Shadowrun Pub

Shadowrun RPG Play-By-Post Games => Welcome to the Shadows => Topic started by: Ruski on February 15, 2005, 09:50:52 AM

Title: Back to the Shack
Post by: Ruski on February 15, 2005, 09:50:52 AM
Okay Boys and Girls, this is PBP run 2.0
so far i only have one PC ready to roll, i'm still waiting for info on the two others.

we'll start this off like the last one: what would your charichters be doing on a thursday night at 2AM? start off by describing your surroundings, your actions, and what you are doing there. (read the other PBP for an example if you need it.)

when everyone has posted, i'll start to put up responces, and we'll get this puppy rolling!

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Number Six on February 15, 2005, 07:36:29 PM
Travis Logan, inside his closet sized room, is peering out of the small slit that passes as a window. The large flickering neon signs across the street provide the only light source, considering abandoned buildings usually don't have amenities like electricity... at least not after 10 PM in this particular building. Travis watches the gangers down on the street for a moment, indulging in their typical nightly debauchery.

Looking up, the window catches a faint reflection of the man, eyes that could be anywhere between brown and yellow in the purple light, and a head of dark hair cut in military style, most of which has turned grey prematurely.

Travis turns away from his reflection and rubs his eyes, taking a whole three steps to reach his bed, actually rather comfortable despite being as frail as a cot and only just able to hold his 6" frame within in. He gently lays down on his back, still clad in his street clothes and combat boots, an Ares Predator under his pillow for good measure. He removes something from his inner jacket pocket and holds it in front of him...

It's a worn and tattered picture of a little girl, perhaps just a few years old, three or four. Travis had to wonder what she looked like now... He smiles, but it's a dejected smile. He closes his eyes and thinks of a future that is nothing more than a pipe dream right now. Holding the picture in front of his heart, Travis settles into an uneasy, restless sleep.

You awake in a shock... someone must have shot off a shotgun or something... you almost rember dreaming... no.. it's gone. you do feel a sharp pain in your stomach though..  skipping dinner wasn't a good idea. and with your fridge sporting only a two year old thing of soy-mustard, it's going to be a cold jog for the two blocks to the closest stuffer shack.
Title: Re:Back to the Shack
Post by: Poison on February 16, 2005, 03:27:36 AM
Prince swirls the wine around in his glass as he sits and surveys the restaurant around him.  The greenery of the plant life that forms a large part of the decor of the Icarus Descending is a welcome relief from the dirt and grime of the city outside.
Wishing to steal a few more moments of peace before wading through the masses of humanity on his way home, Prince drinks the wine slowly.  A fine vintage.  Almost timeless.  Suitable for one of his royal elven blood.
Setting the now empty glass gently on the crisp white tablecloth, Prince rises from his plush chair and collects his jacket from the cloakroom.
"The service, as usual, was excellent, Harrison.  My compliments."
Doing up the buttons on his jacket, Prince steps out into the Seattle night.

You wander the night enjoying the warmth provided by the delightfull wine. it's a standard night, at 2AM, pretty cold, a little bit of traffic out, mostly worthless and pointless humans, running arround trying to make sense of their short and meaningless lives. you walk for sever blocks, enjoying the crisp air when the need to relieve yourself strikes (one of the disadvantages to drinking you suppose) the closest thing to you is the illuminated interior of a local stuffer shack. and although the disgust of using a public restroom is great, it's secondary to the desire to not soil yourself. you can see the slender form of the night cleark proping her self up on one elbow behind the counter... it may be a trick of the light, but she apears to be sporting some ears on her...
Title: Re:Back to the Shack
Post by: Retread on February 19, 2005, 08:43:53 PM
The water was cold, but it wasn't cold enough to stop the Big Surge. The salty ichor of Puget sound, in all of it's quasi-toxic sickness wouldn't stop him. The moon was full and the tide was washing in. The brilliant twinkling lights of ships at harbor flashed across the dwarf's blue eyes. The water at Lynnwood wasn't as fierce as the Surf he had experience with in California, but he had to get the rush he wanted. The sea glittered like gemstones below a tattered blanket of polluted clouds. The silhouette of the full moon on the sky reflected in the neon clouds, drowned still by the corona of luminescence cast by the sprawl's insomnia. Paddling fiercely the Big Surge reachead the peak of a short wave and with a snap of quickness he leapt atop his surf board.

As he descended from the short-lived wave, he called out to the bay, "Spirits of the Sea Between Lakes, I ask of you to show me the righteousness of your truly awesome selves!"

With that, the wave rose and swelled potently, catapulting himself. The wind availed around him as the briny water surged forward.  He shifted himself from side to side, fighting the gusts for balance. He had dealt with harder waters but this water felt unique and different than the same polluted water he'd known on the beaches in the Big Sur. The water rolled for what seemed hours, driving the Big Surge to the beach, where he dismounted gracefully.

He waved, parting with the Ocean, "Thanks for the totally awesome time, dude... uh... dudette... uh... buddy!"

The sea had waved back casually as the tide finally let up, parting in its own friendly way to the strangely kind surfer. The dwarf picked up his board, noting that it now needed a good cleaning and a wax job. He shook his head fiercely, letting the motion wring his Beach-bleach blonde hair dry. Barely, feeling the coarse on the beach underneath his swimming shoes he started walking. He had hailed a cab at the call button down at the corner of the street just atop the boardwalk from the disparaged beach.

Hopping in the cab, the cheap vinyl seats squeaked, rubbing against his wet-suit. The driver a grizzled ork speaking in a thick Russian accent remarked, "How you manage to swim out in that water, an'way?"

To wit, the Dwarf replied, "I don't know, I guess it doesn't bother me, now I need a ride to... uh... Tacoma... Yeah, like that's it?"

"Dah, to Tac'oma it is," the Ork asserted, "Where, in specific?"

"Like, just to the West Lakewood Park, dude."

"What 'daht?"

"Like, what's what?"

"This "dood", you speak of, what eas it?"

"That's you, dude."

"I am not, 'dood' I am Kiryl"

"Whatever, dude, err... Kiryl just like drive."

The cab sped off, into the splendor of the Emerald city. The Big Surge stared at the traffic and the lights and the garish neon as they blew by. The nightlife had come out into full bloom and then wilted as the cab sped through Downtown Seattle. Just then, the dwarf's stomach rumbled...

"Dah! Mi Salty Friend! Was that your stomach... how du you say? trembel? trubmle? to make noise? if you want some food, I will stop at de food place... I is needing some food myself if you be pleased. "
He turns arround to grin at you through the dirty security hole window to the passinger comparment displaying a number of metal teeth.
"I am thinking this will be; uh... how do you say? 'No Charge' for stop. "
He laughs, and turning arround to face the street again he grunts in what can only be a happy tone as he pulls into the parking lot of a stuffer shack.
Title: Re:Back to the Shack
Post by: Retread on February 28, 2005, 11:22:44 AM
Let's get this ball rolling!

