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Author Topic: Welcome to Denver (OOC)  (Read 72873 times)

Bullet Sponge

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Re: Welcome to Denver (OOC)
« Reply #465 on: August 08, 2012, 04:39:46 PM »

Technically Galbraith's actions for 1.3 were to run to the bag and then drop the gun. Keeping all his toys together for an easier clean-up.

Though I have a question: At what point did the reds exit the APC? As it was driving up Tin Man shot @ the APC itself. Then proceeded to go back and switch weapons. Did the reds exit @ the same time Tin shot or would it have been after? I didn't post a call out, because I figured they wouldn't exit until the end of the round. Tin would have moved away from the hole before the reds intiative.
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kv

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Re: Welcome to Denver (OOC)
« Reply #466 on: August 09, 2012, 05:36:54 AM »

Red Samurai exited the APC at the start of round 2- the vehicle was still arriving when TinMan took his shot, but they had a planned arrival at the start of the next round.

  - kv
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"There are three rules to surviving a gun fight.
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   If you can do that, you can survive."
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bull30548

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Re: Welcome to Denver (OOC)
« Reply #467 on: August 09, 2012, 01:02:16 PM »

Depends on which armor settings KV using for these guys though I want to know how they are moving with this much armor.  If you go off the SR4A the insert is their armor is 10/8.  If you go off the insert in the Artifacts Unbound it 14/14 which my question then becomes from the lower case to the capital HOW DO THEY MOVE!?
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Ruski

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Re: Welcome to Denver (OOC)
« Reply #468 on: August 09, 2012, 03:07:54 PM »

With lots of penalties...
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bull30548

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Re: Welcome to Denver (OOC)
« Reply #469 on: August 09, 2012, 04:02:26 PM »

Penalties? With a Body 9 they could handle the first one and a Body 14 for the second one can handle it.  Oh and I was wrong it's 15/15 on the second one not 14/14 and in both write ups the standard Red Sam has a body of 5 and the lt has a 4.  So that puts the first one at a -8 on strength/agility attacks and on the second one it gives them a -20 on strength/agility.  However we go with rules from Arsenal and we get that it is a Body x3 instead of two for military grade full armor.  So my guess is the first one would be -3 on strength/agility.  On the second one i am guessing they are using the official red samurai armor and helmet puts them at -13 strength/agility with the mobility enhancement rating 2 built into it. 

Mind you I am just pointing these out to get my head wrapped around this not to give KV a hard time.
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kv

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Re: Welcome to Denver (OOC)
« Reply #470 on: August 12, 2012, 08:25:11 PM »

I'm just posting that we're still waiting on Yogi (and Ingo) to post another round of actions; I haven't forgotten about you, I'm just waiting on a couple posts and trying not to rush anyone.

As for the Red Samurai, I'm not sure. I was originally referring to the NPCs in the SR4A book, but I've switched over to the Red Samurai I downloaded off of Omae (through Chummer), so I'm not sure which set of stats I'm using. I also think it doesn't matter which stats I'm using, because at this moment Kinsey, TinMan, Sly, Scarlet, and Dubois have no idea who actually is behind those masks, what armaments they're carrying or wearing.

  - kv
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"There are three rules to surviving a gun fight.
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   If you can do that, you can survive."
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                                (Mercury's Father)

Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #471 on: August 13, 2012, 12:45:26 AM »

I thought my post was for this pass?  Trying to hack into the APC?  I have a roll put up there as well.  Did you want me to put something for 3rd pass?
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Ruski

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Re: Welcome to Denver (OOC)
« Reply #472 on: August 13, 2012, 01:26:30 AM »

Third pass, and 2.1 if you are feeling especially verbose i think
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kv

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Re: Welcome to Denver (OOC)
« Reply #473 on: August 13, 2012, 11:17:53 AM »

I'm counting Eric's hacking as starting in IP 2.3, and I still need an additional action for IP 3.1; if you spent a point of edge, you can take an additional pass in round 2 (2.4!), and become an admin a little quicker- if you wanted.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #474 on: August 13, 2012, 03:44:53 PM »

I will save my edge to (hopefully) save my hoop if it comes to that, thank you very much!  Especially since I'm right next to the hole in the wall that the baddies might walk/shoot/sling-explosives through!

My first attempt was only 1 hit, so subsequent attempts will be to continue the extended test.  I'll roll again and post it.
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kv

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Re: Welcome to Denver (OOC)
« Reply #475 on: August 13, 2012, 07:56:37 PM »

I could be wrong, but I thought more 1s than successes = glitch;
1s with No successes = critical glitch?

I'll try and get on tonight to post something, so we can move forward. We'll NPC Yogi, and use his actions (get cover reload) as a basis.

Edit: I'm waiting on a response for glitches before I post my action, since it might affect Eric's hacking. It'll also give Yogi another day to stumble in with a broken picnic basket around his neck.

  - kv
« Last Edit: August 13, 2012, 10:25:42 PM by Kid_Vid »
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #476 on: August 14, 2012, 10:12:25 AM »

Quote from: SR4A-pg62
If half or more of the dice pool rolled come up as 1s, then a glitch
results.
A glitch is half dice pool or more, so for my pool of 9 I'd need to have rolled 4.5 (rounded to 5) 1's.  I only rolled 4 1's so I made it by a nose hair.  Even if I didn't get that single hit, I wouldn't have gotten a critical glitch, since critical glitches also require half or more of the pool to be 1's.
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kv

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Re: Welcome to Denver (OOC)
« Reply #477 on: August 15, 2012, 11:19:37 AM »

Wow, Ruski's way of doing it is WAAAA-AAAA-AAAY meaner.

If you have more 1s than successes = glitch, and 1s with no successes = critical glitch. Makes life a lot tougher for us little runners. I'll start thinking of it correctly from now on.

Sorry about that, folks.

Also, my apologies for absences. I've been trying to get my motorcycle fixed and smogged and registered, because I'll have to ride it a lot more often in the near future, and as it's 118 outside, it's been kind of scathing to even attempt these sorts of repairs and stuff. So I've been a little extra cooked, but it should be better in the near future.

The plan is still to update using the following actions:
Round 2.3
Ruski - call to his buddy, tell him to take cover.
Ingo - continue hacking node
Bull - astral perception
Bulletsponge - take a shot, drop gun and run for bag
Yogi - reload, maybe move to cover

Round 3.1
Ruski - Shootzor someone's face off
Ingo - continue hacking node
Bull - Magikzor someone's face off
Bulletsponge - Swap for sniper rifle
Yogi - From cover (near Ruski and Bull) lay down cover fire*

*this is an NPC-ed action; any posts Yogi makes between right now and when I finish posting the update sometime in the next several days supersedes this action.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re: Welcome to Denver (OOC)
« Reply #478 on: August 20, 2012, 03:25:31 PM »

looks good to me. *dingdingding* time for round ... uh... 2.2?
-Ruski
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kv

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Re: Welcome to Denver (OOC)
« Reply #479 on: August 22, 2012, 11:31:52 AM »

Post is in progress (sorry for the delay). I might have time to get to it tonight, but definitely by Friday I'll have it all figured out.

  - Logain
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)
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