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Author Topic: Welcom to Denver: Character: Kinsey  (Read 3911 times)

kv

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Re: Welcom to Denver: Character: Kinsey
« Reply #15 on: July 23, 2012, 10:59:17 PM »

Send me your email address in a forum PM, and I'll email the file to you so you can check it from your email and examine it at your leisure.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

kv

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Re: Welcom to Denver: Character: Kinsey
« Reply #16 on: August 04, 2012, 12:58:28 AM »

Steps to Casting"
Quote
1. Choose the Spell you wish to cast at the target
The spell you're casting is Manabolt (SR4A, pg 204)
Type: M  Range: LOS  Damage: P  Duration: I  DV: (F/2)

If you wanted to trade your hard-target physical damage spells for stun spells, they work equally well, and with a little less burn on the brainpan. For Instance: Stunbolt (SR4A, pg 205)
Type: M  Range: LOS  Damage: S  Duration: I  DV: (F/2) - 1

Quote
2. Choose the Force for the spell, up to twice your magic rating
You chose Force 5, equal to your Magic Rating. I'm using the sheet here for reference.

Quote
3. Add you Magic to your pool
Magic 5

Quote
4. Add your Spellcasting to your pool
Spellcasting (Spec: Combat Spells) 5 (7)

Quote
5. Add the bonus for your mentor spirit to your pool, if applicable.
You don't have a mentor spirit, but this is one area where I think it would be beneficial- when I'm playing a mage, looking through the mentors and figuring out which ones would work and which ones wouldn't also helps me to get a handle on the character. Still, you have 12 dice at this point, not too shabby.

Quote
6. Add the bonus for a Spellcasting Focus to your pool, if it is of the correct type and you do not wish to save it to resist drain later.

You have a Spellcasting Focus (Combat) (Force 2). For bookkeeping purposes, I'm going to save that for Drain later.
You also have a Sustaining Focus (Health) (Force 2), which I would have recommended using to sustain your Increased Reflexes spell. More on that in a bit.

Quote
7. Subtract any Wound modifiers (or modifiers from sustained spells) from the pool.
Kinsey took 1 stun damage while casting Increased Reflexes at the start of combat. He's also sustaining Increased Reflexes for a -2 penalty, with no reason that I understand, so let's go ahead and move that to his Sustaining Focus.

Quote
8. Roll your pool dice, add up your Hits. If you glitch, tell the gamemaster.
Magic (5) + Spellcasting/Combat Spells (7) + Wound (-1) = 11 Dice
11d6.hits(5) → [5,1,6,1,4,2,4,6,5,3,6] = (5)
http://invisiblecastle.com/roller/view/3637966/

Quote
9. Take the lesser of your Hits and the spell's Force; this is your Actual Hits Total.
In this case, the number of hits (5) is the same as the Spell's force (5), so there's nothing to worry about. Typically, you take the lesser of the two options, which gives a good reason to not just cast at low force and pump it up with a big dicepool.

Quote
10. If the spell is resisted, and your target is living, the GM will roll resistance pool and subtract from your actual hits. If your target is non-living, the GM will compare your actual hits to the threshold. If your actual hits is reduced to zero or less (in the former case), or if your actual hits falls short of the threshold (in the latter case), skip to step 12.
Resistance for Mana spells is Willpower. If this had been a physical spell, not only would the target get to resist with Body, but he or she would also be allowed to use armor to resist damage.

 In this case, we're going to say you targeted one of the 'lowly normal' Red Samurai instead of the Lieutenant. The target has a willpower of 4, and will roll to resist damage normally.
4d6.hits(5) → [3,3,1,4] = (0)
http://invisiblecastle.com/roller/view/3637967/

Quote
11. Tell the GM your Actual Hits, and the Force of the Spell. Your GM will determine the effect of the spell.

