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Author Topic: Back to the Shack  (Read 15752 times)

Poison

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Re:Back to the Shack
« Reply #45 on: April 01, 2005, 12:20:39 AM »

19 + 11 = 30

DAMN GINA!

"Everybody was Kung-Fu-Fighting... "


/OOC
Yeah it was quite a good roll.  I was rather surprised  :)
/OOC
« Last Edit: April 02, 2005, 05:10:23 AM by Poison »
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Poison

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Re:Back to the Shack
« Reply #46 on: April 04, 2005, 03:14:40 AM »

/OOC
Anyway, as I'm probably going to go first again, I'll declare what I'm going to do, and anyone who hasn't rolled initiative (ie Number 6...) can do so in his own time
/OOC

I'll fire another burst at the lead ork.  The chummer needs to learn when he's outclassed  :P

/OOC
Same as before: 6 skill + 2 Combat Pool, TN# 9
0 Successes. :(
Using a point of Karma Pool...
Missed.  
Damn. I'll have to take another shot on my next action.
Who's go now?
/OOC
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Retread

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Re:Back to the Shack
« Reply #47 on: April 04, 2005, 08:19:16 PM »

I believe the next one is Six... but where is he?

<Six delays action>
Please, Continue...
« Last Edit: April 13, 2005, 09:28:31 AM by Ruski »
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Retread

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Re:Back to the Shack
« Reply #48 on: April 13, 2005, 05:56:06 PM »

I believe you have to do an action for my spirit, chief!
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

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Re:Back to the Shack
« Reply #49 on: April 14, 2005, 07:55:23 AM »

Okay, The spirit is going to attack the group of orcs you already sic-ed it on...

Still sustaining the confusion, it'll go to the next level of action commands... attacking the already wounded prince...
<Attack... 1 sucess>

Using a poltergiest like ability to fling objects arround the room, the nearby microwave becomes a nice radioactive projectile, It hits into the head of the lead orc before reaching the end of it's extension cord, sending sparks and little bouts of flame like a cheap fireworks display.

(you can just see the new line of warning lables for the
microwave people... 'do not operate if you have a heart condition, pace maker, or if a spirit may drop this on your heavily chromed head... this would represent a health hazard!'

That seems to take the last of the fight out of the lead orc... the dented missle launcher bazooka thing rolls away from his limp fingers...
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No one writes jokes in Base-13
6 X 9 = 42

Retread

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Re:Back to the Shack
« Reply #50 on: April 14, 2005, 07:08:16 PM »

/ooc Hot shit! Okay, now that the leader is toast. I'm gonna stand up and Cast Control Emotion on two Orks in front of Prince. The Emotion is FEAR! Force 4, rolling 3 dice for each target, that's 5 sorcery + 1 spell pool.

Rolls for success are:
05 02 02 <One Sucess>and

04 04 03 <2 Sucess>

Target number is Willpower

Drain Resistance is against 3M (4/2)+1:

Willpower +1 Spell pool and +1 For totem modifier. (split) rolled completely each time (8 dice a piece) target dra:

09 05 03 02 03 01 01 01  No drain

11 07 07 05 04 03 02 02 No drain

/ooc

The Bleach-blonde dwarf stands up, his face taking on a sleek almost wet-looking sheen. His eyes become hollow as his Shamanic Mask reveals itself.

"You're in for a wicked bogus time, dudes!"

 <Being Confused and terrified is a terrible thing.>
« Last Edit: April 15, 2005, 08:04:41 AM by Ruski »
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Poison

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Re:Back to the Shack
« Reply #51 on: April 15, 2005, 06:06:47 AM »

Okay, The spirit is going to attack the group of orcs you already sic-ed it on...

Still sustaining the confusion, it'll go to the next level of action commands... attacking the already wounded prince...

/OOC
Excuse me?!?!?! >:(
I think 'leader' would have avoided confusion :P
;D
/OOC

(the confusion was on the other two orcs... he threw the microwave at the 'prince', who was already at a serious+ wound, the original command was something allong the lines of 'cast confusion on thoes orcs over there, and then attack the big guy', so that's what it's doing... for now.)
« Last Edit: April 15, 2005, 08:06:20 AM by Ruski »
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Retread

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Re:Back to the Shack
« Reply #52 on: April 16, 2005, 09:36:51 PM »

/ooc Confusion is unresisted. Since the Ork is in the spirits domain it's only defense against these types of attacks is the Guard power of a spirit of equal or greater power. So regardless of how much power a person has, they are still confused when in that domain. Now if the Orks were to I don't know, leave the domain they wouldn't be confused anymore.

Realy? hmmm interesting, I didn't know that. oh well. they didn't make the resistance checks I made up for them anyways. Good data to have for next time though...
« Last Edit: April 18, 2005, 08:20:39 AM by Ruski »
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Poison

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Re:Back to the Shack
« Reply #53 on: April 24, 2005, 06:03:49 AM »

Okay, The spirit is going to attack the group of orcs you already sic-ed it on...

Still sustaining the confusion, it'll go to the next level of action commands... attacking the already wounded prince...

/OOC
Excuse me?!?!?! >:(
I think 'leader' would have avoided confusion :P
;D
/OOC

(the confusion was on the other two orcs... he threw the microwave at the 'prince', who was already at a serious+ wound, the original command was something allong the lines of 'cast confusion on thoes orcs over there, and then attack the big guy', so that's what it's doing... for now.)


/ooc
That's cool, Ruski.  I was just making fun of my character being called Prince :)
/ooc

<Ohhhhhhhh! Okay, sory, I forgot that important peace of information... LOL okay okay okay... it all makes sense to me now... LOL -GM>
« Last Edit: April 24, 2005, 08:43:09 AM by Ruski »
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Retread

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Re:Back to the Shack
« Reply #54 on: April 25, 2005, 04:06:38 PM »

/OOC... I believe it's either Six's turn... or that cortex bomb in his head explodes, scarring the elf girl for life and it's Poison's turn then.

Six is knocked unconcious by the rebound of the microwave off of the lead orc's skull... wow... what are the chances of that?
« Last Edit: April 25, 2005, 04:25:57 PM by Ruski »
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Poison

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Re:Back to the Shack
« Reply #55 on: April 26, 2005, 10:50:27 PM »

My turn?  Ok, well I'll fire at the two nearest Orks, one burst each.

Target number 9
SMGs 6 + 3 Combat Pool: = No successes

2nd guy
Target number 14 (+2 switching targets, +3 recoil)
SMGs 6 + 3 Combat Pool: = No successes

Man, I gotta get me some recoil compensation!  :-[


Well, if you were aiming to get their attention... you hit dead on...
« Last Edit: April 27, 2005, 08:24:39 AM by Ruski »
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Poison

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Re:Back to the Shack
« Reply #56 on: May 08, 2005, 03:02:59 AM »

/OOC
So whose go is it?
/OOC
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Retread

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Re:Back to the Shack
« Reply #57 on: May 13, 2005, 11:35:39 AM »

I roll initiative: 3

4+3 = 7 (SPEED WINS AGAIN!)
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

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Re:Back to the Shack
« Reply #58 on: May 13, 2005, 11:51:34 AM »

horrah for speedie! everyone else's init? (who's not knocked out)

-RuskiFace the Pirate
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6 X 9 = 42

Poison

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Re:Back to the Shack
« Reply #59 on: May 15, 2005, 02:50:25 AM »

Didn't Retread miss a go in the last pass??  :-\

Anyway, my initiative is 11 + 13 = 24
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