<Oh, it's rolling.>
Title: Re:Back to the Shack
Post by: Number Six on February 28, 2005, 09:29:35 PM
"Son of a...."

Trying to shake that woozy feeling, Travis sits on the bed taking a few deep breaths until he regains his senses. Dammit, he says to himself. You get so wrapped up in your own pity party sometimes you forget to function as a normal human being. Travis stands, making sure his precious photograph is safe before placing both handguns in their holsters. He puts his leather jacket on over his hooded sweater, flipping the hood up over his head. Thinking about virtually any food, so long as it's warm, Travis gives the little room a final paranoia induced once-over before locking the door behind him and heading towards the decaying staircase that leads to ground level.

If you want to get out of this, you've got to get it together man...

You can hear the distant rumble of a motorcycle with open headders in the distance, doubtless one of your neighbors out and about, attempting to discover individual stress tolerances for mailboxes, street signs, and early morning prostitutes. you can see your breath, and you spend a brief moment wondering if this is what it would look like to be a dragon before trying to squint down the street... it may be your imagination, but you think you can almost see the illumination that is the stuffer shack sign... it seems warm, and inviting somehow... although that could just be too many hours without eating talking...
Title: Re:Back to the Shack
Post by: Poison on February 28, 2005, 09:38:41 PM
While the thought of using a public restroom is indeed beneath me, it still ranks higher than relieving myself against a wall - on many counts.  So, as there is little other choice, I shall commandeer the facilities that this lowly establishment has to offer.  Onward, past the counter and the employee who stands behind (attempting to ascertain if the woman is indeed of elvish heritage or merely trying pitifully to seem above her station, but without actually drawing any attention to my attempts to do so) and to the filth-encrusted hole that should be thankful to accept my regal fluids.
 8)

with a contemptious glance at the cleark you discover that she is indeed an elf, although one below your nobil stature. she can't be much over 16 years old, and she has more acne right now than you have had your entire life. it's a terrible thing that having to don the blood of humans for all thease years through the mana recession has done to your race. so many impurities picked up. it's sad realy. she attempts conversation with you as you walk past.
"Good evening sir, welcome to Stuffer-Shack."
Her english needs some work. you doubt her sepetheral is any better.
Title: Re:Back to the Shack
Post by: Retread on March 01, 2005, 08:43:56 PM
/OOC

I want to make a mental note the license plate number on the taxi-cab.

Big Surge then walks inside the Stuffer Shack.

/OOC

The door tattles on him with it's canned *Pree-ooh!* as he steps into oppressive fluorescent lights

These lights are totally oppressive. he thinks to himself I wonder what kinda chow they have around here...

THX1138... shouldn't be hard to rember... okay... this stuffer shack is exactly identical to every other stuffer shack you've ever been in. there's an elf guy that looks like he's flirting or something with the under aged gal behind the counter, and after you go to the back of the shack (where they have the totally gnarley energy drinks and cheap microwaveable soy-burittos) a man that looks like he could be homeless wanders in to the store and stands near the counter... looks like he's trying to read the menu... the only other people in the store is an overweight orcish lady and her twin daughters... pretty standard fair for 2AM at a stuffer shack.
Title: Re:Back to the Shack
Post by: Poison on March 01, 2005, 11:41:42 PM
(No need to be rude without reason....)
Thank you for your hospitality.  Could you direct me to the facilities?

She blushes slightly as you stop to talk to her, taking a moment to push her hair out of her face before replying.
"Errr... uh... yes... yes sir.. i mean, here is the key "
she reaches under the desk at this point, and brings up a single key that is attached to bronzed bag of soy-o's that must weigh two kilos
 "AND... uh... the bathroom is right arround there. "
She points to a point in the back of the store near the stock room.
Title: Re:Back to the Shack
Post by: Number Six on March 01, 2005, 11:42:37 PM
/OOC

Assuming the rest of my walk is uneventful, I'll head into the Shack, doing my usual once-over of the room. I'll stand away from the counter for the moment, so the cashier doesn't think I'm in line yet... gotta look at the menu for the cheapest deal...

/OOC

She's currently talking to a nicely dressed elf, so you don't have to worry about that. reading the sign you see that protene free soy tacos (made with the famous soy substitute Soi (TM) ) are on sell, two for two newyen. or, for the super discount bargan ben, they have expired reconstituted soy-frys, on sale for one newyen a pound. it says something about them being cooked in something called 'allegra', but you aren't sure what that means.
Title: Re:Back to the Shack
Post by: Retread on March 02, 2005, 01:38:55 PM
/OOC

I casually jander over to the real food section, you know, fruits and vegetables and such, hoping to catch some of the prices on some food that's near expiration.

/OOC

You are in luck! there are some very brown bananas that have just gone on sale at half price! only 30 newyen! (marked down from 60!)
Title: Re:Back to the Shack
Post by: Poison on March 02, 2005, 06:50:30 PM
"Much obliged"
I take the key from her and start walking over to the back of the store.  While I'm walking I'll have a casual look at the other people in the store.

/OOC
What is the layout of this place?  How high are the shelves?
/OOC

the shelves are all about 5' tall so the elves and orcs walking arround stick up out of them. there are six rows of shelves, filling up the bulk of the middle of the store. the surrounding walls have frezers and refridgerators built into them, there is a microwave and soy-dog turney thing next to the drink and slushie machine by the counter, there are security mirrors on all the corners, and a stockroom door next to a bathroom door in the far back. near the front door there are also some spindle stands with sunglasses, NERPS, and soy-jerky.

you reach the back of the store where the hard liquor is kept cool in it's refridgerated compartment.
Title: Re:Back to the Shack
Post by: Retread on March 02, 2005, 07:11:31 PM
"Boffo!" Big Surge exclaims, apparently exclaiming to no one at all.

/OOC
Is that per pound, kilo, each? What?
Regardless, I grab at least one of them. You do know, that Brown Bananas aren't bad right? Just more mellow than sweet. I then head over to the "dairy" section to pick up a tiny carton of "Scream" that's "Soy-Cream" to dip the bananas in and a package of Sweet n' Fluff Krill Waffle Wafers- Purple Flavor. I scope out what the other patrons are doing to, being discreet, ya know?
/OOC

The price is a pr. busshel price, where a single bushel has about seven bananas on it. you load up on all of your favorite foods, but you notice that they are out of the purple flavor waffle wafers, they only have oarnge, red, and the new plad flavor on sale here.
Title: Re:Back to the Shack
Post by: Number Six on March 03, 2005, 04:57:52 AM
Soy tacos... well, as long as I can drown them in hot sauce...

/OOC

I walk up to the counter...

