this like I wanted, but I should have time tonight.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 26, 2013, 12:52:13 AM
Hi everyone, just wanted to plop down a "hi!"

And congrats to KV once more (in case I haven't dropped him a congrats yet, I honestly don't remember)!
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 26, 2013, 04:48:11 PM
Thanks! For what, though... the baby? Because that was months and months ago (just kidding, like 9 weeks at this point, and we're still pretty exhausted always).

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Ingo Monk on April 26, 2013, 07:03:41 PM
Yeah haha!
I have a 2 year old, I remember those days well!  If you wanna talk "shop" send me a pm, let's not bore everyone else :P
Title: Re: Welcome to Denver (OOC)
Post by: kv on April 27, 2013, 10:03:51 AM
Eh, mostly only Bull posting for his solo thread, and occasionally Bulletsponge updating his- I'm okay with boring them. :D As you've seen.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 02, 2013, 09:31:53 PM
Think you need to add a bit to that last post as I am simply trying to get to my destination at this point.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 04, 2013, 06:56:09 PM
Okay, but you still need to disengage from the conversation, even if you're just hanging up.

She rolled her part of the opposed test, and got one more success than you. Who knew that strippers had charisma, or were good at negotiating? It's okay, not every character had the same strengths, and that's why we play these short scenarios.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 18, 2013, 12:29:50 AM
So I am having to move back to my old place and internet going to be one a day or week not sure yet.  At least for a few months until I can get a new router at the new place.  Just letting you guys know in advance as the move not changing but finances might get better.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 20, 2013, 08:39:49 PM
Bull, I know you have a move imminent, please let me know when you're back up.

Edit: Also, you are killing me with the two-sentence responses. Please give me a little more to work with. Look around, observe your surroundings, try and figure out whodunnit??!?!

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 21, 2013, 05:01:40 PM
Kneeling down near the girl the I take as Maria.  "So Maria I take it?  What you and Kinsey talk about that sent him on his chosen path?

This is pretty much the polar opposite of 'more to work with.'

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 21, 2013, 05:56:11 PM
How would I know that? He said Kinsey talked to Maria, Maria is here I am assuming the girl I am talking to.  If she tells me what Kinsey asked maybe I can piece together the same clues he did.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 23, 2013, 05:48:17 AM
This isn't Warcraft, though. You don't have to get an objective and then immediately find said objective. Feel free to wander around, ask questions, talk to people. Assume Maria isn't standing there directly in front of you, and look around.

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 23, 2013, 06:38:24 AM
Oh, I thought the woman laying on the floor in the picture was your subtle hint.  I would still talk to Maria though as it one of the few people I got a name for perhaps I will get more names of people to talk too.  I am just trying to piece together Kinsey's movements.
Title: Re: Welcome to Denver (OOC)
Post by: kv on May 23, 2013, 01:53:24 PM
No, the woman on the floor was just one of the visually appealing images I found I a google search of the words 'dilapidated warehouse crowd.'

It was a pretty thin selection- either the picture was of a rave, or else it was empty, and that was one of the few that had the ratio of trash:people that I was looking for. Sorry for being misleading.

 - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on May 23, 2013, 04:30:44 PM
oh no prob then i will just walk up to the first person I see then.
Title: Re: Welcome to Denver (OOC)
Post by: kv on June 02, 2013, 01:08:32 PM
You see some people, feel free to walk up and talk to them.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 05, 2013, 01:56:06 PM
Seriously? No comments? Nothing? Do I have leprosy or something?

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: Bullet Sponge on July 06, 2013, 08:59:23 PM
Just to be safe don't hug me at the next game-b-que...That stuffs contagious.
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 07, 2013, 10:07:34 PM
I make no promises, my parents always taught me that it was important to share. :)

  -kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 11, 2013, 05:56:31 PM
Heh, quick note- Shadowrun's fifth edition is out (and I really like the look of it), but I was looking through the SR5 quickstart rules, which you can download here:
http://rpg.drivethrustuff.com/product/116662/Shadowrun-Fifth-Edition-Quick-Start-Rules

Toward the back of the quickstart rules is a simple encounter- Food Fight (version 5)!

Here's the part that cracked me up-turn to page 21, and it might amuse you, too:
It looks a little bit like an image I'm familiar with:
(http://img.photobucket.com/albums/v437/k1d_v1d/McHughs-Map.png)

Apparently I'm not the only one who's tired of running back to the stuffer shack, the quickstart rules take place in a McHughs. I am very amused by this, I can't tell you how much.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 12, 2013, 05:57:00 PM
Hey All- I already talked to Bulletsponge about this, but I wanted to post something official here, too.

The runs here have been fun, but with the longer and longer delays between postings, it's not something I'm interested in maintaining. I'll still be here on the forums (lurking in admin deleting-spam mode), but I think I'm going to take a break from running PBP for 4th edition.