The red samurai rolled a glitch on her Damage Resistance, so in addition to taking 5 boxes of damage, we'll say one of the target's implants stops working- 1d6 (5) so her Muscle Toner begins functioning ineffectively, and she loses 1 dice to Agility tests. We'll leave her at the same initiative, for the sake of bookkeeping, but she's going to regret that here in a little while.

Resisting Drain
Quote
12. Start a new pool, add your Willpower to it.
Willpower (4)

Quote
13. Add the Attribute that your tradition uses to resist Drain.
Kinsey is a straight-up Mage, and resists with Logic (3)

Quote
14. If you did not add your Spellcasting Focus rating to your spellcasting pool, add it now.

Here's your bonus (+2). That's why we saved it for later.

Quote
15. Roll your pool dice. Subtract one from the Drain Damage value for each hit.
Note that this pool is not reduced due to sustaining a spell or wound modifiers. This is important- and a detail I had missed before this game; damage resistance rolls are almost never subject to modifiers.

Anyway, Drain Value for Manabolt is F/2. Drain is rounded down (SR4a, pg 203, 'Drain Value'). Force 5 / 2 = 2.5 rounded down to 2. Kinsey needs to resist 2 drain.

Kinsey has Willpower (4) + Logic (3) + Sustaining Focus (2) = 9
9d6.hits(5) → [5,6,2,6,4,1,4,3,1] = (3)
http://invisiblecastle.com/roller/view/3637974/

Quote
16. If you did not reduce the Drain Damage value to zero, apply the damage to your condition monitor; physical if the force was greater than your Magic rating, stun otherwise.
Kinsey resist with zero drain, after inflicting 5 damage to a badass Renracu Red Samurai without breaing a sweat.
« Last Edit: August 04, 2012, 01:02:37 AM by Kid_Vid »
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcom to Denver: Character: Kinsey
« Reply #17 on: August 04, 2012, 07:46:00 AM »

Pg. 204
As an optional rule, every net hit applied also increases the dran DV of the spell by +.  For area effect spells, the highest net hits used applies to the Drain DV.

Pg. 204

The base Damage Value for Combat spells is based on Force which is chosen by the magician at the time of casting.  Any net his scored on the Spellcasting Test increase the DV by 1 per net hit.  Each spell description notes whether damage is Stun (S) or Physical (P).

Pg. 199
Sustaining foci are unusual in that they do not add any dice to a test.  Instead, a magician may cast a spell through a sustaining focus and the focus will sustain the spell for him.  A spell susted by such a focus does not inflict a dice pool modifier for sustaining the spell.  A spell sustained by a sustainng focus cannot have a Force greater that that of the focus.

That is why my rolls were the way they were.  The sustaining focus doesn't work with a Force 5 Increase Reflexes spell (since a force five is 20R I couldn't get one) .  I screwed up on the rolls forgetting to take away my dice.  So I took away successes though as I pointed out I got two back cause I forgot about my specialization (and the 1 point of stun I previously took) so I only lose 1 die. 

Now if that optional rule isn't there great.
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bull30548

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Re: Welcom to Denver: Character: Kinsey
« Reply #18 on: August 04, 2012, 05:12:44 PM »

Okay one more time (woohoo) lets see if this balances out better.  So at your suggestion I rebuilt Kinsey again with a mentor spirit as well as I made him less powerful magic wise.  I pulled this right off of Chummer and he was a BP 0.