/OOC

"Two for two, please..."

the lady seems distracted, watching after the last customer as he moves to the back of the store.
"... What? oh! Yes, Two lottery cards, coming right up. "
Title: Re:Back to the Shack
Post by: Ruski on March 03, 2005, 02:45:17 PM
A dull whine gradually increases in tempo untill it becomes a full blown roar.

Outside the stuffer shack A heavily modified hovercraft with searchlights mounted on all sides is escorted by a small fleat of motorcycles, the combined enginge noise entering the zone normally reserved for rocket liftoff.

the turbines on the back of the hovercraft decrease in pitch to a solwly decreasing whine as what apears to be a small army of orcs dressed all in oarnge aproach the front of the window. guessing by the wide aray of armements they are sporting, you don't think they are here for the bananas that are on sale. most of them have meele weapons, although a handfull have cheap looking shotguns, and one particuarly shiney fella' is dragging a 6' milatary bazooka that looks like it's used normally as a club.

Kicking in the front door he swings his 'club' into a baseball bat stance and shouts into the shack with a cyberneticly enhanced voice.

"We are the CHEMICAL Brothers, and we have come to cleanse this establishment! empty the register into a bag! Everyone remain where you are and we will come get your money in just a little bit!"

you each have one free action to preform before rolling initative. use it wisely.
Title: Re:Back to the Shack
Post by: Poison on March 03, 2005, 04:52:52 PM
/OOC

Would I have time to get into the bathroom before we roll initiative?  How badly do I need to go?

/OOC

You are at the door to the restroom, it's at the back of the store, you could probibly unlock it as a free action, but you don't think you'd be able to open it and get inside... probibly take them awhile to get to the back of the store though, if you wanted to lock yourself in... as far as how bad you have to go... it wasn't SUPER urgent, and the adrenaline is helping you ignore it, but afterwards you are going to have to go bad.
Title: Re:Back to the Shack
Post by: Retread on March 03, 2005, 05:10:04 PM
/OOC
Okay, where am I at in the store right now? Or rather, I want to assess the situation around the Big Surge.
/OOC


You are in the middle of the store, checking out the waffle wafers, you have an armload of stuff, and smell like the pudget sound. you are short enough that if they see anything, it'll just be the top of your head (but they do have a height advantage, and can easily see over the tops of the shelves) the orc lady with her two kids is one isle deeper into the store than you are, and has a look of 'deer in headlights', near the back of the store is the nicely dressed elf guy, and there's a guy at the front counter about to order something.  the large orc with the 'club' is flanked by four guys, and there are more of them outside waiting to come in and ransack the place.

Oh, and you see the flavor wafers you were looking for, they are hidden behind a bag of the plad flavored ones.
Title: Re:Back to the Shack
Post by: Number Six on March 04, 2005, 08:37:38 AM
Trouble. Follows me everywhere.

/OOC

Can I assume the counter is also 5' tall? Anything special about the layout behind the counter?


To the elf girl, under my breath:

/OOC

"Relax. You wanna get through this?"

The counter is a little shorter, arround the 4' mark. the girl's eyes are about the size of plates, she looks from the orc to you, and gives you the slightest little nod that she can mannage while remaining perfectly still.
Title: Re:Back to the Shack
Post by: Ruski on March 04, 2005, 08:59:05 AM
(OOC) Okay, with everyone in the same room like this i'm going to let you roll your own inititive and attack dice. we'll keep this on the honor system (although your fellow PC's may say something if you always roll all 6's) i'll be in charge of rolling resistance for the baddies (/OOC)


<New Inititive Pass> <Badguys go on pass 8>

Roll your inititive and state your actions, allong with dice rolls (and drain resistance, where applicable)
Title: Re:Back to the Shack
Post by: Number Six on March 04, 2005, 09:07:41 AM
/OOC

You can delete this post after if you want.... is this just for combat? What about skill rolls and such?

/OOC

[OOC) Nah, i'll leave it here, it's good information for everyone to have. for skill rolls i'll take care of it, but for the sake of keeping combat flowing i wanted to speed up the process of
1) i roll inititive,
2) you state your actions,
3) i roll to hit dammage
4) you state the rest of your actions
5) i roll for thoes actions

taking an entire week for a single action sequence down to

1) you roll inititive, declare your actions and roll the aproprate dice,
2) i calculate the result, declare what you see happen, and move on to the next pass.

so we should be able to get through at least six seconds or so in the next week, instead of the 1.5 seconds it would probibly take us to do the same amount of work.

Also, i wanted to thank you guys for your dilagance in posting, hitting this up every day makes it much easyer to keep it rolling (although i'm sure the novelty will wear off after awhile for you guys) but for now, it's good.

(/OOC)
Title: Re:Back to the Shack
Post by: Number Six on March 04, 2005, 09:33:13 AM
/OOC

Okay, correct my combat rules if I screw them up...

Reaction: 5 + 1D6 (6 ... great, I look like a cheater...) = 11

/OOC


I hope these orks aren't dumb enough to blow away the register they want so bad...


/OOC

My action on first pass would be to try and make a dive/push myself over the counter, attempting to grab the cashier and drag her to the ground with me. (Athletics check?)

/OOC

Okay, You dive over the counter and grab the girl behind the counter and press her down out of the line of sight of the mob. you are mostly on top of her, and she's not doing much other than trembling at this point.

You get another action before the end of Combat at pass <1>


Title: Re:Back to the Shack
Post by: Retread on March 04, 2005, 03:47:01 PM
/OOC
Okay, Initiative is a roll of 3, plus 4 for my Reaction.
Never got to declare my free action (unless looking around was it) I'm going to put 3 Spell Defense Dice on myself and if it's allowed, ditch the goodies while ducking.
For my first complex action I'm gonna whip up a force 2 Hearth Spirit. That's 4 Conjuring dice against a target number of 2. Drain is against  2L with 4 Charisma Dice.
Roll is:
08 07 05 01 #D:4 TN:2 HR:8 S:3
3 Successes
Drain Roll is:
04 03 03 02 #D:4 TN:2 HR:4 S:4
No Drain
/OOC

Gecko help me... Come on little dude! You gotta defend your home!


You are showered by bits of broken sunglasses as the ground begins to rumble and you hear a voice answering your call...
Title: Re:Back to the Shack
Post by: Poison on March 08, 2005, 03:29:03 AM
/OOC
Initiative roll: 4+4+4+4
Initiative = 11 + 16 = 27

I'm going to duck down below the level of the shelves and make my way around to a position where I can see the counter but still hide behind the shelf.  I'll keep my eyes open to see if there is anything throwable or explosive on the shelves as I do this.

/OOC

Okay, you duck down before they even get a chance to realise that you are there. you work your way to the front of the store, keeping low behind the shelves. as far as explosives go, there are some safe and sane fireworks, and many a bottle of distilled spirits that'll work well for that purpouse on your way

You get to go twice again: on pass <17>, and then again on <7>
Title: Re:Back to the Shack
Post by: Ruski on March 08, 2005, 03:06:46 PM
Okay, as the Ork Finishes Yelling the Stuffer Shack bursts into a furry of motion!

