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 41 
 on: September 05, 2023, 02:03:48 AM 
Started by Capt_North - Last post by Capt_North
bit more research turns out there are different "levels" of guns, basic, calibrated, refined, and advanced. Each level provides a significant boost to the last and allows things like those equinox rifles and other guns to be viable in late game. That said as stands you cannot upgrade your weapons in this method, but have to find or buy them from shops when they become available. So when your beloved zapgun from the start of the game just isnt cutting it any more, now you have to find a brand new gun of the same model and redo all of the mods you put on before. Which to me kinda sucks as i get attached to my good weapons and gear. Granted this means it just goes on display in my ships armory, but still.

Also, i got to thinking on what Ingo said on starfield... I think bethseda wasted a big thing in the space travel.. As stands, you select your destination and zoom, you just appear there after a small cutscene. What the game could have used is some random encounters in these, funny little things happen like an issue with your ship, like one of the gribblies from one of the worlds you set down on snuck on and has decided to make itself known, a stowaway is found, your attacked by pirates, or find a ship in distress, something to break the empty jump pattern as you go.

Further, and admittedly, ive shipped out with no crew at all cause im a badass lone wolf space ace, but this would have been an excellent moment for interactions with crew and companions. When your designing your ship you get tons of optional rooms of different styles to fill things out. While your drifting through the void it seems a perfect time to go talk to your peeps in a relaxed setting, have different interactions in different rooms, dont have to be major story shaking events, but chat with them about what type of guns are their favorite in the armory, talk science stuff in the lab, hang out in the living quarters, talk shop over a meal in the galley. Something that makes you feel a bit more attachment to both your ship and your companions rather then they are just set dressing in the game.

 42 
 on: September 04, 2023, 03:35:31 AM 
Started by Capt_North - Last post by Capt_North
Im back and forth on the fast travel thing, the jumps i can get because the grav jumps are suppose to be instant, but between the planets..? Yeah. that takes some of the fun out as you have a chance of running into random enemies while drifting about. Maybe add in something where your "interupted while traveling" and kicks you to generic space map for whatever event.
End result is they were pretty low effort on the space aspect of the game.

Outposts were a big annoyance in trying to get everything all worked out, and once you do its kinda obvious.. But only if someone explains it. a proper tutorial or something would have been a good help there.


And with gun talk here comes Major issue #4? with starfield..
THERES NO FUCKING LASER GUNS!!!
Ok, there are. there are a total of about... 3 lasers.
A pistol (with a skin for more firedamage) a laser rifle, a double barrel laser rifle, the cutter which im not sure counts,

Thats it. Its one of the starting skills you can get, but your pimped out laser rifle will quickly be outclassed by even basic pistols very shortly after. There are a few particle weapons, but they dont get bonuses from the weapon skill. so if you invested in it, fuck you.
Ballistics has like, 10 pistols, and almost 15 rifles/shotguns?
2 particle weapons. And thats if fuck you.

hell, i cheated for build purpose.. And a fully modded equinox (starter laser, and only one until you get a double barrel one later) takes more skill points and work then a grendel, the low level trash SMG modded up the best it can be.

its... annoying.

 43 
 on: September 03, 2023, 03:11:45 PM 
Started by Capt_North - Last post by Ingo Monk
I've been having a lot of fun with it as well. I concur with a lot of points presented. Here are some of my own thoughts:

