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Author Topic: Spells at Sea  (Read 16865 times)

Curris

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Re:Spells at Sea
« Reply #90 on: May 02, 2006, 07:38:05 AM »

Hmmmm. . . Be in a blimp over the SuperBrawl, and cast a Control {something} and Make everyone  hungry. Then collect your "assistance fee" from the soydog vendors after the game. . .
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Ruski

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Re:Spells at Sea
« Reply #91 on: May 02, 2006, 07:41:04 AM »

I'd hate to see the target numbers at +2 pr. additional target for 120,000 people.

-RuskiFace the Pirate

although I suppose you could burn a karma and buy a sucess if you got one lucky roll in...
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Gabriel

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Re:Spells at Sea
« Reply #92 on: May 02, 2006, 09:24:13 AM »

You know, I'm still thinking about the whole public pool thing. Damn I wish I was a mage!!!!!!!!!!!!

Gabriel, Cybernetic Elf (Dammit)
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kv

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Re:Spells at Sea
« Reply #93 on: May 02, 2006, 01:38:06 PM »

Can control emotions make a bunch of kids pee in a pool?

Cause... it doesn't seem like they need much help. Or did you have something else in mind?

  -kv
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Retread

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Re:Spells at Sea
« Reply #94 on: May 02, 2006, 06:13:11 PM »

Yeah, Control Emotions (Lust) or Control Emotions (Hatred) or whatever.

I don't think that the motion of the vehicle you're on affects your ability to cast spells. Simply seeing your target is enough. You aren't directing the spell on a parabolic arc or firing angle, you're simply making the mana around the target do what you want.
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ROOTless

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Re:Spells at Sea
« Reply #95 on: May 03, 2006, 04:36:57 AM »

Also, rememeber tht spells have no recoil.
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Gabriel

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Re:Spells at Sea
« Reply #96 on: May 03, 2006, 05:25:49 AM »

Oh I know all of that. What I am talking about is actually being able to direct a spell at what ammounts to a speck on the horizon from the deck of a ship where actually keeping that speck in sight is a problem. You all know how much the rolling of a ship and the waves in between (although in a crow's nest the waves really aren't a problem when blocking LOS) can obscure a target and make it difficult to keep a bead on. And if you are looking through a scope or telecope or binoculars, it is that much worse because of your field of vision being SO focussed.

To me it just makes sense. Casting a spell at someone who is at the extreme range of your vision is going to be harder than casting it on someone a block away. For example say you're out in the mountian and you see a guy up on a hill about a mile and a half away. You have no scope, but since you can technically see him, you can hit him with a spell, so you cast your spell. Now imagine what you are REALLY seeing is an interestingly shaped tree, or a scarecrow, or a drone. Sure, you can still cast at it and the TN goes way up, but if you could see it clearly in the first place, you never would have cast the spell. I'm just syaing distance should be considered.

Gabriel
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Re:Spells at Sea
« Reply #97 on: May 03, 2006, 06:18:01 AM »

In the second edition (grimoire I think) there was a penalty for targetting spells at very long range. I don't believe it survived into the 3rd edition.
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Gabriel

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Re:Spells at Sea
« Reply #98 on: May 03, 2006, 08:55:30 AM »

I did not know that. Personaly, I would go for a +2TN for really long range and a +4TN to really long range plus movement conditions.

Gabriel
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Curris

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Re:Spells at Sea
« Reply #99 on: May 03, 2006, 09:55:19 AM »

See, I'm glad that I brought all this up!

I suppose you could summon a Sea Spirit or Water Elemental to help stabilize your boat, and use the previously mentioned sight enhancements to help keep your vision focused on the target. . . But I agree with Gabe.

It should be difficult, but possible, which is why I brought it up.

It should be difficult, because if it were easy, then it would be abused and unbalancing. But it's still a neat idea. (IMHO)
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Gabriel

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Re:Spells at Sea
« Reply #100 on: May 04, 2006, 05:27:46 AM »

I completely agree with the game balance angle there, Curris.

Gabriel
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kv

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Re:Spells at Sea
« Reply #101 on: May 04, 2006, 10:02:11 AM »

Wait... wasn't he just agreeing with you?

Although, I have to say, I agree too.

  -kv
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Curris

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Re:Spells at Sea
« Reply #102 on: May 04, 2006, 10:12:56 AM »

I concur. Ruski, do you concur? Gabe concurs. . .
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Gabriel

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Re:Spells at Sea
« Reply #103 on: May 04, 2006, 10:43:08 AM »

I think Ruski concurs. What about you, Zone? Do you concur??

Gabriel
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kv

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Re:Spells at Sea
« Reply #104 on: May 04, 2006, 11:10:44 AM »

"Damn it! I should have concurred!"

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
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3) Shoot last
   If you can do that, you can survive."
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                                (Mercury's Father)
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