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Author Topic: Spells at Sea  (Read 16774 times)

Ruski

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Re:Spells at Sea
« Reply #30 on: February 21, 2006, 02:59:05 PM »

see, I knew it could be done.

-RuskiFace the Pirate
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Gabriel

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Re:Spells at Sea
« Reply #31 on: February 22, 2006, 05:42:09 AM »

Yeah, if you throw in all that second edition stuff about DeVries. Personally, I think the Essence/Astral Projection rule needs to stand. If fro no other reason, it has to be a game balancer. Allowing a PC to project indefinatly is dangerous to the game you are running and would very quickly leed to a Monty Hall campaign.

Gabriel
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Retread

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Re:Spells at Sea
« Reply #32 on: February 22, 2006, 06:44:48 AM »

Well, you could come up with some sort of Chronic Aura Disassociation Syndrome whereby your character starts losing physical attributes for being separated from your body for so long. But that would throw away the nature of 5 day long Astral Quests too...
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Ruski

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Re:Spells at Sea
« Reply #33 on: February 22, 2006, 08:21:09 AM »

well, you oculd make the artafacts that they have to use so expencive that they could only afford to 'rent' them for the duration of the one run. have to go borrow them from a local dragon or someone else that they'd be too afraid to slot-off.

-RuskiFace the Pirate
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Gabriel

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Re:Spells at Sea
« Reply #34 on: February 22, 2006, 11:12:20 AM »

You both have a point, but I still think the limiting factor is there for a reason.

However, I did want to ask you 2 rules-junkies about a reference i can't find. I seem to remember a drug that would force a person astrally project, but I can't find it anywhere. The closest I can find is something in Man & Machine that forces a subject to astrally percieve. Am I confusing this with something else like the Nazca Lines??? Any help with this would be appreciated.

Gabriel, Smoking Awakened Cheba at Sea
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ROOTless

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Re:Spells at Sea
« Reply #35 on: February 22, 2006, 11:30:46 AM »

Like you, I can only thing of the 'Perception drug'.

However, some free spirits can effectively project you into the astral, IIRC.

As for the lines you mentioned, there's something in the Awakend Lands book, but not much as I recall. Should I look it up?
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Gabriel

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Re:Spells at Sea
« Reply #36 on: February 22, 2006, 11:35:20 AM »

Well, I know the Nazca Lines can force even a mundane to project, but I think maybe that was what I was thinking of when and got it confused with the drug. In fact, the Nazca Lines aren't the only things in the world that can make a mundane project, but for the life of me I can't remember the others.

Gabriel
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Ruski

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Re:Spells at Sea
« Reply #37 on: February 22, 2006, 12:56:39 PM »

I think there's something like 'deepweed' that makes astrally active chariters project... but I don't know anything that effects muggles in the same way...

-RuskiFace the Pirate
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AJStarhiker

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Re:Spells at Sea
« Reply #38 on: February 22, 2006, 01:07:02 PM »

So, basically, you'd need the potential to be there even if it wasn't 'active'?
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Ruski

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Re:Spells at Sea
« Reply #39 on: February 22, 2006, 01:09:09 PM »

Yea. Dunno what would happen if you gave it to an adept...

guess it would depend on if they had that capability...

-RuskiFace the Pirate
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AJStarhiker

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Re:Spells at Sea
« Reply #40 on: February 22, 2006, 01:12:08 PM »

Well, I seem to recall Adepts can do Astral Quests, even if they don't have astral sight, so I'd imagine it'd work for them, too.
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Gabriel

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Re:Spells at Sea
« Reply #41 on: February 22, 2006, 01:41:16 PM »

Actually some of the phenomena out there can make a mundane project as if he were awakened. But Ithink Deepweed just makes an already awakened character percieve, not even project.

Gabriel
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Ruski

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Re:Spells at Sea
« Reply #42 on: February 22, 2006, 02:16:05 PM »

it was not 'deepweed', it was just like it.

I think it was talked about in the same section as deepweed though...

-RuskiFace the Pirate
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Retread

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Re:Spells at Sea
« Reply #43 on: February 22, 2006, 03:58:35 PM »

It's Deepweed, listed in Man and Machine. Deepweed is particularly used by houngans in order to prepare their serviteurs for the Spirit World or to allow unwilling victims to be mounted by Loa.

However, the description says it only affects magically active characters (including Adepts) One could conjecture that a new strain may exist that works on unawakened, especially since the passing of the comet and SURGE.
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ROOTless

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Re:Spells at Sea
« Reply #44 on: February 23, 2006, 05:54:37 AM »

DeepWeed only (IIRC) causes perception, not projection.
It has already been discussed.
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