Shadowrun RPG > SR4 (Shadowrun 4th Edition) General Discussion
Burnout - 501 Shadowrun Ideas
Ouija:
Well this is now my second try at posting this. I timed out the first time. Anyway this is from Blackjack's Shadowrun Page. I'm not even sure if the site still exists, I didn't even bother to check. I printed this document on September 30, 1996, the day it was posted. In addition to the ideas I also have several Random Tables (i.e. Random Allergy, Random Cyberdeck Part Table, Random Shadowruns, etc). Just a side note to how big of a nerd I am, I keep these in plastic protectors!
Ideas 1-25
01. Hallowed Ground: Take a sample of earth from spiritual lands located deep within an enchanted forest.
02. Hear The Rain: Search through Indian badlands for the mysterious Running Rain and obtain his secret of weather control.
03. Truth: Gather video footage of a Politition's nightly excursions for his election opponent.
04. Walking On Water: Eliminate a gang of assassins whose leader claims to be Jesus Christ.
05. Never Tell: Deliver a computer message from one place to another and not tell it's secret when it accidentally goes off.
06. Sweet Misery: Capture a man who has been magically inducing suicide all over the city.
07. A Fire Burns: Capture a professional arsonist before he escapes to another country.
08. Almost: Find a way to eliminate a man who has the power to act upon actions before they happen.
09. An Interlude: Stop an assassin who is to eliminate a famous conductor during the interlude between music.
10. Field Of Mars: Protect a mars mission rocket from attack by those who wish to steal it.
11. Just For You: Deliver an exploding package to the four year old daughter of a corporate official.
12. Secret Corner: Shut down the Secret Corner bar which is supposedly an establishment for drug dealers.
13. In Your Eyes: A runner must locate the creator of an exploding cyber eye and find a way to reverse it's effects. [I'm under the assumption the eye is implanted in the runner looking for it.]
14. Taken: Rescue a young girl from the clutches of a psychotic, murderous go gang.
15. Balloon Man: Stop the infamous Balloon Man before he gives a cyanide filled balloon to another child.
16. Dear God: Close the gates to a supposed "Highway to Heaven" for a group of Satanists.
17. Stone Roses: Travel to a castle inhabited by a Medusa and destroy it.
18. Fools Gold: Get revenge upon a small company who sold the wrong group of tough guys land filled with fools gold.
19. Time To Return: Rescue a group of commandos from the forest where they are believed to be held captive.
20. Wasteland: Journey through a nuclear blasted wasteland in search of a radioactive orb.
21. Shut Your Mouth: Frighten the hell out of a Yakuza boss and explain that he should not mess with the mob.
22. Killing Moon: Capture a man who kills only by the light of a full moon.
23. Orange Crush: Defeat the Orange Crush battle brawl team in a tournament.
24. 10 Past 8: Destroy a corporate warehouse at exactly ten past eight p.m.
25. Gold Canyon: Steal a large gold stone from an Indian cave and keep half the profits.
Ouija:
Ideas 26-50
26. Faith: Stop the onslaught of a Satanic group who believe they cannot be killed.
27. No Killing: Stop a group of 50 squatters from food rioting without killing a single one.
28. Boobystrap: Rig an entire playground with boobytraps designed to eliminate children.
29. Countdown: Stop a bomb from detonating inside a crowded shopping mall.
30. Fold: Protect a small town from the creatures which have crossed through a hole in space.
31. The Long Wait: Wait along a rural road and ambush a group of illegal traders as they walk by.
32. Transformation: Transport a man with a horrible transformation disease to a major hospital.
33. Blitzkrieg: Investigate activity at a go gang headquarters unknowing they are about to attack in mass.
34. Blind Game: When an EMP knocks out cyber eyes on a investigative run what will the runners do?
35. First Contact: Travel to the location where a mysterious spacecraft has crashed.
36. The Escape: Rescue a group of prisoners from a maximum security prison.
37. Blue Wind: Destroy a small nuclear generator which produces a mysterious blue radioactive haze.
38. Homecoming: During a homecoming dance, assassinate a Politition's daughter.
39. Battle Cry: A powerful, but primitive, group of Indians is about to attack. Stop them.
40. Phantasm: Eliminate the creature which haunt a very old house.
41. Big Brother: Someone is watching the residents of a town block and want whoever is doing it brought to the police.
42. Bursting Point: A powerful magical psychotic is about to go absolutely nuts but must be transported to an institution.