  • Space travel being auto-travel is really immersion breaking. I seems like they were building within the limitations of their game engine, basically a small pocket of space around each planet/moon and the only way to get to another is to fast travel. I feel like they were trying to copy Star Citizen's or Elite Dangerous' model of using a "jump/warp/grav/whatever drive" to get between points of interest. I rather like X4's system of using an "accelerator" type engine to increase speed within a system and using jump gates to get between systems. While it slows down space travel it is very immersive and autopilot is there to do it for you if you're lazy. I feel like they could have done a lot here to increase immersion for those who want it (as it would require no mechanics, just animation around the in-game ship model.. which they've already done), and then just make toggles to turn them off for those who prefer the full-fast-travel model. It's like they built their game like Skyrim/Fallout and just tacked on the space part. They should have spend a little more time understanding the appeal of space travel games and the players that enjoy that. Though I'm just a tiny voice of a player in the sea of the games development industry, maybe they had these discussions and made a conscious decision to make things this way.. who knows?
  • I like the ship building aspect, and the fact that in-world and all animated cut scenes will show your ship as you've built it. That being said, the in-game info related to ship building leads a lot to be desired. At least plugging pieces together is rather intuitive, albeit wonky at times as the Capt. mentioned.
  • On the topic of the animated cut scenes, I rather like the animated take-off/landing sequences (and some of the things your companions say when they occur). Though I don't like how if you fast travel from on one planet to a waypoint on another planet it will skip both scenes entirely. To ensure you get both you'd have to trigger the take off sequence, then fast travel to the planet/moon you want to go to, then trigger the landing sequence. Also, I feel like they could have added a "grav/warp tunnel" sequence to replace the loading screen, it would have been way more immersive this way. I think Star Citizen does this (iirc timing is tied to the speed of your warp engine and the distance you're traveling, and you can get up and move around your ship during it).
  • Yesterday I just started an outpost and there's literally almost no info about it in-game. Had to read posts or watch Youtube vids on it to get a basic grasp on it. Even then I spent the better part of an hour running around in my given landing area trying to find just the right spot with the right available resources... only to find out that the way it's set up is really simple and you can just have tiny outposts gathering resources and having them automatically transferred to your "main base" type outpost for manufacturing and what not. At least things are not permanent, and taking things apart is easy. I haven't found a way to build like a concrete type pad to build on top of, but maybe I just haven't unlocked it yet.
  • Gun play is ok, and the feedback from critical hits is decent. You can totally do the Skyrim stealth-archer if you wanted, but your companions usually mess it up. It's not as clunky as some other games I've played (which were blatant console to PC ports) but it's not as accurate as a pure FPS game. There doesn't seem to be any kind of bullet drop (which is probably a good thing, trying to adjust to fighting on different planets/moons with different pressures and different gravities would be a nightmare). It also seems like the "range" of a gun is an absolute range? I haven't spent much time trying to prove this out but I feel like any shot I make past the "range" of a gun will never hit.
  • I thought that the amount of different ammunition types was kind of excessive, but it looks like they don't actually weigh anything (hello game breaking). In the beginning I found myself running out of ammo a few times since I was juggling long and short range weapons that used the same ammo. Once I found better suited guns I just need to carry around the appropriate ammo. Yes 2000 rounds of 7.7mm and 2000 rounds of 6.7mm weigh absolutely nothing. I just got a decent looking 50 cal rifle yesterday, perhaps I'll carry 2000 rounds of .50 as well?  ;D
  • I actually rather enjoy the skill progression system. One point to unlock level one of a given skill, then you have to do stuff related to that skill to get "good at it" so you can unlock another level. After some time with all the gun related skills and leveling them up, combat tends to be much easier than when I started.

I've got a ton more thoughts/opinions, but this is becoming quite long already so I'll stop here.

Let's discuss!

 44 
 on: September 03, 2023, 08:47:22 AM 
Started by Capt_North - Last post by Capt_North
ok, so some things like piloting ships and a couple others you can do from the start, and others arent so vital that you should start with them. still abit annoying. game is still decent though.

I ended up ditching first game and starting a new one, chose background and used console commands to give myself the skills i wanted (3) and nuke the starter ones so basicly get to start as my own class. Wish they predicted some of the things...

And in details i forgot, you can totally jack enemy ships. target the engines, board the ship, kill the crew and if you have the piloting level it is yours! Nice way to earn some extra cash, but not much. you HAVE to register it, which costs like 80 percent of what you would get in selling it. still a decent chunk of cash, but kinda bullshit at the same time. you make about 2000-3000 on it. plus whatever was in the hold or on the guys when you nuked them. still pretty badass though.

Bit of a spoiler for the start, but not a major one.










Your sent off to meet a group of people and guy sends you on his ship locking the controls with his robot so you cant just take off and do what you want without actually starting things. Techincally, i should have gotten around this because first enemy ship i ran into i neutralized and boarded and took over. So now the ship doesnt have those protocols.. But your still stuck getting railroaded til your done dealing with the bellends.

 45 
 on: September 03, 2023, 06:32:58 AM 
Started by Capt_North - Last post by Capt_North
Hey there chummers!

Review on the newest life simulation replacement! from Todd, Starfield!

Its ok. Not bad, pretty good.

what..? You wanted more info?
Fine.

This very much feels like a later elder scrolls/fallout game, which isnt a bad thing, it feels very familear just jumping in, though there are many improvements.

Gunplay in the game is much more refined and doesnt require vats to keep a decent edge in combat and just feels smoother. Shooting someone usually has some effect if it does any decent damage, and in situations you can pop their armored airtanks or other such taking a target out quick (and loud) Feels like a great improvement to the style and a good addition. That said, guns are a bit.. Meh. i mean in style. some look awesome in a sort of "art-deco" style, curves, oblong, wood stocks and grips. very nice.



while others tend to be very... Brutalist? Square and blocky wth no frills, and when it does try adding those in it just sorts of stands out. Square shaped barrels (seriously, the barrels are square, and the holes are square to. far as i can tell its EM fired and uses sabot to fire as they are called caseless rounds) which are just extended out and muzzle attachments just kinda stuck on the end making them look a bit silly.




And some kinda functionalist (im possibly making that one up) future guns which are sort of between the two styles.



tons of others as well, some cool looking, some silly.
One issue is their attempt to balance, rapid fire guns do a small sliver of damage while spraying lots of ammo, single shot semis do heavy hits with each click. Thing is... Most the guns if you research weapon stuff, can be swapped between semi and auto. same gun, same ammo, just... Yeah. There are also other options like burst fire, or "binary trigger" (which is a double tap. pull the trigger back fires one, let the trigger go fires a second) and they all tamper with the damage the gun does.

