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Author Topic: Nanotech  (Read 23387 times)

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Re:Nanotech
« Reply #105 on: February 10, 2006, 02:42:29 PM »

More, really.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

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Re:Nanotech
« Reply #106 on: February 10, 2006, 02:49:32 PM »

but, it's tough to talk the bear shamen to come allong with you in your backpack.

-RuskiFace the Pirate
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Re:Nanotech
« Reply #107 on: February 10, 2006, 02:53:45 PM »

Precisely.
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Re:Nanotech
« Reply #108 on: February 10, 2006, 03:00:16 PM »

but if you were a social adept... perhaps you could pull it off?

-RuskiFace the Pirate
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Re:Nanotech
« Reply #109 on: February 10, 2006, 04:17:33 PM »

Yes, and with my Backpack of Holding.


Additionally, you might find it interesting to note that all the magic in Earthdawn that affected time and space was Illusion magic. There was this one spell that created a doorway between two places. One could liken that to a rift that transports objects through the metaplanes and appears through another rift. Of course, none of the Young Races in the 6th world have discovered any Time-Space magic yet.
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Re:Nanotech
« Reply #110 on: February 10, 2006, 04:18:50 PM »

thank goodness.

i'm happy mages have to blow up my door to get into my house like everyone else.

-RuskiFace the Pirate
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Re:Nanotech
« Reply #111 on: February 10, 2006, 04:25:57 PM »

The point was that Illusionist, ostensibly the "weakest" catergory of magic have some of the strongest spells at later iterations.
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Re:Nanotech
« Reply #112 on: February 10, 2006, 04:26:43 PM »

well, not many people put stock in the willpower catagory. so illusion is actually pretty powerfull all by it's lonesome.

-RuskiFace the Pirate
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Re:Nanotech
« Reply #113 on: February 10, 2006, 04:28:34 PM »

Willpower or intelligence. Nothing like casting my homegrown Bittersweet spell on that Troll that fragged me over at poker in the Rubber Suit. He barfed all over that Mothra mobile hanging above the bar.
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Re:Nanotech
« Reply #114 on: February 11, 2006, 05:22:48 AM »

Additionally, you might find it interesting to note that all the magic in Earthdawn that affected time and space was Illusion magic. There was this one spell that created a doorway between two places. One could liken that to a rift that transports objects through the metaplanes and appears through another rift. Of course, none of the Young Races in the 6th world have discovered any Time-Space magic yet.

Er... Is this from the second edition?
cause I'm sitting here with my first edition books, and...
The 2 spells I could find to create a doorway from place to place is Other Place, circle 8 Illusionism, max range of a mile, and Gateway, circle 10 nethermancy, max range 5000 miles.

Unless ofcourse you're thinking of Target Portal, to target a person with spells even though s-/he's far out of rage and LOS. Nethermancy 5.

The spell to open up into the astral space is the aptly named Spirit Portal, level 7 Nethermancy.
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Re:Nanotech
« Reply #115 on: February 11, 2006, 01:01:28 PM »

Yeah, that's second edition. I lost my old ED book, but it was a 10th circle illusionist spell (I believe) where you created a doorway that you drew on one surface that is linked to another doorway you draw elsewhere. (Ala Beetlejuice)

Arguably, you could say that Nethermancy is the strongest, with the naturally dangerous and terrible Horror Call spell.
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Re:Nanotech
« Reply #116 on: February 11, 2006, 01:08:21 PM »

As far as transportation was concerned, Magic, a Mystic Manual indicated that it was equally hard for each of the 4 magician disciplines.
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Re:Nanotech
« Reply #117 on: February 12, 2006, 10:26:57 AM »

Never read that one, but keep in mind that transportation magic is unheard of in the 6th world. It's one of those Holy Grail research projects, next to bringing dead people back to life and such.
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Re:Nanotech
« Reply #118 on: February 13, 2006, 05:54:30 AM »

In the end, it's better to have someone with First Aid treat you on the spot and then look for magical healing.

Sorry, chummer, that doens't work. You have to use magic on a wound first. If you use tech on it, you can no longer heal it magically.

Gabriel
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Re:Nanotech
« Reply #119 on: February 13, 2006, 08:32:04 AM »

of course, if you have someone with first aid... they can at least stop you from dieing, and give you the chance to heal normally.

-RuskiFace the Pirate
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