176. Combined Arms: Make a weapons deal with an illegal company
and transport the shipment.
177. Fire In The East: Help fight a fire raging through the
forest.
178. Twerps Magic: Get a refund from a magician who is selling
shotty magical goods.
179. Lord Of Death: Get a picture of the leader of one of the
largest cults.
180. The Ork Beer Wagon: Protect a ork's beer wagon from
marauders.
181. Men At Arms: Teach a group of wanna-bees to be real
shadowrunners.
182. Weapon Master: Deliver the design for a new type of assault
rifle to him.
183. Gadgets: Steal the design to one of the strangest toys ever
made.
184. Enemies International: Go on a world wide assassination
assignment.
185. Wrath Of Seven Horseman: Destroy the raiders of a small
country side village.
186. To Serve And Protect: Follow a group of cops and get
evidence of their wrong doings.
187. Voice Of Doom: Find out why there is a voice emanating from
a brick wall in a basement.
188. Atlas Unleashed: A real atlas mech is built and must be
destroyed before its creator uses it to destroy someone.
189. Star Hero: Rescue the Sonics star player before he is killed
by his captors.
190. Mind Games: Find out why a decker is tormented every time he
connects to his deck.
191. Classic Enemies: Receive a challenge from a defeated enemy.
192. Mystic Masters: Find them and get the spell formula for
immortality.
193. Day Of The Destroyer: Stop a terrible creature formed on the
mages day of warship.
194. Invaders From Below: Find the queen of a colony of rockworms
and kill it.
195. Kingdom Of Champions: Join the group and bring back a
membership certificate.
196. Demons Rule: Exorcise a evil spirit from a young woman.
197. Alien Enemies: Fight a Predator colony on your terms.
198. Mythic Egypt: Enter a pyramid and bring back the solid gold
skull of an ancient mummy.
199. Claw Law: Journey the a region called The Claw and bring
back information on their culture.
200. Spell Law: Stop a project that would mean the end to all
magic.
201. Sailing: Sabotage the boat of the client's opponent's racing
team.
202. Breakdown: Stop a important business man, who has gone
psycho, without harming him.
203. Rose Cafe: Deliver drugs to rose cafe and them screw them
out of their money.
204. Trouble: Break an important person out of a minimum security
prison
205. Willing: Search the city for individuals who are willing to
become the host bodies for an insect shaman cult.
206. April Fools: Stop a group of pranksters who's tricks are
beginning to turn lethal.
207. Black Gold: Travel into the forest to a magical mind which
holds a stash of powerful, and evil, black gold.
208. Growing Into You: Track down the person who has embedded an
organic/mechanical creature into your client.
209. Homesick: Deliver a sasquatch back to his home, which has
been taken over by human bigots.
210. Keep It Up: Travel into a warehouse under siege and provide
support for as long as it takes.
211. New World: Blow up an entire city block for the New World
terrorist group.
212. Runaway Train: Stop a train which is rapidly heading towards
a downed bridge.
213. Somebody To Shove: Kidnap anybody and deliver that person to
a man who's ego is so bad it demands he have a slave.
214. The Sun Maid: Safely deliver a peaceful shaman across the
countryside without using vehicles, electronics, or violence.
215. Without A Trace: Track down a group of children who have
been mission for more than two years.
216. 99%: Take the last percentage of a crystal needed by a
company from an armed magical group.
217. Bad Luck: Transport a man who is prone to horrible bad luck,
over a far distance.
218. Born To Lose: Fix a one on one brawl so your client wins,
without the opponent knowing you helped.
219. Bye Bye Baby: Kidnap a corporate official's child from his
home and hold it for ransom.
220. Cold Feelings: Get rid of an ice creature which has been
inhabiting a store owner's freezer.
221. Ghost Town Blues: Take the remaining money from a vault in a
ghost town.
222. King Of Fools: Assassinate the king of an indian tribe for
your client.
223. Making Believe: Snap a guy back into reality by using
whatever means necessary.
224. Sometimes: Get aboard a ghost train which occasionally shows
up at a city stop.
225. This Time: Attempt to assassinate a man who always manages
to avoid the shot.
226. Her Beginning: Find the past of a young amnesic and report
it to the police.
227. 99 To Life: Eliminate a 99 year old man who continues to run
a large crime ring.
228. Hanging For You: Stop a woman before she hangs herself for
an ex boyfriend.
229. Just A Dream: Administer a nightmare drug to a high level
politition.
230. Pirate: Eliminate a pirate who constantly harasses shipping
on land, sea and air.
231. Question Mark: A man who thinks he's the riddler keeps
pranking the city. Stop him.
232. Red Balloons: Stop a shipment of poisoned balloons from
reaching an orphanage.
233. Candyman: Find out who is poisoning children through the use
or candy.
234. Cannons: Fire off a group of well guarded cannons on a naval
base.
