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Author Topic: Welcome to Denver (OOC)  (Read 53834 times)

Bullet Sponge

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Re: Welcome to Denver (OOC)
« Reply #735 on: July 06, 2013, 08:59:23 PM »

Just to be safe don't hug me at the next game-b-que...That stuffs contagious.
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kv

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Re: Welcome to Denver (OOC)
« Reply #736 on: July 07, 2013, 10:07:34 PM »

I make no promises, my parents always taught me that it was important to share. :)

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

kv

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Re: Welcome to Denver (OOC)
« Reply #737 on: July 11, 2013, 05:56:31 PM »

Heh, quick note- Shadowrun's fifth edition is out (and I really like the look of it), but I was looking through the SR5 quickstart rules, which you can download here:
http://rpg.drivethrustuff.com/product/116662/Shadowrun-Fifth-Edition-Quick-Start-Rules

Toward the back of the quickstart rules is a simple encounter- Food Fight (version 5)!

Here's the part that cracked me up-turn to page 21, and it might amuse you, too:
It looks a little bit like an image I'm familiar with:


Apparently I'm not the only one who's tired of running back to the stuffer shack, the quickstart rules take place in a McHughs. I am very amused by this, I can't tell you how much.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

kv

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Re: Welcome to Denver (OOC)
« Reply #738 on: July 12, 2013, 05:57:00 PM »

Hey All- I already talked to Bulletsponge about this, but I wanted to post something official here, too.

The runs here have been fun, but with the longer and longer delays between postings, it's not something I'm interested in maintaining. I'll still be here on the forums (lurking in admin deleting-spam mode), but I think I'm going to take a break from running PBP for 4th edition.

In other news, 5th edition just debuted, maybe we can get a game going on here- none of us have any more experience than the others, and I'd like to learn the new rules.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #739 on: July 22, 2013, 09:29:03 PM »

Eh sorry about that KV I know I was old reliable a few months ago but inter webs hard to come by.  Anyway to be honest not too thrilled with 5th edition.  What I have read of it is okay but I will be honest they really broke some stuff.  So I will go ahead and volunteer to play a mystic adept since they are the most broken of the group.  With a focused concentration of five a summoned spirit and a few power points into armor I can be the fastest toughest sob in the game and I won't even have any penalties.  Plus I can purchase some qi foci to suplement the rest of my abilities.  Oh and alchemy so i don't have to worry about drain on any spells cause I can just absorb that before I ever have to worry about casting ever again.  Moohaha.  And btw that was just a quick look through of the book I actually haven't had time to find how to break it.  Hehe
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kv

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Re: Welcome to Denver (OOC)
« Reply #740 on: July 24, 2013, 06:13:33 PM »

I just opted out of running the last game that everyone dropped out of- if you think I'm sticking my leg in the same bear trap again just for kicks, you've got another thing coming.

Also, mystic adepts have the major problem that they're not quite good casters/summoners, and not quite good physads- don't get me wrong, there are some killer builds for them, but having a spell-slinging physad is great when you're fighting mooks, but not as great when a spirit roasts you on the astral (which you have no way to see or defend against).

Just food for thought- this is Shadowrun, everyone has a weakness.

  - Kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #741 on: July 24, 2013, 06:57:34 PM »

Astral perception is in main rules so a MA would just have to have it up.  So that same weakness would apply to normal casters.  The only difference is that I don't have the capacity to leave my body (well without some chemical assistance) to chase the spirit down.  However, if I had a spirit like a watcher or just a regular spirit with a couple of services to go spirit hunting and astral watchdog for me.  Actually that one is from the 4th edition forum boards.  I am just saying that they didn't do the break like what was in 4th I would basically be a Magic 5 or 6 caster plus a 5 or 6 Adept as well.  To me that just sort of broke the idea of a mystic adept.  As you said not a great caster or a great adept just a mix of both.  Fifth seemed to make them honestly almost god like.
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kv

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Re: Welcome to Denver (OOC)
« Reply #742 on: August 11, 2013, 04:58:52 PM »

Look it over again- you don't get the power points as an adept for free, you have to spend karma on them, and you have to spread your points between magical skills (mages always need more karma) and physad stuff. You aren't even able to astrally perceive as a default, which is a major handicap for someone who glows like an "Eat at Joes" sing on the astral plane. I'm not saying that it's unworkable, just that it's not as OP as you might be under the impression that it is.

That being said, I do like the new rules. I'm still taking a break from running anything, but if someone else wanted to take the helm, I'd happily play.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #743 on: August 15, 2013, 12:02:39 PM »

True true but no one seems to agree on how much karma you have to spend for power points which is amusing if you go check out the forum boards on either catalyst or the shadowrun website.  I see some people think it should stay where it is and others say it should go up and afew think it should be free whether you are an adept or a mystic adept.  As for your "Eat at Joe's" sign wouldn't all awakened have that?  I mean unless they had masking everyone glows on the astral plane.  I mean I always played that as a concern for any awakened character that something was their on the astral side that could see them and even if it wanted poke him with a stick.  The only difference was that adepts and mystic adepts would need to be able to percieve them to hit them.  Astral perception power or deepweed helps with that.

Oh and they did a really good job with the addictions in fifth in my opinion you should check them out if you haven't yet.  Actually check out all the negative qualities they seem quite harsh honestly.
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kv

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Re: Welcome to Denver (OOC)
« Reply #744 on: August 15, 2013, 05:22:05 PM »

Yeah, I was happy with the new addiction rules (one of my complaints about 4 and 4A was that they softened the blow on a lot of the negative qualities, so it was possible and totally legal to have a character who was meticulously clean, watched an hour of news a week, and had the occasional smoke or drink to get just as many points as the burned-out BTL addict. ), and you're right about people complaining about costs on the different websites- but that's nothing new. In 3rd it was cost for skillwires, in 4th it was BP to start (or free contacts), and now it'll be the karma and how much you pay for power points starting out.

You are correct, everyone would have an "eat me" sign on them- especially the awakened. Speaking of, I love LOVE that they included a social modifier for cyber-psychosis that comes with lowering Essence. The game has been sorely in need of a hard and fast rule for this, and it's always bothered me when people make so-called 'pornomancers' who can seduce anyone with a combination of adept powers and loads of cyberwear; it just bugs me.

I haven't finished going over everything in the book (60 hour work week really takes a lot out of you- I'm surprised I'm coherent now), but what I have read I really enjoy.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)
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