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Our meatbots have been missing since '98!

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 31 
 on: October 02, 2023, 09:45:47 PM 
Started by NeoPaladin - Last post by Capt_North
Heh, if thats the case mightbtale them several years before finally making a damn decision.. if ever.

 32 
 on: October 01, 2023, 12:13:50 PM 
Started by NeoPaladin - Last post by Zone
Happy October, y'all. 
That's assuming 'happy' is allowed any more, we may have to take it before a committee.

 33 
 on: September 19, 2023, 06:58:29 PM 
Started by Capt_North - Last post by Capt_North
Usually its not swapped to homeship til you land or fqst travel, jumpnor in system. But on occasion ive had a couple that even if i dont make the full move eill get added to my list.
One time had one i just dropped as trash and got a message saying it was returning to homebase and just started flying itself.

Lots of times swiping on planet ships it happens to, jist konda auto made your homr base, though your old ship is still where it originally landed.

Side note thats fun. Sometimes when you break into a landed ship, like with eclip, spacers, or pirates,  they eill sometimes takr off into space with you on the ship. If your lucky its while your in the modules, but had a couple times where i was in the lander whicj will glitch up and eject you out at top of atmosphere. Hope you time yout boost right for landing..

 34 
 on: September 18, 2023, 09:38:58 PM 
Started by Capt_North - Last post by Ingo Monk
As i think, might be a ship bug.
Have a habit of disabling ships and hopping in for quick test drive. Once you hop pilot seat you can check stats and build, if i dont like it usually leave it. Sometimes those ships show in my starport inventory to register and sell or modify, though never even jumped with them.

Might be some error with that.

When you take over a ship, whether it's in space or on a planet, that ship immediately becomes your "home ship" and all your crap gets moved there. You have to go to a planet or station (or outpost) with a ship technician or whatnot to open the ship editing interface, then select your previous ship again and click on the "home ship" button. Super annoying, but I haven't lost and gear and stuff... at least none that I've noticed.

 35 
 on: September 18, 2023, 04:53:32 PM 
Started by Capt_North - Last post by Capt_North
As i think, might be a ship bug.
Have a habit of disabling ships and hopping in for quick test drive. Once you hop pilot seat you can check stats and build, if i dont like it usually leave it. Sometimes those ships show in my starport inventory to register and sell or modify, though never even jumped with them.

Might be some error with that.

 36 
 on: September 18, 2023, 02:53:16 PM 
Started by Capt_North - Last post by Capt_North
Thats... annoying.
Load up starfield.
Some reason my ship has brand new generic name uc cargo hauler a.

Same ship and layout.. but, the entire stores of the ship? Gone. 5000 units of resources, armor, weapons, ammo, contraband, all of it. Just... gone. As well as my credits.

Personal inv was still there, but.. yeah.

 37 
 on: September 16, 2023, 04:26:17 AM 
Started by Capt_North - Last post by Capt_North
Yeah. Considering they show some rough 3d printing tech it could have been explained as the quality pf files used to print, your basic gun being something cheap that pirates programmed up jist measuring an old rifle, calibrated use proper files though pirated and degraded, refined are the factory direct files  with no loss, advanced are the specs for those special custom jobs someone ordered, and the superior guns are done with prototype parts and stuff.

Boom, there we have an explain for the diff styles of the same gun, and gives an exuse for why players can crqft guns out of the resources we have wasted so much time collecting. Hell, add in a credit cost as part of liscense fee. Company charges us each time we print so cant jist make 30 guns from scratch and sell them for bank.

And the little random event thing was in the original fallout games! Youd be redlining along the map and something happens, boom, sometimes yiur attacked, or find a caravan, or so forth. But nah. Ship takes off, ship lands. I wouldnt have minded a small travel thing, blip moving through subspace corridors as a lpading screen, looping image of ship speeding through weird space as it gives SOME feeling of being in space and the time it takes.

And yeah, im finding how limited the crew npcs are, a few named ones and spot fillers that are literally "energy weapon specialist". But the name ones they could have put a little more into. Cause honestly... constelation? They can go off amd twist for all i care.

