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Author Topic: Dronomancer Build  (Read 3310 times)

baojin

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Dronomancer Build
« on: October 17, 2010, 08:33:05 AM »

Hello everyone,

I'm trying to seek some advices for a dronomancer i'm building, because i am kinda new in this type of gameplay...

Note that we start at 500 points and that the GM allows us one stat at 5 and one at 6 (which is resonance for me as he considers it a stat).
We can also have one skill at 6 and one at 5 or 3 at 5.

Name : Pepper
Age : 17
Race : Human (still hesitating with elf but well).

Stats :
Body 3
Agi 2
Rea 2
Str 2
Cha 4
Int 4
Log 5
Will 4
Res 6
Edge 4

Skills
Cracking 4
Electronics 4
Compiling 5
Registering 5
gunnery 4
Pilot ground craft 3
Dodge 4

Qualities
Paragon (Daedalus) 5
Media junky Mild -5
Day job limited -5
Compulsive behavior : jumping into combat drones -10
Flashbacks (common) -10

1 contact 4/6 - mechanician (as i got no mecha skill)
1 contact 2/2 - Fixer

Knowledge skills :
Matrix security 6/6
Matrix games 4/6
Club music 4/6

English : N
Cantonese / Chinese / Japanese : 4
Korean : 3

Complex forms :
Scan / Browse / Armor / Stealth / Sniffer : 4
Exploit / ECCM : 5
Command / Spoof / Black Hammer : 6

Gear :
Docwagon standard 1 y
1 month middle class
1 form fitting full body suit
1 urban explorer jumpsuit
Fake SIN lvl 4
3x Fake licence lvl 4 (GMC truck, Combat drone, Police drone)

Vehicles (drones are rigged):
1 Wuxing crimson samurai with Ares LMG + Nade Launcher
1 Ford LEBD-1 with Ares Assault rifle (lvl 9 armor upgrade)
1 Aztechnology Armadillo

1 GMC bulldog stepvan
- Rigging
- Morphing plate
- Chameleon coating
- Drone rack large
- Drone rack small x2
- Spoof chip
- Medium amenities
- Signature masking lvl 3 (we are authorized of 1 item above 12).

Gear costs about 135k, if we include the 300 H-XP rounds and the few H XP nades.

I don't know if it's possible to smartlink guns attached to drones in case of jumping in.
I'd like to know also if it's possible to increase the sensor rating of 3 of the different drones as it contributes to firing.

Char will mostly throw machine sprites in the drones to fight for her and will also go in the wuxing for some fun.

As i'm totally new to S4R i don't know if i did any major mistake on that char, so any help would be appreciated !

Thx a lot :D
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Ingo Monk

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Re: Dronomancer Build
« Reply #1 on: October 22, 2010, 12:22:12 AM »

Without number crunching it looks good. 

IIRC you can't smartlink drone mounted weapons since smartlink has to do with your body's brain and nervous system and vehicles don't have any of those.  Plus you're using the vehicle's camera system to see.

As far as upgrading the sensors, it's up to your GM.  If you have the Arsenal sourcebook, there's rules in there for custom sensors in there, i.e. lose one aspect to gain another (from cameras to range finders to radar, etc).  In Arsenal it also specifically says sensor ratings are based on the vehicle's size.  This would make sense since larger vehicles would have much more space to add the sensors and the necessary systems to run them and integrate them into the rest of the vehicle.

If I were your GM I'd probably allow it, one point at a time over the course of a few weeks or a month of work.  Of course you'd have to have the necessary repair skills (both automotive and electronic skills) to do it at cost, or pay someone else a ton of money to spend all that time working on it.  Then if it got too overpowered it'd be really easy to blow it up in a fire fight ;)
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