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Author Topic: The January Run  (Read 14675 times)

kv

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Re:The January Run
« Reply #105 on: June 07, 2006, 08:51:07 PM »

After you select the look of your character, your icon shimmers, changing into the character you have created. You skip over the fighting style options, choosing instead to use your own style of fighting.

You apprach the old man again, this time as a slim but muscular blond, hair cut short. The tattoos on your back, added with a grin, are barely visible from your character's viewpoint.

Almost out of habit, you crack your neck and arms as you prepare for a fight, and then catch yourself with a half-laugh. The old man, who has moved to the edge of the ring, brushes some wooden wind chimes, and bows low once he has your attention.

"You have a challenger. You must fight them before you are accepted into the tournament. I would implore you to fight with all your might, for if you fight well, you will automatically be accepted to the upper levels of the tournament."

The old man brushes the wind chime again and takes a seat in the shade, putting his arms back into his sleeves. He bows his head one final time, and then looks to your opponent.

Across the ring from you, an asian man stands. You would call him small, but he is so ripped with muscles that it's possible to tell the difference between the different muscles of his biceps, arms, chest, and legs. He quickly moves through the beginning of a kata, and then stops in a dramatic pose, muscles tensing and eyes trained on you.
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:The January Run
« Reply #106 on: June 08, 2006, 09:01:05 AM »

I drop into a fighting stance.  It's not nearly as flashy as the other guy's pose, but it's one that's worked for me in real fights.
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kv

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Re:The January Run
« Reply #107 on: June 08, 2006, 11:41:44 PM »

The old man hits the wooden chimes one last time, signalling the beginning of the match.

Alright. Rolls me some initiatives!

  -kv the GM
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:The January Run
« Reply #108 on: June 10, 2006, 05:00:28 PM »

Initiative: 17
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kv

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Re:The January Run
« Reply #109 on: June 10, 2006, 06:36:54 PM »

This is a standard bot, so you go first.
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:The January Run
« Reply #110 on: June 10, 2006, 07:10:18 PM »

I start with a spin kick. Unarmed 4+2 combat pool: 17,4,4,3,2,1
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kv

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Re:The January Run
« Reply #111 on: June 12, 2006, 01:39:38 PM »

Your spin takes him in the ribs, knocking him to the side and down to the mat. (Serious Damage, Resisted to Moderate) You felt a crunch as your kick hit his ribs, but he rolls to his feet, not losing momentum.
After half a second, he flings a kick straight at you- right toward the center of your being.

Bot: (Unarmed 3) Target 4, +2 Digital Wounds (6)
11, 4, 1 (One Success)
You must resist 4M (Stun)
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:The January Run
« Reply #112 on: June 12, 2006, 02:05:57 PM »

Dodge 2: 5,2

You try to side-step the kick, but aren't quite fast enough. The kick hits you in the hip as you try to dodge out of the way, spinning you.

Resist 4M Stun for your Icon.
« Last Edit: June 15, 2006, 12:56:28 PM by Kid_Vid »
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kv

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Re:The January Run
« Reply #113 on: June 15, 2006, 12:57:20 PM »

Your icon takes Moderate Damage (no actual modifiers to you), and as you're halfway spun around, you get another chance to act.
« Last Edit: June 19, 2006, 12:49:21 PM by Kid_Vid »
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:The January Run
« Reply #114 on: July 05, 2006, 02:58:34 PM »

Here Comes a NEW Challanger!

{Welcome to the Match: "347 5H17 & D13}

the game seems to get very 'wonkie' as the new icon replaces your current AI combatant.
all of your dammage is healed.
the new Icon seems to be a base white color, with no defining charisteristics.
then it turns sideways and dissapears like it was 2 dimensional.
then, for some reason you can't explain you are running to the left, making a nice circle arround yourself. fighting with the controlls, the best you can manage is to pull it to a studdering stop by leaning as hard as you can to the right.

Then the attack happens.
you aren't quite sure what 'weapon' or 'move' was used. but it does 8,943,746.14% dammage to your icon. three times in a row.

the last thing you see as the digital form disolves is a popup-window with a picture of 'Raymond is the champ!' dropping onto your vissercated digital corpse.

when the power to the unit drops down, but before you can get a word in edgewise, Raymond yells to you as he is pulling out his own datajack and running for the door.
 "Sory to cut that short! We just got some intel that this job isn't on the proverbial 'up and up' and that a red-samauri attack squad is about to hit the arcade. It's time to go!"

with that, Raymond rushes to the door, not waiting to see if you follow.
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AJStarhiker

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Re:The January Run
« Reply #115 on: July 05, 2006, 09:52:18 PM »

I blink as Raymond's words register, then disentangle myself from the VR controls.  I've never heard of a red samurai attack squad, but why wait around to find out?

I glance back at the game as I reach the door.  I think I'll stick to real life.
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kv

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Re:The January Run
« Reply #116 on: December 28, 2006, 11:28:42 AM »

AJ follows Rayman to the street, where there are no cars and no signs of movement- the air is filled with tiny snowflakes, a small breeze catching them and spinning them around as they fall to the pavement.

Rayman bolts across the street into the Stuffer Shack, arms wrapped around his head, shouting about something in a language you don't understand. Once inside the Shack, he hides behind the C@F-P0W! Machine, leaving you standing in front of the arcade alone.

The third member of the party, the one who has been the most quiet up until this point, stands behind you.


((Okay, take it from here, people! Read the rest of the thread if you really need to, but let's get moving!))
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:The January Run
« Reply #117 on: January 03, 2007, 09:42:57 PM »

I stare at him for a long moment before turning to the other elf, "So.  New plan?"
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bull30548

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Re:The January Run
« Reply #118 on: January 19, 2007, 07:07:01 PM »

"I believe that Rayman has gone byebye.  What shall we do now?"     Leaning against the wall keeping an eye out just incase Ray not insane.

(OOC: And now I'm back from outerspace I come home and find that sad look upon your face.  lol
« Last Edit: January 20, 2007, 09:35:55 AM by bull30548 »
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Tobias Andrion

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Re:The January Run
« Reply #119 on: May 18, 2007, 08:09:41 AM »

Just a Bump in the road incase anyone comes back to it.
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