43. Paradise Lost: When a group of environmentalists lose their land to developers they do not give up easy.
44. A New Dawn: A man says he has the power to turn the world into pure evil. The runners know where he is.
45. Battle Hymn: A group of rebellious trolls is about to mount an attack. Eliminate some of the group so it is not possible.
46. Reckless: Capture an AWOL soldier who fled into the countryside with an appaloosa.
47. Show Down: One man offers to pay a runner for an old fashion, western gunfight. [I personally liked this one.]
48. Wedding Bells: Extract a bride and groom during their wedding ceremony.
49. The Messenger: Keep a messenger from traveling from Los Angeles to Seattle.
50. Force Of Arms: Stop a go gang which has been menacing the streets using heavy weaponry.
Ouija:
Ideas 51-75
51. Reconstruction: Protect a crew reconstructing a destroyed oil pump from attacking environmental radicals.
52. Tech Masters: Swipe a prototype microchip recently stolen by a group known as the Tech Masters.
53. Broken Heart: When a woman falls victim to a magical sadness disease, the quickened spell must be eliminated.
54. Rainy Nights: Find out why rain clouds keep coming from the same valley in the mountains.
55. Private Times: Break through shielding of a conference room and record the conversation which is taking place on the inside.
56. Season's Greetings: Find out who keeps putting explosives in children's Christmas toys.
57. To The Stars: Protect the underground silo of an experimental hyper space rocket from incursions.
58. False Start: Race against a woman and document her cheating.
59. Volunteers: Screw up the plans of a group of missionaries to build a bridge for a village.
60. Half Moon: When the half moon rises a call is made by a man terrified by the creature the moon had brought.
61. Danger Zone: Transport weapons through an area known as hijacker's haven.
62. Prelude To Battle: Intelligence reports a surge of weapons into a bad neighborhood. Get video proof.
63. The Trap: Go into a compound after a group of other runners and try to stop them before they enter a trap.
64. Metal Fire: Stop a mage who has a spell which easily ignites metals.
65. Star Dust: Steal a vial of magical stardust from a magical research facility.
66. Outsiders: Get a band of bikers to leave town without killing them.
67. Deja Vu: Rescue a man from a time loop from within a corporate facility.
68. New Recruit: Show a wannabe shadowrunner the ropes and make sure he gets killed by an enemy.
69. The Chamber: Deliver a captured man into a chamber within corporate grounds.
70. Love Song: Kidnap a simsense star and deliver her to a deranged man.
71. Hunters: Stop a group of vampires who use a neighborhood as their killing grounds.
72. Mind Game: Kill a cop who uses mind games on other cops to get his way.
73. Crisis Point: Stop a gang war anyway possible before it erupts into full scale war.
74. Day Dreamer: Deliver a man into the desert and help him find his lost soul.
75. Final Nightmare: Journey to the castle of the damned and bring back scales from a black dragon.
Ouija:
Ideas 76-100
76. Catastrophe: When a 747 crashes the runners must steal a shipment of drugs from within the wreckage.
77. Invasion: Protect a town when it is invaded by a warring tribe.
78. Lost City: Journey to an ancient lost city and bring back proof of it existence.
79. Soldier Boy: Find and retrieve a young soldier who is AWOL, hiding in the woods.
80. Survivors: When a boat sinks, rescue the political survivors before the people who bombed them have a chance to return.
