Shadowrun RPG Play-By-Post Games > Welcome to the Shadows

Welcome to Denver - Character: Fliss Softwind

(1/3) > >>

Katrex:
Name Fliss Softwind

Race 35- Pixie
Stats 2 7 7 1 , 7 6 2 3 (170)
Body 3(4)
Agility 7
Reaction 7(10)
Strength 1
Charisma 7
Intuition 5
Logic 2
Willpower 3

Edge (50) 6
Magic (65)6
Physical damage :10 boxes
Stun damage: 10 boxes
Overflow: 2 boxes

Qualities Positive: Adept, Genetic heratige (optimisation body), way of the adept, Astral chameleon. (30)
Negative:  Incompetent (intimidation) Amnesia, pacifist, In debt 3(-35)

Adept powers: Improved reflexes 3 (3pp) Improved atribute body (0.75pp) Unseen hands 1.5(pp)  Cloak rank 4 (0.75pp)

Skills
Stealth 1
Infiltrate 6
Social 4
Perception 1
Pistols 1
Gymnastics 1
She has amnesia so no contacts.
15000 Nuyen + 3bp gear= 27000 nuyen
Gear
Weapons
1 silenced chameleon coated skin linked Morrissey Élan  -6 to perception -8 concealability modifier, Undetectable by mad scanners.
50 stick and shock, 6s ap half
Armour
Soft weave formfitting armour,  Counts as 2/0 for encumbrance
Softweave Motor cycle armor counts as for ecnumbrance 3/6
Reuthinium coating
PPPS Vitals 1/1
PPPS Leg and arm casings 1/1

Total armour rating 12/10

Electronics
Renraku sensei
Sony emperor
Cmt clip
Sim module + trodes
Fake sin rating 3,
Fake sin rating 1,
Eraser

Sense enhancement
Contact lenses vision enhance 3
Sunglases, Image link, Thermo graphic low light, flare comp
Earbuds Audio enhancement 3 + spacial recogniser

Respirator
Keycard copier
Cellular glove molder

Lifestyle 12, (necessities 2 , comports 2lp Neighbourhood 1lp, entertainment  4 security 1, No neighbours 1, Home grown farming 1, green plan -1 free access node +1.
Fliss has no idea who she is, She knows she’s a pixie and that they are incredibly rare, She knows she can’t speak any other language than English, so she thinks she might have come from England. How she got here though she has no idea. Still she likes the place she woke up in, her home a tiny hidden oasis of green in the city and seems to have a decent budget to spend in luxuries. She spends a lot of her free time watching people invisibly and she’s learnt a lot from overhearing idle conversations. The only time she really socialises is when she takes a “shine” to someone which has almost a magical effect on her, she stops being the secretive keeps to herself pixie and becomes the cutest bundle of joy you could imagine. Those someone’s she takes a shine to tend to be about 8 years old and female though and on a rare occasion a beautiful adult with as peaceful a disposition as she has.
Fliss’s home
Fliss has taken residence in the roof of an abandoned house that’s stairs have collapsed, (No neighbours) the roof shaped like ^--^ has allowed her to make her own little garden which she grows her own food from (home grown farming). She’s put a few solar panels on the inner roofs sections that she draws her power from (green plan). Her house has no central home node and her only matrix access is from a nearby (free access node), that said she never access’s it from home, in fear of being traced. Any appliances she does have; have their wireless functionality switched off, and she’s perfectly happy with that.
The only access to her house would be flight or climbing up the house. She’s always very careful to erase her equipment and self of any rfid tags and to make sure no one is following her and that she’s  concealed when she flies home.
The majority of the money spent on her home is on entertainments, almost all of which is spent out on the town, restaurants going to nature parks etc.

Dice pools
Infiltrate 16
All other stealth 9
Social 14
Pistols (holdouts only) 8 dice
Gymnastic dodge 8 dice
Perception 8 dice (11 auditory visual)

-Cloak, -6 dice pool to be detected by search
-Concealment - 6 to perception to spot from astral plane
-Concealment + chameleon suit -10 to spot from Material plane

Ruski:
okay: I don't want to stymie you're creative juices, but I would go one of two ways with this.

way 1: way more pixie. loose the 'debt' flaw, and pick up computer illiterate, bump pacifist to total pacifist, add kleptomaniac. that sort of thing. story wise would be the same, but you'd have to think up a clever reason why she would be shadow-running. did she find her own journal that said all her pixie friends were being caught and ground up into spell components? so she must stop them, no matter what the cost? if you are keeping the pacifist angle, I'd also ditch the guns: go with a non-lethal version. tazer guns, foam swords, that sorta thing.

