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Author Topic: Cybermod Idea  (Read 11087 times)

kv

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Re:Cybermod Idea
« Reply #30 on: February 28, 2007, 12:22:37 AM »

They also have the Krenzikov implant, which allows you to wake instantly at any time, and adds another dice to your initiative.

The NSRCG isn't exactly balanced.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
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                                (Mercury's Father)

BornKrazi

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Re:Cybermod Idea
« Reply #31 on: February 28, 2007, 06:15:37 AM »

Speaking of the NSRCG, it's nearly impossible to input my old school characters.  I have no idea what their starting stats where, only what they are now.  Is there some kind of override I didn't see?  Same with their skills...
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mercy

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Re:Cybermod Idea
« Reply #32 on: February 28, 2007, 07:02:11 AM »

I think there is a input command
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dicnary we dont need no stinking dictanary

Gabriel

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Re:Cybermod Idea
« Reply #33 on: February 28, 2007, 07:02:37 AM »

Not really sure. But if they are so old, why bother?

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

BornKrazi

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Re:Cybermod Idea
« Reply #34 on: February 28, 2007, 08:01:34 AM »

Cuz Tiger is still around and bitching!  Plus I do use him from time to time to you know, "save the day".  Take his brother Kurb for example.  A mighty fine sniper I might add, I had to use him on a run to pop a bunch of Red Samurai so that the team could have a chance for survival!
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kv

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Re:Cybermod Idea
« Reply #35 on: February 28, 2007, 11:12:51 AM »

There's a button in the top right hand corner that allows you to turn the rules all off, buy things for free, increase your stats, and get stuff with any availibility rating.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Gabriel

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Re:Cybermod Idea
« Reply #36 on: February 28, 2007, 12:05:05 PM »

That's probably there for this very reason.

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

BornKrazi

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Re:Cybermod Idea
« Reply #37 on: February 28, 2007, 12:06:46 PM »

Oh great!!!  Thanks, now I can see just how incredible powerful he is, I mean c'mon now he's been running the shadows for 17 years now!
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kv

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Re:Cybermod Idea
« Reply #38 on: February 28, 2007, 01:29:19 PM »

That's a long time to stay on top of the cutting edge.

My hat is off to him.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Gabriel

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Re:Cybermod Idea
« Reply #39 on: February 28, 2007, 01:32:42 PM »

Sounds like he might be in line for the kind of thing that happened to Hatchetman. :-\

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

Nike Shox

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Re:Cybermod Idea
« Reply #40 on: February 28, 2007, 03:12:03 PM »

lol,  :-\
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BornKrazi

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Re:Cybermod Idea
« Reply #41 on: February 28, 2007, 04:48:39 PM »

Well if you want to get technical (my campaign is in the late 2060s) he's actually hit the 20 year mark, but since '64 he hasn't done any major runs.  I dunno, something about him was just right, and I must admit I've had my share of lucky dice!!!
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Gabriel

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Re:Cybermod Idea
« Reply #42 on: March 01, 2007, 08:00:47 AM »

Personally, I don't see any motive for a runner to stay in the shadows after they have reached a certain amount of money. Let's face it, if you can afford to by a Rating 3 Wired Reflex rig, then you can damn-well afford to live a nice, quiet life somewhere.

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

mercy

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Re:Cybermod Idea
« Reply #43 on: March 01, 2007, 08:06:54 AM »

I can changes of fortachance so corp getting even whips you  out finacily the fancy building your living in gets wiped out by a disater you contrat a nasty desise that requires expensive treatments or rare ingredents
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dicnary we dont need no stinking dictanary

BornKrazi

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Re:Cybermod Idea
« Reply #44 on: March 01, 2007, 08:58:13 AM »

Like I told KV in an email.  You invest all these years into this character.  You get him to the top, you've gotten everything you could possibly want, he knows everybody and everything happening...Why would you want to quit using him?

I mean with my local group of runners I generally use him as a Fixer/Mr. J, but he sometimes can provide just the edge you need.  My hope is that one day they'll be close to his level in experience and then he go back out doing massive runs against the Big Ten.  I dunno, maybe I'm just a gangster GM and make most of my runs damn near impossible or something, but a starting character would never survive a run against a megacorp.  I mean in second edition, it was different, I was all the time running against this corp or that corp, but that was during the corp wars if I remember right, but it seems like in 3rd edition the enemy has gotten tougher, but like I said, maybe I just made them that way.

Honestly my normal group ran the infamous Stuffer Shack run from the book First Run and would've wiped if I didn't have a nicely placed NPC walk in during the fight.
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