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Author Topic: Welcome to Denver (OOC)  (Read 74529 times)

kv

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Re: Welcome to Denver (OOC)
« Reply #570 on: October 17, 2012, 11:11:19 AM »

That's why I used the qualifier 'probably.'  ;D

We've almost wrapped up this scenario- the idea wasn't to have you fight red samurai to the death, the idea is to let your characters test out their skills and figure out your build- which I think we've done.

They're just here for Rastire's corpse, anyway. Except for the guy who's going to go all mad-dog on Bulletsponge; but that's just for fun, and mostly is being included because Bulletsponge didn't get to kill the drone earlier.

And one or more of these red samurai may make an appearance in the future.


  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #571 on: October 17, 2012, 05:36:24 PM »

Anybody got the Sulaco on speed dial time to nuke the site from orbit.
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Bullet Sponge

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Re: Welcome to Denver (OOC)
« Reply #572 on: October 17, 2012, 06:35:13 PM »

I'm gonna' kill me a Red Sammy and mount him over that drawing of a fireplace in my room.....
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kv

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Re: Welcome to Denver (OOC)
« Reply #573 on: October 22, 2012, 11:23:12 AM »

Sorry, no update this weekend- I crashed pretty hard, because for the first time in like two months, I didn't have anywhere to be or anything I had to do on Saturday (usually I try and squeeze in 5 hours in the morning before family obligations), so I slept in and then watched tv and laid out on the couch and read.

It was awesome. Not productive, but awesome.

My other forum (myth-weavers) is down, so you'll have all my attention tonight when I get a chance to post. :D

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

kv

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Re: Welcome to Denver (OOC)
« Reply #574 on: October 24, 2012, 07:33:22 PM »

Okay, one quick thing.

Bull: Kinsey cast his manaball at Force 8. According to the rulebook, that spell is 8 meters wide- for reference, the flashbang that hit almost everyone and a couple people twice had a range of 10 meters (which I measured on the map- hence those lines). You can adjust how large a spell is, but it requires withholding dice from the spell casting test. So... whatcha wanna do?

Everyone else: I think I've done pretty much what I wanted to do with this scenario- I'll have one of the red samurai pick a fight with Galbraith (since he should get to do something cool), and then they'll grab Rastire's corpse and be on their way.

Sound good? Any questions?

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #575 on: October 25, 2012, 07:39:05 AM »

Yeah I was wondering about that I was just aiming to hit the sams in the center so yeah I would of withheld dice from the roll.  I just not sure how many.  Or if I would require a reroll?
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kv

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Re: Welcome to Denver (OOC)
« Reply #576 on: October 25, 2012, 11:07:44 AM »

Well, if you want to cast it at Force 8, but don't want to cook everyone in the room, I'd recommend withholding dice.

Yes, this would require a re-roll for the spellcasting (but not for the drain). Alternatively, you could choose to cast it at a lower force, and we could go from there. Your call, either way.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #577 on: October 25, 2012, 12:37:18 PM »

Quote from: SR4A-pg183
Area Spells: Some spells target areas or points in space; in this
case the caster must be able to see the center of the area affected. All
visible targets within the area are affected; area spells can affect more
than one target at a time. The base radius for all area spells is the Force
in meters. Area spells affect all valid targets within the radius of effect,
friend and foe alike (including the caster). For this reason, spellcasters
often choose to vary the radius of area spells. This is done by withholding
dice from the Spellcasting Test. The caster can reduce or expand
the base radius by 1 meter for every die withheld from the Spellcasting
Test. Dice expended to change the radius of effect cannot be used in
any related test, such as resisting Drain for that spell.

This was changed from previous versions I think.  I recall before you could still pick and chose those affected by an area spell (i.e. affect foes but not friendlies).  Of course I could be mixing this up with another game hahaha!
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Ruski

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Re: Welcome to Denver (OOC)
« Reply #578 on: October 25, 2012, 07:21:58 PM »

Awwww.... I was totally going to win that one! Allright, we'll call it a draw then.
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bull30548

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Re: Welcome to Denver (OOC)
« Reply #579 on: October 26, 2012, 05:18:38 AM »

Well technically except for the folks I did not allocate spell defense too originally my spell defense is still in play.  There is nothing in the rules that says it goes away when I do any other action just that I have to have line of sight.  With my mage sight on I always have that unless there is a barrier.  Anyway what is the distance the reds are from each other and distance the closest team member from that?
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kv

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Re: Welcome to Denver (OOC)
« Reply #580 on: October 28, 2012, 11:13:21 PM »

The Red Samurai are about three meters away from each other, with Galbraith at about 4 meters, and Dubois at about 5.5.