way 2: fallen pixie.
this would be a pixie who's wings are more duct-tape than gossamer. loose the amnesia, and take 'addiction: nova-coke'. she found a new pixie dust and started betting the ponies to afford it. The debt can be from her bookie, who's got a ritual sample of her; and is threatening to sell her off one spell component at a time unless she can come up with the dough.

anyways, it's your PC, but story-wise that's what I would do.
also, you may want to bump up your gymnastics stat. I assume you were using that for dodge. going non-lethal is nice, but its nice to be able to avoid the less-nice people who shoot at you.
any feelings on this? I'm cool with ya playing the pixie, I would just tweak it slightly to make the storyline work...

Katrex:
Well i was thinking the reason she ends up shadowruning is because of her debt, and being desperate. Such that she'll take a job so that the scary loan sharks don't come after her.
And because she's got amnesia and doesnt know who she is she's a very moraly ambiguous charecter, whos actions are based on fear, desperation. Later she might find a more noble or inoble purpose for living.

Ruski:
okay, but just to play devil's advocate what about this:
If she doesn't know if she's a good pixie or an amoral prankster pixie, and her life is going to be one of discovery: how is she going to be a pacifist?, and why would she have kick-ass guns and armor if her history were one of roof gardens and hanging out with 9 year old girls?
example: scene after she is forced to kill someone in self defense:
*sobbing*"It's just so... so... wrong."
me:"why is it wrong?"
her:"it just feels wrong!, I've never done anything like that before!"
me:"Are you sure? I thought you couldn't remember your history?"
her:"I... don't think so."
me:"you do realize that you are standing there in a nearly a hundred-thousand dollars worth of custom fitted killing gear, specifically molded to your body. and you've got an equally custom pistol, that only fires the lethal sort of bullets... and you can apparently aim well enough to use it.  That is above and beyond the YWCA night classes of self-defense most pixies would seek out to arm themselves with"

...

anyways, even flawed though her story appears I would still run in a game with her; I guess it's just my own internal dialog that would rather have things explained.

Amnesia is (in my opinion) a fast way to say: "I'll figure out an interesting way this works together later, or I'll make the GM think of it for me."
When I was GM, if I had PC's take amnesia, I took their sheet, and gave them back a modified version of "This is what you know about yourself."
PC: I have all these grenades, can I use them?
GM: you don't know. only one way to find out. think your neighbors will mind?
Then as they did stuff they would figure out what they could and couldn't do.  Some flaws would present themselves as an uncontrollable urge to log-on any time they were near a matrix terminal. or I would have them make blind willpower tests to be reminded of 'something' about their past.
That's how I handled the flaw.  The PC could choose it, and the general guidelines of their character, but I got to take away and modify the other flaws (up to the point value of the ones they suggested) So, 'In-Debt' became 'deadly enemy' etc.
that way, the meta-gaming for amnesia was limited, and it was more annoying to take it than to avoid thinking up a history.
If you had a nice GM, you got to keep your addiction (Mild) Caffeine. If you're GM thought that was stupid flaw, it got changed to addiction (Mild) Nudist. or some other funny/inconvenient combination. (Football flavored (tm) NERPS was the latest one.) "You can really taste the sod!"

Beyond the edge/flaw history, my other concern is the armor. I understand she's a pixy. she's got a body of 2 that she worked really hard to get up to 4. She's got an invisibility suit; because invisibility suits are awesome, and 'wouldn't it be cool...' that's fine and dandy. but she's got no other clothes. so she's one of those "always in her armor" girls. and, by your count she's got 12 points of impact armor, and 10 points of ballistic. (I think that count is wrong, you only get half of the ballistic value for every peace of armor after the first; but beyond that)
with 12 points of impact armor, you need a body of 12 to move without penalties. That would be a troll, wearing the maximum amount of armor and nearly tank-like in status. My PC's armor plated van doesn't have that much armor.
but, maybe the count is right; and perhaps the GM isn't using the encumbrance rules so having a body of 3 and wearing 12 points of impact armor is cool.
What the hell is that going to look like? a 3' tall pixy wearing a mechwarrior battle suit? And you are going to just 'go around everywhere' like that?'
pixie: "I'd like to buy some nachos, with extra candy sprinkles!"
stuffer-shack employee: "Oh dear god I knew taking acid was a bad idea! please take all the money in the register just don't kill me!!!"

