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Author Topic: Spells at Sea  (Read 16777 times)

ROOTless

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Re:Spells at Sea
« Reply #105 on: May 04, 2006, 12:43:17 PM »

Wait... wasn't he just agreeing with you?

Yes, he was. Why do you think Gabe so galantly concured ;)
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Retread

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Re:Spells at Sea
« Reply #106 on: May 04, 2006, 06:13:29 PM »

Well, if you were using range rules, you'd have to agree that using vision magnification would reduce the penalty.
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Re:Spells at Sea
« Reply #107 on: May 05, 2006, 02:16:50 AM »

Optical magification, yes.
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Gabriel

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Re:Spells at Sea
« Reply #108 on: May 05, 2006, 06:06:42 AM »

Of course. But I think you might still be missing the point just a bit. The penalty isn't neccessarily range based, but how hard it is to keep your eye on the target. In the above mentioned scenario with the crow's nest, using a telescope would make it harder to do since the further you magnify something, the more you focus on a small area. A small optical field is affected much more by the rolling waves and gets off target very easily.

But anyway, I think we're digressing a bit.

Gabriel
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Retread

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Re:Spells at Sea
« Reply #109 on: May 07, 2006, 09:54:51 AM »

The energy is being directed to the mana of the target, regardless of how fast the target moves or otherwise simple sight allows the spell to work. By that regard, you could allow a character to dodge a spell while still in plain view. It's generally assumed that the Sorcery test is what determines keeping a bead on the target. Anyone who knows they're being targeted with a spell should get out of view, not simply move around.

It's very hard to dodge the view of someone with adjustable binoculars by simply moving around. It's better to get out of view by hiding behind something.
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Gabriel

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Re:Spells at Sea
« Reply #110 on: May 08, 2006, 06:00:58 AM »

Have you ever actually looked out of a telescope while in the deck of a ship, Retread? It's fraggin hard to keep anything in clear an focused view.

Gabriel
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Curris

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Re:Spells at Sea
« Reply #111 on: May 08, 2006, 09:06:20 AM »

Larger ships tend to be more stable, though. Like supertankers. You can walk all over them and never know you're on the ocean.
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Re:Spells at Sea
« Reply #112 on: May 08, 2006, 09:34:20 AM »

Unless you're up on the crows nest... of course, the same thing could be said of high buildings shifting in the wind.

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Gabriel

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Re:Spells at Sea
« Reply #113 on: May 08, 2006, 11:54:05 AM »

True, although I would think a building would be a bit more stable. But then, I've never bee at the top of a really tall building.

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Re:Spells at Sea
« Reply #114 on: May 08, 2006, 01:09:34 PM »

If I recall correctly, really tall buildings are designed with a certain amount of 'give', such that they may indeed sway (several meters in some cases!) to reduce wind induced strees.
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Curris

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Re:Spells at Sea
« Reply #115 on: May 08, 2006, 01:39:07 PM »

Yes, it's better to bend a little, than crack a lot!
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Retread

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Re:Spells at Sea
« Reply #116 on: May 12, 2006, 04:41:38 PM »

Presuming you're using a telescope, yes. However, since you can zoom out and catch a generally large picture to still get a bead. You're not really "aiming" at the target, afterall. You just need to see them. The rocking of the boat would still count as if you were moving on "difficult" terrain, I imagine, so that would be a +T# for the distraction.
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mercy

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Re:Spells at Sea
« Reply #117 on: May 12, 2006, 10:11:56 PM »

Larger ships tend to be more stable, though. Like supertankers. You can walk all over them and never know you're on the ocean.
I disagre I have ridden on a cruse ship before and trust me if the seas are rough you feel the ship on the waves admitly visualy your not going to see
alot of difances and while yes the target is going to bob in the view field not apriablely and as long as you can see the taeget your going to hit
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dicnary we dont need no stinking dictanary
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