The Elf Girl behind the counter is tackled to the ground behind the register, the Orc Lady with her kids starts screaming at the top of her lungs, and half the store ducks down behind the shelves.

this seems to anger the Orc Group greatly, and to express his frustration, he swings his large club into the stand next to him while yelling, sending sunglasses (all in bad repair) and shelving all over the floor in what must have been a spectacular explosion of plastic, had anyone been looking at it when it happened. it does serve as a sort of signal for thoes outiside the shack, as they start cheering and moving toward the door.
Title: Re:Back to the Shack
Post by: Poison on March 09, 2005, 12:12:03 AM
Cool, I'll grab some fireworks on my way to the corner.
/OOC
Do they have a self-lighting mechanism or would I have to jury-rig something?

How many gangers are there?  Are they standing in a group?  If so I'll try to lob a heap of lit fireworks at them, seeing as how the innocents are now all out of the way.
/OOC

You must have thease confused with 'cool' fireworks. the safe and sane fireworks are sparkless, smokeless, and mostly quiet versions of real fireworks. they do have a self-lighting pullstring though. perhaps they'd do something cool if you threw a whole bunch of them in the fire or something, but with the safty devices on thease they are going to take a complex action to light each one. although, as fortune would have it, you happen to be honkered down right by the zippo display. so an alternate way of lighting them is probibly available. or perhaps you can get over to the microwave... that would probibly be cool...
Title: Re:Back to the Shack
Post by: Number Six on March 09, 2005, 05:17:30 AM
/OOC

What's behind the counter? What kind of register is it that these orks want? I mean... is it an old-school register we would know today, or does it need a key, thumbprint, DNA sample, etc, etc to open it?

The Register is a new twist on the old classic. it's got a thousand buttons, perhaps one for each product in the store, it has a chash drawer, and an attached credstick reader. there is also a display of 'blank' pre-certified credsticks on the floor next to you. probibly for returns and whatnot. Other things you notice behind the counter is a nice big red 'panicbutton' mounted on the underside of the counter.

(Fast talk?)

/OOC

"Listen to me, we don't have any time. My name is 'Paul', I'm... off-duty undercover, and I... have experience with... these type of situations. I really need your help, here. I can tell you two things: One - I just pulled you out of the line of fire, I'm not going to hurt you in any way, I swear by it. And two - no matter what happens, these orks aren't going to hurt you either, I guarantee that. So please... tell me that you're gonna help me... ?"

Mostly she just looks at you, but right when you think that she isn't going to be able to respond you get a shakey reply from a super soft voice that sounds like it's about to crack..."... okay..."
Title: Re:Back to the Shack
Post by: Poison on March 09, 2005, 03:54:00 PM
/OOC
Question: Zippo?

Oh I get it, as in the lighters...
/OOC

Ok, I'll rip a fuse out of one of the fireworks and stick it in a bottle of distilled spirits.  Then I'll light it and roll it towards the gangers.
I'll then proceed to light a handful of the fireworks and lob them in their general direction.

Okay, using your McGuyver skills, you rig up the fuse to a bottle of Good-Stuff(r) 200 proof distilled spirits. You discard the safty device on the fuse to the side and after lighting the fuse roll it out into the open floor, it makes a wobeling rolling sound as it moves toward the main orc. you hear a confused "...What the..." and the sound of a boot stepping on the bottle.

By that time you are already lighting your second batch of fireworks and throwing the first overhead into what must be the area that the orcs are standing.

POP!
"Hey!"
BLAMMO!
"Knock That Off!"
FizzleFizzleFizzleFizzleFizzle
[/size][/color]
"Ouch! That's Hot!"
[/b]
Title: Re:Back to the Shack
Post by: Poison on March 10, 2005, 08:06:02 PM
/OOC
Is there anything on the Zippo stand that would make an improvised Molotov-cocktail or a decent-sized explosion (about a meter or so)?  For example a jumbo pack of cigarettle lighters or a small butane tank?

/OOC

Well, there's not a small butane tank, but there is the butane fill station for the lighters. it's attached to an adapter that lets you re-fill your lighters if you slot your credstick or insert coins, and looks like it holds about 20 gallons of liquid butane.  
Title: Re:Back to the Shack
Post by: Poison on March 13, 2005, 07:40:42 PM
/OOC
Hmm, that seems more trouble than it's worth.  Might try MacGyvering a little later.
BTW, what weapons do I have with me?  I can't eally imagine taking my Katana to a restaurant with me, but I wouln't want to wander the street undefended against ruffians and peasants...
/OOC

At this point, i'll let you have your pick of carried gear. if you decide that you would really keep your AK close at hand, you can have it, but for the sake of RP, try to keep it to something at least remotely consilable.
Title: Re:Back to the Shack
Post by: Ruski on March 14, 2005, 07:36:45 AM
Okay, New Init. Passes all arround (refresh Dice Pools)
Orcs: <Pass 9>
same as last time, roll, and when everyone has their pecking order down, go for it.

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Number Six on March 14, 2005, 02:12:45 PM
/OOC

Reaction: 5 + 1D6 (4) = 9

/OOC
Title: Re:Back to the Shack
Post by: Retread on March 14, 2005, 03:01:28 PM
BAH!

Rolled a two: that's intiative 6

Title: Re:Back to the Shack
Post by: Poison on March 14, 2005, 07:21:43 PM
/OOC
 Initiative = 11 + 4D6 (13) = 24
I'll assume that means I go first again...
/OOC
Title: Re:Back to the Shack
Post by: Poison on March 14, 2005, 10:10:06 PM
/OOC
Can I throw some more fuel into the fire, or better yet onto the ceiling just above the lead ork so that it explodes just above him and drips down on top of him?
/OOC

What are you going to use as fuel, and how are you going to get it on the roof? if you got a lucky break with some good force behind it, it would be possible to underhand a bottle of hooch hard enough to get it to break upon impact with a support beam in the roof or something, but most of the roof is lighting with plastic covers, and then that aspestous stucco stuff in removeable panels. you'd have to hit it hard on a beam, or really really hard on a light fixture.
Title: Re:Back to the Shack
Post by: Poison on March 15, 2005, 11:57:08 PM
/OOC
I take that as a no, then...  :P
/OOC

OK, I'll continue pelting them with fireworks

<ooc> hey, nothings impossible, just some things are harder than otheres... </ooc>
Okay, you continue to lob fireworks as fast as you can light them... the store is slowly begining to fill with smoke, and at this point it's getting hard to hear anything over the combined whine of the fireworks you've currently thrown.

