Shadowrun RPG > SR3 (Shadowrun 3rd Edition) General Discussion

What's your favorite Shamanic Totem?

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Zone:
CHICKEN
Environment:
FIELD

Advantages:
+4d FIELD spirits
+2d MANIPULATION spells
Character:
More common than you might think. Chicken is NOT a coward by any means; she just doesn't go looking for trouble. Chicken shamans hate to antagonize anyone, or cause inconvenience in any way. They always seek the path of least resistance, unless that would result in someone else being fucked over. They are usually scrupulously honest and sincere.

Disadvantages:
Chicken shamans do not make great shadowrunners because they are always concerned about those who might be affected by their ac-tions. They are usually fairly socially awkward and introverted (+1 tgt penalty in social situation test).

Zone:
DRAGONFLY
Environment:
SWAMP

Advantages:
+2d WIND and SWAMP spirits
+2d ILLUSION spells
Character:
Dragonfly is a deceiver. Like all insect totems, they are bad news to both the shaman and to those around him. Dragonfly lies, cheats, steals, and just generally seeks to get ahead by defrauding every-one else. Though they are not hive-minded, they are rabidly into repro-duction, so the shaman will soon find himself an egg sack if he refuses to get victims for the baby Dragonflies to follow. About the only positive thing that can be said about Dragonfly is that he is very, very adaptable.

Disadvantages:
Well, aside from having few (if any) friends, and a raven-ous taste for implanting egg sacs into living human flesh....

Zone:
GULL
Environment:
ANYWHERE NEAR THE SEA

Advantages:
+2d WIND and SEA spirits
+2d HEALTH spells
Character:
Gull is a noble creature; he is honest, honorable, and chivalrous. He is usually very concerned about higher principles and in the carrying out of duty and honor-- both for himself, and in those around him. He will never deal with dishonorable, ignoble people for any length of time-- and only to further a lofty goal or important achievement.

Disadvantages:
His principles often make him appear stuck-up in the eyes of the typical street-dweller. And, for all his posturing, Gull rarely does anything to help those of a "lower station" improve themselves-- he's content to be at the top and leave them at the bottom. Gull shamans are often rationalizing all kinds of things, especially when it comes to dealing with "scum and riff-raff".

ROOTless:
3 dice is a lot...

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