Being invisible is cool, and having a battle-suit is okay; you may want to keep it even if the encumbrance rules apply (some times it's important to have more armor than a tank) but a regular level of interaction with the public needs to take place at some point, if only to meet the Johnson.

anyways, and anyhow; the fundamental idea of a pixie runner is fun enough to make it. and you seem to have enough creativity so that running a play-by-post with you would be enjoyable... but personally I'd like to see some minor modifications to the sheet, and maybe a little more on her back-story.  How did Ms. Pixie come to decide she needed an invisibility suit? Was she the only pixie in her circle that couldn't get by on stealth skills alone? Was she caught and released by an evil government project, or did she escaped wearing the suit? She's got one month paid on her kick-ass pad; how did she pay for all that stuff last month? why can't she just do that again? Did she get tired of starring in Pixie pr0n? was her favorite 9 year old little girl that she befriended killed by the orc underground? Why shadowrunning? most folks would rather do most any job rather than stealing from rich people. most pixies live in gardens and sit around all day listening to Bob Marley (Citation Needed). why does she need a job? was she banned from the Shal-Shee council and from Oregon in general when a pixie prank wound her up in trouble with the meta-friendly environment there?
... anyways, I don't know if I'm pissing you off with all this stuff or not; really I'm trying to help so we can get going on the adventurous part of the adventure... but I don't always have that effect.
I'll take advice and answer questions on my PC as well if you feel something needs to be rounded out or explained.

kv:
Looked up some of the rules about Pixies (since it was suggested that I get off my as and pay attention to the game here), noticed a few things:

I went through my books and looked these up in Runner's Companion.

--- Quote ---Pixies are small humanoids that resemble miniature elves of various ethnicities, approximately 45 centimeters high on average and with large, iridescent dragonfly wings emerging from their backs (wingspans approx. 1 meter).
--- End quote ---

Now, the obvious problem of adapting gear for a talking dog (my generic stand-in when it comes to asking questions about a sapient critter-- i.e. 'Would a talking Dog be allowed to do X?'), was actually answered by the rules themselves,


--- Quote ---Further, metahuman dwellings, settlements, equipment, foods, and healthcare are not designed with other sapient species in mind—the lifestyle costs for sapient critters are increased by 50%. At the gamemaster’s discretion, items of normal equipment may need to be custom-modified or specially built for the character.
--- End quote ---
Shadowrun Companion, p 84.

This was reiterated in the Shadowrun Missions FAQ, under 'Can I be a (Fill in the Blank)?' Custom gear and lifestyle will require a 50% price increase to show the difficulty procuring items and lifestyle concerns for someone who is 17 inches tall.

[spoiler]
--- Quote ---Augmentations
Most enhancement technologies available to metahumans are not available to sapient critters at similar Essence and nuyen costs. Metahumans simply never designed cyberlimbs and implants for other sapients, many of whom possess vastly different anatomies than their closest non-paranormal relations, and surgeons experienced in operating on them are few and far between. On top of these difficulties, few sapient critters go in for augmentation—loss of Essence will cause them to lose Magic, which might eliminate
their powers altogether.
Sapient critters can only accept deltaware bioware and cyberware implants, and even all replacement limbs and organs must be cultured (see Transplants and Organ Replacements, p.126, SR4) from the character’s own cells. Sapient critters can accept geneware and nanoware without difficulty
--- End quote ---
[/spoiler]

I did have one more question, that I didn't see addressed in your post. When I looked up Pixie in Runner's Companion, I noticed they had been given an extra flaw, Uneducated, to reflect that the life of a sapient critter growing up isn't the same as your average metahuman, so things like the matrix, firearms, and even driving don't make the same sense.


--- Quote ---Uneducated
Every sapient critter character begins the game with the Uneducated Weakness to reflect the rarity of sapient critters and their unfamiliarity with metahuman society and technology. This Weakness may be bought off during character creation for 20 BP, or during gameplay by paying 40 Karma—this need not be a
“lump sum,” the player can pay the quality off gradually to reflect their character’s growing adaptation to the Sixth World. However, the full effects of this weakness remain in play until the Weakness is completely bought off.
--- End quote ---

They also have the Critter Weakness 'Vanish,' which I don't have a problem with.

Lastly, I'm not sure how 'genetic heritage' should work for a pixie. The way I'm reading the rules, it's meant to be a direct genetic enhancement for a forebearer (parent, essentially), that's passed to the character, giving them the benefits at a reduced cost (free). For a normal metahuman, I think that's possible. For a sapient critter? I need some convincing on that point, before I allow it.

I can double-check the math on skills and items, but I don't want to pick your character apart without giving you time to think, respond, and make any warranted adjustments.

  - kv

Navigation

[0] Message Index

[#] Next page

Go to full version