Melee is an option with some nice hand to hand weapons, but they are pushed aside, no real options for mods that i have found. that said, having a guy run up with a monofilament knife, axe, or cutlass aiming for your face can lead to a bad day..

Space flight is.. Meh. But this could be me being snobbish from past space sim stuff. That said, it feels they did the bare minimum to bring the game space stuff despite making it a huge focus of the game. dog fights are kinda slow and tedious, shuffling around power on your ship to run things while also trying to fly (this can be helped by crew who help boost systems). there is no fly between, if you wanna get from place to place you just use the map, select your location, confirm and it auto travels. No option to fly from one planet to another on your own.

design aspects not to bad, but takes some getting used to, and the UI is a bit... Crap? things connect weird, mouse doesnt always register where it should be so it puts your new engine about 80 feet from the actual ship and off your screen so you have to searc for it. Then you get done, go into your ship and find out... The layout is freaking terrible and its missing all the stuff you want so you have to go back and do it again. Always autosave before you modify your ship.

outposts are a bit better then F4s town building, things snap a bit better, though getting everythign together and linked to work properly takes some time and practice. helps with the early game grind of collecting resources as you can lay down an outpost and automate it to collect good materials, or ones that sell for a good bit, or process them into manufactured goods to sell for a much higher profit. can even set up a "supply line" so its shipped to whatever planet you wanna sell to, or between different worlds so tungsten from X outpost is shipped to Y outpost along with nickle from Z outpost so Y can make bolts, which then can ge sold off or whatever. Needs work, and im sure modding community will really work in getting this fixed.

Game is actually pretty stable as well! Played over 20+ hours and not a single crash, bug, or glitch! Im absolutely amazed!!

Character creation is bare bones. Bethseda loves stripping out character stuff, and they have started here a bit.
You can customize the looks of your character all you want, but after that you get to choose a background. It gives you 3 skills, and thats it. some backgrounds get brought up in game play, others not so much. No option to choose your own skills (weapon skills seem pretty useless at the start. Oh boy. a +10 percent damage on ballistics. truely much more useful then having more carry weight, crafting skills, piloting, and so forth...)
to advance skills you dont just slapp a point in and continue, but get challenges with each skill level, complete them and next level up you can put another point in, and they are pretty much what the skill does. wanna boost your pistol skill?kill 20 guys with a pistol. wanna research better? Research some stuff. there you go. crafting? build shit.

Lots of things that shouldnt be are skills as well.
Want to pilot your ship? Hope you bought the piloting skill!!
Wanna use those jump jets you gave you and made a fairly important sort of thing (which is actually kinda crap..) Better buy that skill as well!
Heres a major story part where you need to disable an enemy ship without destroying it! What? You didnt buy the auto targeting skill? Well! Better hope you can aim really well in a dog fight free hand loser! Should have bought it earlier despite us never warning you you need it!

again, all in al it is a good game. But its no ground breaking Game of the year experience that will turn things on its head!! And it is not really a 70 dollar game.. I splurged 100 to get the premium edition (thank you over time!) so i could play early, get the DLC when it comes out, and the extra little stuff, and honestly i love this kinda stuff but i might have been content to wait a while for it to go sale or something. 70 bucks is just way to much for what they have to offer here, something lke 40-50 would have made a good level.

If you want something ground breaking and absolutely worth its cost? Baldurs gate 3 is pretty excellent.
Nothing says fun like throwing ribcages full of a couple hundred pounds of explosives, alcohol, oil, acid, and whatever else you can find and making a mini mushroom cloud in some poor goblins face.

 46 
 on: August 23, 2023, 04:34:29 AM 
Started by NeoPaladin - Last post by ROOTless
'Trying not to burn to a crisp' seems about right.
Though given the moisture levels around here, steamed might be more accurate.

 47 
 on: August 15, 2023, 06:25:20 PM 
Started by NeoPaladin - Last post by Capt_North
Same. Its hitting 95 now around me. Which wouldnt be to bad if didnt have to go out every half hour for patrols.
Fuggin meltin damn it!

 48 
 on: August 04, 2023, 08:40:59 PM 
Started by NeoPaladin - Last post by Ingo Monk
Trying not to burn to a crisp. It was quite hot here!
:bob:

 49 
 on: August 04, 2023, 09:53:22 AM 
Started by NeoPaladin - Last post by Zone
...so what were we all doing in July?

 50 
 on: June 08, 2023, 02:37:52 PM 
Started by kv - Last post by Capt_North
Yeah, im currently trying to find something thats piqued my interest...
Was trying just a randorun of fall4 with the realistic weapons mod...

Cept the weapons are only realistic on me. And by realistoc i mean their effect on me. Usually killed in one 9mm shot, even if wearing heavy combat armor. Where as the enemies in junk raider armor can tank 7.62x51 like its airsoft.

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