Title: Re:Back to the Shack
Post by: Poison on March 16, 2005, 03:38:47 PM
Right, well I guess I'll have to assert my authority over these punks.  I'll step out just past the shelf and see what's going on.
Leave this place now, while you can still walk!

There's a nice sized pile of burning fireworks, a large orc that looks like he's going for the register, and several others that are aproaching your posisition, they are armed with makeshift clubs, and look a little on the burned and annoyed side. they look a little suprised as you step out from behind the shelves, but you aren't quite sure if they can hear you over the poping and whistling of the fireworks. You have three orcs at ten meters from your posisition. there is one half height shelf in the way between them and you. outside the shack the remaining orcs are either watching with intrest, or pounding on the bullet proof glass windows, that are getting less and less bulletproof by the minute. it's quite noisey, and you think you'll need an apsrin later for the headace you are going to get from all of this.
Title: Re:Back to the Shack
Post by: Number Six on March 16, 2005, 07:46:13 PM
"Okay... you're doing great. Just play along with me and we'll do fine."

/OOC

...as I'm preparing my guns...

/OOC

"Is there a back door? Another way outta here?"

she trembles as you get an answer out of her... you can't even hear the words over the whistle of the fireworks but without taking her eyes off of your guns she says something and points timidly toward the stock room.
Title: Re:Back to the Shack
Post by: Ruski on March 17, 2005, 08:38:37 AM
<Init pass: 9>

the lead orc tears the register from the counter with one arm, while brandishing his 'club' over his head with the other. (this is one strong ombre)
wires and plas-steel dangle in chunks and twists from the bottom of the register.

The three orcs in the middle of the store decide that they don't feel like going arround the shelf, and instead demolish it with an astounding aray of wacking that fills the store with even more noise, chip crumbs, and syrup stains. in almost no time the half high shelf is a 1/4 high pile of rubble that is leaking a beautifull aray of stickey colors, and the air is full the smell of freshly smashed salty stuffers and soy cakes. (combined with the safety-smoke / cordite smell from the fireworks, it's actualy quite nausiating)
Title: Re:Back to the Shack
Post by: Retread on March 17, 2005, 03:42:28 PM
/OOC
Alright, now I guess I'm going to call my spirit, and command him to manifest right next to the elf, and use his confusion power on as many Orks as he can, 1 for every simple action.

Stats on the spirit are as follows
 B: 3 Q: 4 S: 1 C: 2 W: 2 I: 2 R: 3 Initiative is 1d6 + 2 + 20 as it's astral, when it manifests, that's an exclusive complex action, where it then reverts to 2 + 11 + 1d6 Initiative.

Roll for init is 3.

I can use 2 simple actions to confuse 2 orks off the bat, giving them +2 to all their target numbers.

It can sustain 2 effects, so that's two confused Orks. The spirt will engage in melee with prince if need be, helping out with the "friends in combat" modifier.
/OOC

Hey, little dude! Make them know how bogus the layout in this place really is!

[to Prince]Here's a little help, dude!

<Okay. Done. -GM>
Title: Re:Back to the Shack
Post by: Poison on March 18, 2005, 02:36:10 AM
Time to defend this establishment from the thievery of these brigands.  I'll draw my UZI and shoot the ork carrying the register.

Okay, He's at about Medium range, so that's a base of 4, he's standing still, you're standing still... no modification there. he would be partially consealed by his buddies, but he's a big mother-fragger, so i'm going to skip that one,... umm... okay, for the smoke, chips, and noise, i'm giving you a +2. that'll leave it at TN:6 fire away!
Title: Re:Back to the Shack
Post by: Poison on March 22, 2005, 05:13:32 AM
/OOC
+3 uncompensated recoil = target number 9
SMGs 6 + 2 Combat Pool: 1, 3, 4, 5, 5, 7, 9, 14 = 2 successes
/OOC

<Nice shot!> So, what damage level does that make it?
Title: Re:Back to the Shack
Post by: Retread on March 22, 2005, 07:28:46 PM
/OOC
I believe that would be Deadly, but there's still dodge and damage resist.
/OOC

So the base dammage level is? 6M +3 for burst to 9S, plus two sucesses making it 9D,... so the orc, minus his armor needs to roll 9's, and he needs two sucesses to live... check that, and i'll roll the dice (i'm not compleatly familiar with your weapons, and your char. sheet is at my house, where as i'm at work, so... LOL sory bout babying through this.)
Title: Re:Back to the Shack
Post by: Poison on March 23, 2005, 05:06:05 PM
So the base dammage level is? 6M +3 for burst to 9S, plus two sucesses making it 9D,... so the orc, minus his armor needs to roll 9's, and he needs two sucesses to live... check that, and i'll roll the dice (i'm not compleatly familiar with your weapons, and your char. sheet is at my house, where as i'm at work, so... LOL sory bout babying through this.)
Yeah, that's right. He has to resist 9D, minus armour, with dodge and body.

You can see the blood splatter through the air as the gunfire drills hole after hole through the torso of the lead Orc. He drops the register, to clutch his chest and stomach where most of the gunfire is concentrated. you notice that he dosn't drop his 'club' however, it looks like he's still in the fight.
Title: Re:Back to the Shack
Post by: Poison on March 30, 2005, 01:00:26 AM
/OOC
So whose go is it?
/OOC

Whoops! sory guys, i was waiting for the next turn, I didn't realise that it was me.

Okay, The lady with the kids will continue to scream and stand there, but over the gunfire and everything else, you can just barley hear her, the orcs outside get a shocked expression on their faces as someone actually fights back, and that leads us to our next combat round! Roll Init.!
Title: Re:Back to the Shack
Post by: Retread on March 30, 2005, 08:32:25 PM
And I roll a 4! Horray!

So that's 8.
Title: Re:Back to the Shack
Post by: Poison on April 01, 2005, 12:20:39 AM
19 + 11 = 30

DAMN GINA!

"Everybody was Kung-Fu-Fighting... "


/OOC
Yeah it was quite a good roll.  I was rather surprised  :)
/OOC
Title: Re:Back to the Shack
Post by: Poison on April 04, 2005, 03:14:40 AM
/OOC
Anyway, as I'm probably going to go first again, I'll declare what I'm going to do, and anyone who hasn't rolled initiative (ie Number 6...) can do so in his own time
/OOC

I'll fire another burst at the lead ork.  The chummer needs to learn when he's outclassed  :P

/OOC
Same as before: 6 skill + 2 Combat Pool, TN# 9
0 Successes. :(
Using a point of Karma Pool...
Missed.  
Damn. I'll have to take another shot on my next action.
Who's go now?
/OOC
Title: Re:Back to the Shack
Post by: Retread on April 04, 2005, 08:19:16 PM
I believe the next one is Six... but where is he?

