Here would be the priority system:
Three Priorities: Attributes, Skills, and Contacts
Attributes: Priority A (25), Priority B (19), Priority C (16)
Skills: Priority A (30), Priority B (24), Priority C (20)
Contacts: Priority A (5), Priority B (3), Priority C (1)
We're thinking a WWII system- everyone would have to be in the Army (although a mob varient, running whisky and moonshine down from the Canadian border would be fun too)
Ruski suggested that we might have skill groups so firearms would be a skills (with specialty in pistols, rifles, and bazookas), transports would be another (with planes, boats, tanks and cars as specializations).
Edges and flaws will remain the same, but it doesn't make sense to include the magical ones (or biorejection/sensitive system) becasue there is no magic and no cyberwear.
I was looking at the description of 'College Education' and 'Tech School Education' in the NSRCG, and the only difference seems to be that for College Education, the defaults for resorting to Academic skills is a lot lower, and for Tech school, defaulting to background knowledge skills is lower. Are there other benefits that I'm not remembering?
(oh and keep in mind that a college education makes you an officer- and a tech school education probably makes you a machine-gunner or tank driver or some kind of specialist)
Other than that, we'll welcome any suggestions, but I would love to rough out the rules and get something running in the PBP section before too long.
-Kid_Vid