== Info ==
Street Name: Kinsey
Name: Occult Investigator
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 5
Lift/Carry: 6 (30 kg/20 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 3
REA: 3
STR: 2
CHA: 2
INT: 3
LOG: 4
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 3
Artisan                    : 0                      Pool: 2
Assensing                  : 1                      Pool: 4
Automatics                 : 1 [Machine Pistols]    Pool: 4 (6)
Banishing                  : 3                      Pool: 8
Binding                    : 3                      Pool: 8
Blades                     : 0                      Pool: 2
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 2
Computer                   : 1                      Pool: 5
Con                        : 0                      Pool: 1
Counterspelling            : 3                      Pool: 8
Cybercombat                : 0                      Pool: 3
Data Search                : 1                      Pool: 5
Demolitions                : 0                      Pool: 3
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Dodge                      : 2                      Pool: 5
Escape Artist              : 0                      Pool: 2
Etiquette                  : 1 [Street]             Pool: 3 (5)
First Aid                  : 0                      Pool: 3
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 1 [Urban]              Pool: 4 (6)
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 1                      Pool: 4
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 3
Perception                 : 1 [Visual]             Pool: 4 (6)
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2 [Semi-Automatics]    Pool: 5 (7)
Riding                     : 0                      Pool: 2
Running                    : 0                      Pool: 1
Shadowing                  : 1                      Pool: 4
Spellcasting               : 3                      Pool: 8
Summoning                  : 3                      Pool: 8
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 1                      Pool: 4

== Knowledge Skills ==
English                    : N                      Pool: 0 (2)
Japanese                   : 4                      Pool: 7
Latin                      : 4                      Pool: 7
Local Area Knowledge       : 5                      Pool: 8
Magic Theory               : 4                      Pool: 8
Security Tactics           : 3                      Pool: 7

== Contacts ==
Bartender (2, 1)
Fixer (2, 1)
Lone Star Beat Cop (2, 1)
Street Snitch (1, 1)
Talismonger (2, 1)

== Qualities ==
Addiction (Mild) (Nicotine)
Allergy (Common, Mild) (Gold)
Focus Addiction (Mild)
Magician
Media Junkie (Mild)
Mentor Spirit (Sun)
Restricted Gear (Rating 1)
Sensitive Neural Structure

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (8))
Increase [Attribute] (AGI) DV: (F÷2)-2
Increase Reflexes          DV: (F÷2)+2
Manabolt                   DV: (F÷2)
Physical Barrier           DV: (F÷2)+3
Stunball                   DV: (F÷2)+1
Stunbolt                   DV: (F÷2)-1

== Lifestyles ==
Middle  1 months

== Armor ==
Armor Clothing            4/0
Form-Fitting Full-Body Suit6/2

== Weapons ==
Ares Predator IV
   +Smartgun System
   DV: 5P   AP: -1   RC: 0
Ares Viper Slivergun
   +Smartgun System
   +Sound Suppressor
   DV: 8P(f)   AP: +5   RC: 0
Remington Roomsweeper
   +Smartgun System
   DV: 5P   AP: -1   RC: 0
Steyr TMP
   +Gas Vent 3
   +Smartgun System
   DV: 4P   AP: -   RC: 3

== Commlink ==
Sony Emperor (2, 2, 2, 3)
   +Renraku Ichi

== Gear ==
Analyze Rating 3
AR Gloves Rating 1
   +Skinlink
Autopicker Rating 3
Browse Rating 3
Camera, Micro x4
Command Rating 1
Directional Microphone
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Select Sound Filter Rating 1
Edit Rating 3
Fake License (Press) Rating 4
Fake License (Steyr TMP) Rating 4 x2
Fake License (Ares Predator IV) Rating 4 x2
Fake License (Remington Roomsweeper) Rating 4 x2
Fake License (Spellcasting Focus (Combat)) Rating 4 x2
Fake License (Sustaining Focus (Health)) Rating 4 x2
Fake License (Ares Viper Slivergun) Rating 4 x2
Fake SIN (John) Rating 4
Fake SIN (Jack) Rating 4
Goggles Rating 6
   +Image Link
   +Smartlink
   +Vision Magnification
   +Vision Enhancement Rating 3
Lockpick Set
Mage Sight Goggles
Magical Lodge Materials Rating 3
Microphone Rating 1 x3
Security Tags Rating 1 x20
Spare Clip (Steyr TMP) x4
   +Ammo: EX-Explosive Rounds (Machine Pistols)
   +Ammo: Regular Ammo (Machine Pistols)
Spare Clip (Ares Predator IV) x4
   +Ammo: Regular Ammo (Heavy Pistols)
   +Ammo: EX-Explosive Rounds (Heavy Pistols)
Spare Clip (Remington Roomsweeper) x4
   +Ammo: Regular Ammo (Heavy Pistols)
   +Ammo: Flechette Rounds (Heavy Pistols)
Spare Clip (Ares Viper Slivergun) x2
   +Ammo: Flechette Rounds (Heavy Pistols)
Spellcasting Focus (Combat) (bonded) Rating 3
Sustaining Focus (Health) (bonded) Rating 3
Sustaining Focus (Health) (bonded) Rating 3

