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Author Topic: Werewolf  (Read 6825 times)

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Re:Werewolf
« Reply #30 on: May 04, 2006, 10:28:07 AM »

So did this game come off?

When we played I was an immortal (a la Highlander) who fell in with a small pack that was hunting the same guys I was. It was all very surreal, actually.

FYI:
http://en.wikipedia.org/wiki/World_of_Darkness

http://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse

etc.
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AJStarhiker

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Re:Werewolf
« Reply #31 on: May 04, 2006, 10:33:17 AM »

Hey, that's cool.  I've wanted to play an Immortal character.  I like writing First Deaths and it'd be interesting to role play through that.
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Re:Werewolf
« Reply #32 on: May 04, 2006, 10:35:40 AM »

He was cool (yes I played a guy) His first death was during the Glendower Rebellion in Wales - died under English pikes  - and still prefers speaking Welsh to English :)
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Re:Werewolf
« Reply #33 on: May 04, 2006, 10:48:00 AM »

Well, considering most surviving Immortals are male (Probably due to cultural norms) it makes sense.  Men were the warriors and hunters and more likely to be in situations resulting in the violent death required to trigger Immortality, plus women weren't supposed to fight and most females were probably easy prey for headhunters. (Naturally, there were exceptions, but probably not as many as some fanfic writers seem to think.)
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Re:Werewolf
« Reply #34 on: May 16, 2006, 12:53:39 AM »

yhea like the celts
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Re:Werewolf
« Reply #35 on: October 22, 2006, 10:23:10 AM »

Tonight I make a pitch for WoD or SR.  Our weekly game has been taken over by the paper and dice people and the roleplayers are bored off their arses (including the GM) so its new game night!

A consort of one of da guyz has been coming for the last few months and between them they mathmatized everything  - no story, no character development, you might as well be playing a video game for all the imagination being used.

Time for the revolution!
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Re:Werewolf
« Reply #36 on: October 22, 2006, 11:31:50 AM »

That's awesome! I actually played Werewolf last night- it's Werewolf: The Apocalypse, which I had never played before, but it was actually pretty cool to have the background on the Weaver, the Wylde, and the Wyrm.

I think I came in right before the end of the world- there were two suns, one of which was blood red. And our totem sent us off to find the First Ronin, so we wandered off into the woods and tracked him down, and convinced him to lend a hand in the end times.

I don't know. It was fun, but I'm still not convinced. And now I need a matching set of d10s.

  -kv
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Re:Werewolf
« Reply #37 on: October 22, 2006, 01:42:13 PM »

Very cool.

I'm not sure if or what aspect of WoD we'll get into or for that matter what specific game but as long as the roleplayers rule, I'm happy. There's a reason the best role players stink at math :D
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Re:Werewolf
« Reply #38 on: October 23, 2006, 01:10:33 AM »

Yeah, but I've always held that if you want to break the rules, you need to know what rules to break. ;D

  -kv
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Re:Werewolf
« Reply #39 on: October 23, 2006, 01:21:10 AM »

There's a reason the best role players stink at math :D

Statement: Disagreement.

Some of the very best are excellent at math, but get their 'math fix' by day, not by night.
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Re:Werewolf
« Reply #40 on: November 01, 2006, 09:31:25 AM »

The exception that prove the rule :D
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Re:Werewolf
« Reply #41 on: November 02, 2006, 07:38:06 AM »

Yeah, but I've always held that if you want to break the rules, you need to know what rules to break.

Actually I tend to agree with this.
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