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Author Topic: Innane Chatter (A.K.A. Paddin' Part 2)  (Read 82800 times)

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1080 on: March 23, 2011, 02:33:39 AM »

Whats the update on everybody else, new jobs? locations? skin lesions?  what?

Nothing much, really :(
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kv

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1081 on: March 23, 2011, 11:57:41 AM »

Yeah, skin lesions, how did you know?

Actually, mi esposa and I have made the move to the PCC-proper (Phoenix, AZ), and I've been looking for work out here. In a year of looking for a job in California, I didn't even get a single callback, and since I've been here (about a month), I've had three callbacks and one interview. So... hopefully I'll have a job soon.

  - kv
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"There are three rules to surviving a gun fight.
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   If you can do that, you can survive."
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1082 on: March 24, 2011, 05:34:18 AM »

Good luck KV!
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kv

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1083 on: April 03, 2011, 05:35:35 PM »

Thanks, Jester!

Actually, I still don't have a job, but I'm going to start applying to the places I don't want to go back to (the movie theater, Home Depot, warehouse work), because I'm just that desperate for a job.

Also, it says there are new posts, but I see nothing new!!!?!?!

What is this insanity?

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1084 on: April 03, 2011, 06:42:47 PM »

buahahahahahahahahahaha!!!!!
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1085 on: April 07, 2011, 05:26:05 AM »

My first game went pretty well. The first adventure was a real quick one. was done in 2 hours. So I was able to run the second adventure too. I do believe I have some creative guys here. To start things off 2 of the runners don't have vehicles. They decided to buy a bus pass. And at one point there was a guy they were trying to extract. He was being held in a delapidated building on the 3rd floor. so the troll and his buddy went to the second floor right below where the principle was tied up and crashed through the floor. Pulled the guy through while the other 2 guys who were on the 3rd floor caused a distraction. I think I laughed through most of the day.  ;D
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1086 on: April 07, 2011, 09:33:46 AM »

Haha cool!  I once ran an adventure where the runners were in a building like that.  They were on the 1st floor and the baddies were on the second.  The baddies were moving around and the runners could clearly hear the foot steps of the baddies.  One of the runners decides he's going to shoot through the ceiling at the baddie on the second floor.  He rolled pretty high, and I rolled badly, so one shot and one thud, hahahah
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1087 on: April 08, 2011, 02:30:36 PM »

lol, that's great! I forgot to mention that one of the guys running the distraction tossed a grenade. Brought damn near the whole place down. They made it out, but I can't say the same for 3 of the 4 baddies. I may bring her back all pissed off.
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1088 on: April 11, 2011, 10:16:35 AM »

I once had a game where the runners found out the bad guy.. well, girl in this case.. was hanging out at this club.  So they storm the place to have a face-to-face.  Not the smartest thing, but the character was being role played very well and this is what he would do.  All the other players kinda just followed his lead.  Anyway of course they get surrounded during this meeting so the lead character shoots her in the face, and burns karma to guarantee success.  This was my main bad guy, who they weren't supposed to fight until way later since she was a vampire magician, so she fell over with a flash of light.  He looks down to see that the bullet grazed her temple so the troll in the group (isn't there always a troll?) picks her up and puts her head in his mouth to use her as a human shield for their escape.  The next session they get a little bit of information out of her, as much as she was willing to tell them, and I hit a writer's block kinda and couldn't come up with anything else to do... so the game fizzled out.  I might have to have a second look at that campaign and rewrite some of the stuff to run it again...

Things that make you go hmm...
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1089 on: April 11, 2011, 01:01:09 PM »

I once ran a game where the characters were working for the mob, and didn't like it.

The mob didn't like them either, but was using them to do dirty work that they couldn't get their hands dirty with- especially stuff involving other crime families and acts of terrorism.

Anyway, one of the jobs, the mob guys ended up double-crossing the runners. Trying to kill two birds with one stone. The runners didn't like this, and knew who hired them, so they went and confronted the mob boss (who I had named 'Mister Bigglesworth' after the cat from Austin Powers).

The mob boss said "What? You don't like it? File a complaint." He laughed, a deep belly laugh, thinking that no one would be stupid enough to try anything with all his goons around, and even if they did, his boys would hose the place down with lead until only a smear of runner scum remained.

Ruski, one of my players, activated wired reflexes, whipped out a pistol, and burned a bunch of karma to go first. He fired, point-blank, into Mister Bigglesworth's head, in his words 'turning it into a canoe.'

Mister Bigglesworth is dead, everyone else gets to act. The goons fire (their readied action, in case anyone did anything stupid). One of the other runners, the street sam, is wearing armor, and best able to resist automatic gunfire. The other ones, not so much. The street sam (Ray, I think his name was) dragged his two best friends- the one dumb enough to shoot a mobster in the face in full view of his henchmen, and the other one close enough for him to grab, and makes a run for it.

The rigger is outside, and ready to go (they weren't complete morons). The goons are still shooting- Ruski's character is bleeding out, the other guy is bleeding out, and Ray the Sam is taking a lot of damage. He throws Ruski's corpse into the van, sprinting at 50kph, misses when he tries to throw the other guy in, and decides to make one last attempt to throw in the 'other guy' before jumping in himself (his other choice was to drop the other guy, and save himself).

