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Author Topic: Gilliam's run (2 years late)  (Read 4067 times)

Gilliam

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Gilliam's run (2 years late)
« on: January 04, 2010, 08:26:41 AM »

So, my group swapped from sr4 to Deadlands: Hell on Earth (also a really good setting) and I'm trading modules for that with another "Marshal" (it's all wild-west like that).

Which means all those SR plots I was working on can be put up here!

slap together a 4th edition, 400 BP character, e-mail it to me (gilliam.jc@gmail.com), and then introduce yourself.  Play nice, and work together (god dammit!).  I think i'll give it two weeks for characters to find my inbox.  hopefully they don't get snagged by a junk filter, that would be really really lame.
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Gilliam

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Re: Gilliam's run (2 years late)
« Reply #1 on: January 19, 2010, 06:10:29 PM »

so, it's been 2 weeks, and I've gotten 11 views, many of which are probably me.  Guess non-one's interested in playing, or they don't check this far down on the main forum.

oh well, if people want to try and play a pbp game, send me a PM.
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APOCALYPSE

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Re: Gilliam's run (2 years late)
« Reply #2 on: January 20, 2010, 02:49:53 AM »

Interested by lazy to time time create a character. Been too long since I've done it too.

Others probably are in the same boat.

If there's a way around this, then I think more will jump on board.
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mercy

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Re: Gilliam's run (2 years late)
« Reply #3 on: January 30, 2010, 05:52:18 PM »

I live
damng My smilys missing
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kv

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Re: Gilliam's run (2 years late)
« Reply #4 on: February 08, 2010, 09:07:19 PM »

Gilliam, if you're really interested in running a game, I'll play.

If it's a solo adventure, I'll probably go decker (hacker?) so I can get those rules mechanics figured out.

  -kv
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Gilliam

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Re: Gilliam's run (2 years late)
« Reply #5 on: February 12, 2010, 01:28:31 AM »

ok, well, I guess I'll keep the thread open for another week or so and then we can work out a time to get started?  or just keep it by thread.
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kv

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Re: Gilliam's run (2 years late)
« Reply #6 on: February 16, 2010, 03:02:43 PM »

Sounds good to me.

Maybe we could all be deckers/hackers, so we're not doing a traditional run, but something where we could be in our respective locations, moving against a central facility?

  -kv
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"There are three rules to surviving a gun fight.
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   If you can do that, you can survive."
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Gilliam

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Re: Gilliam's run (2 years late)
« Reply #7 on: February 23, 2010, 10:34:58 AM »

hmm, something like that would definitely work better over a pbp type format than it does in tabletop.  I think I can come up with a full-VR adventure.  Give me a little bit though.  umm, anyone who wants in should E-mail me a character sheet (I can read .txt, older MS word (XP release), and Open office)

gilliam.jc@gmail.com
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kv

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Re: Gilliam's run (2 years late)
« Reply #8 on: February 23, 2010, 09:02:53 PM »

Are we doing 3rd edition or 4th edition? I remember thinking about it before, but I don't know if I asked.

  -Logain
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"There are three rules to surviving a gun fight.
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kv

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Re: Gilliam's run (2 years late)
« Reply #9 on: May 01, 2010, 01:12:36 PM »

Here's a character generator for 4th edition: http://daegann.free.fr/page.php?id=241

It's pretty cool.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

mercy

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Re: Gilliam's run (2 years late)
« Reply #10 on: May 03, 2010, 10:09:45 PM »

tried to get the gen but cant reach the site
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kv

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Re: Gilliam's run (2 years late)
« Reply #11 on: May 04, 2010, 01:03:34 AM »

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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Gilliam

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Re: Gilliam's run (2 years late)
« Reply #12 on: May 05, 2010, 10:27:35 PM »

ok, so I've finally received a character from kid_vid, is anyone else interested? I've lost track of my original notes for this, so I'll have to cook up something new.  It'll be 4th edition.  I've decided to try my hand at play-by-post, rather than organize anyone into a chat session.  not sure how I'll handle combat yet, I guess I'll work that out as we go along.  I'll start a new thread here somewhere with formatting conventions for game purposes.  It looks like the kid's playing his usual weedy decker/hacker type, so if someone wants to contribute some lead-slinging or muscle, that would probably be best :).  y'all know how the streets get :).
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mercy

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Re: Gilliam's run (2 years late)
« Reply #13 on: May 12, 2010, 08:24:21 PM »

working on it
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mercy

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Re: Gilliam's run (2 years late)
« Reply #14 on: May 12, 2010, 08:46:43 PM »

ice pirate


Metatype : Human
Mundane

Attributes
Body: 2
Agility: 2
Reaction: 4
Strength: 2
Charisma: 3
Intuition: 6
Logic: 6
Willpower: 4

Edge: 2
Initiative: 10
Essence: 5.8
 
Knowledge Skills
: N
    
Active Skills
Computer : 6
Data Search : 6
Hardware : 6
Software : 6
Cybercombat : 4
Electronic Warfare : 4
Hacking : 4
Cybertechnology : 2
First Aid : 2
Medicine : 2
Blades : 2
Clubs : 2
Unarmed Combat : 2
Automatics : 3
Longarms : 3
Pistols : 3
 
 
Positive Qualities
Perceptive
    
Negative Qualities
 
Cyberwares
    
Biowares
Cerebral Booster 1
 
Commlinks
Commlink : Fairlight Caliban
Response Upgrade (6)
Signal Upgrade (6)
AR Gloves
Analyze (Rating 6)
Browse (Rating 6)
Scan (Rating 6)
Armor (Rating 6)
Attack (Rating 6)
Blackout (Rating 6)
Decrypt (Rating 3)
Defuse (Rating 3)
ECCM (Rating 4)
Exploit (Rating 3)
Medic (Rating 3)
Sniffer (Rating 3)
Spoof (Rating 3)
Firewall (Rating 4)
OS : Novatech Navi
    
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