In other news, 5th edition just debuted, maybe we can get a game going on here- none of us have any more experience than the others, and I'd like to learn the new rules.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on July 22, 2013, 09:29:03 PM
Eh sorry about that KV I know I was old reliable a few months ago but inter webs hard to come by.  Anyway to be honest not too thrilled with 5th edition.  What I have read of it is okay but I will be honest they really broke some stuff.  So I will go ahead and volunteer to play a mystic adept since they are the most broken of the group.  With a focused concentration of five a summoned spirit and a few power points into armor I can be the fastest toughest sob in the game and I won't even have any penalties.  Plus I can purchase some qi foci to suplement the rest of my abilities.  Oh and alchemy so i don't have to worry about drain on any spells cause I can just absorb that before I ever have to worry about casting ever again.  Moohaha.  And btw that was just a quick look through of the book I actually haven't had time to find how to break it.  Hehe
Title: Re: Welcome to Denver (OOC)
Post by: kv on July 24, 2013, 06:13:33 PM
I just opted out of running the last game that everyone dropped out of- if you think I'm sticking my leg in the same bear trap again just for kicks, you've got another thing coming.

Also, mystic adepts have the major problem that they're not quite good casters/summoners, and not quite good physads- don't get me wrong, there are some killer builds for them, but having a spell-slinging physad is great when you're fighting mooks, but not as great when a spirit roasts you on the astral (which you have no way to see or defend against).

Just food for thought- this is Shadowrun, everyone has a weakness.

  - Kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on July 24, 2013, 06:57:34 PM
Astral perception is in main rules so a MA would just have to have it up.  So that same weakness would apply to normal casters.  The only difference is that I don't have the capacity to leave my body (well without some chemical assistance) to chase the spirit down.  However, if I had a spirit like a watcher or just a regular spirit with a couple of services to go spirit hunting and astral watchdog for me.  Actually that one is from the 4th edition forum boards.  I am just saying that they didn't do the break like what was in 4th I would basically be a Magic 5 or 6 caster plus a 5 or 6 Adept as well.  To me that just sort of broke the idea of a mystic adept.  As you said not a great caster or a great adept just a mix of both.  Fifth seemed to make them honestly almost god like.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 11, 2013, 04:58:52 PM
Look it over again- you don't get the power points as an adept for free, you have to spend karma on them, and you have to spread your points between magical skills (mages always need more karma) and physad stuff. You aren't even able to astrally perceive as a default, which is a major handicap for someone who glows like an "Eat at Joes" sing on the astral plane. I'm not saying that it's unworkable, just that it's not as OP as you might be under the impression that it is.

That being said, I do like the new rules. I'm still taking a break from running anything, but if someone else wanted to take the helm, I'd happily play.

  - kv
Title: Re: Welcome to Denver (OOC)
Post by: bull30548 on August 15, 2013, 12:02:39 PM
True true but no one seems to agree on how much karma you have to spend for power points which is amusing if you go check out the forum boards on either catalyst or the shadowrun website.  I see some people think it should stay where it is and others say it should go up and afew think it should be free whether you are an adept or a mystic adept.  As for your "Eat at Joe's" sign wouldn't all awakened have that?  I mean unless they had masking everyone glows on the astral plane.  I mean I always played that as a concern for any awakened character that something was their on the astral side that could see them and even if it wanted poke him with a stick.  The only difference was that adepts and mystic adepts would need to be able to percieve them to hit them.  Astral perception power or deepweed helps with that.

Oh and they did a really good job with the addictions in fifth in my opinion you should check them out if you haven't yet.  Actually check out all the negative qualities they seem quite harsh honestly.
Title: Re: Welcome to Denver (OOC)
Post by: kv on August 15, 2013, 05:22:05 PM
Yeah, I was happy with the new addiction rules (one of my complaints about 4 and 4A was that they softened the blow on a lot of the negative qualities, so it was possible and totally legal to have a character who was meticulously clean, watched an hour of news a week, and had the occasional smoke or drink to get just as many points as the burned-out BTL addict. ), and you're right about people complaining about costs on the different websites- but that's nothing new. In 3rd it was cost for skillwires, in 4th it was BP to start (or free contacts), and now it'll be the karma and how much you pay for power points starting out.

You are correct, everyone would have an "eat me" sign on them- especially the awakened. Speaking of, I love LOVE that they included a social modifier for cyber-psychosis that comes with lowering Essence. The game has been sorely in need of a hard and fast rule for this, and it's always bothered me when people make so-called 'pornomancers' who can seduce anyone with a combination of adept powers and loads of cyberwear; it just bugs me.

I haven't finished going over everything in the book (60 hour work week really takes a lot out of you- I'm surprised I'm coherent now), but what I have read I really enjoy.

  - kv