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Our meatbots have been missing since '98!

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 71 
 on: September 03, 2023, 08:47:22 AM 
Started by Capt_North - Last post by Capt_North
ok, so some things like piloting ships and a couple others you can do from the start, and others arent so vital that you should start with them. still abit annoying. game is still decent though.

I ended up ditching first game and starting a new one, chose background and used console commands to give myself the skills i wanted (3) and nuke the starter ones so basicly get to start as my own class. Wish they predicted some of the things...

And in details i forgot, you can totally jack enemy ships. target the engines, board the ship, kill the crew and if you have the piloting level it is yours! Nice way to earn some extra cash, but not much. you HAVE to register it, which costs like 80 percent of what you would get in selling it. still a decent chunk of cash, but kinda bullshit at the same time. you make about 2000-3000 on it. plus whatever was in the hold or on the guys when you nuked them. still pretty badass though.

Bit of a spoiler for the start, but not a major one.










Your sent off to meet a group of people and guy sends you on his ship locking the controls with his robot so you cant just take off and do what you want without actually starting things. Techincally, i should have gotten around this because first enemy ship i ran into i neutralized and boarded and took over. So now the ship doesnt have those protocols.. But your still stuck getting railroaded til your done dealing with the bellends.

 72 
 on: September 03, 2023, 06:32:58 AM 
Started by Capt_North - Last post by Capt_North
Hey there chummers!

Review on the newest life simulation replacement! from Todd, Starfield!

Its ok. Not bad, pretty good.

what..? You wanted more info?
Fine.

This very much feels like a later elder scrolls/fallout game, which isnt a bad thing, it feels very familear just jumping in, though there are many improvements.

Gunplay in the game is much more refined and doesnt require vats to keep a decent edge in combat and just feels smoother. Shooting someone usually has some effect if it does any decent damage, and in situations you can pop their armored airtanks or other such taking a target out quick (and loud) Feels like a great improvement to the style and a good addition. That said, guns are a bit.. Meh. i mean in style. some look awesome in a sort of "art-deco" style, curves, oblong, wood stocks and grips. very nice.



while others tend to be very... Brutalist? Square and blocky wth no frills, and when it does try adding those in it just sorts of stands out. Square shaped barrels (seriously, the barrels are square, and the holes are square to. far as i can tell its EM fired and uses sabot to fire as they are called caseless rounds) which are just extended out and muzzle attachments just kinda stuck on the end making them look a bit silly.




And some kinda functionalist (im possibly making that one up) future guns which are sort of between the two styles.



tons of others as well, some cool looking, some silly.
One issue is their attempt to balance, rapid fire guns do a small sliver of damage while spraying lots of ammo, single shot semis do heavy hits with each click. Thing is... Most the guns if you research weapon stuff, can be swapped between semi and auto. same gun, same ammo, just... Yeah. There are also other options like burst fire, or "binary trigger" (which is a double tap. pull the trigger back fires one, let the trigger go fires a second) and they all tamper with the damage the gun does.

Melee is an option with some nice hand to hand weapons, but they are pushed aside, no real options for mods that i have found. that said, having a guy run up with a monofilament knife, axe, or cutlass aiming for your face can lead to a bad day..

Space flight is.. Meh. But this could be me being snobbish from past space sim stuff. That said, it feels they did the bare minimum to bring the game space stuff despite making it a huge focus of the game. dog fights are kinda slow and tedious, shuffling around power on your ship to run things while also trying to fly (this can be helped by crew who help boost systems). there is no fly between, if you wanna get from place to place you just use the map, select your location, confirm and it auto travels. No option to fly from one planet to another on your own.

design aspects not to bad, but takes some getting used to, and the UI is a bit... Crap? things connect weird, mouse doesnt always register where it should be so it puts your new engine about 80 feet from the actual ship and off your screen so you have to searc for it. Then you get done, go into your ship and find out... The layout is freaking terrible and its missing all the stuff you want so you have to go back and do it again. Always autosave before you modify your ship.

outposts are a bit better then F4s town building, things snap a bit better, though getting everythign together and linked to work properly takes some time and practice. helps with the early game grind of collecting resources as you can lay down an outpost and automate it to collect good materials, or ones that sell for a good bit, or process them into manufactured goods to sell for a much higher profit. can even set up a "supply line" so its shipped to whatever planet you wanna sell to, or between different worlds so tungsten from X outpost is shipped to Y outpost along with nickle from Z outpost so Y can make bolts, which then can ge sold off or whatever. Needs work, and im sure modding community will really work in getting this fixed.

