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Author Topic: Explosives  (Read 25853 times)

kv

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Re:Explosives
« Reply #165 on: March 01, 2006, 03:09:36 PM »

Wow. Sounds like that should all be packaged into the "John Woo Flaw" (-10) - must shoot two different guns at the same time while jumping through the air during every combat. Can also be set off by pigeons flying through fire, and jumping through glass.

 ;D

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Explosives
« Reply #166 on: March 01, 2006, 03:20:00 PM »

Yea, I like that you get the flaw's rating in occurances pr. run.

lot of work for the GM though.

-RuskiFace the PIrate
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kv

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Re:Explosives
« Reply #167 on: March 01, 2006, 03:42:59 PM »

And it would be annoying for all the other runners.

GM: "You're approaching the guard's station"
First Runner: "I pull out the forged papers we..."
John Woo: "I jump through the closest glass while shooting two different guns! I have my 9mm and a .38 revolver!"
First Runner: "Dear God! Not again!"

   -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Explosives
« Reply #168 on: March 01, 2006, 04:00:15 PM »

and they'd constantly go through their karma just trying to survive the player-killing.

"I toss a white phosperous gernade in the booth with 'woo' and the guard."

-Ruski
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Curris

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Re:Explosives
« Reply #169 on: March 02, 2006, 01:27:56 PM »

The Idea in this thread about broadcasting your death to your buddies makes me think of a great idea.

Sure that's an excellent final attack for most shadowrunners. Go out with a bang, if you will.

But what about the poor slot who hasn't got any friends. If someone offs him, where's his revenge, I ask you?

DeathWagon! That's where. By attaching this biomonitor and paying our (hefty, and exuberant) monthly fees, we garuantee that we'll go done fighting, if you do.  No friends to avenge you? Hire us! DeathWagon! For when you're too dead to care!

This is the best business for mercs! I could see a corp forming specifically offering this service. Work is plentiful, no negotiations necessary, and since everything you do is on the grey side of the law anyway, you may as well. Even if the slot doesn't die, he still paid his fees. Nice steady income. Kind of like a corp extension to the Life Insurance Policy. . .

I'm going to make a character to found this business. (Sadly, he will probably be the first to need it :( )
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Ruski

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Re:Explosives
« Reply #170 on: March 02, 2006, 01:36:16 PM »

hmm... death wagon. and if you get their platinum package, they drop a small nuke wherever you happen to fall.

-Ruski
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Curris

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Re:Explosives
« Reply #171 on: March 02, 2006, 01:43:03 PM »

Good way for the GM to Stomp a runaway party. Have a suicidal NPC get one of those contracts, and whenever the party frightens or threatens them, they bite the bullet.

Two minutes later, a self-solving problem. . .
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Ruski

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Re:Explosives
« Reply #172 on: March 02, 2006, 01:44:57 PM »

well, in the intrest of game play; nuking your PC's and killing them all probibly is a bad way to go...

although you oculd use the threat of it to keep them on track.

-Ruski
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kv

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Re:Explosives
« Reply #173 on: March 02, 2006, 02:11:09 PM »

especially with an NPC that they don't think they need, but you happen to know they do.

As happened once in one of my games.

GM: "You meet Mr. Black."
PC: "I shoot him in the face. What's next."
GM: *looking over his notes with negotiations tests mapped out and the information he needed to give you defined* "Uhhh... there's a datapad on the table."
PC: "Datapads are boring! What else is there?"
GM: *has a good idea* "Ooh, his secretary comes into the room!"
PC: "I shoot her too!"
GM: *sigh*

   -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Explosives
« Reply #174 on: March 02, 2006, 02:14:49 PM »

okay, in that case, it'd be a good idea for a 'wipeout' squad to come start fighting, just so the PC's will have something to do. they won't get paid... but perhaps it'll be entertaining.
*shrug*

-RuskiFace the Pirate

then, in the next room, a compleatly diffrent... Mr. Brown, will have some information for them.

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kv

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Re:Explosives
« Reply #175 on: March 02, 2006, 02:22:03 PM »

Hey, the secretary was my last attempt to keep that particular part of the Run on-track. Of course, I don't know that we ever got a chance to finish up the end of that run.

It was not going well.

So, would Deathwagon drop nukes? Or just high-yield explosives? Sub-nuclear tactical weapons?

  -kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re:Explosives
« Reply #176 on: March 02, 2006, 02:24:28 PM »

depends on how much you pay them.

for their $1 million / year policy, you get a nuke payable upon demise.

for $100,000 / year, you get a sub-nuke

for $50,000 / year, you get a death watch guard, a group of four runners who'll go in and wipe everyone out.

-RuskiFace the Pirate
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AJStarhiker

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Re:Explosives
« Reply #177 on: March 02, 2006, 02:26:07 PM »

I'd think it'd depend on the location.  in a wasteland somewhere: Nuke; in a sprawl, high yield?  (Somehow I doubt anyone really wants a repeat of the Bug City disaster and resulting containment zone)
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Ruski

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Re:Explosives
« Reply #178 on: March 02, 2006, 02:27:51 PM »

if you are paying a million dollars a year to take out whomever with you when you bite the big one... would you really care about dropping a nuke in the middle of the city? not like you are going to be living here...

-RuskiFace the Pirate
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AJStarhiker

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Re:Explosives
« Reply #179 on: March 02, 2006, 02:29:00 PM »

Good point.  Although the DeathWagon employees might object if they happen to live in the neighborhood.
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