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Our meatbots have been missing since '98!

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Author Topic: product List?  (Read 2881 times)

kv

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Re:product List?
« Reply #15 on: November 01, 2006, 08:18:56 AM »

It was a completely new ruleset- no one had any idea how much everyone would min-max it. I mean, did they honestly expect deckers to have the three million newyen, plus contacts and safehouses to be able to get wired reflexes, response increase, and still be able to drive yourself anywhere?

To be honest, I would prefer something new to something derived (insert snide WOD reference here).

  -kv
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"There are three rules to surviving a gun fight.
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   If you can do that, you can survive."
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Gabriel

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Re:product List?
« Reply #16 on: November 01, 2006, 08:24:39 AM »

Well that's true. I think at that point, the only D6 game out there was Star Wars, and I know they didn't want to do it the same way as that.

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

ROOTless

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Re:product List?
« Reply #17 on: November 02, 2006, 07:36:04 AM »

Besides, look at the games they had to compare to.
Most of them gave you player characters that were extremely and unrealistically hard to kill (with a little experience) - even warhamer RPG!
Appearantly that was what people wanted. But if you get hit by a bullet down you go, so the logical solution was to make it so that a player character was very hard to hit...
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Retread

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Re:product List?
« Reply #18 on: November 05, 2006, 07:38:31 PM »

As I've said before, if you're into the realism of a game, allow the players a chance to obtain tactical advantage and then simulate the events with markers (game pieces, figurines, whatever) and any kind of grid. The players may be outnumbered, but if they use strategy to their advantage, they can usually win. I go overboard with small tape measures, 1 cm = 1m, usually. For long distance use 1 cm = 2m.
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