81. Curtain Call: Assassinate a well known simsense star during the grand finale of her performance.
82. Hard Times: Convince a factory owner that he should hire a special worker.
83. Paper Hero: A news hero is found to be fake. Capture the media man who set up the fake.
84. Eulogy: Deliver a eulogy to the site of a very important funeral.
85. The Pit: Journey to the bottom of a pit to retrieve a scientist's dropped instrument.
86. The Secret Route: Enforce a fee that must be paid by all before traveling through a secret passage.
87. Fortress: Penetrate a makeshift fortress set up by a group of psycho kids and administer a drug to them.
88. Sandstorm: Destroy a creature which is causing a giant sand storm.
89. Separate Ways: Cut a man in two so the evil and good spirits within him way separate.
90. Metamorphosis: Deliver a drug into the depths of a riot area to stop a horrid change to a person.
91. Midnight Sun: Eliminate the lights surrounding an amusement park which bother neighbors.
92. Ghost Town: Find out why everyone suddenly disappeared from a town.
93. Frostbite: Deliver a man into a snowy region and leave him for dead.
94. Birthdays: Kidnap a group of babies who all have the same birth date.
95. Hired Gun: Take on an additional runner for a single shadowrun.
96. Apocalypse Blues: When a radio prank develops fears of an apocalypse, the runners must protect a street from looters.
97. Cat Fever: A rare disease is mutating normal felines into horrible creatures. Protect residents from them.
98. Cold: Restart an old electric generator which has been taken over by gang members.
99. Easy To Slip: Travel a hundred miles across an ice ridge to rescue a corporate official.
100. No Shadow: When a murderous free spirit roams, the only sign is its nonexistent shadow.
Ouija:
Ideas 101-125
101. AWOL: The runners are hired by the UCAS military to go and stop a band of AWOL men marauding the local countryside.
102. AWOL Betrayal: The runners are hired to kill a band of people who they say are AWOL and who they say are marauding the local countryside. The truth is that one man is a scientist who does not want the designs for a powerful laser weapon to get out.
103. Thieves World: The runners are hired to infiltrate a restaurant call Thieves World and to locate the kingpin and bring him to their employer.
104. Past Lives: Hired to follow a person through the ultimate gate of astral space. The one which supposedly leads to everyone's past life and report all he finds out.
105. Day Of Decision: Hired to assassinate an old lady in a nursing home.
106. March Of Eagles: Hired to patrol a length of trail where eagle poachers have been shooting from.
107. Jackson's Valley: Track down a person in a small town who keeps attempting to destroy the dam which keeps a river from destroying the town.
108. Lace and Steel: Fight the queen of the Urban Combat Zone and kill her.
109. Great Old One: Kill the oldest man on earth for the second oldest man on earth.
110. At Your Door: Kill a killer which knocks on doors and kills people.
111. Mansion Of Madness: Rid a house of free demon spirits.
112. Fatal Experiments: Shut down a privet lab which does hideous experiments on animals.
113. Blood Brothers: Kill your childhood friend who is a free lance assassin.
114. World Killers: Destroy a company which dumps toxic waste for a living.
115. Flaming Eye: Steal the prototype for a laser eye from a large company.
116. Dark Cults: Bring in human sacrifices for a satanic cult.
117. The Hunter Plan: Destroy the Hunter drones wired with explosives before he releases them upon the town.
118. Castle Keistel: Capture the old man who has been living in the castle for over 100 years.
119. Solo Games: Play the moder version of Russian roulette.
120. Views: Capture the man of eyes who has been selling eyes filled with explosives to the public.
121. Rick Griffin: Capture the shape changing griffin before he kills anyone else.
122. Heroes Of The Wargames: Hired to find the only men capable of defeating the ultimate Battletech champion who has not been seen for five years.
123. Second Earth: Destroy the organization of masochists called Second Earth who wish to refine" the planet for the purely violent.
124. Hallelujah Anyway: A college fraternity wishes to get back at another for a prank.
125. In Search Of Forever: Steal the research of a man who wishes to combine Magic and The Matrix in a way that would allow immortality.
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