<Six delays action>
Please, Continue...
Title: Re:Back to the Shack
Post by: Retread on April 13, 2005, 05:56:06 PM
I believe you have to do an action for my spirit, chief!
Title: Re:Back to the Shack
Post by: Ruski on April 14, 2005, 07:55:23 AM
Okay, The spirit is going to attack the group of orcs you already sic-ed it on...

Still sustaining the confusion, it'll go to the next level of action commands... attacking the already wounded prince...
<Attack... 1 sucess>

Using a poltergiest like ability to fling objects arround the room, the nearby microwave becomes a nice radioactive projectile, It hits into the head of the lead orc before reaching the end of it's extension cord, sending sparks and little bouts of flame like a cheap fireworks display.

(you can just see the new line of warning lables for the
microwave people... 'do not operate if you have a heart condition, pace maker, or if a spirit may drop this on your heavily chromed head... this would represent a health hazard!'

That seems to take the last of the fight out of the lead orc... the dented missle launcher bazooka thing rolls away from his limp fingers...
Title: Re:Back to the Shack
Post by: Retread on April 14, 2005, 07:08:16 PM
/ooc Hot shit! Okay, now that the leader is toast. I'm gonna stand up and Cast Control Emotion on two Orks in front of Prince. The Emotion is FEAR! Force 4, rolling 3 dice for each target, that's 5 sorcery + 1 spell pool.

Rolls for success are:
05 02 02 <One Sucess>and

04 04 03 <2 Sucess>

Target number is Willpower

Drain Resistance is against 3M (4/2)+1:

Willpower +1 Spell pool and +1 For totem modifier. (split) rolled completely each time (8 dice a piece) target dra:

09 05 03 02 03 01 01 01  No drain

11 07 07 05 04 03 02 02 No drain

/ooc

The Bleach-blonde dwarf stands up, his face taking on a sleek almost wet-looking sheen. His eyes become hollow as his Shamanic Mask reveals itself.

"You're in for a wicked bogus time, dudes!"

 <Being Confused and terrified is a terrible thing.>
Title: Re:Back to the Shack
Post by: Poison on April 15, 2005, 06:06:47 AM
Okay, The spirit is going to attack the group of orcs you already sic-ed it on...

Still sustaining the confusion, it'll go to the next level of action commands... attacking the already wounded prince...

/OOC
Excuse me?!?!?! >:(
I think 'leader' would have avoided confusion :P
;D
/OOC

(the confusion was on the other two orcs... he threw the microwave at the 'prince', who was already at a serious+ wound, the original command was something allong the lines of 'cast confusion on thoes orcs over there, and then attack the big guy', so that's what it's doing... for now.)
Title: Re:Back to the Shack
Post by: Retread on April 16, 2005, 09:36:51 PM
/ooc Confusion is unresisted. Since the Ork is in the spirits domain it's only defense against these types of attacks is the Guard power of a spirit of equal or greater power. So regardless of how much power a person has, they are still confused when in that domain. Now if the Orks were to I don't know, leave the domain they wouldn't be confused anymore.

Realy? hmmm interesting, I didn't know that. oh well. they didn't make the resistance checks I made up for them anyways. Good data to have for next time though...
Title: Re:Back to the Shack
Post by: Poison on April 24, 2005, 06:03:49 AM
Okay, The spirit is going to attack the group of orcs you already sic-ed it on...

Still sustaining the confusion, it'll go to the next level of action commands... attacking the already wounded prince...

/OOC
Excuse me?!?!?! >:(
I think 'leader' would have avoided confusion :P
;D
/OOC

(the confusion was on the other two orcs... he threw the microwave at the 'prince', who was already at a serious+ wound, the original command was something allong the lines of 'cast confusion on thoes orcs over there, and then attack the big guy', so that's what it's doing... for now.)


/ooc
That's cool, Ruski.  I was just making fun of my character being called Prince :)
/ooc

<Ohhhhhhhh! Okay, sory, I forgot that important peace of information... LOL okay okay okay... it all makes sense to me now... LOL -GM>
Title: Re:Back to the Shack
Post by: Retread on April 25, 2005, 04:06:38 PM
/OOC... I believe it's either Six's turn... or that cortex bomb in his head explodes, scarring the elf girl for life and it's Poison's turn then.

Six is knocked unconcious by the rebound of the microwave off of the lead orc's skull... wow... what are the chances of that?
Title: Re:Back to the Shack
Post by: Poison on April 26, 2005, 10:50:27 PM
My turn?  Ok, well I'll fire at the two nearest Orks, one burst each.

Target number 9
SMGs 6 + 3 Combat Pool: = No successes

2nd guy
Target number 14 (+2 switching targets, +3 recoil)
SMGs 6 + 3 Combat Pool: = No successes

Man, I gotta get me some recoil compensation!  :-[


Well, if you were aiming to get their attention... you hit dead on...
Title: Re:Back to the Shack
Post by: Poison on May 08, 2005, 03:02:59 AM
/OOC
So whose go is it?
/OOC
Title: Re:Back to the Shack
Post by: Retread on May 13, 2005, 11:35:39 AM
I roll initiative: 3

4+3 = 7 (SPEED WINS AGAIN!)
Title: Re:Back to the Shack
Post by: Ruski on May 13, 2005, 11:51:34 AM
horrah for speedie! everyone else's init? (who's not knocked out)

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Poison on May 15, 2005, 02:50:25 AM
Didn't Retread miss a go in the last pass??  :-\

Anyway, my initiative is 11 + 13 = 24
Title: Re:Back to the Shack
Post by: Ruski on May 16, 2005, 09:22:10 AM
*shrug* if he rolled inititive, he didn't miss it much.

anyways, you go first poison. you got that fastness to ya'

-RuskiFace the GM
Title: Re:Back to the Shack
Post by: Poison on May 17, 2005, 01:26:21 AM
I think I'll attempt the same thing I did last turn, firing at the two nearest Orks, one burst each.

Target number 9
SMGs 6 + 3 Combat Pool: = 1 success

2nd guy
Target number 14 (+2 switching targets, +3 recoil)
SMGs 6 + 3 Combat Pool: = No successes

Damage is 6M, modified for burst to be 9S

You gun three rounds into the chest of the orc on the left... one in the stomach, one in what's probibly a lung, and you are pretty sure the last one did a number to his colar bone... he's looking pretty bad, but he's not down for the count yet
Title: Re:Back to the Shack
Post by: Poison on May 21, 2005, 04:24:35 AM
I think I'll attempt the same thing I did last turn, firing at the two nearest Orks, one burst each.

