How do you mean?
Shadowrun is not a "real-time" game. There are stops and initiative. For example, in a first person shooter, wired reflexes are impossible to emulate. In a turn-based strategy game, the turns would begin and initiative would be rolled as per normal. The higher initiative gets more actions, etc.
A first person shooter is clunky for genuine Shadowrun game mechanics and really doesn't follow the role-playing genre.
Yes, a first-person shooter is limited in that fashion - particularly if it has any sort of multiplayer functionality. However, Max Payne was able to implement a 'bullet time' feature that worked well in single-player. Presumably something similar could be implemented to simulate the faster reflexes of those with enhancements... but this might get tedious for a whole game, so the user might need an option to switch them on and off.
Alternatively, actions implemented by an enhanced character could be done at twice or three-times the speed.
I guess it depends on personal preference. A turn-based game would work well, but it would restrict the choice of interface. I personally find it harder to immerse myself in a game if it breaks from real-time, but that;s just me.
Anyway, I agree that some POV are less suited to aspects of Shadowrun, and I suppose the designers would need to make a call on what they saw as the most important.
Thanks for answering my question
