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Author Topic: Dungeons and Dragons, 4th Edition  (Read 3789 times)

kv

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Re: Dungeons and Dragons, 4th Edition
« Reply #15 on: May 20, 2009, 10:51:12 AM »

I already downloaded it, so if you send me your email address, I'll send you the PDF.

D&D insider really is worth the money you pay- you get the full character generator, with monthly updates for the content from the books that came out that month, and everything that is in the magazines. It makes character creation super easy, and you can browse through the feats (which are auto-sorted for the ones allowed to your character), powers, and everything.

All of that, and you get free pdf for the magazine every month.
My wife gave it to me for Christmas, so I'm paid up through next january.

  -kv
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"There are three rules to surviving a gun fight.
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   If you can do that, you can survive."
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                                (Mercury's Father)

Jester

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Re: Dungeons and Dragons, 4th Edition
« Reply #16 on: May 20, 2009, 07:17:48 PM »

sweet! I've messed around on it and I like it myself. I'll PM you my e-mail address
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mercy

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Re: Dungeons and Dragons, 4th Edition
« Reply #17 on: March 13, 2010, 07:28:32 PM »

but it removed alot of the personality fot non combat rp
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Jester

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Re: Dungeons and Dragons, 4th Edition
« Reply #18 on: March 15, 2010, 05:26:14 AM »

how so? Non combat roleplaying has always been up to the GM and players. Last game I was in we did ALOT of non combat roleplaying.
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mercy

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Re: Dungeons and Dragons, 4th Edition
« Reply #19 on: March 15, 2010, 08:02:05 PM »

its alot of the indvidulaty out
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Jester

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Re: Dungeons and Dragons, 4th Edition
« Reply #20 on: March 16, 2010, 11:43:10 AM »

Ya see, I've always thought, as far as roleplaying goes, it's the person who makes the character unique. Even in 3.5 you had your optimum builds that everyone played. So you normally had 2 fighters that were very much alike. I think you can safely say that's for almost any RPG. Now that I think about it a bit 4th ed.'s customization lies in your different builds and their feats. With every new book there are new builds to play with. Each build plays similar but differently. Let's take fighters for example. What weapon you use makes a difference in your build. Which in effect could change how you play your character.
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"Rivers of gold are grand, but golden streams....not so much."    :jester:

Zone

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Re: Dungeons and Dragons, 4th Edition
« Reply #21 on: March 19, 2010, 07:48:30 AM »

Ya see, I've always thought, as far as roleplaying goes, it's the person who makes the character unique.

Very true.  I keep telling the kids around here - yes we've influenced a whole new generation of RPers - that RP is not just generation and dice.  Its all about what you bring to the character.  Pretty sure my last character wouldn't have generated out to have been an accidental goddess and mother to a half drow that was all us - character interaction, my friends!



oh, and just FYI, a lot is two words    :)
« Last Edit: March 19, 2010, 07:51:16 AM by Zone »
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Jester

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Re: Dungeons and Dragons, 4th Edition
« Reply #22 on: March 21, 2010, 01:13:15 PM »

lol, exactly
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kv

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Re: Dungeons and Dragons, 4th Edition
« Reply #23 on: March 24, 2010, 08:45:04 AM »

I will admit, when you're first learning 4th edition, it feels like there's not a lot of room for roleplaying. I felt that way when we started learning it (and teaching people it). I really do like 4th edition, though, and roleplaying is something you do between the combat encounters. It's as simple as having an idea of what your character would do, or speaking in a gruff voice for your fighter, stuff like that. It's a lot more fun when you have people to interact with, like the DM or the other players, but even one person doing it at the table is infectious.

My group made fun of my character for hoarding items when I first started with them. They were a lot higher level, and asked "What are you doing? They're just masterwork swords and armor- you already have better stuff!" but I just kept hoarding it anyway. With a bag of holding, it didn't matter. When it finally came around to a human town, I was able to sell everything and make a huge profit (with the GMs blessing, of course), and everyone was shocked.

My buddy Levi decided to play a goblin character with a thick Japanese accent, so he was speaking in character an entire game. It wasn't until like night one in the dungeon that he said "I'm going to go poop in the corner," and we all stared at him, open-mouthed. He looked around at all of us, staring at him and shouted "DON'T ROOK AT ME!" and everyone cracked up, laughing. It was just so unexpected.

Games are fun. Roleplaying just makes for great stories.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
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3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Zone

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Re: Dungeons and Dragons, 4th Edition
« Reply #24 on: March 24, 2010, 09:03:59 AM »

Exactly.  With the accdental demi-gods, once they found out they had been...deified it was kind of like a mad dash to see who could be god of what in a drunken brain fart kind of way.  The characters were highly lubricated when the rogue character, who rather liked the ladies, voiced the desire to be patron of bordellos, describing temples filled with throw pillows, soft and supple priestesses, and private alcoves.  The dwarf countered with a desire for something more decorous and with a pointed look at the rogue intoned "At least we Mop"  A phrase that lives with us still today :)
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Jester

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Re: Dungeons and Dragons, 4th Edition
« Reply #25 on: March 25, 2010, 05:40:00 AM »

let's see, I played a dwarf with the usual ,scottish accent. I never spoke in a normal voice when talking as him. My Cha was an 8 and I made sure everyone knew it. We had a gnome who's house was in the feywild. He was banished from there except for a bag he had that allowed him to enter his front door. We also had a Dragonborn shaman. He was played as a very feral shaman who barely spoke any english. At one point we had an eladrin in the party. He teleported to the table we were all sitting at and the guy playing the shaman just jumped up screaming and ran to the kitchen. Everyone was laughing for around 5 minutes straight. I loved that group. The GM got a new job and couldn't run any more  :(
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kv

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Re: Dungeons and Dragons, 4th Edition
« Reply #26 on: April 04, 2010, 07:09:46 PM »

At the moment, Wizards of the Coast is having kind of a shindig- all across the country (I don't know about the world stage), every wednesday, game stores are running "D&D Encounters," a weekly one-shot encounter that allows people to try out new rules, play different characters, and learn the new system. Well, the current system; it's not really all that new anymore.

I run it at my local store, and we'had had as many as sixteen people show up for it. Since this is a small group (six players), there's a lot of interaction between players, and it makes for a good time.

One of the players had a wizard named Murray. He decided that Murray got into wizarding after his kids all moved away and his wife died, so he played his character as a crotchety old man. It was good fun.

I highly recommend it.

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Jester

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Re: Dungeons and Dragons, 4th Edition
« Reply #27 on: April 06, 2010, 05:57:03 AM »

lol, great one! I may steal that Idea one day. We don't have a store here anymore. So, that's out of the question for me. But, my next character will be an artificer named Heinz Doofensmertz. If you've ever seen Phineus and Ferb you'll know what I'm talking about :)
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