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Author Topic: Shadowrun: Mercurial  (Read 1228 times)

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Shadowrun: Mercurial
« on: October 13, 2015, 06:21:14 PM »

Just a heads up, this is what I've been working on for the last couple years.


Mercurial is "done," in that we've published our final build (except for critical bugfixes, which we will still address as they pop up), and can all breathe a collective sigh of relief. I can't even explain how relieving it is to have that up on Steam, so that I don't have to worry about it anymore.

If you're interested in Mercurial, you can play it here: http://steamcommunity.com/sharedfiles/filedetails/?id=499423132

It does require Dragonfall Director's Cut to play, which if you don't already own is $14.99 as of this writing. When you pay that price, though, you're also buying hundreds of hours of gameplay made by fans. That's not an exaggeration, either, hundreds of hours.

Anyway, back to tooting my own horn. Mercurial is done, and you should go check it out. It has interesting characters, including ones that you don't want to murder on sight! And several that you do!

Also, if you have the GOG version, you can download it through nexusmods here: http://www.nexusmods.com/shadowrundragonfall/mods/10/?

If you've played it before, please check out the newest release, which took a little longer to bugtest as we wanted to get everything we could polished and nailed down before we released it to the public. The second half is not as polished as the first half was on release, with expanded content, several more missions, and much more character interaction and story seeding in the game.

Please, support a fellow pubber: Check it out and let me know what you think.

   -Matt (aka Kid_Vid)
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"There are three rules to surviving a gun fight.
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