And yeah, i enjoy ship building some, but needs a ton more polish. And it ties with outposts. Most resources are so minor they aremt worth gathering unless your going to swap your gear every hour anf need to refit each time. If you could splat down your own little colony, take some of those specialists and plop them in, get petitions from randos to move in and help production, then cool little evemts like theu found some cave system, or pirate attack, or jist Something interesting... but no. Its a pointless time sink aside from a place to stash your contraband tol get shielded bays and jammers. Then i just turned mine into giant sanctuary for all the plushes ive rescued in the galaxy.

Hell, the ship building platform can link in with the 3d printing stuff, as thats how your able to upgrade your ship on it. Add in some mechanical arms and such moving over the ship welding things and all. Then when you refit you are 3d printing the new gear then and there using the resources youve collected (and paying a fee to the compqny that originaly produced the part for liscensing stuff). Its cheaper than going to full station dock, and gives a reason to go out and improve your relations with the other builders.

More i think on this stuff the more disappointed i feel in ways. They could have setup this whole ecology for the world.

Say you want to play a technician type. You are sinking your points into weapons tech, ship design, armor, all of those... which leaves you a bit clumsy with a gun and all. So what do you do? You go anf hire some badass gunfighters to back you up on missions, give them orders and support them in fights with heal kits, armor repairs, or so forth. Between then you also build them new armor and guns, toss new gubbins onntheir guns to make them more effective.

Or say you want to play badass gunner? Now your out hiring technicians to run your ship, build new kit for you, and med you ehen taking heqvy fire so you can dump all your points into fighting skills.

Want to pilot a ship more then burn the points to build? Hire some techs with those skils and plunk them in your outpost to do jist that. Now you jist tell them what and where. Need to expand as want to build those c class parts? Ok, need to expand outpost so can support more people to maintain things.

Whats this? One of deimos old engineers retired but is said to still tinker with designs on his own? Hey! Lets go talk to the guy amd see if we can recruit him for cool custom parts!!

Establish trade with a farming colony for food stuffs in exchange for minerals you mine.

So much potential here, and they havent really done anything with it. Its like they just wantes to get it out the door and leqve it for modders to fill out.

 38 
 on: September 12, 2023, 11:52:45 PM 
Started by Capt_North - Last post by Ingo Monk
bit more research turns out there are different "levels" of guns, basic, calibrated, refined, and advanced. Each level provides a significant boost to the last and allows things like those equinox rifles and other guns to be viable in late game.

Yeah this I understand, but again they're missing in-game fluff to explain the differences. How is a "calibrated" gun different than a "refined" gun? You have to hit the Google machine to find a blog post about it. It would be nice if there was some text that would say "a calibrated gun is 5% more accurate than a normal model" or something along those lines.

Also, i got to thinking on what Ingo said on starfield... I think bethseda wasted a big thing in the space travel.. As stands, you select your destination and zoom, you just appear there after a small cutscene. What the game could have used is some random encounters in these, funny little things happen like an issue with your ship, like one of the gribblies from one of the worlds you set down on snuck on and has decided to make itself known, a stowaway is found, your attacked by pirates, or find a ship in distress, something to break the empty jump pattern as you go.

This is a great idea. I would totally support if this is a standard mechanic and you could have the option to fast travel if you've been to a place before (main story aside). They could have easily added quests to get a "map" or "star coordinates" to various stars and that's how you expand your galaxy map.

Further, and admittedly, ive shipped out with no crew at all cause im a badass lone wolf space ace, but this would have been an excellent moment for interactions with crew and companions. When your designing your ship you get tons of optional rooms of different styles to fill things out. While your drifting through the void it seems a perfect time to go talk to your peeps in a relaxed setting, have different interactions in different rooms, dont have to be major story shaking events, but chat with them about what type of guns are their favorite in the armory, talk science stuff in the lab, hang out in the living quarters, talk shop over a meal in the galley. Something that makes you feel a bit more attachment to both your ship and your companions rather then they are just set dressing in the game.

