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Author Topic: Static Advice.  (Read 24746 times)

AJStarhiker

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Re:Static Advice.
« Reply #60 on: January 29, 2006, 04:51:38 PM »

from experience
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mercy

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Re:Static Advice.
« Reply #61 on: January 30, 2006, 04:51:12 AM »

I been fourntne never to experanice that effect
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dicnary we dont need no stinking dictanary

Ruski

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Re:Static Advice.
« Reply #62 on: January 30, 2006, 08:14:20 AM »

Well, hang arround. I'll see if I can introduce you to the effect in the run.

-RF
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AJStarhiker

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Re:Static Advice.
« Reply #63 on: January 30, 2006, 10:38:25 AM »

In such situations, Karma is your friend (even if it must be burned permanently).
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Ruski

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Re:Static Advice.
« Reply #64 on: January 30, 2006, 02:02:24 PM »

Burn your Karma or burn your Char. Sheet.

*grin*

-RuskiFace the Pirate
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kv

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Re:Static Advice.
« Reply #65 on: January 30, 2006, 02:04:32 PM »

Or in some cases (mostly involving petty GMing) both.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Static Advice.
« Reply #66 on: January 30, 2006, 02:07:25 PM »

Nah, Nick just took all your stuff and left you to die.

-RuskiFace the Pirate
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AJStarhiker

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Re:Static Advice.
« Reply #67 on: January 30, 2006, 05:13:58 PM »

I've been lucky.  At least Shade'll Initiate so long as she survives the next session or two. Seeing as we're already in the Metaplanes, the GM has agreed it'll count as a Quest.
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mercy

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Re:Static Advice.
« Reply #68 on: January 30, 2006, 07:19:38 PM »

lucky u
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kv

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Re:Static Advice.
« Reply #69 on: January 30, 2006, 08:57:38 PM »

Yeah... that was kind of a dissapointment, to spend all that time making a character whose main asset was his helicopter (decked out), contacts (plentiful), motorcycles and ability to drive, to have him sold out by the GM, stole his helicopter, gave his motorcycle away to another player, and sent him to CalFree.

Jackass.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

AJStarhiker

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Re:Static Advice.
« Reply #70 on: January 30, 2006, 09:38:02 PM »

*winces* ouch.  That's gotta hurt.  Did you spend much time on a background, as well as the character?
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kv

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Re:Static Advice.
« Reply #71 on: January 30, 2006, 10:02:26 PM »

As much time as I spent on any character. It mostly took a lot of time to make him because he was my first real rigger (it usually takes me a character or two to get into an archetype), and I spent every cent of my one million newyen making sure it was a nice chopper (and every money from each of my runs to make it better)

All that, only to have it traded because... I'm not even sure why he did it, although I have heard some rumors of conspiracy (with the only player he let stay in Seattle). Apparently he felt like we were trying to kill his character (by making runs harder), and decided to 'get us back' for it.

:/ Oh well.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Static Advice.
« Reply #72 on: January 31, 2006, 08:25:05 AM »

*shrug* I suppose in a way it was partially true. I was making the runs harder.
mostly because; as the players get more powerfull, you need to throw bigger things at them to keep it challanging and fun.

aparently he was under the impression that they should all just do 'back to the shack' over and over again.
*shrug*

-RuskiFace the PIrate
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AJStarhiker

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Re:Static Advice.
« Reply #73 on: January 31, 2006, 08:44:07 AM »

*Scratches head* where's the fun if you do the same thing over and over?  I've done shack runs, but only with pregenerated characters at cons.  Campaigns are a lot more fun if there's some decent variety.
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Gabriel

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Re:Static Advice.
« Reply #74 on: January 31, 2006, 09:01:40 AM »

What I have always found is that having an underlieing "B Plot" works well with a campaign situation. Sure, your PC's go on a lot of indepindent runs, but every 2nd or 3rd game, you throw in some reoccuring theme or ongoing storyline that is purrely chracter-based. That keeps players interested even if you have a drekky runs.

Gabriel
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We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.
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