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Author Topic: Spells at Sea  (Read 16772 times)

Gabriel

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Re:Spells at Sea
« Reply #15 on: February 21, 2006, 07:45:26 AM »

no, I haven't.  Mainly because when I had money, I couldn't find other runners, and now that I can find runners, I don't have the money for books.

Well, basicaly, Retread's right about manastorms. Just take an area-effect spell and apply it to a very large area. Now, keep in mind that some of these storms have no visual components at all. So it's very difficult to get away from storms like this. Mundanes and most groggies will just have to judge by the effect the mana storm has on those around him. The problem is, if you have a rating 12 Control Emotion: Dispair mana storm, it's very difficult to tell that it's happening at all, but the effects could be devistating. Now, the big special effect style mana storms with acid streams and toxic waves coming out of the skies are easy to spot, but how do you get away from a storm that is 150 miles long, 100 miles deep, and moving at 25 miles an hour???

Just treat them like big area affect spells and you'll be doing it right.

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

ROOTless

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Re:Spells at Sea
« Reply #16 on: February 21, 2006, 07:48:49 AM »

Yep, inland australia, spell defence and (preferbly) shielding metamagic are your friends.
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Ruski

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Re:Spells at Sea
« Reply #17 on: February 21, 2006, 07:48:53 AM »

and try to make sure that your PC's won't be instantly killed... it always sucks for the AOE Kill spells to wipe out your party members that don't make the willpower 12 save.

-RuskiFace the Pirate
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AJStarhiker

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Re:Spells at Sea
« Reply #18 on: February 21, 2006, 07:48:58 AM »

Ok.  So, would that be the kind of 'push' someone might need to find out they're Awakened?
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Ruski

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Re:Spells at Sea
« Reply #19 on: February 21, 2006, 07:51:07 AM »

normally puberty is all it takes, but I suppose a genetic manipulation manastorm could pull it off...

whoa... Guess what would happen if an entire city suddenly all got the ability to see astrally and use magic?

-RuskiFace the Pirate
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AJStarhiker

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Re:Spells at Sea
« Reply #20 on: February 21, 2006, 07:52:26 AM »

hooboy.  Sounds like was Magneto was trying to pull in X1
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Ruski

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Re:Spells at Sea
« Reply #21 on: February 21, 2006, 07:57:16 AM »

that would be cool!

-RuskiFace the Pirate
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AJStarhiker

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Re:Spells at Sea
« Reply #22 on: February 21, 2006, 08:20:25 AM »

Phasing!
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Gabriel

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Re:Spells at Sea
« Reply #23 on: February 21, 2006, 08:32:58 AM »

Well, mana storms tend to have limited durations. When the storm ends, the spell effects end as well. At least, the sustained ones end. A flamethrower manastorm would stop tossing flames, but dead is dead. So you COULD have a manstrom which allowed (or rather force) victims to astrally project. Now imagin having that happen to you and some nasty Storm Wraiths riding the storm and waiting for you on the astral plane. OUCH!. And if the storm lasts for more hours than you have Essence, then you just die no matter what.

Gabriel
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Ruski

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Re:Spells at Sea
« Reply #24 on: February 21, 2006, 08:41:25 AM »

Well, what if it was a storm that you were being paid to stop? they could have some sort of essense anchor that would let you stay in longer inorder to get the job done...

-RuskiFace the Pirate
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Gabriel

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Re:Spells at Sea
« Reply #25 on: February 21, 2006, 08:42:31 AM »

How in the hell are you supposed to stop a mana storm??? And what's an essence anchor??

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

Ruski

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Re:Spells at Sea
« Reply #26 on: February 21, 2006, 08:51:53 AM »

an essence anchor would stop your astral form from drifting too far from your body (bringing allong with it the drifting death talked about a little higher) so you can go on an astral quest, in the flesh.

and, if you walked into the heart of an astral storm, you could see what was causing it, and stop / move it.

wouldn't be easy, but I bet it could be done on a limited scale.

-RuskiFace the Pirate
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AJStarhiker

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Re:Spells at Sea
« Reply #27 on: February 21, 2006, 08:56:39 AM »

That's kinda cool.
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Ruski

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Re:Spells at Sea
« Reply #28 on: February 21, 2006, 08:59:30 AM »

Yup.

it is.

although, even if you are anchored, there are good reasons why it would be tough to do.

when you are tied to your physical form, you can't move arround quite like other people who are compleatly astral.

also, the very real enviroment can do dammage to your meat body that's trudging allong behind you as your astral form is zipping ahead.

-RuskiFace the Pirate
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Retread

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Re:Spells at Sea
« Reply #29 on: February 21, 2006, 02:57:08 PM »

Martin DeVries has a unique focus called an Essence Focus, it essentially allowed him to go for long times without Draining Essence from people and critters (He is a vampire)

A person who has the posession power can also inhabit an object designed to be inhabited by a spirit, such as a homunculus or Hidden Life Object. However, when the item is designed, the person whom it is designed for should be present or have a material link with the item. When inhabiting something through possession you never lose essence. So if the players are in a storm that makes them astrally project, provide them with an opportunity to find some Koradji artifact that holds souls and let them inhabit it for a while.
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