I think they would have to have spend much more time writing character interactions and recording voice overs and what not, but not too far fetched. I could see why they wouldn't do something like this mainly due to the costs involved but how awesome it would be!

You can build your own landing pad at your outpost that lets you modify your ship... its cool, but its only the most generic of parts.
What i want..? IS the option to save parts from ships. Like, if i catch a  ship and it has some rare powerful engines or something, i cant like, remove them and put them on another ship like my main ship which has these really cool and rare other parts on it, but shit engines.
Because of the way they "balanced" selling ships, i actually make more money selling 10 grendels then a pirate heavy ship. The engines they will charge me 80,000 credits for, they will only pay me 200 credits for. I might as well keep them and upgrade my own ship.

I feel like the ship building thing is designed as a mini-game and a credit sink rather than part of the game world. There's no effort to modifying ships at a ship yard or city dock, just bring credits. As it stands right now outside of leveling up your skills to access the more specialist parts, you need to go to specific ship builder star yards to access some of those specialized parts. I think this is fine, it forces you to hunt down where these places are to get the parts, but is super annoying.

Building at your outpost makes no sense to me. You can modify your ships and it seems it's just limited to your skills. Seems like you can access most things if you max your skills? I'm not 100% here since I haven't maxed my ship building related skills. But at the same time it makes no sense here. How would you get the random parts for your ship to this random outpost on this random planetoid in this random star system? Doing it at a ship yard makes sense, there's infrastructure and warehouses there, but at a random outpost it makes no sense. They could have totally gamified it, giving you access to all those parts at your outpost but you'd actually have to build the parts by supplying the various resources. Higher tier parts require higher tier resources, etc.

In addition to the above, I feel like they missed out on an opportunity for ship manufacturer faction standings. Like, cities don't have maybe rank B or rank C parts, you have to go to the builder to get them. And even then you can't build with them unless you have a level of faction standing with them. You build standing by running missions from their job board, and further they could have had a side quest line with each vendor that once completed grants you access to rank B parts. Then you run jobs for them to access rank C parts. Then beyond this they could sell you a "license" to access these advanced parts at your outpost landing pad (if you supply the appropriate resources to the pad). X4 does exactly this, and I think it's a totally immersive and can be story driven. You can build your own space station and build your own ship manufacturing hub, but you can't build anything without first getting licenses from the various factions. You can run quests or just have your automated traders supply them for small faction gains, then eventually you'll have enough for them to sell them to you (assuming you have the credits)

Doing those kind of things would make the whole Outpost thing worthwhile. I feel like there's so many opportunities missed that I'm sure someone there brought up these ideas. I have a suspicion that having the game on a console restricted a lot of what they could do, either based on available hardware resources or knowing the target demographic. Console games don't tend to have this kind of depth to them, and fast travel is totally console driven as the average console player doesn't sit and game as long as a PC gamer would (at least I remember reading statistics relating as such in the past)

 39 
 on: September 07, 2023, 11:09:39 AM 
Started by NeoPaladin - Last post by Zone
Yeah, that one. The dewpoint this afternoon was 72 - that's like central Amazon shite.  Don't like it.  Thunderstorms expected, so that's good, the pools could use some water.

 40 
 on: September 06, 2023, 06:36:34 AM 
Started by Capt_North - Last post by Capt_North
Further things i want to change in starfield..
You can build your own landing pad at your outpost that lets you modify your ship... its cool, but its only the most generic of parts.
What i want..? IS the option to save parts from ships. Like, if i catch a  ship and it has some rare powerful engines or something, i cant like, remove them and put them on another ship like my main ship which has these really cool and rare other parts on it, but shit engines.
Because of the way they "balanced" selling ships, i actually make more money selling 10 grendels then a pirate heavy ship. The engines they will charge me 80,000 credits for, they will only pay me 200 credits for. I might as well keep them and upgrade my own ship.

The more i play the more im getting negative feelings on the game. they have quite obviously leaned into waiting for modders to balance and add content, the only thing they have done right this time is make the base program solid an not as crash happy as most the stuff they pump out.

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