Crossing BordersAs a city of 4 nations, getting around Denver can be tricky business. Sometimes a coyote contact can help the team across a border. Other times a border crossing may be an integral part of the adventure. Often, however, crossing the border is just a minor step in completing the run and part of another "day in the life."
To quickly simulate a border crossing, have all characters make a quick test of
Fake SIN Rating + Charisma + Etiquette. Threshold on the test is TR/2 (round-up
{Table Rating is 1, for a Threshold of 1, in this instance}). On a failure, the PC will need to pay a
300¥ bribe to get across safely. If the PC glitches, the passage ends up taking longer than intended, and the character needs to spend 300¥ on a bribe. On a critical glitch, the PC loses one piece of forbidden or restricted gear, and must spend 500¥ on a bribe.
If the whole party is attempting to cross as a group, use a Teamwork test (SR4 p59) for the border crossing. In the event of a glitch or critical glitch, all players will suffer the previously mentioned consequences.