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Author Topic: Nanotech  (Read 23389 times)

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Re:Nanotech
« Reply #150 on: February 16, 2006, 03:39:00 PM »

Yeah, but there's no way to tap the access without compromising the line. In 2050+ I can guarantee that the telco knows this trick in and out. Not to mention that using a box like that would cause an anomaly, with it's MXP address and hardware serial number. The box would get shutdown because you'd need to deck the telco and insert the hardware's ID sig. This is from Matrix. You think the system wouldn't notice that it's no longer checking the same protocols on it's umpteenth jump? It's much easier to find a junction box and sap bandwidth with a dataline radio tap.

Hey, that's a good idea: Sustaining Focus- Invisibility 2 that's an enchanted dataline tap.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

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Re:Nanotech
« Reply #151 on: February 16, 2006, 03:53:04 PM »

Well, you have to realise that lines go down all the time. and anyplace that a line gets cracked, smashed, or generally disconected, the only way to put it back together is with one of thease junction boxes.

it's invisable to the data, it's a packet-filter. it just routes packets to the next location. you can even set them up to mymic from either side, the router that's suppose to be on the other side of it.

so you go from Router A talking to router B
to Router A talking to a fake router B that transmits it's data as a fake router A

it won't even show up unitll they have to replace router with new hardware (how often do they upgrade their grid?) and router B that's suppose to be receving information from the new and improved router X keeps getting information from the old router A, that's sitting in the trunk of some field-tech's car.

and, in the area's where most of the safehouses I know are located... service goes down all the time due to gang war... so a couple of seconds of flicker could be a power outage, and not someone hacking the lines. they don't have time to invenstagate all the flickers and blimps.

you could go with a wireless transcever, but you'll get some signal loss (from other wireless devices) and it's a bit slower than tapping straight into the backbone.
but really, if you were going to go that route, you could just get a hacked cellphone, and dial up that way.

-RuskiFace the Pirate
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Re:Nanotech
« Reply #152 on: February 16, 2006, 03:57:52 PM »

As I understand, a cellphone in SR can't handle a simsense connection.

All hardware in SR's system uses a serial number, if it doesn't have a serial number, the network won't interact with it. Just as it says in the Matrix sourcebook.
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Ruski

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Re:Nanotech
« Reply #153 on: February 16, 2006, 04:09:11 PM »

that's what I was just saying.

the serial address of router A and B are mymiced by one machine.

it does have to have a serial number... it dosn't have to have it's own imprinted on there.

-RuskiFace the Pirate
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Re:Nanotech
« Reply #154 on: February 16, 2006, 08:55:26 PM »

Right, therein lies the problem, if you do that, the network still won't recognize it. If you copy the serial from another box on the the network then the system kills both. There is no way to "spoof" the serial without decking the telco and screwing with the database.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Gabriel

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Re:Nanotech
« Reply #155 on: February 17, 2006, 05:34:18 AM »

There's nothing that says you HAVE to have flaws if you have edges and vice versa.

Actually, there is. the eniter rule set says that you have to have a balance of 0 when you are finsihed assigning edges and flaws. Therefore, if you have a 3 Point edge, you cannot have (2) 2 Point flaws. You would have a remainder of -1, and that is against the rules. However, if you gain flaws (or edges, though this is RARE) later on down the line as plot-devices, punishments, etc, you do not have to balance them at that time. You just have to have the balance at character creation.

So if that's what you were saying, then, yes, I agree. ;)

Gabriel
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Re:Nanotech
« Reply #156 on: February 17, 2006, 07:01:57 AM »

Eh, that may well be with character edges and flaws, but I'm speaking of Lifestyle edges and flaws. The idea was that they increas your rent by a percentage. So your basic Low Lifestyle gets better with Wonderful View, but it also gets more expensive.


I never obeyed the "Balance of Edges and Flaws" because I simply give 5 more starting Karma points per Flaw point or Take away 5 Karma per edge point. I don't allow you to spend more than 25 Karma this way before you have to take flaws to balance it out. In BeCKS you get 425 Karma points to spend at character creation, so edges and flaws don't necessarily make or break a character, but do provide enough interesting things to make a character unique.

Later, I allow my characters to purchase edges at the cost of 5 Good Karma and 1 Karma pool per edge point. That way, a character will have to spend a significant amount of time and consider the loss of Karma pool if they want Aptitude or Codeslinger, etc. You can buy off flaws in this manner too.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Gabriel

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Re:Nanotech
« Reply #157 on: February 17, 2006, 08:51:23 AM »

Oh I know. Remember that Dependant 4 flaw I was talking about earlier? It took me 40 points of good Karma to buy that one off. That HURT! And keep in mind that I was running that game, so there was  no one to blame but myself. :-\

Gabriel

PS - I didnt' know that you could get unbalanced edges & flaws for lifestyle stuff....
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Re:Nanotech
« Reply #158 on: February 19, 2006, 01:59:18 PM »

Well, yeah, but just imagine the cost of a Luxury Lifestyle with all positive edges... yeesh.
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Gabriel

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Re:Nanotech
« Reply #159 on: February 20, 2006, 05:27:14 AM »

You would think a Luxury Lifestyle already HAS all of the edges. That's why it's luxury. But I see what you mean. There is rich, and there is RICH

Gabriel
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Re:Nanotech
« Reply #160 on: February 20, 2006, 07:34:34 AM »

Nah, your "typical" luxury lifestyle is 100,000 per month, that's 30 points worth of: Area, Security, Comforts, Entertainment, Furnishings and Space. You can actually get 32, which then catapults the cost to 150,000 a month. That's without Edges, with EVERY Edge, you could get somewhere around... 450,000 or more a month...

I remember in some old books, Dragons had a lifestyle of "Extreme Luxury"
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"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

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Re:Nanotech
« Reply #161 on: February 20, 2006, 09:01:14 AM »

is that with a great view of your pile of gold that you sleep on at night?

-Ruski
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Re:Nanotech
« Reply #162 on: February 20, 2006, 10:01:55 AM »

I think that's a great view of any fraggin' thing you want to look at.

Gabriel
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Re:Nanotech
« Reply #163 on: February 20, 2006, 10:18:49 AM »

rent must be killer on a divining pool of ultimate vision.

-Ruski
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Re:Nanotech
« Reply #164 on: February 20, 2006, 11:55:41 AM »

For a dragon?? probably not too high. I mean, Dunkelzahn left 3 TRILLION dollard to one guy. With money like that,do you think ANYTHING is expensive to something like that???

Gabriel
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