Shadowrun Pub

  • October 31, 2024, 05:04:19 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Our meatbots have been missing since '98!

Pages: 1 ... 5 6 [7] 8 9 ... 17   Go Down

Author Topic: Nanotech  (Read 23376 times)

Gabriel

  • Ignorant Savage
  • Veteran Runner
  • *********
  • Karma: 14
  • Offline Offline
  • Posts: 9014
Re:Nanotech
« Reply #90 on: February 08, 2006, 01:43:39 PM »

PRACS????

Gabriel
Logged
We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

AJStarhiker

  • Runner
  • ******
  • Karma: 5
  • Offline Offline
  • Posts: 1265
  • I much prefer ice and snow to sand and rock.
Re:Nanotech
« Reply #91 on: February 08, 2006, 01:48:45 PM »

They test different drugs.
Logged
42

Gabriel

  • Ignorant Savage
  • Veteran Runner
  • *********
  • Karma: 14
  • Offline Offline
  • Posts: 9014
Re:Nanotech
« Reply #92 on: February 08, 2006, 01:51:12 PM »

Ah. Well hell, there you go. Get wired for money. You gotta love that.

Gabriel
Logged
We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

Retread

  • Runner
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 2355
Re:Nanotech
« Reply #93 on: February 08, 2006, 01:59:20 PM »

Nanotech is a scary subject. If they can figure out how to make a self-producing nanite outside a hive environment we could all be in trouble.

Take the nanotech plague example: Say you design nanites and program them to decompose everything. They then begin to reproduce, making a moving storm or plague that just eats everything. A nasty thought, that.
Logged
"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

AJStarhiker

  • Runner
  • ******
  • Karma: 5
  • Offline Offline
  • Posts: 1265
  • I much prefer ice and snow to sand and rock.
Re:Nanotech
« Reply #94 on: February 08, 2006, 02:40:34 PM »

Replicators.
Logged
42

Capt_North

  • Grunt
  • ***
  • Karma: 3
  • Offline Offline
  • Posts: 412
  • Buy the Ticket, Take the Ride.
Re:Nanotech
« Reply #95 on: February 08, 2006, 04:52:33 PM »

grey goop situation.
nanites that can replicate programmed wrong,  you tell them to "deconstruct" this and leave out a good stop situation so they keep deconstructing everyting around and just keep going..
Logged
America... just a nation of two hundred million used car salesmen with all the money we need to buy guns and no qualms about killing anybody else in the world who tries to make us uncomfortable.

Retread

  • Runner
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 2355
Re:Nanotech
« Reply #96 on: February 08, 2006, 05:17:22 PM »

Yep, yep!

Nanites are quite handy for on the run though, you get a few nasty wounds (Moderate or lower) and they help patch you up right quick. I've seen a troll heal from a gunshot wound in 3 days. Crazy, eh?
Logged
"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Gabriel

  • Ignorant Savage
  • Veteran Runner
  • *********
  • Karma: 14
  • Offline Offline
  • Posts: 9014
Re:Nanotech
« Reply #97 on: February 09, 2006, 05:47:00 AM »

I can do that without nanites!! I just don't wanna. ;)

Gabriel
Logged
We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

Ruski

  • Matrix Pirate
  • Grid Overwatch Division
  • Prime Runner
  • *****
  • Karma: 109
  • Offline Offline
  • Posts: 11688
  • Only the Dead have seen the end of War...
Re:Nanotech
« Reply #98 on: February 09, 2006, 07:36:12 AM »

if you've got enough newyen, you can pay a mage to face the drain and get healed up even faster.

-RuskiFace the Pirate
Logged
No one writes jokes in Base-13
6 X 9 = 42

kv

  • Too lazy to contact Ingo for a custom title
  • Grid Overwatch Division
  • Professional Runner
  • *****
  • Karma: 16
  • Offline Offline
  • Posts: 7451
  • Spawner of Violence
    • Click here to see a bigger verison of my Pic!
Re:Nanotech
« Reply #99 on: February 10, 2006, 01:34:31 PM »

Just out of curiosity, what does it cost to pay a mage to take that hit?

A couple of grand and a bottle of asprin?

  -kv
Logged
"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Gabriel

  • Ignorant Savage
  • Veteran Runner
  • *********
  • Karma: 14
  • Offline Offline
  • Posts: 9014
Re:Nanotech
« Reply #100 on: February 10, 2006, 01:46:33 PM »

Bottle of absinthe is more like it.

Gabriel
Logged
We do not choose this life. We do not enjoy this life. We simply live this life. Because sometimes, even the shadows need their heroes.

Retread

  • Runner
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 2355
Re:Nanotech
« Reply #101 on: February 10, 2006, 02:27:16 PM »

Depends on the severity of your wounds, really and the talent of the Magician. I'd recommend having a Bear shaman help you instead as they'd be more willing and inherently better at it. Remember, the caster will want money up front, regardless of how well they healed you. They will probably charge you more money based on having higher cyberware or a bunch of drug abuse (lower essence) Keep in mind also that a force 3 Treat Serious wounds will ONLY heal 3 boxes of damage. Good luck finding any magician that will cast a Force 10 Heal or Treat Deadly Wounds spell. Even then, they probably won't get enough successes on their test to heal you and resist the drain. In the end, it's better to have someone with First Aid treat you on the spot and then look for magical healing.

As for the rates, those really depend on the nature of your campaign (Dead Broke or Monty Haul-style) I'd say charge 500 nuyen per force of the spell times a multiplier for the damage level of the wound. So a light wound would cost 500 flat while a force 3 moderate heal would cost 3000. A deadly wound might end up costing 50,000 or more.

Don't forget that only nanotech or surgery will repair Stress points to cyberware. Bioware can be healed by magic though.
Logged
"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

  • Matrix Pirate
  • Grid Overwatch Division
  • Prime Runner
  • *****
  • Karma: 109
  • Offline Offline
  • Posts: 11688
  • Only the Dead have seen the end of War...
Re:Nanotech
« Reply #102 on: February 10, 2006, 02:32:59 PM »

Yup. but if you are in a hurry, and have the money; nothing gets you patched up between mini-runs like a trip to the shaman.

-RuskiFace the Pirate
Logged
No one writes jokes in Base-13
6 X 9 = 42

Retread

  • Runner
  • ******
  • Karma: 3
  • Offline Offline
  • Posts: 2355
Re:Nanotech
« Reply #103 on: February 10, 2006, 02:35:51 PM »

Anchored Treat Potions are nice too.
Logged
"Why do I care? Personally, I think everyone smells a little bit better when their flesh is smouldering..."    ---Dros, Vindictive Fire Mage

Ruski

  • Matrix Pirate
  • Grid Overwatch Division
  • Prime Runner
  • *****
  • Karma: 109
  • Offline Offline
  • Posts: 11688
  • Only the Dead have seen the end of War...
Re:Nanotech
« Reply #104 on: February 10, 2006, 02:37:25 PM »

nearly as expencive as the heal though.

-RuskiFace the Pirate
Logged
No one writes jokes in Base-13
6 X 9 = 42
Pages: 1 ... 5 6 [7] 8 9 ... 17   Go Up
 

Bad Behavior has blocked 9483 access attempts in the last 7 days.

Page created in 0.118 seconds with 20 queries.