Shadowrun RPG > The Corporations

Anything new in Corpville?

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Ruski:
So, anyone ran into any new 'tricks of the trade' for getting into corperate compounds?

getting out of corperate compounds?

any tricks for corperate compounds to stop us from what we do best?

runs that went well? (and what you did to make it work)

runs that didn't go well? (and what THEY did to make your plains fail)

any thoughts?

-RuskiFace the PIrate

Retread:
For those out-of-the way compounds, especially in male-dominated corps, it always pays to send in a van full of hookers, with a card from a superior that's on vacation.

Extra-territoriality breeds some interesting situations, like corporate morgues. Some sustained illusion spells of Shedim Zombies is sure to distract any of the magical defenses of a compound, not to mention make the mundanes pee their pants. However, lately, many morgues ward their environs.

Ruski:
normally for insurance reasons.

-RuskIFace the Pirate

Retread:
The whole "Army of Waking Darkness" thing also comes to mind...

Ruski:
and to stop thoes dirty bodystealing shadowrunners from hawking the wares from their last corperate raid to organleggers.

-RuskiFace the Pirate

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