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Author Topic: Innane Chatter (A.K.A. Paddin' Part 2)  (Read 75352 times)

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #870 on: September 16, 2009, 07:05:21 AM »

Hey Jester,

I was curious, did you every use that stuff that I translated into Japanese a while back?

What was it for?
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Jester

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #871 on: September 16, 2009, 07:31:09 AM »

It's for a Warhammer 40K army I've been having in the works. And, yes I have. The army is based on the Scorpion Clan from the Legend of the Five Rings card game.
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #872 on: September 16, 2009, 09:23:22 AM »

The scorpions? How nice!

And which codex?
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Jester

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #873 on: September 17, 2009, 04:43:28 PM »

regular vanilla codex. But they will be put on hold since my forst army will be getting a new codex soon and I'll be adding to them. FOR RUSS! FOR THE ALLFATHER!
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Ingo Monk

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #874 on: September 17, 2009, 08:40:41 PM »

I remember years ago playing 40k and there was a guy who always played Space Wolves.  He talked about how bad-ass they were and how they couldn't lose and how many hours he had spent painting them.  In one of our annual 10,000 point games he was one of the first to get his army wiped out and his named hero and named dreadnaught got killed by a regular chaos space marine commander and a regular chaos space marine dreadnaught.  He left after picking up his last piece on the board, guess he couldn't handle the ridicule haha
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Jester

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #875 on: September 18, 2009, 05:57:31 AM »

lol, that's what he gets. Any army can be beaten at any time. It's on how well the player knows how to use his army. In my case, the dice hate me. If my dice ever roll average I can be dangerous. But my with my luck I tend to fail alot of armor saves.
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #876 on: September 24, 2009, 08:39:12 AM »

I found this on the Shadowrun quote page...it made me laugh:

On a run involving a toxic ant spirit hive ... the runners are confronted by the hive's "queen" when they are JUST about to make it to the team's ACP. The initial introductions went something like this...

GM: The ant spirits part to reveal a lithesome female with fiery red hair and emerald green eyes. She regards you all for a moment before asking, "Who are you?"
Player 1: "Hunter."
Player 2: "Bleys."
Player 3: "Stone."
Richard: "Orkin Man."
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Jester

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #877 on: September 24, 2009, 05:31:13 PM »

ROFL!!!!!!
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Ingo Monk

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #878 on: September 24, 2009, 06:58:47 PM »

Ahahahahhahahahah that's great! :D :D :D
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #879 on: September 25, 2009, 04:58:21 AM »

Ha! That was pretty good! ;D
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #880 on: October 04, 2009, 06:39:05 PM »

hells yea, my space wolf stuff came in!
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #881 on: October 04, 2009, 08:35:59 PM »

The Pub was down for a bit..had a few weird errors messages for a few days.
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Ingo Monk

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #882 on: October 04, 2009, 08:40:19 PM »

Yeah it was weird.  I think the webhost was updating/upgrading and it broke our SQL database.  Should be all good now (fixed the day before yesterday I think).
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Jester

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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #883 on: October 05, 2009, 05:39:27 AM »

I noticed that myself
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Re: Innane Chatter (A.K.A. Paddin' Part 2)
« Reply #884 on: October 13, 2009, 10:51:39 AM »

Yep. Messed me up.  When is the world going to learn it must dance to MY tune.  Sheesh.
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