Makes the throw with the other guy, takes damage and goes down before his next initiative pass. The rigger and the 'other guy' were the only ones to survive. Saddest part was that the 'other guy' was a jerk- he fired at gangers through the windows of the rigger's car, refused to take part in tense negotiations because they were 'dangerous' leaving the group rigger to try and grab a briefcase when another Johnson tried to double-cross them; and that is the guy who survived.

In our group, a TPK (or mostly party kill) was the signal that it was someone else's turn to GM. Ruski had gone before me, I went, so the Jerk's player was the next GM, and he spent five or six session with his former character as Mister Johnson, blowing up and messing up everything the runners had done for the mob up until that point; before, of course, screwing over the runners himself, and leaving town with all the profits.

When it swung back around to my turn to GM again (a couple years later), the runners were hired to extract someone, and this same Jerk's security company happened to be in the same area, so they were paid extra to trash the place and steal any paydata they could find. Just for yuks, because most of the players were the same. :D

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
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   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1090 on: April 17, 2011, 07:47:31 AM »

Hunny has been making noises about getting a game together again - he made noises last year too but nothing happened.  Now that we're multiple hours away from da guyz, there is a dearth of role players - there are game players who role dice here, but not much in the way of role players.  Well, we've trained others....
Did you guys ever play Rifts?  It is the one RP I really don't like.  He's been reading its books, but I'm pushing for SR...

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1091 on: April 18, 2011, 10:10:57 AM »

I used to play Rifts a lot, my brother has a huge collection of books.  I actually really liked the setting as far as a game world goes, you can basically integrate any idea you come up with into the game by explaining it came from another dimension.  There's a huge diversity of character classes and abilities, and with a few expansion books you can multiply that even further.  My favorite has always been the Juicer Handbook, which explains characters who hook themselves up to harnesses that inject steroid type drugs into them constantly, hence the name.  The drugs makes them extremely strong and resilient, but drastically reduces their lifespan.  I once played a "mega-juicer", yes that was the class name, and basically he could punch people and deal MDC damage (more on that below) as well as take MDC shots to the chest.  The price for this power is a lifespan of 3-5 years or so, and in the end his body would slowly heat up over the last few weeks until he would spontaneously combust into a huge ball of flame until there was only ashes remaining.

The thing I don't like about Rifts is the MDC/SDC system.  SDC stands for Structural Damage Capacity iirc, and it's the amount of damage a gun or bomb we use today would do.  MDC is Mega Damage, and is basically 100 times more powerful due to technology from other dimensions.  So a standard stick of dynamite weighs about 0.5 pounds, according to Wikipedia, but a stick of dynamite made with interdimensional technology or materials would do 100 times the amount of damage (so effectively it's 50 lbs of dynamite).  The MOAB, the current largest bomb in the US arsenal, uses 18,700 lbs of H6 explosive, which is 1.35 times more powerful than dynamite.  That makes it effectively 25,245 lbs of dynamite.    Doing the math, you would need 505 sticks (252.5 lbs) of MDC dynamite to equal the minimum amount of destructive power of the MOAB (which is normally dropped from the back of a C-130 cargo plane as it's too large to fit in any conventional bombers).  Compare that to the Davy Crockett nuclear weapon system.  Just about all characters will be able to dish out and take MDC damage.  A standard laser pistol does 1d4 MDC damage iirc, so imagine walking into a town with this pistol and leveling it with a few clips.  

I ran a Rifts game a few times and always tried to make MDC equipment as rare as possible.  I also ran the game so my normally combat hungry players would watch and wait rather that jump into battle, knowing they have a limited supply of MDC equipment, and the bad guys could potentially be able to dish out much more than they could.
« Last Edit: April 18, 2011, 10:24:53 AM by Ingo Monk »
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1092 on: April 18, 2011, 08:11:27 PM »

Love the setting, but I'm like you, the rules are too wonky. Fells too much like a pissing contest. There's a saying where I live, friends don't let friends play Paladium.
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1093 on: April 19, 2011, 01:25:00 PM »

Words to live by Jester :)
There's another system on the table; White Wolf.
they all ready know I won't play Masquerade, I hate vampires (never could understand the appeal) but there are other supernaturals...we played Immortal once a while back, that was okay.
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #1094 on: April 19, 2011, 04:18:31 PM »

I was never a big fan of White Wolf.  I've played Vampire a bunch of times, a hodge-podge WoD game (with Vampires and Werewolves, etc), I've even played WW's Street Fighter game (which funnily enough I liked the most).

People who are really into Vampire seem to be closet self-righteous pricks who get to release their inner self through the game.. at least to me anyway :P
Maybe it was just some of the people I played with?  I always played Malkavian and I thoroughly enjoyed messing with those people's minds.  They never knew if I was serious when I said or did things haha!

If I recall correctly, Mummies are actually the most powerful creatures in WoD, except to get to that power level you need a ton and a half of experience.
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