== Vehicles ==
Mercury Comet (Sedan)
   +Vehicle Sensor
« Last Edit: August 04, 2012, 07:08:09 PM by bull30548 »
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kv

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Re: Welcom to Denver: Character: Kinsey
« Reply #19 on: August 04, 2012, 05:23:06 PM »

Quote
As an optional rule, every net hit applied also increases the dran DV of the spell by +.  For area effect spells, the highest net hits used applies to the Drain DV. (SR4A, pg 204)

I don't know about you, but that sounds like the worst optional rule ever. The only way I would use a rule like that was if I allowed you to bypass the Force of the spell, allowing aggregate damage.

Quote
The base Damage Value for Combat spells is based on Force which is chosen by the magician at the time of casting.  Any net his scored on the Spellcasting Test increase the DV by 1 per net hit.  Each spell description notes whether damage is Stun (S) or Physical (P). (Sr4A, pg 204)
From what I read, damage is capped at Force. If this is an optional rule, I would say that it was a companion to the rule above, which allows for more lethal spells at greater risk.

Since we're running the Missions as a 'basic' game, I'd stay away from optional rules like this. Gotta walk before you can run, and all that.

Quote
Sustaining foci are unusual in that they do not add any dice to a test.  Instead, a magician may cast a spell through a sustaining focus and the focus will sustain the spell for him.  A spell susted by such a focus does not inflict a dice pool modifier for sustaining the spell.  A spell sustained by a sustaining focus cannot have a Force greater that that of the focus. (SR4A, pg 199)

There are only four levels of the Increased Reflexes Spell- casting it at Force 5 doesn't give you any net benefits (as far as I can tell)- you need a specific number of successes to get the desired boost.

Increased Reflexes: Threshold 2 - +1 Initiative, +1 Pass
Increased Reflexes: Threshold 3 - +2 Initiative, +2 Passes
Increased Reflexes: Threshold 4 - +3 Initiative, +3 Passes (max)

I would say we could either figure out a way to increase your Sustaining Focus (Health), or just retroactively say you were using Improved Reflexes as a Force 2 spell. Either way, you're quicker, although I wouldn't try a speed battle with anyone in your group- they are some very quick individuals.

I believe that when I punched your character into Chummer, you had some extra build points (the example characters in the book aren't super strong builds), so we can figure that out if we need to, too. I still needed your email address to send you the .Chum file I have for Kinsey. I'd prefer you send it to me via Forum PM, but if you really want, you can post it here, and I'll delete it after I read it and send you the message.

Quote
That is why my rolls were the way they were.  The sustaining focus doesn't work with a Force 5 Increase Reflexes spell (since a force five is 20R I couldn't get one) .  I screwed up on the rolls forgetting to take away my dice.  So I took away successes though as I pointed out I got two back cause I forgot about my specialization (and the 1 point of stun I previously took) so I only lose 1 die.

SR4 works on the idea that additions and penalties add to the number of dice you get. If you mess up the number of dice (like this), just leave the original roll in the post, admit you made a mistake, and then roll another attempt and note the results at the end of your post.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcom to Denver: Character: Kinsey
« Reply #20 on: August 04, 2012, 07:11:47 PM »

Okay at your request I took two more flaws (-5 each) that pushed me up to 4 magic.  Then I took out sorcery skill group kept them at three each and dropped ritual spellcasting.  And I dropped automatics down to one. 
Oh also note that I changed my armor so it is in line with my body level so I shouldn't have any penalty there and my vehicle changed as well.   I also added ingo suggestion on the other skills I should have.  And the mentor spirit is already there.   
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kv

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Re: Welcom to Denver: Character: Kinsey
« Reply #21 on: August 04, 2012, 10:56:10 PM »

Punched this verison of Kinsey in, and it's a much better build. I'm still showing you with 8BP left over after everything is said and done.