235. Cities In Dust: Stop a magical onslaught which has the power
to turn cities into dust.
236. An Execution: Rescue a woman who is about to be executed by
guillotine.
237. Lands End: Travel to a place where a crevasse has opened up
revealing an apparently bottomless pit and find the bottom.
238. Lullaby: Place a hypnotic toy into a baby nursery so the
children will go nuts.
239. Party Fall: Crash a drug party and eliminate the people who
put it on.
240. The Dog: Find an innocent looking dog which is really the
good form of an evil shape shifter.
241. Sweetest Chill: Inject a man and his girlfriend with a drug
that instantly freezes their bodies.
242. The Unrest: Calm a squatter camp before they decide to riot
in the city.
243. Umbrella: Deliver a magical, and wanted, umbrella focus to
its owner.
244. Catapult: Take out a high tech catapult which threatens the
city and capture its creator.
245. Laughing: Deliver a load of laughing gas into the city
council's central chambers.
246. 9 To 9: Kill a dissatisfied workers slavedriving and mean
boss.
247. Morals: Capture a moral less killer who is responsible for
the deaths of many people.
248. Perfect Circle: Screw up a mage's hematic circle before he
has a chance to summon a powerful demon.
249. Walking: Eliminate the gang which threatens a walkway in the
city.
250. Pilgrimage: Protect a group of religious people as they make
a dangerous pilgrimage for their god.
251. Radio Free Everywhere: Knock out a free radio station which
is operating illegally.
252. Shaking Through: Steal a corporate potion which gives its
assassins the ability to walk through walls.
253. Sitting Still: Petrify and lock the spell of a famous singer
so she can be a statue in a sicko's house.
254. Deadly Passion: Protect a professional singer from a messed
up fan.
255. Cherry Red: Add firepower to an attack of a car company to
steal a line of new vehicles.
256. The Next Stop: Stop a killer who knocks out the electricity
on trains and kills people.
257. Perfectly Strange: Find out what is causing the extreme
strangeness of a high level official.
258. Three Wise Men: Assassinate three men who are a symbol to
their religious cult.
259. New Tricks: Transport a sealed case of spell formulas out of
the area for later pick up.
260. Scene Of The Crime: Protect the scene of a crime from the
murderer who is very likely to return.
261. Silent Partner: Find the story behind a guy who has been
following and playing mind games with a woman.
262. The Secret Garden: Find a hidden treasure within the depths
of a secret garden located by a mansion.
263. Leave In Silence: Take out a politition completely silently
without anyone noticing.
264. Monument: The city has just built a beautiful monument.
Blow it up.
265. Meaning Of Love: Make a young woman fall in love with a
runner and then break her heart.
266. Nothing To Fear: Travel into the cave of fear and find out
what the "worst nightmare" is.
267. Sun & Rain: Blow up a weather control device which is
causing screwed up weather.
268. You Shouldn't Have Done That: Protect yourself from an
vengeful victim of a former run.
269. See You: Blind the entire staff of a large major mob
personality.
270. Satellite: Stop the launch of an important military
satellite.
271. Photograph Of You: Get a series of dirty pictures of a
politition's daughter.
272. Farewell To The King: Blow away a king of a small country in
broad daylight near a crowd.
273. Cinderella: Take over a mansion and make your employer's
screwed up child a princess for a day.
274. Cascade: Protect a dam from the corporate mercenaries who
are out to destroy it.
275. Slow Drive: Steal the design for a space drive from a
corporate building.
276. Circle: Dramatically blow up the driveway circle at the
govenour's mansion.
277. Carnival: Screw up a fine time at the carnival by blowing a
lot of things up.
278. Painted Bird: Steal a rare bird from a business man's
private collection.
279. Green Fingers: Kidnap a woman who is good with plants for a
man.
280. Cocoon: Steal a strange cocoon from the depths of a recently
formed cave.
281. Universal Father: Assassinate a man who claims he is the one
and only god.
282. The Voyager: Track the movements of a voyager as he enters,
travels through, and exits the city.
283. Nothing To Stop: Stop an onslaught on a small house that
never occurs.
284. By Your Side: Become friends with a man and convince him to
come to a cliff with you and then push him off.
285. Deal With It: Kill everyone located within a known drug den
which turns out not to be that.
286. To Make Someone Happy: Someone wants the tail fin off of a
military jet.
287. All: Take an ancient pendent from the creature of all, a
small village.
288. Clean Sheets: Eliminate all information from a corporate
mainframe.
289. Iceman: Transport an ancient man frozen in ice to a magical
place.
290. Pep Talk: Frighten a team into having better morale by
ambushing them and playing a game of combat basketball.
291. Van: Transport a mysterious van from one corporate facility
to another without the van transporting you.
292. Schizophrenia: One of the runners in infected with a schizo
disease and the runners must cure it.
293. All Over The World: Take dirt from five dangerous locations
all over the earth.