Damage is 6M, modified for burst to be 9S

You gun three rounds into the chest of the orc on the left... one in the stomach, one in what's probibly a lung, and you are pretty sure the last one did a number to his colar bone... he's looking pretty bad, but he's not down for the count yet

Some guys just don't know when to quit...  :P
Title: Re:Back to the Shack
Post by: Poison on May 21, 2005, 04:25:08 AM
So should I take another go, or is it Retread's turn?
Title: Re:Back to the Shack
Post by: Retread on May 22, 2005, 11:01:34 PM
/OOC
Yeah, I figured it was the Orks' turn somewhere. Is the ork that I cast "Control Emotion: Fear" on gone? If so, then I drop that spell with my free action and cast lightning bolt on another Ork. Force 4 Moderate Damage

Sorcery 5 + Spell Pool 5 + 2 for Manipulation bonus

Roll: 11 05 05 05 04 04 04 03 01 01 01 01

Drain vs Serious 7 Dice (Do I get the bonus twice? Not sure.) Target is 3

10 08 05 05 03 03 01 #D:7 TN:3 HR:10 S:6

/OOC

Casting his mind backward, The Big Surge thinks of a torrential storm... He breathes deep and his face becomes a feral vision of Gecko. Lightning flashes in his mind's eye as he focuses on one of the orks.

The unplugged micorwave, the cash register, and all of the overhead lighting explodes in an electrical firestorm, all coming to rest upon a single unfortinute orc... you could swear that you saw his bones light up like a cartoon as he was repeatidly struck by bolt after bolt of electrical current.

His burned and blackened corpse falls to the ground with a crunch that only flesh reduced to basic carbon can make. the only illumination remaining is the high beams and headlights from the motorvehicles outside. All internal lights, every neon sign, is blown out.
Title: Re:Back to the Shack
Post by: Poison on May 23, 2005, 06:48:12 AM
Sorcery 5 + Spell Pool 5 + 2 for Manipulation bonus

Roll: 11 05 05 05 04 04 04 03 01 01 01 01
Sweet BEJESUS!! :crazy:
Title: Re:Back to the Shack
Post by: Retread on May 23, 2005, 03:08:59 PM
/OOC

Makes me glad I have thermo...


Strange effect for a non-area effect spell, but fun nonetheless!

ZZT!

/OOC

It's all about the flavor text! LOL
Title: Re:Back to the Shack
Post by: Poison on May 26, 2005, 03:13:05 AM
Right, so all the norms in this place are now going to have serious visibility issues... none of which will effect those involved in the skirmish... ;D

Well, I wanted to make it a more colorfull battle, not actually change any of it's paramiters...
Title: Re:Back to the Shack
Post by: Ruski on May 26, 2005, 07:33:53 AM
With a thunderous crash, the multitude of Orcs outside tear down the front window of the store, and turn the stuffer shack into more of an 'open air' market.

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Poison on May 31, 2005, 01:46:48 AM
So how many of these vile thugs remain?

Backlit from the headlights it's hard to tell, but you'd guess somewhere in the neighborhood of 12+
Title: Re:Back to the Shack
Post by: Poison on June 03, 2005, 06:19:09 AM
Hmm, is there any sort of lubricant easily at hand?  Or some liquid that might make the floor comically slippery?  ;D

Yes! actually, you have several choices. there's a stand chalk full of astro-lube and sex wax, over by the register, as well as a whole asile of extra sugar creme soda, then, for a real kicker, in the automotive department you have the 'tub of oil' on sale for $85, and in the cooking department there's several things of rancid cooking oil available for your slip-n'-slide madness. take your pick.

closest to the front: (by the register) the stand with sex stuff.

inline on the front asile, warm soda.

middle asiles: cooking supplies

back wall: automotive

side walls: booze
Title: Re:Back to the Shack
Post by: Poison on June 09, 2005, 02:55:06 AM
Alrighty then, looks like the 'tub of oil' is the way to go.  When I can, I'll get a couple of those and unleash them in front of where the orks are going to walk  ;D
Title: Re:Back to the Shack
Post by: Ruski on June 09, 2005, 10:53:00 AM
Okay, you run back and can carry 1/2 your strength in 'tubs of oil'

next turn you'll be able to run back to the front of the store.

<NEW INIT>

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Retread on June 14, 2005, 08:48:33 PM
Rolled a Four 4+4 = 8 (Speedy Gonzalez!)
Title: Re:Back to the Shack
Post by: Poison on June 15, 2005, 07:13:31 AM
13+11 = 24
Title: Re:Back to the Shack
Post by: Ruski on June 15, 2005, 12:41:27 PM
Poison, I believe that lets you go first.

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Retread on June 15, 2005, 03:14:45 PM
Oh yeah, my spirit rolls a 3.
Title: Re:Back to the Shack
Post by: Poison on June 15, 2005, 10:36:15 PM
Righteo.  I'll go back to the front of the store, using the shelves as cover, and pour the oil on the floor in front of the orks!

you pull on the 'SAFETY_POUR' tab, that breaks off in your hand, then after swearing, you hit it, and the entire top caves in. (it must have been defective) the floor is now covered with oil. you have to step carefully on this side to make sure that you don't get it on your shoes.
Title: Re:Back to the Shack
Post by: Poison on June 26, 2005, 05:56:12 AM
Let me clarify - did the oil go in front of the orks, or just at my feet?

Well, I did assume that you weren't pouring it over the tops of your own shoes, but it is hard to 'arc' that sorta thing. the best you could do is to put it between you and them.
Title: Re:Back to the Shack
Post by: Poison on June 30, 2005, 08:57:04 PM
Right, that's what I was after.  Now to get a lighter!

Easy enough. You get a lighter, take a couple of seconds to figure out the correct combanation of hand jestations to deactivate the safety lock, and with several deft flicks of your thumb... you have a small fire to call your own.
Title: Re:Back to the Shack
Post by: Poison on July 11, 2005, 06:38:20 AM
I believe it should be someone else's go by now...
Title: Re:Back to the Shack
Post by: Poison on July 26, 2005, 02:57:46 AM
...guess not...

Right, well then I'll yell out something like "Begone, foul cretins, before your juices congeal on this establishment's flooring!"  :P
Title: Re:Back to the Shack
Post by: Ruski on July 26, 2005, 07:58:00 AM
The masses look momentarily taken aback by the impressive display of pyro-technics... but they aren't fleeing in terror... more they are watching as the highly combustable contents of the shack begin to catch flame, and release highly toxic burning plastic smoke into the area.
Title: Re:Back to the Shack
Post by: Poison on August 04, 2005, 06:34:53 PM
OOC
I don't think I intentionally set fire to anything yet, but ok...
/OOC

Can I squirt some of the oil/fuel through the blaze at the orks?

Well, it's in a barrel right now, you could probibly throw one at them, but there's no garuntee that it'll break open on connection... or not break open when you try to throw it... and it's pretty heavy. perhaps if you could think of a way to squirt them?
Title: Re:Back to the Shack
Post by: Poison on August 13, 2005, 07:13:18 AM
I was under the impression the top had caved in, so I'd be able to throw it through - but I'm guessing that it wouldn't catch on fire just from passing through any flames that may be around.