This may be a good time to add a spirit to your repertoire.

PM me your email address, I'll send you the .chum file I'm editing, so we can figure this out.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

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Re: Welcom to Denver: Character: Kinsey
« Reply #22 on: December 07, 2012, 11:40:49 AM »

So I did a little rebuilding and switched out some spells changed the Mentor Spirit, added a fire spirit, and switched the Foci around to better fit this build. 

-Dropped most of the spells except the Stunball, Stunbolt, and Manabolt.
Net, Bind, Slow (if you are correct if I have a bit more BPs Armor as well).
-Mentor Spirit (Fire-Bringer) (fits better for my character and well fire spirit/ manipulation spells)
-Fire Spirit (Force 4) with five services
-Change the Spellcasting (Health) to (Manipulation) and drop the other Spellcasting Focus for a Summoning Focus (Rating 3).
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Re: Welcom to Denver: Character: Kinsey
« Reply #23 on: December 07, 2012, 03:04:12 PM »

If you would be willing to post a copy of the new build, I'll take a look at it.


  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

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Re: Welcom to Denver: Character: Kinsey
« Reply #24 on: December 07, 2012, 07:16:30 PM »

== Info ==
Street Name: Kinsey
Name: Occult Investigator
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Male Age 24
Composure: 6
Judge Intentions: 5
Lift/Carry: 6 (30 kg/20 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 3
REA: 3
STR: 2
CHA: 2
INT: 3
LOG: 4
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 3
Artisan                    : 0                      Pool: 2
Assensing                  : 1                      Pool: 4
Automatics                 : 1                      Pool: 4
Banishing                  : 3                      Pool: 8
Binding                    : 3                      Pool: 8
Blades                     : 0                      Pool: 2
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 2
Computer                   : 1                      Pool: 5
Con                        : 0                      Pool: 1
Counterspelling            : 3                      Pool: 8
Cybercombat                : 0                      Pool: 3
Data Search                : 1                      Pool: 5
Demolitions                : 0                      Pool: 3
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Dodge                      : 2                      Pool: 5
Escape Artist              : 0                      Pool: 2
Etiquette                  : 1                      Pool: 3
First Aid                  : 0                      Pool: 3
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 1                      Pool: 4
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 1                      Pool: 4
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 3
Perception                 : 1                      Pool: 4
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2                      Pool: 5
Riding                     : 0                      Pool: 2
Running                    : 0                      Pool: 1
Shadowing                  : 1                      Pool: 4
Spellcasting               : 4                      Pool: 9
Summoning                  : 3                      Pool: 8
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 1                      Pool: 4

== Knowledge Skills ==
English                    : N                      Pool: 0 (2)
Japanese                   : 4                      Pool: 7
Latin                      : 4                      Pool: 7
Local Area Knowledge       : 5                      Pool: 8
Magic Theory               : 4                      Pool: 8
Security Tactics           : 3                      Pool: 7

== Contacts ==
Bartender (2, 1)
Fixer (2, 1)
Lone Star Beat Cop (2, 1)
Street Snitch (1, 1)
Talismonger (2, 1)

== Qualities ==
Addiction (Mild) (Nicotine)
Allergy (Common, Mild) (Gold)
Focus Addiction (Mild)
Magician
Mania/Phobia (Uncommon, Mild) (Needles)
Mentor Spirit (Fire-Bringer)
Restricted Gear (Rating 1)
Sensitive Neural Structure

