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Author Topic: Cool website and gun stuff!  (Read 17778 times)

AJStarhiker

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Re:Cool website and gun stuff!
« Reply #180 on: March 02, 2006, 02:36:04 PM »

The only problem I could see is that, historically, most escapees split up so that, if one of them were killed or recaptured, the others still had a chance.  And it work best playing Allied soldiers held in Germany.  Not that there weren't escape attempts elsewhere, but the German-held prisonors had the best chance of reaching friendly or neutral territory.
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Ruski

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Re:Cool website and gun stuff!
« Reply #181 on: March 02, 2006, 02:37:56 PM »

Hmm... wouldn't be much of a team building exersize if everyone split up right after breaking out...

perhaps the point up to the getaway is the point we should follow it to.

everyone breaks out, then you get recruited after getting home for some special ex-pow operations.

-RuskiFace the Pirate
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AJStarhiker

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Re:Cool website and gun stuff!
« Reply #182 on: March 02, 2006, 02:41:05 PM »

Hey, doesn't mean we couldn't change things a little for the sake of the game.
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Ruski

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Re:Cool website and gun stuff!
« Reply #183 on: March 02, 2006, 02:44:15 PM »

no, of course not. but inorder to avoid long drawn out periods of people going at it by themselves, it would probibly be best if we 'skipped' the solo parts, and concentrated on team exersizes.

but, in Play By Post, it actually wouldn't matter that much. *shrug*

-Ruski
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kv

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Re:Cool website and gun stuff!
« Reply #184 on: March 02, 2006, 02:58:55 PM »

Okay, so we'll stage the breakout first.

Then... how are we putting everyone in a group?

  -kv
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"There are three rules to surviving a gun fight.
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   If you can do that, you can survive."
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                                (Mercury's Father)

Ruski

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Re:Cool website and gun stuff!
« Reply #185 on: March 02, 2006, 03:06:48 PM »

well, after the breakout, nomatter what faction you came from, you get recruited by a Allied workforce that reports to the five star general himself. secret of course, and it works behind the curtan, so proven stealth skils are 'a must'... best place to pick up that kinda troops... is Ex-pow's.

-RuskiFace the Pirate
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kv

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Re:Cool website and gun stuff!
« Reply #186 on: March 02, 2006, 03:22:46 PM »

okay, works for me. I take it you'll be running us through this, Ruski, as the person who can post the most out of anyone?

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Cool website and gun stuff!
« Reply #187 on: March 02, 2006, 03:29:31 PM »

Yea, sure. why not.

Let's get you guys drawing up some PC's, and working on a back-story, I'll drop them in a POW camp... and we'll go from there.

-RuskiFace the Pirate
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kv

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Re:Cool website and gun stuff!
« Reply #188 on: March 03, 2006, 10:40:11 AM »

So, who all is in on this?

Curris expressed an interest. AJ's been here the whole time. Ingo said something about it. Jester? Ruski's NPC russian doctor?

   -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Retread

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Re:Cool website and gun stuff!
« Reply #189 on: March 10, 2006, 02:27:54 PM »

This will sound silly, but you could do a Sixth world angle on it, whereby the Holocaust is actually a huge form of Blood magic, so areas where Death Camps etc. are become artificially mana-permeated but also lure the characters towards a Corrupted or Twisted path. Remember, Hitler had a thing with the occult and such. I bet he had some weird goons researching Ritual Sorcery and the ilk.

The idea is not to make it inherently magical, but throw in subtleties like the players suddenly developing strange abilities or suddenly being able to speak with dead soldiers or seeing ghosts.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

kv

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Re:Cool website and gun stuff!
« Reply #190 on: March 10, 2006, 08:42:04 PM »

I like the idea, and we can work in storylines like that, but for the most part, I think we're thinking about bridging the gap between the fourth world (Earthdawn) and the Sixth world (Shadowrun). So no magic, and all that.

Although it does interest me that the Holocaust would be Blood Magic. I mean, if Hitler worked with Lugh Surehand, and was trying to get the great ghost dance started early, what would he need to do it? A bunch of artifacts, and a shitload of power!

I likes the idea, although it seems a little like the Hellboy universe.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Retread

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Re:Cool website and gun stuff!
« Reply #191 on: March 10, 2006, 11:41:06 PM »

That's sort of where I was going with it. You could have minor "psychic" abilities, which basically function as direct illusions and detection spells of the sort.

Seems like a "magically active" character would be at a severe disadvantage only having a Magic rating of 1 at creation, so the only spells they could use would be very very weak, and limit the ratings of "sorcery." Conjuring is right out the window. Somatic adept abilities might be possible, but the same as before, a base of 1 Magic in such a low mana area.

On the note of Blood Magic, the sacrifice of energy from the victims is where the power comes from, which is why Blood magic is inherently dangerous as it often leads the users into a crazy lust for power. That could be used as a backdrop for the nature of the second world war, even if it is like Hellboy.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

kv

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Re:Cool website and gun stuff!
« Reply #192 on: March 11, 2006, 01:47:29 PM »

Well, I was liking the idea of villifying the immortal elves (easy Gabe!), because they would be the only ones who truly would be able to work the summonings and such. They would be in league with Hitler... well, because the Allies didn't go batshit crazy with the occult.

So the 5th worlders would be working for the Allies, and eventually get latched onto this project, because it would make Retread happy.

I guess Ruski was bowing out as GM, so I'll take over, but that still means that everyone needs to make characters.

Will some brave soul step up to the challenge?

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)
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