Oh, you are using the mostly empty barrel? you could certanly throw that, and it would certanly light up on contact with the flames. I thought you were going to get a new barrel.
Title: Re:Back to the Shack
Post by: Retread on August 15, 2005, 06:13:59 AM
/OOC
One more lightning bolt! Force 4 Light Damage

5 Sorcery Dice + 5 Spell pool + 2 Totem bonus:

17 11 05 05 05 03 02 01 01 01 01 01 #D:12 TN:4 HR:17 S:5

Drain is 3M

21 05 05 04 04 04 02 #D:7 TN:3 HR:21 S:6

Gwa ha ha ha!
/OOC

"Like, totally thanks Sky and Mist, drop these bogus dudes with your friction!"


*WHIP-KRAK!*

Music starts playing over the crackeling intercom system... "... and another one bites the dust!..."
Title: Re:Back to the Shack
Post by: Poison on August 29, 2005, 05:41:57 AM
So what's the current situation, Ruski?
Title: Re:Back to the Shack
Post by: Ruski on August 29, 2005, 10:02:55 AM
As it stands now, you have the orcs inside the store subdued / stunned, a wall of fire between you, and the orcish army outside, a haze of firework smoke, burning oil, and aparently toxic fumes that are coming off of the burning salty-soy-snacks (that makes you wonder how healthy it really is to eat thoes, even if there is a picture of the surgen general, driving his dimond studded euro-westwind on the side with the 'thumbs up' signal, and a little bubble saying 'Chips are mostly good for you!')

the orcs seem hesatant to do anything. (aparently the stuffer shack never exploded before they robbed it, normally keeping thoes sorts of displays for afterwards) but it's looking grim for our heros on the inside of afore mentoned burning building. Jumping through the flames could work, but then you'd be mono-e-masses with the Orc Army, and back exits aren't very forthcoming in apearance. there is a stock room, but it's got a big 'not an exit' sign on it. *shrug* could be just to stop shoplifters from using it though.

-RuskiFace the GM
Title: Re:Back to the Shack
Post by: Retread on September 02, 2005, 06:29:16 PM
/ooc Remember how I asked the spirit to "protect it's domain?" Shouldn't it use it's "accident" power to accidentally make the built-in sprinkler systems turn on?


Oh crap, I forget that right now we are on Aztechnology corporate property... That means that the sprinklers might go off but...

What kind of Security rating is this neighborhood? You know, AAA, AA, A, B, C, D, E?

/ooc

Uh... well, the sprinkler systems could turn on. but it's aztech, so it's a halon system. (kills the fire by removing the air from the room) so it wouldn't help you much, seeing as how you also need that air... also, the front of the store is gone, so the fire would have lots of air, and you would have none.

in other news, this is; at best a Security 'C' Rated area. (a border between a B and a D) however, fireworks of this magnitude are going to be tripping warnings in the B area, so you can probibly expect 'the heat' to show up within a minute or so....
Title: Re:Back to the Shack
Post by: Poison on October 03, 2005, 05:13:51 AM
Is there anything I could spray over myself to give me temporary fire resistance?  Just enough to briskly walk through the flames?

There's a whole lot of bottled water, carbonated and otherwise in the cooler... just don't mix it up with the vodka.

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Poison on October 06, 2005, 10:10:46 PM
Righto, I'll douse myself in the bottled water, and when I think I have enough of a protective coating I'll walk through the flames towards the orks.  As I come out the other side I'll point at them and say
Leave this area NOW, or face my wrath!

/OOC
 ;D
/OOC
Title: Re:Back to the Shack
Post by: Ruski on October 07, 2005, 08:49:15 AM
as the only one to survive the blaze, you frighten them terribly; and they run in fear, if they had tails; they'd be between their legs. they leave the hovercraft for you, in hopes that it apeases your godlike powers.

one of them tosses you the keys and runs away, stopping only to polish the hood a little bit before continuing on his merry way.

as you climb into your awsome hovercraft, you Idly wonder how they knew that cherry-blossum-pineapple was your favorite car scent? perhaps they just got lucky.

a block later, it stops raining and you put down the convertable top. the sun comes out, and the smog blows away... this could be a good day after all!

in yet another block you see a broken down streach limo / eurocar westwind. pouting by the side are your favorite sim-stars! 'The twins'! hitch-hiking in this part of town is dangerous. you decide you should give them a lift.

they offer to give you a part in their next sim if you can get them to their destination in less than five hours. it's down the street, and all the lights are green.
Title: Re:Back to the Shack
Post by: Poison on October 10, 2005, 05:14:59 AM
Well, I'm kinda busy... but it'll give me a chance to test out my new vehicle.

"Today's your lucky day.  Hop in, let's go!  Bring on the girls!  Come-on, come-on, come-on!"

/OOC
I floor it! ;D

... I'd better learn how to drive this thing when I get some karma.  But for now I'll just have some fun 8)
/OOC
Title: Re:Back to the Shack
Post by: Ruski on October 10, 2005, 07:38:08 AM
It's got auto-nav; and a training manual.

-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Poison on October 10, 2005, 04:32:51 PM
Sweet!  :D

Though I'm hardly likely to admit I don't know how to pilot the thing.  Let them work it out if the situation ever arises... 8)
Title: Re:Back to the Shack
Post by: Ruski on October 10, 2005, 04:41:30 PM
it's a straight shot to the studio. and all the lights are green. you were able to pull it out onto the street. you can manage to make it go forward just fine.

(OOC: I think this is the happyest ending i've ever given to a shadowrun in my entire life.)
Title: Re:Back to the Shack
Post by: Poison on October 10, 2005, 05:52:41 PM
/OOC
So that's it?  Run over?

Karma time!  ;D

/OOC
Title: Re:Back to the Shack
Post by: Ruski on October 11, 2005, 08:32:43 AM
Uh... 10 Karma for everyone who survived this run and kept posting.
-RuskiFace the Pirate
Title: Re:Back to the Shack
Post by: Poison on October 11, 2005, 06:13:06 PM
*dances*
Title: Re:Back to the Shack
Post by: Ruski on October 12, 2005, 08:10:29 AM
The sim-stars you picked up swoon at your dancing abilitys!
Title: Re:Back to the Shack
Post by: Ruski on February 01, 2006, 03:23:54 PM
This is a post to keep the General Fiction area full of nice old things to read.

-RF
Title: Re:Back to the Shack
Post by: Curris on April 12, 2006, 06:35:38 PM
Curris agrees. That is by far the Happiest most-Goldeny-Sunshiney ending ever for a shadowrun.

My eyes hurt just from reading it. . . and my sides hurt from laughing. . .

Prologue from your next run. . . "And then you wake up . . . Pleasant dreams fading into vague memories. . ."
Title: Re:Back to the Shack
Post by: Tobias Andrion on May 18, 2007, 08:36:29 AM
Posted On My Website Now to save Ingo Space and Bandwidth