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Author Topic: History  (Read 43065 times)

Gabriel

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Re:History
« Reply #315 on: September 20, 2005, 06:45:30 AM »

And that is why I think I am going to have a problem with SR4: Too much fucking anime!!!!!!

Gabriel
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Fortune

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Re:History
« Reply #316 on: September 20, 2005, 09:29:35 AM »

And that is why I think I am going to have a problem with SR4: Too much fraging anime!!!!!!

Funny, that was my problem with parts of SR3. SR4 seems to be stepping aways from that a little.
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Gabriel

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Re:History
« Reply #317 on: September 20, 2005, 10:03:04 AM »

I certainly hope so. The great part about SR is that it always seems to make sense. The tech is advanced, but it's not stupid like Star Trek. Making a bunhc of hypertech drek would really kill the feel.

Gabriel
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Ingo Monk

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Re:History
« Reply #318 on: September 20, 2005, 11:47:03 AM »

Remember kiddies, the world ends with a war between a great Dragon and Eagle...

Eagle = USA
Dragon = China?  Korea?

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Ruski

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Re:History
« Reply #319 on: September 20, 2005, 12:06:48 PM »

I don't know... Giant robots wouldn't probibly work very well. the current vehicle to vehicle or nautical combat systems break down a bit when ever I personally have tryed to use them.

-RuskiFace the Pirate
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Ingo Monk

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Re:History
« Reply #320 on: September 20, 2005, 12:16:45 PM »

From R3 the biggest artho(something.. walker type) had a Body of 4 or 5 IIRC.  I remember making some RoboCop-esq ED-209 units, but it was difficult because armor is limited by they body rating.. at least I think it was.

In BattleTech/Mechwarrior those mechs were anywhere from 20-100 tons and had nuclear reactors as engines.  Kinda hard to do, but I think FASA originally envisioned the BattleTech universe as the far future of the Shadowrun universe.  I remember seeing BattleTech technical manuals for the year 3053 (and SR2 was originally set in 2053)
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Ruski

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Re:History
« Reply #321 on: September 20, 2005, 12:24:52 PM »

a thousand years isn't as long as it use to be.

and Battle-Tech didn't have any elves did it?

they had the clan 'elementals', but they were just suped-up humans...

*shrug*

-RuskiFace the Pirate

although, in playing battle tech once, i did get fryed by the nuclear reactor a bit when my shielding got hit, and picked up the unique ability to regenerate by solar light. (and all my skin turned green)

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Gabriel

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Re:History
« Reply #322 on: September 20, 2005, 01:35:49 PM »

LOL, um, I don't think that is in the B-Tech rules anywhere, Ruski. I think maybe you made that last part up. Oh, and B-Tech was never a roleplaying game. FASA saved that for Mechwarrior, which sucked.

Gabriel (Morgan Kell can suck my big fat guasse rifle)
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Ingo Monk

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Re:History
« Reply #323 on: September 20, 2005, 02:13:34 PM »

Yeah BattleTech was tabletop mecha wargaming, like Warhammer 40k.  Mechwarrior was the role-playing version of the game.  I tried to get into it cuz I liked the whole mech thing.. but the rules kinda... well let's just say Gabe already said it ;)
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ROOTless

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Re:History
« Reply #324 on: September 20, 2005, 02:40:00 PM »

From R3 the biggest artho(something.. walker type) had a Body of 4 or 5 IIRC.  I remember making some RoboCop-esq ED-209 units, but it was difficult because armor is limited by they body rating.. at least I think it was.

Walker, extra-large Body 4.
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Ruski

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Re:History
« Reply #325 on: September 20, 2005, 02:55:17 PM »

Well, I did play the mechwarrior game. I was in HS at the time, and the group I was running with was in colledge, so I have no idea how many 'custom' rules they let fly by me. I was just learning the game at that point, and I've never found anyone else to try to run it sense. *shrug* it was alright... everything outside of the mech sucked; but all in all, i've played worse.

-RuskiFace the Pirate
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Fortune

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Re:History
« Reply #326 on: September 20, 2005, 04:29:29 PM »

I certainly hope so. The great part about SR is that it always seems to make sense. The tech is advanced, but it's not stupid like Star Trek. Making a bunhc of hypertech drek would really kill the feel.

Don't get me wrong. There is one thing that is totally impossible to reconcile in the way in which they are portrayed in SR4. That's Technomancers! Technomancers are the remains of the former Otaku, and other people now able to (non magically) manipulate (and transmit up to 400m???!!! :P :o) data without cyber, solely with their brains. I could accept that, if the explanation was that they were, in some way, awakened. But no! They are not supposed to be awakened, yet they are given a Resonance Attribute in place of Magic (which, coincidently, is affected by Essence just like Magic). Add to that the fact that Technomancers are specifically prohibited from being any (other) form of magician or adept.

I wish they'd just come out and say "Technomancers are Matrix Adepts", and be done with it.
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Ruski

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Re:History
« Reply #327 on: September 20, 2005, 04:31:50 PM »

I bet they are just trying to eliminate them from picking up other adept powers.

-RuskiFace the Pirate
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Retread

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Re:History
« Reply #328 on: September 20, 2005, 10:05:23 PM »

Fortune, I think the plot here has something to do with the nature of permeating the physical plane with an artificially created plane, the Matrix plane, and the naturally occuring sub-plane of Astral space. Think of it like three rooms in a row:    Matrix | Physical | Astral

The physical plane provides the raw "thought" energy that forms vibrations on the other two. Think of it as an "Artificial Astral Plane." Magicians don't consider it magic because they cannot perceive it, that is all.
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Fortune

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Re:History
« Reply #329 on: September 20, 2005, 11:21:43 PM »

Ruski: That really isn't the case. No 'awakened' character can choose another Magic Quiality, but only Technomancers out of all the mundane character options are forbidden to take a Magic Quality.

They're Magic Adepts™ in my game! :P ;D
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