If you look at the previous combat map, the blast radius on that was 10 meters. Your current blast would be 8 meters, or 2 less in every direction if centered on the grenade in the image. The Red Samurai aren't exactly standing still for this, either. They've entered, and now they're moving around, looking for something (in one particular case, someone to hit).

I'm going to need a decision by tomorrow evening (at the latest), or I'll just push things through.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re: Welcome to Denver (OOC)
« Reply #581 on: October 29, 2012, 09:12:35 AM »

sorry: I was busy. (see 'fun with fiction')
I'm cool with whatever. I was having fun, and maybe I could win for real?
or we could call it a draw and move on to something else.
-Ruski
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kv

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Re: Welcome to Denver (OOC)
« Reply #582 on: October 29, 2012, 11:17:09 AM »

I got into a discussion about using Edge with someone this weekend, and while reviewing the rules on Edge in SR4A, I discovered that we'd been using it wrong.

Namely, that you can only use Edge to re-roll when that roll has no successes- not just when you want to get more successes. This means that I've been using it wrong as well, too.

Do we just want to houserule this?

1) Say that you can use it the way we've been using it, reroll failures to save bacon. Because we love bacon.

2) Continue using the correct rules, moving forward.

3) Mmmhmmm... bacon...

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re: Welcome to Denver (OOC)
« Reply #583 on: October 29, 2012, 11:37:40 AM »

Eh, we were using it more like the old karma rules, which I like. But if you want to go hardcore and stick with the new rule set we can do that.
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Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #584 on: October 29, 2012, 11:39:52 AM »

I chose option bacon!  i.e. it doesn't matter to me.  As a house rule it doesn't seem to be too overpowered, since most people only have 1 or 2 Edge. 

Quote from: SR4A-pg74
• You may declare the use of Edge after you have rolled for one test. In this case,
you may roll a number of extra dice equal to your full Edge attribute and add
their hits to the test’s total. The Rule of Six (p. 62), however, applies only to the
additional Edge dice rolled, not the original dice pool.
• You may re-roll all of the dice on a single test that did not score a hit.

These are the 2 lines in question.  It looks like the lines are blurred together with the way we were running.  This is actually the way I had understood it as well, which is weird because the original SR4 had exactly the same rules (no changes between editions) so I don't know where this thought came from.  Unless its from SR3 like Ruski said.

So to clarify, the first item I listed states that you can use Edge after a roll to gain another chance at additional hits.  If your pool is 4 and your Edge is 2, you will roll 2 additional dice with the rule of 6.  In this case, if you rolled 2 hits (6, 5, 2, 2) for your pool, then rolled Edge dice (6, 5), you would have the 2 hits from the first test, then 2 more from the Edge test, and get to reroll the 6 from the Edge test but not the 6 from the pool of 4 dice.  Rule of 6 only applies to Edge dice, and the original pool was not affected by Edge when it was rolled.

The second line is quite literal, if you get no hits at all you can declare Edge to reroll the entire pool.  Rule of 6 would apply to the reroll, since at that point the entire pool is affected by Edge.  However you can only use Edge once per test, so if your test came up with no hits but you also glitched, you'll have to decide whether to use Edge to reroll the test and live with the glitch, or use Edge to negate the glitch.  For example, if your pool was 4 and you failed the roll and also got a glitch (1, 1, 1, 4), 2 things have happened on the same roll (failure and glitch).  You can do 3 things: 1) do nothing and accept the outcome, 2) declare edge to negate the glitch and accept the failed roll, or 3) declare edge to reroll the pool of 4 dice and accept the glitch along with whatever outcome of the reroll.
« Last Edit: October 29, 2012, 11:44:27 AM by Ingo Monk »
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