Game is actually pretty stable as well! Played over 20+ hours and not a single crash, bug, or glitch! Im absolutely amazed!!

Character creation is bare bones. Bethseda loves stripping out character stuff, and they have started here a bit.
You can customize the looks of your character all you want, but after that you get to choose a background. It gives you 3 skills, and thats it. some backgrounds get brought up in game play, others not so much. No option to choose your own skills (weapon skills seem pretty useless at the start. Oh boy. a +10 percent damage on ballistics. truely much more useful then having more carry weight, crafting skills, piloting, and so forth...)
to advance skills you dont just slapp a point in and continue, but get challenges with each skill level, complete them and next level up you can put another point in, and they are pretty much what the skill does. wanna boost your pistol skill?kill 20 guys with a pistol. wanna research better? Research some stuff. there you go. crafting? build shit.

Lots of things that shouldnt be are skills as well.
Want to pilot your ship? Hope you bought the piloting skill!!
Wanna use those jump jets you gave you and made a fairly important sort of thing (which is actually kinda crap..) Better buy that skill as well!
Heres a major story part where you need to disable an enemy ship without destroying it! What? You didnt buy the auto targeting skill? Well! Better hope you can aim really well in a dog fight free hand loser! Should have bought it earlier despite us never warning you you need it!

again, all in al it is a good game. But its no ground breaking Game of the year experience that will turn things on its head!! And it is not really a 70 dollar game.. I splurged 100 to get the premium edition (thank you over time!) so i could play early, get the DLC when it comes out, and the extra little stuff, and honestly i love this kinda stuff but i might have been content to wait a while for it to go sale or something. 70 bucks is just way to much for what they have to offer here, something lke 40-50 would have made a good level.

If you want something ground breaking and absolutely worth its cost? Baldurs gate 3 is pretty excellent.
Nothing says fun like throwing ribcages full of a couple hundred pounds of explosives, alcohol, oil, acid, and whatever else you can find and making a mini mushroom cloud in some poor goblins face.

 73 
 on: August 23, 2023, 04:34:29 AM 
Started by NeoPaladin - Last post by ROOTless
'Trying not to burn to a crisp' seems about right.
Though given the moisture levels around here, steamed might be more accurate.

 74 
 on: August 15, 2023, 06:25:20 PM 
Started by NeoPaladin - Last post by Capt_North
Same. Its hitting 95 now around me. Which wouldnt be to bad if didnt have to go out every half hour for patrols.
Fuggin meltin damn it!

 75 
 on: August 04, 2023, 08:40:59 PM 
Started by NeoPaladin - Last post by Ingo Monk
Trying not to burn to a crisp. It was quite hot here!
:bob:

 76 
 on: August 04, 2023, 09:53:22 AM 
Started by NeoPaladin - Last post by Zone
...so what were we all doing in July?

 77 
 on: June 08, 2023, 02:37:52 PM 
Started by kv - Last post by Capt_North
Yeah, im currently trying to find something thats piqued my interest...
Was trying just a randorun of fall4 with the realistic weapons mod...

Cept the weapons are only realistic on me. And by realistoc i mean their effect on me. Usually killed in one 9mm shot, even if wearing heavy combat armor. Where as the enemies in junk raider armor can tank 7.62x51 like its airsoft.

 78 
 on: June 08, 2023, 06:17:04 AM 
Started by NeoPaladin - Last post by Capt_North
FINALLY!!!! HAHAHAH!!! Someone who actually got the reference!!!!

 79 
 on: June 07, 2023, 12:33:36 PM 
Started by kv - Last post by Zone
Gotta find something else to play while the laundry is in - could go back a do a really thorough skyrim run...or not.  I'll go through the box of misfit games and see what's there.

 80 
 on: June 07, 2023, 12:31:59 PM 
Started by NeoPaladin - Last post by Zone
Happy Birthday.  Had one myself a week or so ago. I don't pay much attention to the pesky things.  Yeah, once the jewel  indicator turns black, the only other option is clear, and that's if you get out from under the control.  Surprised the Sandmen haven't got you yet, try going out into the real world, that should clear things up for you.


*as an aside, the woman who played Jessica 7 in Logan's Run, in all her semi-nudeness, is now playing an elder Church of England nun on a Brit TV series.  Times change.

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