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (8))
Bind                       DV: (F÷2)+1
Manabolt                   DV: (F÷2)
Net                        DV: (F÷2)+3
Slow                       DV: (F÷2)+3
Stunball                   DV: (F÷2)+1
Stunbolt                   DV: (F÷2)-1

== Lifestyles ==
Middle  1 months

== Armor ==
Actioneer Business Clothes5/3
Armor Clothing            4/0
Armor Clothing            4/0
Clothing                  0/0
Clothing                  0/0
Clothing                  0/0
Clothing                  0/0
Form-Fitting Full-Body Suit6/2
Vashon Island: Aces High Jacket Line3/3
   +Chemical Protection 1
   +Insulation 1
Victory: Industrious Jumpsuit4/2
   +Chemical Protection 2
   +Fire Resistance 2

== Weapons ==
Ares Executive Protector w/ Smartlink
   +Stock
   +Smartgun System
   +Sound Suppressor
   Pool: 6   DV: 5P   AP: -   RC: 1
Ares Viper Slivergun
   +Quick-Draw Holster
   +Smartgun System
   +Sound Suppressor
   Pool: 7   DV: 8P(f)   AP: +5   RC: 0
Remington Roomsweeper
   +Concealable Holster
   +Smartgun System
   Pool: 7   DV: 5P   AP: -1   RC: 0
Savalette Guardian
   +Quick-Draw Holster
   +Gas Vent 3
   +Smartgun System
   Pool: 7   DV: 5P   AP: -1   RC: 4
Walther Secura w/ Smartlink
   +Concealable Holster
   +Smartgun System
   Pool: 7   DV: 5P   AP: -1   RC: 0

== Commlink ==
Sony Emperor (2, 2, 2, 3)
   +Renraku Ichi

== Gear ==
Analyze Rating 2
AR Gloves Rating 1
   +Skinlink
Autopicker Rating 3
Browse Rating 2
Camera, Micro x4
Command Rating 1
Directional Microphone
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Select Sound Filter Rating 1
Edit Rating 2
Fake License (Press) Rating 4
Fake License (Ares Predator IV) Rating 4 x2
Fake License (Remington Roomsweeper) Rating 4 x2
Fake License (Spellcasting Focus (Combat)) Rating 4 x2
Fake License (Sustaining Focus (Health)) Rating 4 x2
Fake License (Ares Viper Slivergun) Rating 4 x2
Fake License (Savalette Guardian) Rating 4 x2
Fake SIN (John) Rating 4
Fake SIN (Jack) Rating 4
Goggles Rating 6
   +Image Link
   +Smartlink
   +Vision Magnification
   +Vision Enhancement Rating 3
Lockpick Set
Mage Sight Goggles
Magical Lodge Materials Rating 3
Microphone Rating 1 x3
Security Tags Rating 1 x20
Spare Clip (Remington Roomsweeper) x4
   +Ammo: Regular Ammo (Heavy Pistols)
   +Ammo: Flechette Rounds (Heavy Pistols)
Spare Clip (Ares Viper Slivergun) x2
   +Ammo: Flechette Rounds (Heavy Pistols)
Spare Clip (Walther Secura w/ Smartlink) x4
   +Ammo: EX-Explosive Rounds (Heavy Pistols)
   +Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Ares Executive Protector w/ Smartlink) x2
   +Ammo: EX-Explosive Rounds (Submachine Guns)
   +Ammo: Regular Ammo (Submachine Guns)
Spare Clip (Savalette Guardian) x4
   +Ammo: Regular Ammo (Heavy Pistols)
   +Ammo: EX-Explosive Rounds (Heavy Pistols)
Spellcasting Focus (Combat) (Bonded Foci) Rating 3
Summoning Focus (Bonded Foci) (Fire Spirits) Rating 1
Sustaining Focus (Manipulation) (Bonded Foci) Rating 3

== Vehicles ==
Hyundai Shin-Hyung (Sedan)
   +Anti-Theft
   +Enhanced Image Screens
   +Off-Road Suspension
   +Vehicle Sensor
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