294. Shark Attack: Transport a chip to an island surrounded by
giant sharks.
295. Sweet Black Angel: Eliminate an all female gang which
continually steals from a corporate facility.
296. You're Not Leaving: The runners are taken prisoner by a
madman who will not let them go.
297. Binky's 7 Dreams: The runners have seven nights to get a man
named binky to a hospital and they encounter lots of trouble.
298. Sunflurry: A shaman has a new, powerful spell and other
mages want him dead because of it.
299. Taking The Plunge: The runners must kidnap someone from an
underwater facility.
300. Mardi Gras: Ruin a Mardi Gras party by blowing the hell out
of everything and kidnapping a politition and his wife.
301. Melt: Destroy an igloo village inhabited by your employer's
enemy tribe.
302. Obsession: Protect a singer against an obsessed fan who
specializes in creative harassment.
303. Fool Of Love: Convince a man who produces a love potion that
he should not produce it any more.
304. Glass World: Steal a special plant from the middle of an
enormous green house without damaging anything else.
305. Your Way: Under the direction of a cop, raid a mob's
headquarter's building.
306. There: Take a teleportation device from the man who invented
it.
307. Mary: Kidnap a black nun from a heavily guarded religious
compound.
308. Magic: Deliver an incredibly powerful magical book nearly
half way across the country.
309. Happy People: Silently administer a happy drug into an enemy
gang without them noticing.
310. The Pain: Keep an annoying and dangerous man away from a
corporate woman without hurting him.
311. These Eyes: Take a model's beautiful eyes for a woman who
wants the best parts of other females.
312. Walk With Me: Stay with a man astrally as he takes his own
life and see where his spirit goes.
313. Step: Destroy a dance studio while the dancers are
practicing in it.
314. To Come Back: Rescue a man's body which has been on an over
the cliff car accident and bring it back to a hospital.
315. Anywhere But Here: An open ended run when the client just
wishes to be anywhere but where she is.
316. Bird: Eliminate a man's bird pests before they destroy yet
another crop.
317. The Absolute: Take out The Absolute, the pompus leader of a
mob group.
318. Fortune: Take a millionaire hostage and demand a load of
money for ransom.
319. Severance: Capture a man who your client hates and dismember
him ceremonially.
320. Song Of Sophia: Steal a new song by star Sophia and destroy
all other copies.
321. Spirit: Destroy a free spirit who continually harasses your
client.
322. Garden Of Zeph: Blow the lid off of a Soulpa ring's peace
garden drug dealing cover.
323. The Host: Find a way to get the creature who has taken over
a man's body out.
324. Music: Take out a hypnotic band's instruments while they are
in their mountain cottage.
325. On Father's Hand: Get proof of a father's adulterous
activity on video tape.
326. Wilderness: Take a man who is horribly afraid of the foods
deep into the forest.
327. Closer To The Heart: Take out a vampire who has been
terrorizing a low class district.
328. Force Ten: Deliver a bomb found within the city to a far off
lake before it detonates.
329. Project: Keep workers from completing a low class housing
project.
330. Marathon: Snipe off the client's competitors if they are
about to beat his just before they cross the finish line.
331. Mission: Travel to an old western mission and rescue the
girl who is held hostage there.
332. Red Sector: Take out a communist camp before they have the
chance to organize themselves.
333. Mystic Rhyme: Travel to a mystic water fall and recite an
ancient rhyme which will reveal a tunnel to treasure.
334. Subdivisions: Assassinate the sponsor of a bill which will
allow low class housing in high class areas.
335. Big Money: Steal the lottery ticket of the winner as soon as
he finds out that he won.
336. Time Stands Still: Take a time stopping device from the
scientists at a corporate facility.
337. Turn The Page: Steal the manuscript of a new book from its
writer.
338. Witch Hunt: Route out the supposed witches from a backwards
community and dispense with them.
339. B.C. Logic: Race to retrieve a piece of the holy grail
before anyone else does.
340. Attitude: Out of pure ego a crime family wants the entire
enemy family eliminated.
341. Games: Participate in a motorcycle brawl game for your
sponsor.
342. Two: Kill the Robert twin, but of course you can't tell them
apart.
343. Hitmen: Take the challenge of mob hitmen who say they are
better than samurai.
344. Top Secret: Steal a top secret government package as it is
transported from base to base.
345. Promised The World: Steal a series of five objects from a
man's son's friends because the kid is spoiled.
346. Absolute Power: Carry out the absurd request of a mad
mobster to eliminate all other crime organizations.
347. Brainstorms: Discover why a sect of an archology is having
bad dreams and then end their torment.
348. Failsafe: Launch a nucular missile into the middle of the
oceans for a political scare group.
349. Final Frontiers: Steal the only original copies of the star
trek series.
350. Nice Dreams: Inject a polititions children with a drug which
will send them into a permanent coma.