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Author Topic: Looking for Some Old World Swag  (Read 22166 times)

Gabriel

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Re:Looking for Some Old World Swag
« Reply #45 on: February 06, 2006, 10:14:06 AM »

Wild magic surge in a high Background Count area???

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Ruski

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Re:Looking for Some Old World Swag
« Reply #46 on: February 06, 2006, 10:17:00 AM »

A mage who spent their entire childhood watching warnerbrothers cartoons.

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Gabriel

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Re:Looking for Some Old World Swag
« Reply #47 on: February 07, 2006, 07:39:59 AM »

Anyway, something like that only really works in D&D. Any other system and I think it would just not fit in well.

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Ruski

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Re:Looking for Some Old World Swag
« Reply #48 on: February 07, 2006, 08:10:10 AM »

Yea. adding something that crazy only works in the really abstracted game worlds.

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Jester

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Re:Looking for Some Old World Swag
« Reply #49 on: February 07, 2006, 09:50:09 AM »

hehe, I couldn't see it in shadowrun at all
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Ruski

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Re:Looking for Some Old World Swag
« Reply #50 on: February 07, 2006, 09:56:21 AM »

It also wouldn't work well in Star Wars, Sereniety, Warrhammer, Battletech, or any of the even remotely reality based games.

could probibly work it into GURPS...

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ROOTless

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Re:Looking for Some Old World Swag
« Reply #51 on: February 07, 2006, 10:55:51 AM »

Well, yeah, but in GURPS, you can create a semi-sentient purple patch of mould with psionic abilities as a player character. I should know, I did once.

Not with the intention of playing it mind you, just to do it.
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AJStarhiker

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Re:Looking for Some Old World Swag
« Reply #52 on: February 07, 2006, 11:06:09 AM »

I know GURPS has a flaw called Weirdness Magnet:  Deities walk up to you and say "Hi."

My boyfriend had a character with it and, when he was about to be killed by a bunch of goblins or orks or something, the GM liked the character, so a demon walked through the middle of the mess, said "How's it going?" to my boyfriend's character and wandered off.

The orks ran screaming.
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ROOTless

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Re:Looking for Some Old World Swag
« Reply #53 on: February 07, 2006, 11:14:30 AM »

Oh dear me, not that one.
Only character I've ever seen with that disadvatage ended up with the wierdest entities telling him about their personal problems (like he was their bartender or something). IIRC, the list included (but was not limited to) 2 lesser divinities, an angel, several daemons, a talking dog, a xenophobic elf, an NSA codebreaker, a bioship, and, on one memorable occasion, himself, 50 years older and Illuminated.
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AJStarhiker

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Re:Looking for Some Old World Swag
« Reply #54 on: February 07, 2006, 11:20:01 AM »

ROTFL!!  That's awesome
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Ruski

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Re:Looking for Some Old World Swag
« Reply #55 on: February 07, 2006, 11:45:52 AM »

Actually, I wonder if it was ever a disadvantage?

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Gabriel

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Re:Looking for Some Old World Swag
« Reply #56 on: February 07, 2006, 01:37:48 PM »

Was his name Mike Calahan by any chance???

Gabriel
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AJStarhiker

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Re:Looking for Some Old World Swag
« Reply #57 on: February 07, 2006, 01:47:35 PM »

Nope.  but his first name does start with an M
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Ruski

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Re:Looking for Some Old World Swag
« Reply #58 on: February 07, 2006, 02:11:42 PM »

I'm not a big fan of 'flaws' that mostly turn out to be a favor to the PC's.

Like: Caffeen Addiction as a flaw in shadowrun.
or, alergic to peas.

*shrug*

-RuskiFace the Pirate
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AJStarhiker

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Re:Looking for Some Old World Swag
« Reply #59 on: February 07, 2006, 02:17:20 PM »

heh.  My game's got two characters with Impulsive, one is vindictive, and a fourth bloodlust.

Me and the Rigger (We're the two impulsive ones) have nearly killed each other because of it...although the way things are going, the GM might insist on adding vindictive to our characters.
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