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Author Topic: 5th World  (Read 7768 times)

kv

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5th World
« on: March 02, 2006, 12:45:10 PM »

Someone mentioned the idea of playing a game set in the 5th World (the time between the Earthdawn world and Shadowrun... aka 'our history') and Ruski, AJ, and a few of us have started rouging out rules for a WWII-setting 5th World game. (most likely set here for a simple PBP.

It would be 3rd Edition rules, and I'll post the things we've discussed here, but who would be interested in playing a PBP here at the Pub under that setting? No magic, no cyberwear. Less powerful skills and settings. Weapons are just as lethal, but armoring hasn't caught up yet...

Anyone in?

  -kid_vid
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Ruski

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Re:5th World
« Reply #1 on: March 02, 2006, 12:53:06 PM »

let's get the game system down before we start making a play by post for it.

-Ruski
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kv

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Re:5th World
« Reply #2 on: March 02, 2006, 12:58:46 PM »

Here would be the priority system:

Three Priorities: Attributes, Skills, and Contacts

Attributes: Priority A (25), Priority B (19), Priority C (16)
Skills: Priority A (30), Priority B (24), Priority C (20)
Contacts: Priority A (5), Priority B (3), Priority C (1)

We're thinking a WWII system- everyone would have to be in the Army (although a mob varient, running whisky and moonshine down from the Canadian border would be fun too)

Ruski suggested that we might have skill groups so firearms would be a skills (with specialty in pistols, rifles, and bazookas), transports would be another (with planes, boats, tanks and cars as specializations).

Edges and flaws will remain the same, but it doesn't make sense to include the magical ones (or biorejection/sensitive system) becasue there is no magic and no cyberwear.

I was looking at the description of 'College Education' and 'Tech School Education' in the NSRCG, and the only difference seems to be that for College Education, the defaults for resorting to Academic skills is a lot lower, and for Tech school, defaulting to background knowledge skills is lower. Are there other benefits that I'm not remembering?
(oh and keep in mind that a college education makes you an officer- and a tech school education probably makes you a machine-gunner or tank driver or some kind of specialist)

Other than that, we'll welcome any suggestions, but I would love to rough out the rules and get something running in the PBP section before too long.

  -Kid_Vid
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3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:5th World
« Reply #3 on: March 02, 2006, 01:32:54 PM »

I think we may have to push colledge education up to a level 3 or 4 edge, because it lets you be an officer.

-Ruski
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AJStarhiker

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Re:5th World
« Reply #4 on: March 02, 2006, 01:52:48 PM »

Also, a college education is much rarer at that point in time.  It's right on the heals of the Great Depression, so a lot of people had likely dropped out before finishing high school to find work.
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Ruski

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Re:5th World
« Reply #5 on: March 02, 2006, 01:56:53 PM »

Yup. think 4 points is enough? or would that be a 6 point edge?

-Ruski
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kv

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Re:5th World
« Reply #6 on: March 02, 2006, 01:59:03 PM »

Other than being an officer, what were the other benefits of having a college education? Does it translate to more skill points or anything?

Of course, reading and writing skills would be higher, too- because we hadn't experienced the literacy degredation of the Internet and Matrix.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:5th World
« Reply #7 on: March 02, 2006, 02:04:38 PM »

yea, so just say read/write = language.

other than defaulting off of knoledge skills, and being an officer... I think that's enough of a benifit.

-Ruski
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AJStarhiker

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Re:5th World
« Reply #8 on: March 02, 2006, 02:11:33 PM »

I think 6 might be too high.  It should be more expensive than the 6th world version, but look at all the pilots.  It might have been worth 6 in an earlier time period, but by WWII, I think the cost would have gone down.
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Ruski

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Re:5th World
« Reply #9 on: March 02, 2006, 02:12:52 PM »

Yea, let's say 3 or 4.

-RuskiFace the Pirate
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kv

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Re:5th World
« Reply #10 on: March 02, 2006, 02:17:16 PM »

So, College Education is a 4-point edge. That works well enough. Would "Officer" be another edge, or just a title you would get with the college education?

We're leaving the damage codes for weapons alone, right? So the 1911 would do 9M, but what would the damage of the Springfield be? (rifle of choice of WWII)

More than that, what would armor be like, seeing as how the ability to inflict damage far outpaced the ability to armor against it?

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:5th World
« Reply #11 on: March 02, 2006, 02:17:35 PM »

I'd say 3 would be more 1960's or 70's era.  After all, it's only a 1 point edge by the time you get to the the 2050's, 60's.
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Ruski

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Re:5th World
« Reply #12 on: March 02, 2006, 02:26:45 PM »

Okay, so it's a 3-point edge, and lets you get your butter-bars automaticly.

armor values are cut down a bit... probibly 25% off the top, and most soldgers don't get much more than a flack vest and helmet.

dammage codes would stay the same probibly, but APDS is the realm of science fiction at this point.

-RuskiFace the Pirate
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AJStarhiker

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Re:5th World
« Reply #13 on: March 02, 2006, 02:32:52 PM »

What about guns jamming/overheating?  Maybe, make a reliability rating in place of legality?
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Ruski

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Re:5th World
« Reply #14 on: March 02, 2006, 02:34:12 PM »

Hmm... I don't know...

could just work it into a botched roll on some equipment.

roll more than half your dice as '1's' and it's jam city.

-RuskiFace the Pirate
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