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Author Topic: Cool website and gun stuff!  (Read 17784 times)

Ruski

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Re:Cool website and gun stuff!
« Reply #150 on: March 01, 2006, 03:17:43 PM »

I wonder if we could set up a 'war' campaign... WW1 or WW2 like that?

-RuskiFace the Pirate
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kv

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Re:Cool website and gun stuff!
« Reply #151 on: March 01, 2006, 03:40:41 PM »

That would be fun... I'd play it.

Maybe we could set up a PBP thread under the concept. Of course, we'd have to re-work the priority ratings and stuff, because no one would need magic or races. We'd have a bunch of millionaire skillmen on our hands.

So, what would be the starting skill pool?
What about money? Damage ratings of weapons (swords and stuff would stay the same, but what about guns?)

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Cool website and gun stuff!
« Reply #152 on: March 01, 2006, 03:44:35 PM »

guns haven't actually changed that much.

let's take away the money too. they are in the army / navy / whatever. you only get whatever they want to give you.

there could be an edge of 'rich parrents' that'll give you a little more spending cash or something.

just two priorities, resources, and attributes.

-RuskiFace the Pirate
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kv

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Re:Cool website and gun stuff!
« Reply #153 on: March 01, 2006, 03:55:03 PM »

Attibutes and skills, you mean?

So, what would be the starting pools for either?

Priority A Attributes: X points
Priority B Attributes: Y points

Priority A Skills: W points
Priority B Skills: V points

How would 'College Education' and 'tech school education' come into it?

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Cool website and gun stuff!
« Reply #154 on: March 01, 2006, 03:59:02 PM »

well, edges; like they are now.
but in the army, you get to be an officer if you have a colledge education... so let the buyer beware...

-Ruski

actual point wise, I don't know. something that'll let them have all '3's' and two 4's for priority 2 rescources, and something that'll let them have all 4's and one 5 with priority A

max it out at a single '6' attribute

and skills... hmmm...

stealth 3
gun 3
drive 3
flavor 3
extra flavor 3
hobby 3
gernade 3
unarmed combat 3

what's that work out to?

-Ruski
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kv

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Re:Cool website and gun stuff!
« Reply #155 on: March 01, 2006, 04:52:53 PM »

Well, if your attributes are all 3s with one 4, that's 19 points.

All 4s with a 5 is 25 points.

As for skills,

stealth 3
gun 3 (pistol or rifle?)
drive 3
flavor 3
extra flavor 3
hobby 3
grenade 3
unarmed combat 3

is... 24? That's for priority B, right? So Priority A would have What... 30 skillpoints?
Rather than a tech-school education, we could say a 'specialty school', as in 'dive school' for navy divers, or training to use a LMG or parachuting or something.

I was looking at the description of 'College Education' and 'Tech School Education' in the NSRCG, and the only difference seems to be that for College Education, the defaults for resorting to Academic skills is a lot lower, and for Tech school, defaulting to background knowledge skills is lower. Are there other benefits that I'm not remembering?

We could have a third priority, for contacts/resources. (Like you said, the rich daddy's boy)

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Cool website and gun stuff!
« Reply #156 on: March 02, 2006, 08:05:15 AM »

Hmm... okay, so what's the levels for wealth?

high end... enough to buy a small airplane?
like $100,000 ?
low end, dirt poor... starting with $2,000
(clothes and such)

what could you buy that would really effect your situation?
contacts? is $5K a good price for that?
how about $10K so a priority A guy could get 10 contacts that could help him out...
*shrug*
again, everyone in the army already gets a gun or a tank or a parashoot, comes with the job.

-Ruski
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AJStarhiker

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Re:Cool website and gun stuff!
« Reply #157 on: March 02, 2006, 08:19:53 AM »

Well, WWII, they were just coming out of the depression.  I'd say for dirt poor, $2,000 would be a lot.  A couple hundred would probably be more realistic.  Things cost a lot less than they do now or in Shadowrun.  I mean, movies back then were what, a dime? A quarter?

And contacts could be a good one for a priority.
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Ruski

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Re:Cool website and gun stuff!
« Reply #158 on: March 02, 2006, 08:26:50 AM »

Hmm... okay.

so, contacts.

you get 5 with priority 1
and 0 with the lowest priority.

-RuskiFace
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AJStarhiker

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Re:Cool website and gun stuff!
« Reply #159 on: March 02, 2006, 08:31:01 AM »

Maybe some different contacts could be resistance fighters, medics, ranking officers, actors/actresses, smugglers (gotta have a supply of booze and cigarettes back then, right)?
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kv

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Re:Cool website and gun stuff!
« Reply #160 on: March 02, 2006, 11:03:24 AM »

So for priority A, you'd get 5 contacts, 3 with priority B, and 1 with priority C?

(hey, even the guy with no friends needs someone to get a cigarette from)

So we're looking at WWII era campaign? I like the idea.

-kv
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"There are three rules to surviving a gun fight.
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2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:Cool website and gun stuff!
« Reply #161 on: March 02, 2006, 11:07:05 AM »

Maybe there could be skills for animal handlers, specializing by animal? (I know there were dogs, and I know there were still horses in WWI, but I'm not sure about WWII)
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Ruski

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Re:Cool website and gun stuff!
« Reply #162 on: March 02, 2006, 11:25:13 AM »

could jump to 'Nam if we wanted to get some more advanced weaponry.

also, I'd like to have 'generic' skills, and 'specific' skills.

so, generic skills go up to 3, and beyond that you have to get specific.

so, you can have a 'guns' of 3, and a pistols 4 and a rugar super armsman of 5, and (more exacting more exacting etc)
for a level 6 skill to work, you've gotta controll the enviroment pretty well... otherwise you only get 'secondhand' knoledge, and the skill reverts to one of it's more generic forms.

-Ruski
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kv

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Re:Cool website and gun stuff!
« Reply #163 on: March 02, 2006, 11:34:38 AM »

okay, so you're talking skillgroups like 4th edition?

So we'll have one for guns. Another for boats? Planes?

How many other skills can we lump in together like that?

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Cool website and gun stuff!
« Reply #164 on: March 02, 2006, 11:37:18 AM »

well, how about 'drive' of 1
boats / planes / cars / bikes of 2

boats: rear motor, hydrofoil, submarine, battleship of 3

so on and so forth?

-RUski
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