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Author Topic: Skillsoft Jukebox  (Read 6276 times)

kv

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Re:Skillsoft Jukebox
« Reply #15 on: January 30, 2007, 01:07:06 PM »

Yeah, but especially in Character creation, that sort of min-maxing IS possible. I mean, I try to give my runners options, like wired reflexes, boosted reflexes, or move by wire, but for the most part, they all go after wired reflexes- more bang for thier buck, and they can upgrade, which is something you can't do with boosted reflexes.

How hard is it to start off with skillwires and some chips- with priority A resources, you could have a wide variety of chips, and probably not even need to buy any for a couple of runs.

I have another thought- is there any possibility that you can have more than one juke-box installed?

   -kv
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"There are three rules to surviving a gun fight.
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Retread

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Re:Skillsoft Jukebox
« Reply #16 on: January 30, 2007, 09:23:24 PM »

Jukeboxes aren't installed, they're like an iPod for your skillsofts. Essentially, it's a small computer with slots for extra chips. Presumably you can download from the chips to the internal memory in the Jukebox. For example, a 1000 MP, dual-slotted jukebox would cost (2*1000*20) 40,000 nuyen. You can hold 1000 MP worth of skillsofts in addition to slotting 2 extra chips. A three-slot would cost 60000 and so on. (I personally feel that this is slightly skewed, but I imagine that the download speed through the link more than makes up for the price.) A jukebox provides more room and allows for easily switching skillsofts but it is also noticeable, relatively fragile, and can be stolen quite easily. I'd recommend that players get an armored casing for it, following the similar rules for cyberdeck case customization in Matrix.

 You can have multiple chipjacks, but it's better to buy a multi-slot chipjack. Also, a datajack doubles as a chipjack but it cannot have an Expert Driver.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Gabriel

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Re:Skillsoft Jukebox
« Reply #17 on: January 31, 2007, 04:57:36 AM »

So, if you have 3 Jukeboxes plugged into a 4-slot chipjack and each Jukebox has 3 slots, you have a ton of skill options. It' will cost, but there you go.

Gabriel
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Retread

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Re:Skillsoft Jukebox
« Reply #18 on: January 31, 2007, 06:28:31 AM »

Yes, but you also have 3 wires dangling from your head (or head analogue) and someone will know what's going on :D

Personally, I'd go for the knowsoft link first and then work on the skillwires. You wouldn't believe how useful some knowsofts are in particular situations, especially for deckers, who can pirate knowsofts and skillsofts from the Matrix.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Gabriel

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Re:Skillsoft Jukebox
« Reply #19 on: January 31, 2007, 08:32:00 AM »

You are assuming that a datajack/chipjack needs to go in the head. That's not true. It's easiest to put them there, but you can run the connections anywhere on your body. A sneaky cobber could have a few dj's mounted in various spots on the body (armpit, spinal cord, chest, wrists, etc.) and then just have the Jukeboxes in various pockets. Remeber the eye datajack? Not pretty, but also not really ever looked for.

I've heard of riggers having DJ's in the wrists for ease of interface so they can wrest as a normal passenger would and their DJ's are interfaced right there. No dangling cords to catch on anything.

Gabriel
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kv

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Re:Skillsoft Jukebox
« Reply #20 on: January 31, 2007, 02:23:35 PM »

Yeah, and if you can run an induction datajack to your fingertips (where it's typically placed), then it's possible and even likely that a datajack or other sort of wires could be re-routed to exit at mroe comfortable locations.

Although, in my group it's long been a house rule that if you have smartlink cyberwear, it's a wrist-mount, but if you buy the goggles, you have to drag the wire down to the gun.

  -kv
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"There are three rules to surviving a gun fight.
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Gabriel

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Re:Skillsoft Jukebox
« Reply #21 on: February 01, 2007, 09:57:30 AM »

Um... there is no datajack accosiated with a smartlink. As part of the system, an induction pad is integrated into the palm of your hand. All of the signal traffic routes through that. No wires required.

Gabriel
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kv

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Re:Skillsoft Jukebox
« Reply #22 on: February 01, 2007, 12:42:19 PM »

I was saying that as part of the cyberwear, we're always had it done that way- but what about if you just buy the goggles?

  -kv
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"There are three rules to surviving a gun fight.
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3) Shoot last
   If you can do that, you can survive."
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Re:Skillsoft Jukebox
« Reply #23 on: February 01, 2007, 12:47:47 PM »

If you just buy the goggles and not the gun attachment? Then you have some neat goggles. 8)

Gabriel
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kv

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Re:Skillsoft Jukebox
« Reply #24 on: February 01, 2007, 06:44:24 PM »

No, if you buy the goggles, and the gun attachment, how do you connect the two?

  Jerk. Buttface.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Gabriel

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Re:Skillsoft Jukebox
« Reply #25 on: February 02, 2007, 04:47:22 AM »

OH. Well, obviously with a cable running to the microcomputer. That's just obvious. ;)

Gabriel
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BornKrazi

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Re:Skillsoft Jukebox
« Reply #26 on: February 07, 2007, 10:34:28 PM »

I dunno if this topic has died yet, but I figured I'd comment on it...

I believe Mercy and I played an online game once when I had a character that had the Skillsoft Jukebox, and yes, it is very expensive.  But I felt that it was well worth the investment.  I mean I spent just about everybit of the mil I started with, but I essentially had every skill I could possibly need.  And trust me, running with Mercy (no offense buddy), especially by yourself, you need an arsenol of skills.

Bottom line, if you have a cool GM it can be a lot of fun, if you have an asshole GM it can make for a big headache.
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kv

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Re:Skillsoft Jukebox
« Reply #27 on: February 08, 2007, 01:08:40 AM »

Yeah, I would make it a big headache. ;D

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Gabriel

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Re:Skillsoft Jukebox
« Reply #28 on: February 08, 2007, 04:51:16 AM »

ANd you want me in one of your games why??? You know, it's a good thing you're a decker and not a PR rep. ;)

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

kv

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Re:Skillsoft Jukebox
« Reply #29 on: February 08, 2007, 01:12:25 PM »

Good thing. And I'm a conspiracy theorist decker, not your normal, run-of-the-mill decker kid.

   -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)
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