I was talking with Forutne about my particular take on Chaos Magic, and he was asking me to describe it. He was making a character of that tradition, and looking for some ideas on it.
Now, my first instinct was to type upa bit long thing about how
I think Chaos magic should be handled. But then I thought a bit more about it, and decided that Chaos magic is essentially a magical buffet. Take what you like or what works best for you, and work with it. So what I'm looking for here is a few differeing points of view on how people view Chaos magic. So post your views, and help the old man out.

So to start of, my take on it:
A lot of people talk aobut how the United Magical Thereom (UMT) "chaos magic grown up". I don't
quite agree on that. I see it more as a difference of implementation. Chaos magic is more personal, more self centric, where UMT is a school of thought if you will. UMT is an idea, that is trying to be spread, to say that all traditions are equally valid, and that it's basically all the same thing differnet ways.
Chaos magic doesn't attempt to push forward
any particular belief system, even it's self. It just takes what works best from each system/tradtion and uses it be good effect. It's not as restrictive and more personal to the caster.
My personal interpretation of Chaos magic casting is very Hermetic-centric. Using a lot of roots of Hermeticism, the Book of Thoth, and other Egyptian roots. But it doesn't restirct it's self to that. Why should it? Just because it's older doesn't mean it's better. Chaos mages uses digitalized spell libraries because quite frankly they work better and are easier to reference. Why get a scarab if say a devil rat skull will work just as well? And if a fire elemental is interpreting your orders too literally, try a salamander on instead. Feng Shui seems to balance places out well. Why not combine that with some good ol' mood crystals to help level out your lodge, then summon from a ritual pentagram or circle if that works better?
Essentially it build off of a base tradtion, discarding the pieces that seem to be handled better in other traditions, to find the best combination for spellcraft. It doesn't restrict it's self by forcing it's magic to work within any one paradigm.
My interpretaion. Yours?