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Author Topic: cyberpunk rpg video game in creation  (Read 13481 times)

Ruski

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Re:cyberpunk rpg video game in creation
« Reply #60 on: November 24, 2005, 10:17:11 AM »

Well, target number 5 is still a pretty decent goal to hit.

-RuskiFace the Pirate
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Re:cyberpunk rpg video game in creation
« Reply #61 on: November 24, 2005, 02:55:50 PM »

I still don't agree with it. Sure, it's simpler, but so is Yahtzee. And we all know how much fun Yahtzee really is...
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

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Re:cyberpunk rpg video game in creation
« Reply #62 on: November 28, 2005, 10:33:30 AM »

and you can still adjust the threashold if you wanted to. make them get 200 sucesses or somesuch.

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Re:cyberpunk rpg video game in creation
« Reply #63 on: December 01, 2005, 09:26:34 PM »

I suppose but how many people keep 200 dice handy?
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ROOTless

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Re:cyberpunk rpg video game in creation
« Reply #64 on: December 02, 2005, 12:46:33 AM »

I suppose but how many people keep 200 dice handy?

Please.

Don't ask, don't tell.
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Ruski

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Re:cyberpunk rpg video game in creation
« Reply #65 on: December 02, 2005, 08:15:08 AM »

Let's see now... I got like three bricks... thoes are like... three across... three deep and four  high... so that's... three times three is nine... times four
...
thirty six...

times three...

that's 108...

each of my players probibly has about the same...

there are five of us in the group...

that's ... 540 dice total.


*shrug* and normally; we just roll in batches of '12' dice if it get's to terrible. so you can roll the dice, count up the sucesses, and then roll them again.

(that's one of the great things about dice, unless you count cheeto oarnge finger death, getting swallowed, or thrown at someone who just killed your whole party... they have pretty much limitless uses before they wear out.

-RuskiFace the Pirate
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Re:cyberpunk rpg video game in creation
« Reply #66 on: December 04, 2005, 09:23:18 AM »

Never play "dice" against a brick wall then, it tends to chew up the corners on some dice...
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

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Re:cyberpunk rpg video game in creation
« Reply #67 on: December 04, 2005, 11:21:05 AM »

even then. I can get a ten pack for a buck and change at my local geek shop.

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Re:cyberpunk rpg video game in creation
« Reply #68 on: December 04, 2005, 03:34:12 PM »

I bought these tiny little 1cm dice, real cheap too, like 2 bucks for 20 of em. Too bad their probably made in China...
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Ruski

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Re:cyberpunk rpg video game in creation
« Reply #69 on: December 05, 2005, 09:16:22 AM »

I got a set of Jade dice for like $60 once.

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Re:cyberpunk rpg video game in creation
« Reply #70 on: December 06, 2005, 01:26:50 PM »

Er... why?
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Ruski

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Re:cyberpunk rpg video game in creation
« Reply #71 on: December 06, 2005, 01:57:46 PM »

Because I had my weight in dice at the time... and I had a disposible income, was living at home, and didn't have a girlfriend at the time.

Geek + Money +(Girlfriend * 0) + (Rent * 0) = $60 Jade Dice.

-RuskiFace the Geek
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Re:cyberpunk rpg video game in creation
« Reply #72 on: December 20, 2005, 06:40:18 PM »

Priorities are important, you know :P
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mercy

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Re:cyberpunk rpg video game in creation
« Reply #73 on: February 03, 2006, 02:14:03 AM »

i have a set of marble 6 siders
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Re:cyberpunk rpg video game in creation
« Reply #74 on: February 03, 2006, 06:54:32 AM »

I wonder if marble has it's weight properly balanced...

Gonna try and get some cheat dice that roll 6's when I need 'em. Yeah, that's the ticket, it's not "fudging" by the GM anymore then.

Yeah.
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